Yau and Ulric set out to take on the false tombs after clearing out the Canyon. With the memory of the CVT NDE fresh in their minds, the duo knew that this trip through the tombs had the potential to be quite challenging. We also knew though, that if we could secure the starting room, we shouldn't have much trouble. Time to find out what awaited us!
The first tomb was a cakewalk, even though we drew Unravellers. Nothing of note happened whatsoever. The second temple gave us this
starting setup . We decided to stick it out right there at the corner, even though we were in range of resurrections. We didn't want to make a try at the Unraveller, and end up waking up more monsters, as we didn't know what was around the corner. Yau and Ulric patiently bashed the skellies, killing them mulitple times until they shattered (we have cold dmg from charms). It took a long time, but there was never any danger.
This Ghoul Lord boss took quite a while, as he has 80% PR with the Stone Skin mod. We have no solution to PI's yet, so that's something we will have to figure out quite soon. The rest of the tomb was peanuts.
Temple 3. Oh, Temple 3. We got the big open room entrance, our least favourite. It's okay, nothing seems to be coming for us, so let's start moving forward a bit into the room to see what we are dealing with. Skeletons immediately started streaming towards us. Okay that sucks, but not necessarily that bad. Wait a minute, they are moving really fast! Great, they're minions. We tried to make a stand by the stairs, but more skeletons, as well as some beetles, started streaming in from the other side of the room. We were losing ground, and the skeletons we did kill were getting resurrected, so the boss can't be that far away. We had to move. As we ran to the other side of the room, we got a look at who we were dealing with.
Okay, now let's play a little game called "Count the Unravellers!". Well if you take a closer look at the screenie, you can see another Unraveller shooting an unholy bolt at us from the southwest hallway. He's the one who's skellies joined us at the door earlier along with the minions. There is another hand poking out from behind a pillar just above the Unraveller boss, so that makes three so far. If you look closely, you'll also notice an unholy bolt streaming down from just behind that unraveller. So based on that you would probably guess 4 total (1 boss, 3 normal), right? Wrong! There was ANOTHER unraveller hiding just behind that last one, who came sprinting into the main room to join his buddies. Add in all their skeletons and the beetles, and the monster density was just insane.
We caught a lucky break and old Wind Rend followed us as we ran by him, which pulled him JUST out of resurrection range of the stairs. So we portal parked a pile of skellies and the 3 Unravellers in the corner, and ran back to the entrance from the WP. This allowed us to kill a pile of skeletons and beetles
at the entrance to ease the pressure. We then took a chance, and decided to take out the lone Unraveller in the western hallway.
Wind Rend came back, as you can see in the screenie, but he wasnt an issue. We then led the rest of the skellies down to the entrance and disposed of them. After that it was easy to take out the other normal Unravellers and then get sweet justice on our
newest friend. Well that was fun! Not as scary as the CVT entrance, but definitely challenging. After that we picked a hallway and immediately ran into
another Unraveller boss (ES/EF this time) accompanied by a Spectral Hit
Preserved Dead boss. What is with this place?! At least we had alot of room to work with now, so we led everything away from the Unraveller and took them out easily. The rest of the tomb was cleared out without any more drama.
The rest of the tombs were done easily and quickly.
Kaa killed Ulric a couple times, but was not a threat otherwise. We also managed to upgrade our weapon to a Cruel (258%ED) Giant Axe with 7% mana leech, which helped our damage a bit, and all but nullified mana problems.
These guys showed up at the door of another temple, but didn't end up being an issue at all.
@SunsetVista mentioned he was liking seeing the usefulness of Shockwave. Well, it works as a great casket blocker too!
The true tomb was finally cleared and it was time to take on Duriel.
We have been terribly worried about this fight for a very long time. Being chilled is terrible for Yau, and with nowhere to run, it was going to be a very tough fight. So we buffed our duo with thawing potions, and went down to greet Little D. We switched to our newly made 'Steel' Giant Axe for the extra attack speed, and began the fight. Not much to say really, the whole thing looked like this.
We stood behind Ulric and smacked Duriel, letting him bleed out onto the floor. We had to frantically feed Ulric potions though, as Duriel hit him very hard. Duriel actually killed him 8 times during the fight, so after all those resurrections, and probably close to 20 town trips to heal/refill pots, we had him down to low health. Ulric died one last time, and Yau decided to take a stand against the bug. We got him, Duriel was dead! The fight I had been so worried about turned out to be quite anticlimactic. Yau was never in much danger, and the fight only lasted about 10 minutes, even on p8.
The drop was useless, but that's okay.
Other notes from A2:
- We drew Unravellers in 6 out of the 7 tombs (including Kaa's and the true tomb).
- No notable finds whatsoever from the tombs. No runes, nothing. Our highest rune is a solitary Io.
- We tried using the socketing recipe on the only plain Maul we found to hopefully make 'Black' for a faster attack with extremely high CB, but sadly it came out with 4 sockets. Oh well, maybe next time!
We decided to press on through the jungles, but not after a little bit of shopping. We scored ourselves a Cruel maul, which gave us a nice increase to our damage output. We also got a Cruel Bastard Sword for Ulric, so he was hitting for more damage too. Out into the jungles we went!
We were progressing nicely, and the monsters were melting away under the power of our new weapons. We were heading into the first offshoot to look for the Spider Cavern, when we ran into a Thorned Hulk boss pack. They were Extra Strong, and the boss was LE. So we ran up and and shockwaved the group and started smacking away. Or so we thought. I must have missed one of the minion hulks with the shockwave, as he zipped around his group and smacked Yau, stunning him. The boss had run around the other side of the group, and Ulric took this chance to start smacking him. Yau must have been sucking up multiple LE bolts because his health dropped faster than I've ever seen. Ulric died, Yau was stun-locked by the frenzied boss and minion and all of a sudden it was
over. He went from 975 health with 75% LR to 0 in under a second. I didn't even get to use a purple, although I doubt I could have gotten out of that jam regardless.
So disappointing. The duo was just starting to really pick up steam, but it just goes to show you, you have to be ready at all times. I'm mostly frustrated because this most likely could have been completely avoided had I been more careful with my original Shockwave.
Well I had a great time in this tournament, and I'd like to thank
@kestegs again for hosting and for such a cool tourney concept. I think I might have to steal a couple ideas for future tournaments.
I might re-enter with another character, but for now I'm going to polish up my new tourney idea and get that going, as a few people have been asking about it.
Thanks again kestegs, and thanks to everyone for reading about Yau's journey. Good luck to the rest of the participants, I'll be watching!
[highlight]Destroyer Yau the Titan Mauler Bear and Ulric the Barbarian - lvl 60, NM Spider Forest DEEDS[/highlight]