jmervyn said:
Big time. I don't know if Blizzard really was the group with the made-up bone to pick; I think Vivendi/Universal wants to pave some Intellectual Property roads. Who cares if there's a little customer blood in the asphalt?
If Bliz really wanted to keep their server monopoly so restrictive, they should have done a better job supporting the current users, instead of moving to the pay-per-play model.
I'm all for consumer choice. However, I'm all against piracy. Unfortunatly, in a way, BnetD promotes and encourages piracy, because they do not validate CD-Keys. Previously, people who wanted to log onto battle.net knew that they needed to purchase a copy of the game, because they need a CD-Key. BnetD gives them another avenue.
LawMeme said:
Bnetd's emulation of Battle.net does not validate keys. It simply ignores the encrypted packet containing the key. After all, users of bnetd would probably not be happy if bnetd did decrypt the packet, since that could be a means through which the unscrupulous "harvest" valid keys that could then be sold by pirates
The main problem I have with this is that they're afraid that BnetD could harvest CD-Keys to be sold to pirates, but they have no problems with pirates using their system..
I know alot of people are probably going to side with BnetD on this one (hell, a quick search on google brings up alot of sites with that notion, including ones that even suggest to boycott Blizzards products), and I fully expect them to. You said it yourself in the word "monopoly". It's a classic David vs Goliath battle, with Blizzard being the huge tyrant, and BnetD being the poor little kid being pushed around by Blizzards/Vivendi's "financial might".
However, I at least think Blizzard deserves the right to get paid for their games. They took the time, effort and money to make a quality game (something alot of game companies cannot seem to do from time to time) and it's a small thing to ask to be paid for it. With a pirate-happy server available, there's going to be an even greater chance of (and reason to create) pirated games. It's not just the old Blizzard games that could be used on BnetD. During the War3 beta test, players were sending packet dumps to the bnetd project team, so they could begin work on supporting War3 when it was released.
Sometimes, I can't help but sit back and think, that if no-one ever pirated any games (a pretty big assumption), would we have had Diablo 3 by now? I don't know the answer to that, but I do know that if alot more people pirated games in the past (than what did), we probably wouldn't even have Diablo 2.
jmervyn said:
Imagine if any of those Diablo mods could have been semi-official, rather than considered a cheat or crack
To my knowledge, the Diablo 2 mods aren't considered a cheat or crack, Blizzard just doesn't allow them on the bnet server system. Yes, it would probably be interesting to have some sort of dedicated server for mods, but let's not make things sound worse than what they are
Legal FAQ said:
Can I do a total conversion of your games?
Yes. We've seen some very polished and fun conversions for our games, and have no problems with total conversions so long as they are for personal use and do not infringe our End User License Agreement included in our games, nor the rights of any other parties including copyrights, trademarks or other rights