Single Tree Build Grail
Sorry everyone I just wanted to rehash my build grail into a final form as I work on completing the 5th build.
[highlight]The grail:[/highlight]
1.Single skill tree only builds (one of each 21 total)
2. They are allowed to use any Item able to be found or created (from manipulation in game), Runewords must be created by the character or other characters in the grail. (exception to this rule is "Stone armor" given to the elemental druid)
3.When uniques/sets are found they shall be used by the character or muled to an ATMA stash. Once a unique/set is in the ATMA stash it can be given to any character in the grail.
4.They can use skills given by items in other trees but are to only use them as secondary skill for enemies unable to be beaten with primary skills. Ie. a cold only sorc with a leaf staff for CI. (This rule can be bent to 1 skill being used on harder builds such as the defencive aura pally {most likely Vengence in later stages of Nightmare} and the passive barb{find item, or find potion only})
5.They will be softcore, anytime they die they will save exit and redo the area where they died.
6.They are to complete Nightmare as Hell maybe far to difficult for them.
7. Upon completing nightmare they may play MP, and may carry on into hell for questing, MFing in Hell will not be allowed. Any items they find in Hell may be given to other grail members.
8. Trading made with items found during the quest can be used to give characters items.
[highlight]Progress:[/highlight]
Trap tree complete
lightning sentry 20
death sentry 20
fireblast 20
blade fury 1
blade sentry 1
shockweb 1
charged bolt sentry remaining points
Combat masteries tree complete
Axe Mastery 20
Throw Mastery remaining
IronSkin 20
Natural resist 20
increased stamina 1
increased runwalk 1
Fire tree complete
Warmth 20
Enchant 20
Fire Mastery 20
Fireball 1
Firebolt 1
Hydra remaining
Elemental tree complete
firestorm 20
arctic blast 1
cyclone armor 10
twister 20
tornado remaining
hurricane 20
Passive/magic tree Act 3 normal
critical strike 5
AED 1 each
penetrate 1
decoy 3
slow missle 1
13 unassigned
Trap tree revisited (firetrapper) act 2 normal
fireblast 12
WoF 15
Defencive aura tree unstarted
curse tree (set to be restarted)
All the other builds are at clvl 1 with any +skills items that other characters have found.
I will try to update this thread instead of starting a new thread with each completed character build.
Sorry everyone I just wanted to rehash my build grail into a final form as I work on completing the 5th build.
[highlight]The grail:[/highlight]
1.Single skill tree only builds (one of each 21 total)
2. They are allowed to use any Item able to be found or created (from manipulation in game), Runewords must be created by the character or other characters in the grail. (exception to this rule is "Stone armor" given to the elemental druid)
3.When uniques/sets are found they shall be used by the character or muled to an ATMA stash. Once a unique/set is in the ATMA stash it can be given to any character in the grail.
4.They can use skills given by items in other trees but are to only use them as secondary skill for enemies unable to be beaten with primary skills. Ie. a cold only sorc with a leaf staff for CI. (This rule can be bent to 1 skill being used on harder builds such as the defencive aura pally {most likely Vengence in later stages of Nightmare} and the passive barb{find item, or find potion only})
5.They will be softcore, anytime they die they will save exit and redo the area where they died.
6.They are to complete Nightmare as Hell maybe far to difficult for them.
7. Upon completing nightmare they may play MP, and may carry on into hell for questing, MFing in Hell will not be allowed. Any items they find in Hell may be given to other grail members.
8. Trading made with items found during the quest can be used to give characters items.
[highlight]Progress:[/highlight]
Trap tree complete
lightning sentry 20
death sentry 20
fireblast 20
blade fury 1
blade sentry 1
shockweb 1
charged bolt sentry remaining points
Combat masteries tree complete
Axe Mastery 20
Throw Mastery remaining
IronSkin 20
Natural resist 20
increased stamina 1
increased runwalk 1
Fire tree complete
Warmth 20
Enchant 20
Fire Mastery 20
Fireball 1
Firebolt 1
Hydra remaining
Elemental tree complete
firestorm 20
arctic blast 1
cyclone armor 10
twister 20
tornado remaining
hurricane 20
Passive/magic tree Act 3 normal
critical strike 5
AED 1 each
penetrate 1
decoy 3
slow missle 1
13 unassigned
Trap tree revisited (firetrapper) act 2 normal
fireblast 12
WoF 15
Defencive aura tree unstarted
curse tree (set to be restarted)
All the other builds are at clvl 1 with any +skills items that other characters have found.
I will try to update this thread instead of starting a new thread with each completed character build.