Act V started with a glimpse at things to come. Because some not-supposed-to-be-there archers had spawned south of the Frigid Highlands WP, Eldritch was enchanted with Fanaticism, and the Highlands hat cats and archers, there was some frantic running and potion drinking until we had barricaded ourselves behind a barricaded door (teleport charges FTW).
Noticeable, but useless drops continued throughout the first half of Act V, including
Ghoulhide Heavy Bracers,
Stormchaser Scutum, a 3rd
Vidala's Bow, and two useless set items from a set-only chest in the Pit of Acheron.
Abaddon had shamen, witches and balrogs. With no method of corpse disposal except a cold damage charm, 200k were spent in teleport charges before the level was finally cleared.
Cheesy tactic failure afterwards, continued to play on /p8 without noticing, which caused a lot of potion drinking but significant experience gain. Archers and vipers in Crystalline Passage, Lancers, Witches and shambling undead (yay!) in Frozen River. Anya's reward was completely useless.
Ghosts, Bone warriors and Vipers in Glacial Trail, easy. Some interesting
evil urns, too, none
too hard. Archers, Mages and birds in the Tundra. Easy, although Razan always
attacked the towers instead of archers. Must be some Baal's army's equivalent to the Amazon's Decoy.
Infernal Pit had frenzytaurs (luckily, no boss pack) and witches including a CE/LE one.
Now, finally, the game started dropping some nice items:
Bonesnap,
Humungous, and a second
Lum rune.
It got even better during the Nihlathak quest: Halls 1 dropped an ethereal
Husoldal Evo (when upped, it would resemble Han's CV of Death in terms of weapon damage) and an
Io rune. Halls 2 dropped an
Um rune and
Duskdeep. On the down side, some full purples were needed because of Tomb Vipers in Halls 3.
Today's play session was rather short, and it was clear that the story was somehow converging.
The Ancient's way was cleared without much trouble (Lancers, Bone Mages and Lightning Demos - easy draw, /p7). However, as there were three Lancer champ packs, it was becoming evident that champ packs were Incompetentus' worst nightmare - worse than aura enchanted, cursed, extra strong etc. boss packs on their own, because the latter can always be split with AI curses like Terror and Dim Vision, minions can be dimmed and taken one on one by Razan. With champs, the best bet is trying to Teleport-separate them, but that is kind of tricky and expensive.
The Drifter Cavern had a CE/FE Snapchip Shatter, who was very ingenious at hiding his CE ability between his innate Cursed and random FE abilities, so that Incompetentus' life was reduced to a sliver when he was standing next to him while he exploded. If it hadn't been for 75 fire / 50 cold resist, it would have been death - but Snapchip would have deserved the kill, IMO, despite the CE/FE glitch not being intended by the game developers.
The Ancients were re-rolled a couple of times until none was Cursed or Extra Strong. Kind of felt like Hell Ancients at that point. Finally, we had a victorious fight against a combo involving Stone Skin = Immune to Physical on Korlic, but since he didn't do any damage with his weapon, Razan had some target practice while Korlic was slowly
bleeding to death.
WSK 1 (/p5) had witches and frenzytaurs. The first room had some witches which were DV'ed and dispatched. A Champion pack of Frenzytaurs ran towards us, killing Razan almost on the spot. In a moment of confusion, Incompetentus ran back to the entrance. There goes our chance to portal park them. TP out, resurrect merc and get Life Tap wand. Not enough - Razan was immediately dead again, three frenzytaurs were charged up, and the potion finger hit too late, so that "slurp / argh" were his
last words. GG to Baal's army!
[highlight]Incompetentus and Razan, level 72, W.S.K. level 1 (NM), R.I.P.[/Highlight]
Post-mortem actions will probably include making the upped eth Husoldal Evo from his ATMA-stashed items, using a new HC char.
I won't re-enter though. Good luck to those who make it to Hell. It was not a bad run (second best tournament run for me), and strangely fun at times. I learnt more about Necro skills than Paladin skills in this tournament.
