logoutzero
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- Nov 9, 2005
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1 Point FA 5-10 CA/max EA and IA. Totally fun freezing and roasting them.So very tempted to join with a bowazon of some sort... I'll think on it.
Unless he is trapped inside a jail cell and you're a ranged attacker.Lv19, just took the stairs to Jail 3, had to park Pitspawn, that is one overpowered boss!
If it were me, I'd also remove/modify/condense rule #15 into rule #19. It's clear to anyone that actually reads the rules that they can't wear any MF, but rule #15 isn't entirely correct on it's own.
Currently level 18 sitting in Jail Lv1 somewhere. Needed to take a break, I don't know how some people can beat the game with Attack... And untwinked at that! I thought Battle Cry would be the turning point for me, but with 1 point it hardly makes a notable difference. Going to walk away for a while.
So far the going has been Howl/Taunt to take stuff on 1 on 1. With a rare Spiked Club, and about 10-14 damage in fire/lit charms.
I'm thing of joining this and doing an offensive aura pally with even stat distribution and hoping for the runes for any runeword that would grant me some form of attack. Either passion or kingslayer. I figure only stat wasted would be energy (extra dex will be needed for blocking without hs and maybe not even that if I manage to get vengeance. I will be able to Max all the good auras if I make it that far too.
Either that or go with defensive auras and really hope for vengeance weap for more challenge.
So very tempted to join with a bowazon of some sort... I'll think on it.
Ema has defeated Andariel after roughly 1000 laps around the bloody pond in the outer chamber and hundreds of poisoned javelins. Man that demon woman has some serious poison resistance.
We shopped for quite some time to finally purchase a 3os breast plate to put 3 chipped skulls in, since we won't have any support until Act III. We also found a wonderful Bone shield of deflection from Droghan. We were finally able to gamble a rare javelin and rare pilum that "replenishes quantity". Getting tired of all the town trips to repairs on the javelins, not expensive just annoying.
Feeling the lack of MF, however Ema took down some "Extra Fast" Ghoul Lords and they dropped Hsarus' shield somewhere in Catacombs.
Ema, Level 20, Lut Gholein
Question: do you know if MF value transfers to an Iron Golem?
You look like you have done your research on skeleton mages. They will own places that skeleton warriors struggle. (Arcane and Maggot Lair) IG does not get MF or GF from items from what I've read.Mago the summoner Necro has started off well. Progress is faster than I thought it would be without a merc.
I have 1 point in the golem skills so far. Blood Golem became available just before entering the Barracks where we are now.
Skeletal Mages is at level 3 and Mastery is at level 8. My one skeleton is quite sturdy and does decent damage. Mago's main task has been to kill fallen shamans but now that takes a bit too many swings with his 2s Scepter (socketed with chipped sapphire and an Ith (from Countess)) and monsters start to hit harder so now I am simply recasting Raise Skeleton on the fallen corpses as they die. Mago has Vicious Javelin of Replenishing on the switch.
At the start of a session, I currently unsummon and recast my mages so I have only fire- and lightning mages.
There is no need for chilling or regeneration stopping yet, it's better to maximize the damage. Enemies have a hard time killing any of my summons - I think mages are yet to die, and bosspacks have killed the clay golem and the skeleton about once each. I enjoy the good times while it lasts.
The ban on MF gear really changes the early focus and economy - quite interesting.
Hehe, the only things we can do with an Ist rune in this tourney (unless we mule it off for other characters) is to wait for one more (to cube a Gul) or sell it for gold...
Maggot Lair in Normal might get interesting with this build since I still don't have a merc there, but at least I will have a better weapon and Iron Golem will become available partway through it.
Question: do you know if MF value transfers to an Iron Golem?
I have no problem with making an IG out of an item that has MF on it.
I'm tempted to run a second character and copy your idea for the most part, since I really have fun playing with the LoM build and this is one of the few tournaments we could use it in.Okay, good. If I survive long enough, there is a decent chance you'll get to see at least one Insight golem.
In order to clear the last floor of Act I in peace and not have it be an anticlimax after the boss battle, I have started a habit of casting a TP in the big room (usually around that spot to the right where there is a Dark Shaman and some gold you have to burn your toes to pick up). Then I lure Andariel out of there, at least to the blood pool (sometimes all the way to the first room of the floor), exit by stairs, run to the level 2 waypoint, then take the portal back.
Sirian calls this method (TP where you want to end up, exit by stairs) 'Schlonglor's reversed portal parking'.
When Mago did his Andriel luring, she pulverized his 4-skeleton army, so he had to build it up again in the big room.
I was just about to attack Andariel with my army, when I realized I had forgotten to boost resist with antidotes and also to bring my extra supply of bigger healing potions and rejuves. So I fled up the stairs and TPed out. I lost my melee skeleton, but I was quick on my return to get to the other side of Andariel. This kept all mages alive:
Pretty quick fight and not as painful as I had thought. Mago had 140 life here, and not-too-bad blocking. He's using a gambled Bone Shield. I was satisfied with the base blocking of a Bone Shield (I can get pickier in the next act where I can shop them). In fact, I had forgotten the mods on it and checked now in ATMA: it's an 18% Viridian (hey, that was actually useful in the fight!) Bone Shield of Self-Repair.
[highlight]Mago the Golemancing Lord of Mages, level 20, Lut Gholein[/highlight]