jiansonz
New member
Re: Skunkbelly's Ultimate Tournament Challenge 2011
Whoa! Loads of deedses...
Whoa! Loads of deedses...
Offee is still kicking butt, though. Nothing too dangerous in the rest of Act II, although there was a scary CE + Cursed Gorebellies pack in the true tomb. Luckily, they were not in the big starting room (the mosters there were easily killed when I entered) and even more luckily, the room they came out from was empty of other monsters. So I had enough time and space so that I could separate part of the pack, use some portal parking and a simple 'run like Hell until they lose track of you' maneuver. Eventually, the way forward from where the pack started out led back to the starting area, so I could approach the remaining parts of the pack from either side. This made it easier to take out all the minions one on one first.
There were two Gorebelly bosses I wasn´t sure would be killable for me. This guy, and one that, I dare say, was even worse: Holy Freeze Extra Strong Magic Resistance. Both combined resistance/immunity vs my major damage type with being so dangerous that my companions had a really hard time surviving. And of course, /p5 Gorebelly bosses regenerate life insanely fast if you let them.
The key to winning was to switch back to Zanarhi´s imbued weapon, because it has 50 over 5s poison damage! So I had to keep him alive, with potions, careful Shadow recasts and occasional Mind Blasts (from staffmod claw on switch). The screenie shows the situation that was to be victorious against this boss. The Shadow Warrior is on the other side of the door. She has Fade on, so the CELE bolts barely scratch her. She also happens to be closer to the boss than Zanarhi is, so she´s the main target. Zanarhi only gets whacked when the Shadow has been knocked back. My fire bombs and Zan´s puny poison and OK physical damage eventually won out.
I took Duriel on /p3 (all other monsters in the act on /p5). I thought Zanarhi´s 'Strength' Stygian Pike would shorten the process, but the Shadow refused to tank for Zanarhi so he became the main target the whole time. He can´t hit very often when he´s Holy Frozen and under constant hit recovery...
In the end, I just went with the Shadow and lots of lightning traps, with occasional Town Portal breaks.
[Highlight]Offee the Trapper and Zanarhi the Holy Freeze Guard, level 84.9, Kurast Docks, Hell[/Highlight]
There were two Gorebelly bosses I wasn´t sure would be killable for me. This guy, and one that, I dare say, was even worse: Holy Freeze Extra Strong Magic Resistance. Both combined resistance/immunity vs my major damage type with being so dangerous that my companions had a really hard time surviving. And of course, /p5 Gorebelly bosses regenerate life insanely fast if you let them.
The key to winning was to switch back to Zanarhi´s imbued weapon, because it has 50 over 5s poison damage! So I had to keep him alive, with potions, careful Shadow recasts and occasional Mind Blasts (from staffmod claw on switch). The screenie shows the situation that was to be victorious against this boss. The Shadow Warrior is on the other side of the door. She has Fade on, so the CELE bolts barely scratch her. She also happens to be closer to the boss than Zanarhi is, so she´s the main target. Zanarhi only gets whacked when the Shadow has been knocked back. My fire bombs and Zan´s puny poison and OK physical damage eventually won out.
I took Duriel on /p3 (all other monsters in the act on /p5). I thought Zanarhi´s 'Strength' Stygian Pike would shorten the process, but the Shadow refused to tank for Zanarhi so he became the main target the whole time. He can´t hit very often when he´s Holy Frozen and under constant hit recovery...
In the end, I just went with the Shadow and lots of lightning traps, with occasional Town Portal breaks.
[Highlight]Offee the Trapper and Zanarhi the Holy Freeze Guard, level 84.9, Kurast Docks, Hell[/Highlight]