littlesamurai
New member
- May 8, 2007
- 89
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Well after a long time not playing I was suffering from withdrawal and had to come back. So enter FeuerMaedal a sorceress specializing in fire. She will be a Blaze sorceress which will fit well since she will be running away most of the time. Eventually she will dive into another element, but let's get to this if she ever makes it to NM.
Early on it was hard, her fists hit for barely 1-2 so everything takes a while to kill, Zombies take forever. I found an Explosion Shrine while level 1, so I lured like 10 monsters and BOOOM, level 2 here I am! With firebolt it got easier but it still took a while and I ran out of mana all the time, with level 3 I added Warmth. Clearing the Blood Moor and the Den of Evil took a while... Once I got to Cold plains I almost immeadiately ran into Bishibop and ran away, no way I could take him with no weapon. South of him I ran into a Boss pack of Gargantuan Beasts... also ran away. To kill the Boss I had to go back to town fill my belt (yay I found a belt which broke right away but it still holds potions) and inventory slots, the ones availiable, with manas and firebolt him, he was extra strong so melee was impossible. I thought we wouldn't use Throwing Potions so I had sold those. Eventually he went down and eventually I got to level 8 and hired a Rogue, without bow she does 3-6 damage which is 3 times what I do, from distance and faster attacks.
What I liked so far is that you learn to appreciate all the thing you take for given, like a weapon, anything would have been great. I also used lots of Infernos, it's crap, but better then firebolt at level 1. I only found another ethereal item, being my second sash, which I saved for possible Imbuing. I think once I reach level 12 I will be fine. No rings or ammulets droped so far, but an enormous ammount of wands, orbs and staffs. I wonde how much they would have been worth.
One QoL change that I would propose, is letting us fill our inventory once we full cleared an area with the allowed items. It wouldn't change a thing since we can run forth and back to the WP, just speed it up. Dunno what others and the host think.
Early on it was hard, her fists hit for barely 1-2 so everything takes a while to kill, Zombies take forever. I found an Explosion Shrine while level 1, so I lured like 10 monsters and BOOOM, level 2 here I am! With firebolt it got easier but it still took a while and I ran out of mana all the time, with level 3 I added Warmth. Clearing the Blood Moor and the Den of Evil took a while... Once I got to Cold plains I almost immeadiately ran into Bishibop and ran away, no way I could take him with no weapon. South of him I ran into a Boss pack of Gargantuan Beasts... also ran away. To kill the Boss I had to go back to town fill my belt (yay I found a belt which broke right away but it still holds potions) and inventory slots, the ones availiable, with manas and firebolt him, he was extra strong so melee was impossible. I thought we wouldn't use Throwing Potions so I had sold those. Eventually he went down and eventually I got to level 8 and hired a Rogue, without bow she does 3-6 damage which is 3 times what I do, from distance and faster attacks.
What I liked so far is that you learn to appreciate all the thing you take for given, like a weapon, anything would have been great. I also used lots of Infernos, it's crap, but better then firebolt at level 1. I only found another ethereal item, being my second sash, which I saved for possible Imbuing. I think once I reach level 12 I will be fine. No rings or ammulets droped so far, but an enormous ammount of wands, orbs and staffs. I wonde how much they would have been worth.
One QoL change that I would propose, is letting us fill our inventory once we full cleared an area with the allowed items. It wouldn't change a thing since we can run forth and back to the WP, just speed it up. Dunno what others and the host think.