Starting HC from scratch!!! What build??

Mini

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Starting HC from scratch!!! What build??

Wellive been playing SC for around 2 months and i think it is getting kinda boring.. played some HC at my friends house and its so much better !!!!

So i was wondering what would be a good setup to use starting out with NO WEPS, GEMS, money or anything???

the classes i was thinking of are Pally, Sorc, and Amazon....
Can anybody suggest a good HC setup for them under my circumstances?

thanks very much !!!
Mini,
 
Re: Starting HC from scratch!!! What build??

Es sorc, hammerdin are both valid classes. A javazon is good as well, but more gear dependent.

I would recommend socialism's orb/tk build.
 
Re: Starting HC from scratch!!! What build??

I don't recommend a sorc unless you are experienced with playing them. A light trapper has worked out very well for me.
 
Re: Starting HC from scratch!!! What build??

Hi

If you intend to play in a group all the time then you can make any build.

If you are going to play mainly on your own then i would not start out with any single tree build .. ie sorc orb or assasin light trapper.

I find the best all round no-tweak charactor is a summoning necro.
There is no place in D2 you cannot go ... All acts and all bosses are easy.


If you intend to magic find nm baal and mepth and go no further for a while, then an ork/tk build is ok.

Have a look in the europe Guass thread and if you like what you see then apply to join.
 
Re: Starting HC from scratch!!! What build??

I second the light trapper idea.

I've never made a sin before, and NuB-HCZapSin is doing very well at level 48 on USE HC ladder. I just got Insight today :D

It's a great build and a lot of fun to play...it really gets good once you hit the mid-30s.
 
Re: Starting HC from scratch!!! What build??

Socialism's ES sorc is a good build, and if you know how to play a sorceress properly (read: safely) she's nigh immortal in her task which is basically Andy, AT, Mephi. Add in Summoner and Pindle if you may. She's a good way to build up your wealth :)
 
Re: Starting HC from scratch!!! What build??

Just to add my two cents' worth, although I haven't yet made it all the way through Hell with this build yet, so far my (currently) Level 72 Necromancer, "Mr_Hate", has had by far the easiest time of any build that I have so far tried in Hardcore Diablo II, and I've tried just about all of them, namely conventional Fishymancers, LF Javazons, LS/DS Trapper Assassins, Meteor/Orb Sorceresses, the works.

He has been solo'ing since about the start of the new ladder and has been playing exclusively on US East Battle.Net in password-protected, 1- or 2-player games.

His build:

-- Max Skeleton Mastery

-- Max Skeleton Mage (gets you 10 Mages with Level 25 in this skill)

-- Enough points in Skeleton for 8-9 meat shields, not counting Revives

-- (So far) enough points in Lower Resist to get -47% resist on targets

-- A few points in Corpse Explosion (vital in Hell for those stupid "Stone Skin Physical Immune Magic Resistant" bosses that it keeps throwing at me, also very useful for blasting your way through doorways; note that you can use CE very effectively with either Amp or Lower Resist as your curse -- I can't see a big difference in its ability to kill, with either of these curses, seems to be the same whichever one you use)

-- Fire Golem and Revives, via "+x to..." staffmods on wand and shrunken head (the latter made into a Rhyme Runeword for blocking, MF and resists); ends up being Golem with about 2K hit points and 6-7 Revives; by doing this way you don't have to spend so many precious skill points on pre-requisites

-- Act 1 Fire Arrow Mercenary with Edge Runeword (in a Spider Bow, nice IAS there), giving Thorns aura for a little supplementary physical damage reflection when your minions get hit by monsters

At least in Act 1 of Hell, this build has been so powerful -- it just steamrollers over virtually every boss pack I have run into, even packs with 2 or 3 bosses with nasty mods like LE, Might, Extra Strong, etc. -- that I'm actually starting to feel sorry for the monsters :whistling:; they don't stand a chance (we'll see about Champion Gloams and Frenzytaurs in Act 5, when and if I live to see those Acts...), so far I have never lost more than 2 Skeletons or Mages in any encounter, no matter what I have had to fight.

Contrary to popular opinion, Thorns very definitely does add a noticeable punch to your otherwise largely ranged attack army in Hell, and that's using Lower Resist as the curse (e.g. not Amp which would restore Level 15 Thorns to its full 800% damage reflect).

There are only two caveats that I'd warn you about, regarding this build:

-- You are going to be slurping mana potions, so fast that your tongue will be permanently painted blue, particularly when you are first raising your army and when you are spamming CE, because of course in Hardcore you have to pour virtually all your points into Vitality (I put a few into Energy when starting out, but haven't done so since about Level 30). Personally this doesn't bother me but some players may find it annoying. (Note that if you play with somebody whose Mercenary is using Insight, this problem instantly goes away.)

-- I struggled a bit at the low levels, especially from about 20 to 30 which was when I had to take on normal Diablo (challenging but fun, because when I first tried it my minions didn't have Summon Resist -- meaning "one fire nova and 'poof goes the army'") and normal Baal (this one was very frustrating, involving repeated trips to rebuild my army... that mana-draining Hoarfrost of his will just drive you nuts, and it actually does a significant amount of damage even if you have good resists, because you simply have so few hit points to start with, at these low levels). I strongly suggest that you somehow get some Revives before taking on normal Baal as he chews through your regular minion army in very short order. Of course, this is little different from what a conventional Summoner Necro has to deal with.

I think this part of my trip would have been much easier if my merc had had an Edge bow at the time, but as luck would have it, I wasn't able to cube an Amn rune until I got to Act 5 in Nightmare, so in effect I was playing at a handicap during this time.

I'll let you know how it turns out, but so far, this has been a very viable build, and if you play with elemental attackers like Sorceresses or Lightening Trappers, you'll be the most popular kid on the block. YMMV...

Cheers

Mr. Bill
 
Re: Starting HC from scratch!!! What build??

I made a holy shock paladin from scratch. Worked pretty well for me, he's still alive too. Just keep you resistances up and youll be ok, "I suggest making an Ancients Pledge shield ASAP"
 
Re: Starting HC from scratch!!! What build??

no question that if you intend to play HC

the number one best build to start out is a summoner skelemancer. here are the main reaosns:

1) your skill points = offense and defense.
anything that gives you more skeletons or makes them tougher makes you safer period.

2) This build quickly kills hordes of monsters and also can take down bosses.
Someone mentioned a javazon. yeah fine until you get to something that lightning wont kill, or a lone boss with high resits. its really only good for killing trash mobs quickly.

3) you start owning immediately.
Nuff said. you start at the top of the leveling curve and pretty much stay there. gear? we don't need no stinkin gear! (see below)

4) any 2 person group with a caster+skelemancer is godly.
with skellies keeping the bad guys off the sorc, trapper, or whatever and pounding the ones immune to whatever their attack is into the dirt you will own like no other combination. Of course lower resist and decrepify are awesome too.

The highest level skelemancer I ever had was in the late 70s in act 2 of hell. I let the account go when I stopped playing Diablo II so he never did die. there were some tough spots like the hell arcane sanc with all the PIs and maggot lair since its so hard to get all the skellies hitting stuff. but everything else went down quick and easy.

A good trick for stating one on the realms is to look for a cow game when you first start the character. go into the cow level and pick up all the armor, wands, rings, scepters ect you see laying around and sell it at Akara. then shop for a wand with at least +2 to each of raise skeleton and skeleton mastery. they are easier to shop at low level since less possible mods are available.

I'm told that if you shop too much you can get banned so I guess be careful and maybe reset her a few times every time you go to town or something.

Another thing to consider is that you will need a way to get the first body or two. In LoD that's easy. just give some godly gear to your merc and it's no problem. in regualr Diablo II that won't be an option. so if you aren't planning to group a lot you'll need to go with a hybrid and spend points in bone spear/spirit. I'm doing that right now and although its slower than a total skellie build it's also very effective in the places mentioned about that my total skellemancer had trouble with.
 
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