- Sep 4, 2018
- 56
- 0
- 0
Apparently Lysander is wrong. There are old bold summoners. And here's one of them!
This is a pure summonancer, the kind who relies primarily on his minions to deal damage for him. His only role is to raise new minions, curse his enemies, and use corpse explosion. For people who like to let others do their dirty work for them, for people who are lazy, this is a great build for you!
The bread and butter for any summonancer is Raise Skeleton and Skeleton Mastery. At the start, you should get three skeletons and then pump skeleton mastery, getting prerequisites for other important skills such as corpse explosion, and revive. In normal difficulty, the only curses you really need are amplify damage and iron maiden. As you get further into the game, you'll need to raise the size of your skeleton army and pump raise skeleton as eventually the increase to their damage is greater than investing in skeleton mastery. Once raise skeleton is maxed, finish maxing skeleton mastery. Revive should only be left at level 1 and let items that increase skill levels do the rest. This is due to the only thing improved by more skill points is more monsters. Currently, I only have one point in Skeleton Mage as well as one point in all four golems. When I enter higher difficulty levels, I plan to add Life Tap and Attract to my curse arsenal.
Here is my planned endgame equipment and hireling setup:
Act 2 Nightmare Offensive
Andariel's Visage (increased skill levels and life leech)
Treachery (increased attack speed and chance to cast fade)
Obedience Cryptic Axe (crushing blow)
Helmet: Harlequin Crest (increased skill levels)
Amulet: Mara's Kaleidoscope (increased skill levels and resistances)
Armor: Enigma Archon Plate (increased skill levels and teleport skill)
Weapon: Heart of the Oak Flail (increased skill levels, casting speed, and resistances)
Swap Weapon: Call to Arms Flail (prebuff purposes)
Shield: Darkforce Spawn (increased skill levels, casting speed, and mana pool)
Swap Shield: Spirit Monarch (increased skill levels of prebuffs)
Rings: 2 Stone of Jordan (skill level and increased mana pool)
Belt: Arachnid Mesh (increased skill level)
Boots: Marrowwalk (increased skill level of Skeleton Mastery)
Gloves: Magefist (increased casting speed)
According to my notes, with all the necessary skills and prerequisites, I'll have 55 skill points left. I've already spent one point to get the fire golem, so I'll have 54. Since this is a pure summonancer, I won't be using any bone or poison skills, only corpse explosion. Any ideas how where to spend all those leftover points? How does my equipment and hireling setup look? Should anything be changed?
This is a pure summonancer, the kind who relies primarily on his minions to deal damage for him. His only role is to raise new minions, curse his enemies, and use corpse explosion. For people who like to let others do their dirty work for them, for people who are lazy, this is a great build for you!
The bread and butter for any summonancer is Raise Skeleton and Skeleton Mastery. At the start, you should get three skeletons and then pump skeleton mastery, getting prerequisites for other important skills such as corpse explosion, and revive. In normal difficulty, the only curses you really need are amplify damage and iron maiden. As you get further into the game, you'll need to raise the size of your skeleton army and pump raise skeleton as eventually the increase to their damage is greater than investing in skeleton mastery. Once raise skeleton is maxed, finish maxing skeleton mastery. Revive should only be left at level 1 and let items that increase skill levels do the rest. This is due to the only thing improved by more skill points is more monsters. Currently, I only have one point in Skeleton Mage as well as one point in all four golems. When I enter higher difficulty levels, I plan to add Life Tap and Attract to my curse arsenal.
Here is my planned endgame equipment and hireling setup:
Act 2 Nightmare Offensive
Andariel's Visage (increased skill levels and life leech)
Treachery (increased attack speed and chance to cast fade)
Obedience Cryptic Axe (crushing blow)
Helmet: Harlequin Crest (increased skill levels)
Amulet: Mara's Kaleidoscope (increased skill levels and resistances)
Armor: Enigma Archon Plate (increased skill levels and teleport skill)
Weapon: Heart of the Oak Flail (increased skill levels, casting speed, and resistances)
Swap Weapon: Call to Arms Flail (prebuff purposes)
Shield: Darkforce Spawn (increased skill levels, casting speed, and mana pool)
Swap Shield: Spirit Monarch (increased skill levels of prebuffs)
Rings: 2 Stone of Jordan (skill level and increased mana pool)
Belt: Arachnid Mesh (increased skill level)
Boots: Marrowwalk (increased skill level of Skeleton Mastery)
Gloves: Magefist (increased casting speed)
According to my notes, with all the necessary skills and prerequisites, I'll have 55 skill points left. I've already spent one point to get the fire golem, so I'll have 54. Since this is a pure summonancer, I won't be using any bone or poison skills, only corpse explosion. Any ideas how where to spend all those leftover points? How does my equipment and hireling setup look? Should anything be changed?