SP Patriarch 1: Patriarch Geppetto
I just finished my first SP Patriarch, a pretty safe fishymancer. I said in my introduction that I like to name my Diablo characters after real-life/fictional characters that relate to the type of build that they will end up being so it will be no surprise when I introduce:
Patriarch Geppetto
Level 85
Skills:
Raise Skeleton 20/27
Skeleton Mastery 20/27
Clay Golem 1/5
Summon Resist 5/9
Revive 6/10
Skeletal Mage 1/7
plus prereqs
Bone Armour 1/5
Corpse explosion 20/24
plus prereqs
Amplify Damage 1/5
Decrepify 1/5
Dim Vision 1/5
Life Tap 1/5
plus prereqs
Skill points unused 10
Strength enough for gear
Vitality rest
Resists in Hell:
Fire 43
Cold 31
Lightning 48
Poison 27
Gear:
Helm: Lore Crown
Chest: Goldskin
Weapon: Arm of King Leoric (thanks Ohomemgrande!)
Shield: 3 socket shield with 3 perfect diamonds for the resists
Gloves: Trang's Claws
Belt: Goldwrap
Boots: Tearhaunch
Rings: Nagelring and +4 resist all ring (with other less useful mods)
Amulet: +1 Necro skills + 17mf
Pack:
126/39 Gheeds (self found!)
Various resist charms and mf charms
Tome of identify and town portal
Cube
A2 Might Merc with Reapers Toll (DS + LL, thanks Ohomemgrande!)
The experience:
Normal was pretty uneventful, bash things with a wand until I could get enough in RS. Build my army by putting points into RS and SM. As usual, each of the act bosses proved tough but I managed to get through in the end. Stacked up with resists for Andy and Duriel and then patience for the rest! Some baal runs meant that I finished off normal at lvl 42.
Nightmare was a little more smooth as my army grew as RS and SM were maxed, added points in Corpse Explosion so I could start killing things on my own and then moved onto summon resist and revives to allow my skeleton army to survive. Nightmare was very enjoyable and completed rather quickly. I did plenty of baal runs to level him up to 75 for hell.
Hell was slow, but relatively safe. As usual I went through quite a few mana pots and town portal scrolls casting the golem ahead in the maggots lair and the arcane sanctuary, then running up behind him and popping a TP to regroup the army. The ancients weren't particularly dangerous at all actually and I was pretty happy with the roll on the mods. 11 skeletons, 4 mages, 10 revives, and the clay golem was enough was to keep them occupied while I decrepified them and the Merc went round and finished them off. Worldstone Keep was brilliant, no gloams, no frenzytaurs, a couple of oblivion knights but no Iron Maiden. The Throne of Destruction had assailants and and only a smattering of hell witches and venom lords (or whatever the fire immune versions of them are called). Baal took a long time and I had to TP out to top up on the revives but I managed to whittle him down slowly (or rather my army did) while I kept him decrepified (watched).
Hellforge drops:
Normal: ? (probably El or Eld..)
Nightmare: Ko
Hell: Mal
Notable finds:
Ist rune, Dusk Adherent, Gore Rider, Natalya's Totem
Overall?
I love fishymancers, and I enjoy playing them through the game all the way to Patriarch. My most successful characters on Bnet were always fishys so it was no surprise that I would look to Pat one when I started on SP about 4 months ago.
The game was relatively safe, although could be slow in Hell even on Players 1. I was suprised at how Nightmare flashed past at Players 8 but I am not complaining of course. I also think I have used up my Hellforge luck on this character as I have had nothing particularly good since on any of my other characters. I suppose that is one of those things that Diablo throws at you and ultimately keeps you playing.
Retirement plan
I love playing fishys, so as long as I don't start another one I should be taking Geppetto for a spin quite often far into the future!
My WSK2 and WSK3 spawned with a good run down to Baal so I may use him to run baal occasionally. The only problem is the speed of killing the big man himself...
Other
I would like to finish this off by saying thanks to Ohomemgrande for the Arm of King Leoric and the Reapers Toll that I used on this character. It was very generous of him to give them away to me.
I just finished my first SP Patriarch, a pretty safe fishymancer. I said in my introduction that I like to name my Diablo characters after real-life/fictional characters that relate to the type of build that they will end up being so it will be no surprise when I introduce:
Patriarch Geppetto
Level 85
Skills:
Raise Skeleton 20/27
Skeleton Mastery 20/27
Clay Golem 1/5
Summon Resist 5/9
Revive 6/10
Skeletal Mage 1/7
plus prereqs
Bone Armour 1/5
Corpse explosion 20/24
plus prereqs
Amplify Damage 1/5
Decrepify 1/5
Dim Vision 1/5
Life Tap 1/5
plus prereqs
Skill points unused 10
Strength enough for gear
Vitality rest
Resists in Hell:
Fire 43
Cold 31
Lightning 48
Poison 27
Gear:
Helm: Lore Crown
Chest: Goldskin
Weapon: Arm of King Leoric (thanks Ohomemgrande!)
Shield: 3 socket shield with 3 perfect diamonds for the resists
Gloves: Trang's Claws
Belt: Goldwrap
Boots: Tearhaunch
Rings: Nagelring and +4 resist all ring (with other less useful mods)
Amulet: +1 Necro skills + 17mf
Pack:
126/39 Gheeds (self found!)
Various resist charms and mf charms
Tome of identify and town portal
Cube
A2 Might Merc with Reapers Toll (DS + LL, thanks Ohomemgrande!)
The experience:
Normal was pretty uneventful, bash things with a wand until I could get enough in RS. Build my army by putting points into RS and SM. As usual, each of the act bosses proved tough but I managed to get through in the end. Stacked up with resists for Andy and Duriel and then patience for the rest! Some baal runs meant that I finished off normal at lvl 42.
Nightmare was a little more smooth as my army grew as RS and SM were maxed, added points in Corpse Explosion so I could start killing things on my own and then moved onto summon resist and revives to allow my skeleton army to survive. Nightmare was very enjoyable and completed rather quickly. I did plenty of baal runs to level him up to 75 for hell.
Hell was slow, but relatively safe. As usual I went through quite a few mana pots and town portal scrolls casting the golem ahead in the maggots lair and the arcane sanctuary, then running up behind him and popping a TP to regroup the army. The ancients weren't particularly dangerous at all actually and I was pretty happy with the roll on the mods. 11 skeletons, 4 mages, 10 revives, and the clay golem was enough was to keep them occupied while I decrepified them and the Merc went round and finished them off. Worldstone Keep was brilliant, no gloams, no frenzytaurs, a couple of oblivion knights but no Iron Maiden. The Throne of Destruction had assailants and and only a smattering of hell witches and venom lords (or whatever the fire immune versions of them are called). Baal took a long time and I had to TP out to top up on the revives but I managed to whittle him down slowly (or rather my army did) while I kept him decrepified (watched).
Hellforge drops:
Normal: ? (probably El or Eld..)
Nightmare: Ko
Hell: Mal
Notable finds:
Ist rune, Dusk Adherent, Gore Rider, Natalya's Totem
Overall?
I love fishymancers, and I enjoy playing them through the game all the way to Patriarch. My most successful characters on Bnet were always fishys so it was no surprise that I would look to Pat one when I started on SP about 4 months ago.
The game was relatively safe, although could be slow in Hell even on Players 1. I was suprised at how Nightmare flashed past at Players 8 but I am not complaining of course. I also think I have used up my Hellforge luck on this character as I have had nothing particularly good since on any of my other characters. I suppose that is one of those things that Diablo throws at you and ultimately keeps you playing.
Retirement plan
I love playing fishys, so as long as I don't start another one I should be taking Geppetto for a spin quite often far into the future!
My WSK2 and WSK3 spawned with a good run down to Baal so I may use him to run baal occasionally. The only problem is the speed of killing the big man himself...
Other
I would like to finish this off by saying thanks to Ohomemgrande for the Arm of King Leoric and the Reapers Toll that I used on this character. It was very generous of him to give them away to me.
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