jiansonz
New member
Character Name: Destroyer Scorchie, Level 67 Blaze/Lightning Sorceress
Hard-working Mercenary: Fiona of the Sightless Eye, aka Ice Queen
Last WP: Harrogath, Nightmare
Magic Find value: +560% for Fiona´s kills, +392% otherwise
Grail Points: 69
Ethereal Grail Points: 6
Scored Items: 31.6 (Biggin´s Bonnet, Saracen´s Chance, Arcanna´s Sign, Tancred´s Weird, Nagelring)
Total: 106.6
Most Common Item: Arctic Binding (5)
Biggest Pile: 103
NM Diablo is dead, killed on /players 3.
I used my newly made 'Black' Flail against him, as well as a very good resist amulet and ring. Maxed resists, 73% blocking and about 550 life. It felt quite safe, much safer than against Mephisto.
Some nice finds in the act: two exceptional uniques, two hard-to-find amulets, two good resist small charms (resist fire is now up to 1, yay!) a good number of big topazes (made it possible to complete the MF armor setup), plus a Lem from the Hellforge (Sweet! I smell Treachery...)
I think it´s time for a
Gear and skills update:
Scorchie´s Primary Gear
* Artisan´s Great Helm of the Mind (+5 ENE) with 3x PTopaz
* Tancred´s Weird
* Tancred´s Crowbill
* Gemmed Gothic Plate (4x PTopaz)
* 'Rhyme' Bone Shield
* Arctic Mitts
* Nagelring (22)
* Arctic Binding
* Ring of Fortune (22)
* Amber Boots of Luck (38/31)
Weapon switch:
* Armageddon Hew (rare Balanced Axe with PMH and ctc AMP, max stack size 178)
* Russet (14) Barbed Shield of Terror
Fiona of the Sightless Eye
* Artisan´s Great Helm of Light with 3x PTopaz
* Kuko Shakaku unique Cedar Bow
* Gemmed Ancient Armor (4x PTopaz)
Skills
Ice Bolt 1
Ice Blast 1
Glacial Spike 1
Inferno 1
Blaze 20
Fire Mastery 18
Charged Bolt 1
Static Field 5
Telekinesis 1
Lightning 20
Chain Lightning 2
Teleport 1
Lightning Mastery 2
Terror 2 (25 charges)
Town Portal
Attack
Throw
Act 5 is hopefully going to be a great treasure hunt, but it may also be very dangerous. My worst nightmare would be a Fanaticism Extra Fast pack of Hell/Death Lords, early in an area without water or lava. :yikes: Those buggers can´t be frozen...
I will also have to keep an eye out for fiery catapult shots. The "afterbombs" in particular can be nasty because the character doesn´t scream when they take damage from such flames. With fire resist 1 and just a little more than 500 life, I need to to be aware of Scorchie´s life bulb at all times in areas with catapults.
Hard-working Mercenary: Fiona of the Sightless Eye, aka Ice Queen
Last WP: Harrogath, Nightmare
Magic Find value: +560% for Fiona´s kills, +392% otherwise
Grail Points: 69
Ethereal Grail Points: 6
Scored Items: 31.6 (Biggin´s Bonnet, Saracen´s Chance, Arcanna´s Sign, Tancred´s Weird, Nagelring)
Total: 106.6
Most Common Item: Arctic Binding (5)
Biggest Pile: 103
NM Diablo is dead, killed on /players 3.
I used my newly made 'Black' Flail against him, as well as a very good resist amulet and ring. Maxed resists, 73% blocking and about 550 life. It felt quite safe, much safer than against Mephisto.
Some nice finds in the act: two exceptional uniques, two hard-to-find amulets, two good resist small charms (resist fire is now up to 1, yay!) a good number of big topazes (made it possible to complete the MF armor setup), plus a Lem from the Hellforge (Sweet! I smell Treachery...)
I think it´s time for a
Gear and skills update:
Scorchie´s Primary Gear
* Artisan´s Great Helm of the Mind (+5 ENE) with 3x PTopaz
* Tancred´s Weird
* Tancred´s Crowbill
* Gemmed Gothic Plate (4x PTopaz)
* 'Rhyme' Bone Shield
* Arctic Mitts
* Nagelring (22)
* Arctic Binding
* Ring of Fortune (22)
* Amber Boots of Luck (38/31)
Weapon switch:
* Armageddon Hew (rare Balanced Axe with PMH and ctc AMP, max stack size 178)
* Russet (14) Barbed Shield of Terror
Fiona of the Sightless Eye
* Artisan´s Great Helm of Light with 3x PTopaz
* Kuko Shakaku unique Cedar Bow
* Gemmed Ancient Armor (4x PTopaz)
Skills
Ice Bolt 1
Ice Blast 1
Glacial Spike 1
Inferno 1
Blaze 20
Fire Mastery 18
Charged Bolt 1
Static Field 5
Telekinesis 1
Lightning 20
Chain Lightning 2
Teleport 1
Lightning Mastery 2
Terror 2 (25 charges)
Town Portal
Attack
Throw
Act 5 is hopefully going to be a great treasure hunt, but it may also be very dangerous. My worst nightmare would be a Fanaticism Extra Fast pack of Hell/Death Lords, early in an area without water or lava. :yikes: Those buggers can´t be frozen...
I will also have to keep an eye out for fiery catapult shots. The "afterbombs" in particular can be nasty because the character doesn´t scream when they take damage from such flames. With fire resist 1 and just a little more than 500 life, I need to to be aware of Scorchie´s life bulb at all times in areas with catapults.