The 1pt smiter guide to Uber Tristram v 1.0.

Horpeti said:
End if a Holy freeze merc can be alive it is very useful because not you will be the target... but it's a dream maybe :))

You know, it's funny you should mention holy freeze aura. I've been thinking about making a 1 point smiter with max holy freeze instead of fanatasism. Uber Meph and his goons moving at 46% of their normal speed would be more effective than a smiter hitting a mere 35% faster. My only delema is if a smiter could actually land the finishing blow with less damage.... Anyone ever try the ubers without auras that increase smite damage?
 
HoboGod said:
You know, it's funny you should mention holy freeze aura. I've been thinking about making a 1 point smiter with max holy freeze instead of fanatasism. Uber Meph and his goons moving at 46% of their normal speed would be more effective than a smiter hitting a mere 35% faster. My only delema is if a smiter could actually land the finishing blow with less damage.... Anyone ever try the ubers without auras that increase smite damage?



I think in that case the most important thing that you can stay alive with lifetap...
with holy freeze you get much less hit but you can't finish Mefi quite fast in the end...

I think the best solution using Sanctuary or holy freeze in the early time and when mefi has low life use fana or conc... :)

But i see that eg lvl 10 sanctuary has 9.3 radius! it might be not enough cause mage can hit me... and my merc cant leech without this aura (and if they knocked back too far away... but 9.3 radius might be enough :))) )

we should try it... :)

No other way :P




Baal, Diablo, Mefi is demons isnt it? (or only Mefi??)

Laying of hands and COH will help a lot...
 
HoboGod said:
You know, it's funny you should mention holy freeze aura. I've been thinking about making a 1 point smiter with max holy freeze instead of fanatasism. Uber Meph and his goons moving at 46% of their normal speed would be more effective than a smiter hitting a mere 35% faster. My only delema is if a smiter could actually land the finishing blow with less damage.... Anyone ever try the ubers without auras that increase smite damage?



Can u give me Smite IAS breakpoints?

I can count the req IAS.. :)

and all we see that we need +35% IAS or not... :)
 
Horpeti said:
Can u give me Smite IAS breakpoints?

I can count the req IAS.. :)

and all we see that we need +35% IAS or not... :)

http://www.purediablo.com/characters/paladin/ias-smite.shtml <--That's a useful link to figure it out. With a phase blade type weapon, you'll need 25 ias to reach 7 frames and 65 ias to reach the max possible 6 frames.

Edit: But regarding the sanctuary radius, I rarely find that the slow projectiles of undead mages to be all that devistating unless they are right on top of you casting them. 9 yards is plenty.
 
HoboGod said:
http://www.purediablo.com/characters/paladin/ias-smite.shtml <--That's a useful link to figure it out. With a phase blade type weapon, you'll need 25 ias to reach 7 frames and 65 ias to reach the max possible 6 frames.



Thx!

I cant reach in my workplace grrr. .D:D


So Smite speed depends on the weapon i wear with Shield???

Or i can wear everything i want and smite will be count as blade type weapon? (i hope that but its only a hope...)


Thx a lot!
 
I am pretty sure shields don't have an attack speed of their own. That table doesn't mention shields as a variable, so I'm guessing they aren't.
 
HoboGod said:
http://www.purediablo.com/characters/paladin/ias-smite.shtml <--That's a useful link to figure it out. With a phase blade type weapon, you'll need 25 ias to reach 7 frames and 65 ias to reach the max possible 6 frames.

Edit: But regarding the sanctuary radius, I rarely find that the slow projectiles of undead mages to be all that devistating unless they are right on top of you casting them. 9 yards is plenty.


why important is the positions of monsters? Oh its interesting :))
If they are on the right top of me they are stronger... hmmmm.. nice experience :) (if i understood well)
 
HoboGod said:
I am pretty sure shields don't have an attack speed of their own. That table doesn't mention shields as a variable, so I'm guessing they aren't.


I will try it, thx!

I will try with a slow weapon and i fast weapon :)
But you will right!

Thx.
 
im not gonna bother reading all 32 pages of feedback, so this may have already been asked before...
How would a last wish pb hold up with this build instead of death of grief?
 
stewieman said:
im not gonna bother reading all 32 pages of feedback, so this may have already been asked before...
How would a last wish pb hold up with this build instead of death of grief?

The answer is fine. Imo grief>LW>death, but they are all very capable weapons.
 
kingdryland, i have not posted here in a bit (sorry) but here is my update. I have done about 10 runs so far with the following.

weapon; ebotdz 400
Shield; eexile 43 res vortex
Armor; coh
Ammy; highlords
gloves; dracs
boots; gores 199 def
helm; G face 15 ias jewell
belt; thunder
Gc`s; 2 combat, various res and ar max damage
anni; forget the mods (that was a fun experience about 1 minute to kill that clone)
rings; 2 ravens 249 and 245 ar
No Torch
Skill; pretty much what you listed

Results; Torches 4 ama, 3 nec, 2 assa, 1 sorc. (one of the nec 20/20 :)

This character has been alot of fun to play.
Again Thank You for a great guide.
 
Horpeti said:
why important is the positions of monsters? Oh its interesting :))
If they are on the right top of me they are stronger... hmmmm.. nice experience :) (if i understood well)

It's not that they are nessisarily stronger, but from a short range their slow projectiles hit you almost instantly whereas from 10 yards away, it takes some time to hit you and the monsters tend to not attack until their previous attack hits home.
 
Vs mephisto. Fast smite,life tap and resist will keep you alive regardless of minions.
Vs Diablo,the same minus the overstacked resists.
Vs Baal,no overstacking needed but you need some mana pots here because mana burn can slow or stop your smite. In all cases a full rejuvenation potion is all the safety you need untill drac life tap kicks in. Unless there is lag,but in that case no exile and no sanctuary aura can save you.
 
i have a problem...
ive made trist (only) about 5 times with this pala, every time that was... let's say easy. but let me tell you about my last 2 runs:

1) im helping for my friend, lv 83 smiter. He uses lv27 fana, I use lv5 salva. I have more then 75/75/85/75 res on hell WITHOUT salva (more then 85% res light !). So with mephs conv and my salva my resists are still nice. I have about 1300hp, 11k def. so i go for meph... he comes, i run away to kill him without his friends fighting with him... he shoots me with his thunder or something.. im dead. WHY ? thats my first time meph killed me with one hit KO. Even when i had other pala, with not even 75% at hell, he was able to survive one hit. I make 'brb', take the body, go for meph again.. he shoots... "connection lost".

2) almost the same. 1 hit KO. This time i was with lv81 smiter with 26 fana i think. But this time ive killed him... but that was REALLY hard. And that wasn't 3 months ago when i had a bit worst equip (+25res amu, now i have metal 30, i didn't had +15 res all charm before...).

why is that ? i was able to stand next to meph and just attack him for a while. now i have to drink 10 full rejuvs before i kill him !
 
First one is probably lag, especially since there is a connection lost afterwards. There is no fix possible for that.

Anyways, I use scantuary aura against Baal instead, since I need salvation for meph. Also, scantuary basically make mana burn much less of an issue. It also allows me to kill all those PI ghosts for fun afterwards.
 
kingdryland said:
Vs mephisto. Fast smite,life tap and resist will keep you alive regardless of minions.
Vs Diablo,the same minus the overstacked resists.
Vs Baal,no overstacking needed but you need some mana pots here because mana burn can slow or stop your smite. In all cases a full rejuvenation potion is all the safety you need untill drac life tap kicks in. Unless there is lag,but in that case no exile and no sanctuary aura can save you.

I'm not saying sanctuary aura is a must, just that people are overlooking its application when using Azurewrath.
 
HoboGod said:
I'm not saying sanctuary aura is a must, just that people are overlooking its application when using Azurewrath.

When ladder was still young and high runewords not too easily accessible,azurewrath uber running smiters were not rare at all actually.
 
HoboGod said:
High runewords are still not easily accessible for those people that refuse to use items created by duped runes.
Hence the existence of Heaven's Light, Astreon's, "Black", etc.
 
Evrae Altana said:
Hence the existence of Heaven's Light, Astreon's, "Black", etc.

I don't think Astreon and Heaven's Light reach 6 fps smite. "Black" works well, and so does "Oath" for that matter, but my point is that the sanctuary aura on Azurewrath should not be credited here only for its ability to null undead phyisical immunity.
 
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