The 12 Labors Tournament

Re: The 12 Labors Tournament

Yea, I was a bit surprised to see that from jian as well! I don't remember if he re-rolled them though, that would be his only advantage.

Either way, good luck!
 
Re: The 12 Labors Tournament

Megara has faced the Ancients in a /players 8 cage match for the "Hell Ancients" labor (no TP, no rerolling) and she has lived to tell the tale.

I've grown pretty attached to Megara. My original plan was to just make a "disposa-sorc" wearing full Irathra's and teleport through most of the game, rerunning Andarial and Meph when appropriate to build gear for the needed challenges. Most of the labors weren't bad for a sorc, and my idea was just to have a go at the /players 8 Ancients and hope for favorable rolls the first time and see how it went.

But plans change- Megara was a fun character to play and did a lot of MFing over the last 8 months or so. And a lot of levelling, and a lot of thinking came to pass about being ready for the Ancients. I worked out the various double-immune possibilities and of course there are some potentially terrible combinations, so she had to be three element- I settled on Orb, Firewall and Lightning. Along the way, she gathered up a decent fraction of the grail herself MFing and levelling running Meph and then a lot of level 85 area runs, which I figured were good practice for the skill-switching, particularly in the CS which also gave good experience for Diablo. Earlier she'd done a decent amount of LK running and Trav running, the first pretty serious running there for me in 1.13.

She accumulated a lot of gear, and so the eventual gear was:

Full Tal's, Whitsan's, Magefist, SoJ, rare FCR ring, rare boots. Inventory full of skillers with some good +life ones and lots of +life small charms.

Merc: Treachery, ethereal Reapers, Andarial's Visage

That was a big change from her more MF-oriented gear and she'd been using the Oculus for what seems like forever.

Though she is technically "untwinked" she has done so much MFing that she's as well equipped as twinked sorc by now. One difference is that she only had three socket quests, and she'd used the first one on the Irathra's crown I was planning to have her wear. She did find a decent lot of facets, although there were a lot more poison ones than others and I decided she would hold off on her other socket quest rewards. I played around with various numbers on facet use and Ormus' combos but decided full Tal's suited her quite well.

For the Ancients, I wasn't too worried about resists but wanted +life as much as possible. This was a big change from the CS runs that she'd been doing just before I finally decided she should face the Ancients.

I have a bunch of SC sorcs and in preparation for Megara's battle, I practiced over the last couple on months in SC with similar-ish builds and kind of similar gear, getting used to how often there were double-immunities, and getting used to separating them quickly, and seeing how well a similar merc held up under the /players 8 damage rates. That was an interesting exercise and gave me some confidence, but also had me worried because sometimes the Ancients had pretty horrible mods and the merc didn't live very long. For a sorc who often depends on Firewall, a dead merc is likely to be shortly followed by a dead sorc.

For the Ancients battle, the prepration was:
1) use Leaf enchant staff to Enchant the merc
2) get Fade to trigger on both the merc and the sorc, then switch armor back to normal
3) put a lower resist wand on switch. With the merc alive, Decrepify was the main curse, but if the merc was dead then the Lower Resist would speed up the damage dealt pretty well. Level 3 lower resist (shoppable on an ilvl 99 wand) won't break any immunities, but the base resists of the Ancients are high enough that even without some bonuses, LR could really improve the damage a great deal. (See this post back in August http://www.purediablo.com/forums/sh...s-Tournament&p=7985869&viewfull=1#post7985869 for some analysis there.)

4) the usual potion dispersal, thawing/antidote/stamina prebuff. There wasn't much point in shrine shopping for +skills, as the Fade meant that it wouldn't last long.

The final steps were to throw her Horadric cube and TP tome on the ground and then use the final spots for two more skillers. I didn't even want the ability to cast TP to make sure I didn't weaken in the face of a losing battle. I had resigned myself to possible very careful play in the CS if she lived but if the battle went so long that the TP tome poofed.

So- what happened after all of this preparation?

Well, as far as rolls go, it was pretty high on the offensive meter and not much on the defensive scale. The rolls were:

Talic: FE, extra fast -> fire immune only
Madawc: Aura Enchanted (Might) and EF -> lightning immune only
Korlic: Aura Enchanted (Fanaticism) and EF -> cold immune only.

For all my concerns about double immunes, I didn't get any! But those auras were a real concern.

Fanaticism/Might and all three EF meant the first few moments to separate them was pretty important, and fortunately that went pretty well. It actually took a while to get all the mods figured out. I didn't know which aura was from which until much later, though. The good news was Static would take two out of three of them down to 1/2 health without much trouble, and I could see that happen even before I'd sorted out their immunities. The rolls that I'd had more problems with in my SC experiments were dual immunes who couldn't be static'd and who hit the merc hard enough to be in danger of serious problems there.

I would have liked to get the Might and Fanaticsm out of the way first, but it was hard to get Korlic by himself so I first faced Talic which wasn't bad with orbs while the merc did a good number Decrepifying him and holding his own somewhat. I did have to tele away to feed the merc potions multiple times in there. But then he was out of the way, and even though he wasn't one of the aura-enhanced ones, it's a great relief to get the first one down no matter what.

From the teleporting around to engage the other two, I got to separate and face Madawc next and that went pretty well, orbs and fire walls while the merc's Decripify was important again. It was not too urgent and despite not being able to static him, he went down steadily. I realize now writing this up that LR would have probably broken his lightning immunity to static him, but I didn't remember that at the time and the Decrep would have interfered there probably. Once he was dead, that meant the Might was gone also.

The last was Korlic and for him was the first time I switched to Lightning from orb. Again, Decrepify + HF from the merc were very helpful in taking the urgency off and it was a reasonably steady whittling down to his death.

And then a huge sense of relief!

Total potions used were about 10 big reds, 8 fat purples. Total time is easy to figure out, as Megara's Fade wore off about 10 seconds after the third ancient died, which makes it less than five minutes but not by alot and that included a little time in town for the preparations. The Fade for her was just for the DR% as resists weren't much of a worry.

After that, I gathered up my gear and went to town and got rearranged for teleporting through the WSK to the WP. Guardianship can wait and she'll switch gear for that and of course for the Blister Lister labor. She's earned some rest for a while.

LCS info with "face the Ancient's gear":

Level 95
1488 life
orb (31) 495-518 with L20 CM
firewall (31) 7847-7925/sec
lighting (30) 2-3440
block 75%
resists: fine except poison, and after Fade all maxed with potion prebuff

I had several times over the last couple of months decided that it was about time to face the Ancients but managed to come up with some reason to postpone, but I am glad I was able to finally pull it off.

As far as the mods I got, missing out on double-immunes I think was more than made up for by the very offensive mod combos they had. I'm not sure how much of a sense of accomplishment I would have had if I'd gotten the kind of mods that I hope for when rerolling (teleporting, for example) but I'll never know now!

Thanks for the encouragement- I needed a push to finally decide to face them!
 
Re: The 12 Labors Tournament

Wow! That's one terrible roll on the ancients! Of course not getting ES or Cursed is very good, but Might + Fana is very terrible :p
It's very good that you are not some sort of melee character. Not having any extra elemental resistances was very nice I'm sure, some dual immunes could have been very tough.

That is also some crazy gear and level you've got there :p

A bit sad to not see any SS's but I understand. I'm looking to readying your final trek and hopefully a Guardian thread to follow. The last labors should be rather simple, given your gear and such. I think the Ancients is the last real challenge. Of course a bad start on the cow level could be bad, but it's pretty unlikely.

Good luck, and good work :nod:
 
Re: The 12 Labors Tournament

Wow! That's one terrible roll on the ancients! Of course not getting ES or Cursed is very good, but Might + Fana is very terrible :p
It's very good that you are not some sort of melee character. Not having any extra elemental resistances was very nice I'm sure, some dual immunes could have been very tough.

That is also some crazy gear and level you've got there :p

A bit sad to not see any SS's but I understand. I'm looking to readying your final trek and hopefully a Guardian thread to follow. The last labors should be rather simple, given your gear and such. I think the Ancients is the last real challenge. Of course a bad start on the cow level could be bad, but it's pretty unlikely.

Good luck, and good work :nod:
 
Re: The 12 Labors Tournament

Thanks! Indeed, she is overleveled and ridiculously well-equipped and so I figured it was time.

Screenshots were not going to happen- if I had gotten one-hit-killed with a character whose been a big part of gameplay for months now for the sake of a screenshot, I would have been very unhappy!

That was a bad roll. Out of all of the possible aura combinations, I think that is one of the worst. In my experiments, a mana burn thrower was another one I was really worried about, as losing the dependable teleport would have been a huge problem. I left a large pile of mana potions for that possibility but I'm glad I didn't need that. Cursed would have been a problem, although I think Fanat + Might probably was hitting harder than just a plain cursed. And if just one is cursed, the Fade helps it not last very long and hopefully I could have separated them. Extra fast is also a pretty bad roll, probably not quite as bad as extra strong, but in combination with the others I thought it was pretty bad.

There is a silver lining if there had been some dual immunes- in order to get that, that would have used up a modifier spot on the roll with something like "cold enchanted". Which in this case would might been a significant improvement! In this case, out of the six mods, only one of them was really weak- the FE on Talic meant he went from Unbreakable Fire Immune to More Outrageously Unbreakable Fire Immune, not an issue.
 
Yea, the fe on him doesn't really change anything. Of course their weapon tools play a large part in how dangerous they are too, I'm guessing that you must have gotten some decent rolls on that as well.

I mapped my screenshot key to also include the #5 key, which is right next to my potion row, so it's easy to safely take shots in the heat of battle.
 
Re: The 12 Labors Tournament

The main thing I noticed about their weapon rolls was no evident CtC Amp, for which I was grateful. I don't think that turns up very often. I think their actual chance to hit may not have been that great because of the level difference (I think they are level 87 in Hell.)
 
Re: The 12 Labors Tournament

Well, I am new to the forum and this tournament really seemed to be what I was looking for.

I started an Enchantress Sorc, Benjamina in Softcore (only my second character and I want to MF later on... So...)

I am doing this as a single-pass character on /p8 through normal and NM. I know, an enchantress may not be the best choice, but since I am going softcore, with a hardcore mindset, I thought it would be fun to try.

I dunno how to add myself to the list, but I will keep this updated as to my performance to stay motivated.

As of right now, Benjamina is level 12 and is ready to venture into the Stony Field. No deaths and nothing great fell to help out this poor character yet. I see lots of gambling in my future.

Edit: Task 1 complete. The damn stamina burn in the beginning was a pain in the ***...
 
Cool! Glad you joined, this is an awesome tournament. Enchantress is good but you really need something as a backup still.

Good luck!
 
Re: The 12 Labors Tournament

Just wanted to pop in and say great tournament everyone! It was an awesome read. Very tense at times, I had the shivers reading about some of your encounters. Congrats to Kegs for the Guardian and geeze purplelocust, you are awfully close to getting a 99 in a hardcore tournement. How cool would it be if you completed the Blister Lister for the first time and ding 99 on his kill? Also congrats to Corpsefire, i bet he has more than one kill this tourney and only one person has manned up to it. Great idea QD.
 
Re: The 12 Labors Tournament

It's hard to believe this tourney is more than a year old now!

Updated table:

[highlight]Hardcore[/highlight]
Code:
Forum Name       Character Name  Class      Clvl Current Location  SP? Labors
=============================================================================
Kestegs          AWorkingStiff   Necromancer  85 Guardian           No  12/12
purplelocust     Megara          Sorc         95 Guardian           No  12/12
jdkerrr          Asparagus       Paladin      74 Valley of Snakes H No   8/12
sequana          Hope            Amazon       71 Frozen Tundra NM   Yes  7/12
Wolron           Dumber          Necromancer  67 Harrogath NM       Yes  7/12
Quickdeath       Lizzie2         Amazon       66 Harrogath NM       No   7/12
Sint             WorkedUp        Druid        67 River of Flame NM  No   6/12
jdkerrr          SlogTheFrog     Barbarian    43 Lut Gholein NM     No   5/12
Jocular          BornToFolk      Druid        33 River of Flame     Yes  3/12
ancalagon        JabberWalk      Amazon       30 River of Flame     No   3/12
Thaurus          Boadicea        Amazon       22 Dry Hills          Yes  1/12
Jason Maher      Jason           Necromancer  17 Outer Cloister     Yes  1/12
Ojimijam         Evelyn          Assassin     13 Black Marsh        No   1/12
Eureka           Workaholic      Barbarian     4 Cold Plains        No   1/12
pwangsta         Labors          Assassin      1 Cold Plains        Yes  1/12
[highlight]Fallen Heroes[/highlight]
Code:
Forum Name       Character Name  Class      Clvl   Current Location    Labors
=============================================================================
Krupa            DannyCrane      Paladin      88   Cristal Passage H     9/12
JimmyOfJudecca   Heracles        Barbarian    75   Harrogath NM          7/12
Krupa            ThisIsMalaga    Paladin      64   Plains of Despair     6/12
Nightfish        Hammertime      Paladin      60   NM Durance II         7/12
jdkerr           BrusselSprouts  Sorceress    51   NM Durance II         5/12
LordMay          Stone           Barbarian    27   Diablo                2/12
jdkerr           MrSchizo        Druid        24   Duriel                1/12
jdkerr           Adria           Sorceress    21   Canyon of the Magi    1/12
Quickdeath       Lizzie          Amazon        1   Corpsefire            0/12
[highlight]Softcore[/highlight]
Code:
Forum Name       Character Name  Class      Clvl Current Location  SP? Labors
=============================================================================
GoldenredDragon  Vein            Paladin      28 City of the Damned No   2/12
Jason Maher      Jacinta         Amazon       30 Kurast Docks       No   3/12
Thaurus          TrevorTheTimid  Druid        50 Undergrd. Passage  No   4/12


A long-overdue update: Megara is now Guardian and has completed all of the tasks!

For the "Blister Lister" task: she equipped a Gull, 3 PTopaz armor and MF amulet and rings to make the 200%+ MF handily and had no problems with him and his pack. Nothing noteworthy dropped, of course! Her standards for what counts as a good drop are a little colored by the thousands of MF runs she has done, though... Then she did it again with Gull + Angelic body/rings/amulet to get exactly 200% MF but again nothing useful dropped.

She killed Baal without difficulty, again with no notable drops. There was a grand charm that Baal dropped that in theory she could reroll but that isn't likely. She's already pretty well set on skillers with good life.

For the "Mad Cow" labor, the final one, she set up with FRW gear and managed to circumnavigate the area. Her merc's HF aura helped and she was glad not to run into any troublesome bosses. There was an EF boss with Might, but she was able to elude him and that was near the end of her non-agressive phase anyway. He was one of the first to die once she'd made her complete lap.

Thanks again to Quickdeath for organizing the tourney! Congratulations to kestegs again for completing it first! (And in a much less overpowered way!)

The choice of labors was an excellent mix- the "Ancients Death Match" was a real concern the whole tourney for Megara. Non-sorcs had a much harder time with some of the tasks she breezed through, but that Ancients challenge was a huge equalizer.

I had a great time- basically, this tourney became a mini-restart for me and a chance to play in 1.13 HC and build up quite a lot of wealth there. I should work on writing up a Guardian thread for Megara and update her progress on her grails.
 
Re: The 12 Labors Tournament

[highlight]Hardcore[/highlight]
Code:
Forum Name       Character Name  Class      Clvl Current Location  SP? Labors
=============================================================================
Kestegs          AWorkingStiff   Necromancer  85 Guardian           No  12/12
Krupa            DannyCrane      Paladin      87 Pande Fortress H   Yes  9/12
purplelocust     Megara          Sorc         89 Harrogath   H      No   9/12
jdkerrr          Asparagus       Paladin      74 Valley of Snakes H No   8/12
sequana          Hope            Amazon       71 Frozen Tundra NM   Yes  7/12
Wolron           Dumber          Necromancer  67 Harrogath NM       Yes  7/12
Quickdeath       Lizzie2         Amazon       66 Harrogath NM       No   7/12
Sint             WorkedUp        Druid        67 River of Flame NM  No   6/12
jdkerrr          SlogTheFrog     Barbarian    43 Lut Gholein NM     No   5/12
Jocular          BornToFolk      Druid        33 River of Flame     Yes  3/12
ancalagon        JabberWalk      Amazon       30 River of Flame     No   3/12
Thaurus          Boadicea        Amazon       22 Dry Hills          Yes  1/12
Jason Maher      Jason           Necromancer  17 Outer Cloister     Yes  1/12
Ojimijam         Evelyn          Assassin     13 Black Marsh        No   1/12
Eureka           Workaholic      Barbarian     4 Cold Plains        No   1/12
pwangsta         Labors          Assassin      1 Cold Plains        Yes  1/12
dysania          Flash           Paladin       1 Blood Moor         Yes  0/12
[highlight]Fallen Heroes[/highlight]
Code:
Forum Name       Character Name  Class      Clvl   Current Location    Labors
=============================================================================
JimmyOfJudecca   Heracles        Barbarian    75   Harrogath NM          7/12
Krupa            ThisIsMalaga    Paladin      64   Plains of Despair     6/12
Nightfish        Hammertime      Paladin      60   NM Durance II         7/12
jdkerr           BrusselSprouts  Sorceress    51   NM Durance II         5/12
LordMay          Stone           Barbarian    27   Diablo                2/12
jdkerr           MrSchizo        Druid        24   Duriel                1/12
jdkerr           Adria           Sorceress    21   Canyon of the Magi    1/12
Quickdeath       Lizzie          Amazon        1   Corpsefire            0/12
[highlight]Softcore[/highlight]
Code:
Forum Name       Character Name  Class      Clvl Current Location  SP? Labors
=============================================================================
GoldenredDragon  Vein            Paladin      28 City of the Damned No   2/12
Jason Maher      Jacinta         Amazon       30 Kurast Docks       No   3/12
Thaurus          TrevorTheTimid  Druid        50 Undergrd. Passage  No   4/12


Well I think this tournament is pretty-well dead, but I've had my eye on it for a long time and need to motivate myself to actually play d2 untwinked all the way through at least once. So I'm going after the 12 labors, even if I'm only talking to myself I can compare my char to some of the great players here. And since I'm not so great myself it will be a cookie-cutter hammerdin.
 
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