Here is Mago the Summoner Necro's first update from Nightmare. It's mostly screenies. Not too much to say about the gameplay. Basically, once his army is built every session, we're rolling over the opposition.
Oh yes, the early part of a session, when it's just me, Ajheed and a golem. It can be tricky. Take a look at this map for the session coming after this one, for example:
Tree of Inifuss right in the path. I muled in my teleport staff. I did not summon a golem right away, and with a little luck, we could sneak by Woody's pack undetected by hugging the western wall.
Not quite the shield* I seek for the Scavenger Hunt but I like the name anyway:
(* the item to look for there is a Warden's Ward or a Ward of Warding.)
The reason I was looking at shields for sale was to improve in the one item slot in Ajheed's wardrobe where there are no easy ways to get FCR or +All Skills. He now wears a 24% Chromatic Large Shield of Absorption. His last level-up took his resists to 75.
Starting to use Revives more and more. I like it, it's fun and useful. Very good in tough fights:
Even if the skeleton warriors and the golem die, I know the front will hold with such behemoths up there. Very reassuring. I think it's cool that Revived minions in a boss pack retain their bonuses. I saw this in the Sewers, where my only poison mage had gotten killed, and enemies still got poisoned. How? Revived Spectral Hit skeleton minions.
Toughest start as of yet was in Catacombs:
Went through a whole column of blues recasting golems. Bad positioning for Ajheed - he's much more effective when he's further away and out of range for his Inferno. That gets increasingly harder to arrange since his Inferno range gets ever longer.
This pack was too tough, I had to go a few screens away in another direction to get going here. Once that was done, the rest of Catacombs was really easy. Not even Champion Dark Shaman packs (that are tricky for almost any build that do not freeze every enemy) could stop us for long. The big fight was a joke:
I used IG to get a good start - it's immune to poison. Andariel chopped up one or two Afflicted first, though. That hurt her substantially, then the IG even more so. I recast a couple of fire golems to protect my mages. Four of them survived.
"WE...LIVE...AGAIN"
Yeah, good for you - not. All the more fodder for my army...
Reached level 54 and bought a Golemlord's wand with +1 Revive. Also a Necromancer's wand with 75 charges of level 2 Attract. May come in handy (although I am almost a complete noob with that skill).
Total skills are now at +7. Other than the wand improvement, I've found a Summoner's necro head. Once I got high enough in level for imbued Zombie Heads to support +2 necro skills, I used both of my imbues on such heads, but that only netted me some crap to sell.
Level 20+7 Raise Skeletal Mage gives me 11 of them.
[Highlight]Destroyer Mago the Golemancing Lord of Mages and Ajheed the Fire Mage, level 54, NM Rocky Waste next[/Highlight]