Summoner's Doing Baal Runs Solo?

ImNewb

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Summoner's Doing Baal Runs Solo?

Can a normal summoner w/ max skele and skele mastery and obviously 1 pt in all curses and with a clay golem and a good merc be able to get to and kill baal by himself?(standard skelemancer build) (enigma also included) (above av. items on summoner, many plus skills) I want to be able to do baal runs with him but im not sure if he will be able too? Ne one done this b4?

thx for the input,
DaNoob
 
I really depends on the equipment. WSK is a dangerous place. My SP necro can do it because of his gear, but I wouldnt use any of my necros on battlenet. They will surely never make it. :D Its so much faster to collect some elite gear on SP because the map layout is preserved unless you switch diff.

So what are you equipment?
 
Why would he NOT be able to kill Baal?

I've done it countless times on the last ladder... what is the problem you are imagining?

Sure, I always had to clear my way through WSK, but that's a level 85 area... so no problems. With Enigma, maphack and all the other cheats you can do it a lot faster :-)
 
I do it with mine solo . Level 86 summoner with no godley items either .

Just make sure you max a few choice skills - Max raise skeletons / max skeleton mastery / max ce . I put one point in the following - 1 point clay golem , 1 point golem mastery , 1 summon resists , 1 bone armor , 1 point revive if ya like . I only use 3 curses - 1 point Amp , 1 point Decrep , 1 point Dim Vision You can do what ya want with the rest to suite your taste . Im maxxing bonewall to synergize my bone armor .

I had all negative resists until today when I found my Homonculus . Yes it is very safe - not the fastest but very doable . Oh yea - A might merc is also required with a big stick !!! And get as many + skills as you can . You should be able to get +7 easy . I got +11 and no charms or overly outrageous stuff either , but Im all about Mfing with my necro and focus on that more .

and my gear -
rare 21 % mf gloves with resists
rare 23 % mf boots with resists
rare 20 % and 15 % rings with resists
goldwrap - 30 % mf
trangs armor - socketed P Topaz
+1 ammy with resists
undead crown - socketed P Topaz
HOMONCULUS - sockleted P Diamond - found today - used rhyme till level 85
carin shard wand - also found today - used spirit runeword till level 85

good luck !!
 
The point in bone armor is a waste --- that's a relic from 1.10, where it was boosted by Marrowwalks. Without a big investment in synergies the bone armor is useless.
 
Myrakh-2 said:
The point in bone armor is a waste --- that's a relic from 1.10, where it was boosted by Marrowwalks. Without a big investment in synergies the bone armor is useless.


IE - max bonewall !! Its saved me many times from Dolls going to visit Meph . Sure its not as good as it used to be but its still good , and it looks kewl so its style points too ... :thumbsup:
 
My level 87 summoner - 32 skel and mastery -- few mages, clay golem and 9 revives with mainly amp or attract cursing makes it thru no problem. Corpse explosion is essential too! I generally wear mf gear - ghetto helm and 420 defense topaz socketed armor. My might merc is wearing 3 pieces of hawinns set.

Its mainly a matter of strategy. I am not a tank, i do not fight myself, thats what my minions are for. The bigger my army - the faster it goes. I myself must run around, hide and just curse and keep my army alive. I have no swing attack and no bone skills besides just a bit of bone armor. This type of build (to me at least) is not intended to be in the fight, I am just the general of my army. Raising the right revives is key also.

Bone armor is not useless. With about 8 skill points (1 put in and rest from skiller items) it is a very effective 1st hit absorber. It will not save me from mass dolls or the nasty gloam lightning shooters if i stand still, but it usually gives me a chance to RUN AWAY! I spend alot of time peeking around corners watching the fight my minions are having and tossing curses to assist.

Another hint -- if your army gets too spread out (fighting on too many fronts at one time) it will get shredded very fast - tp back to town and come right back -- brings your army back together in 1 main fighting force. If my army gets too depleted i go back to act 1 to raise my army up and then go back to the WSK.
 
yeah, i just beat him with my 82 necro... wasnt easy b/c i have 5 + skills and i get my later curses from wand and head rather than points but its def possible... Summon Necros are one of the strongest and most reliable characters in this game...

K0D3.-
 
Myrakh-2 said:
The point in bone armor is a waste --- that's a relic from 1.10, where it was boosted by Marrowwalks. Without a big investment in synergies the bone armor is useless.

No its not. As someone else pointed out it takes the first few hits from like stygnian dolls. Saved my all lot of times.
 
Myrakh-2 said:
Why would he NOT be able to kill Baal?

I've done it countless times on the last ladder... what is the problem you are imagining?

Oh yeah like its real safe to run through WSK....
 
you can solo him no problem gear doesnt matter i have over 1000 mf on mine all mf gear and charms. I have no problem at all soloing baal. the important thing is give your merc a decent amount of crushing blow, and curse him with decrepify (he wont be able to tele around on you so you can sit back and and your skeletons wont have to chase him around to hit him) the amp from decrepify isnt as much as just using amp dmg but it would be faster to kill him if you dont have to chase him around (skeletons are poor chasers)
 
SharnMes said:
Oh yeah like its real safe to run through WSK....

First, I actually said that I was clearing my way to the throne, not running through the packs. As WSK and Throneroom are level 85 areas, it's like doing the pits, except that baal drops better than the chest :-)

Second, the original poster uses Enigma, which means he doesn't have to run either...

Third, I assume people doing "running" have gear appropiate for that around.

WSK looks dangerous to me to run through, no matter which class. In fact, my Skelemancer is the only char that I actually took into the WSK... I didn't even to try putting my bowazon in there (she only had a Windforce and some unique/set gear, no dupewords), and the Bonemancer... I wanted to try him there at least once, but the ladder flush got in the way.
 
Try my tesladin with 20 resist lightning. Suddenly, souls seems a lot less frightening. However, he was proven to be worthless against Lilith, where my summoner finished her without too much difficulty.

But then, my tesladin has quite a bit of gear (no dupewords or HoZ, though), unlike a skelemancer, which you can take to WSK with lot of mf (or naked if you so desire).

Summoners are very good for WSK, but it gets really great when you have a caster to 2 to back him up, like a sorc, hammerdin, or furyzon. I recalll running WSk with my bro's furyzon, and it was FAST.

Summonner for teh win!!!1!

Edit: Maybe a BA merc and a lifetap wand instead of dracs? (I know it's OT, but......)
 
The only thing that I could forsee causing any problems for a summoner is having your skellies/merc/revives getting IM'ed in WSK3/Throne by oblivion knights. Everything else should be a complete cake walk including baal, provided your merc has decent crushing blow.
 
How fast do u think a summoner w/ decent gear can do a baal run in? Can they do it nearly as fast as a hammerdin?

thx,
DaNoob
 
I've done it with my level 72 necro, and I have PATHETIC gear. It takes a while with only a level 26 sm, rs, sm, and revives, but it can be done semi easily. I can kill all of Baal's minions quickly, but Baal himself has a lot of life.
 
i run baal on a regular basis with my summoner.even when i had crappy gear i could take him.just had to be patient,it does take awhile,especially with those pesky gloams.
 
Can they do it nearly as fast as a hammerdin?

Doubtful, Baal has a ton of hitpoints and hammerdins get a massive advantage in that he can't resist any of their damage. Having a merc with good crushing blow helps a lot but I don't think it will be a match for dealing out 10k+ per hammer (plus the hammerdin can always have a merc with crushing blow too).

just had to be patient,it does take awhile,especially with those pesky gloams.

Dim Vision for the win.
 
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