shield for K/T Sin?

alffla

New member
shield for K/T Sin?

currently my sin in SP is using the following:

helm: rare+2 sins circ
ammy: rare+2 shadow disciplines
armor: stealth runeword lol -_-
weapon: crescent moon // black ? which one is better
shield: tiamat's rebuke
belt: wilhelm's pride (dual leech)
gloves: magnus skin 20%IAS, +AR
boots: upped goblin toes

should i use spirit monarch instead of tiamats? tiamat gives qutie a bit of elemental damage so i don't want to lose that and make my kicks weaker. any ideas? :) thanks!

right now kicks only hiting 435 max dmg :(
 
Re: shield for K/T Sin?

your boots are part of the reason you're hitting such low damage. If they're only upped once, you need to up them one more time for decent damage. Or better yet get gores and up those once. I don't think a spirit can be made in SP but even so, its primarily for casters not melee. tiamat's doesn't add much, a glimmershred would add more. Crescent moon holds little benefit, but a kicksin that doesn't uber has plenty of weapon options.
 
Re: shield for K/T Sin?

hi, i'm using rune word mod for SP ;) hmm well trapsins are kinda casters right...? ah i guess i really need to get gores then

no ubers for me, so i guess crescent moon still ok? :\

thanks!
 
Re: shield for K/T Sin?

Upped Gores for boots.
Change the helm to Guillaume's face.
Crescent moon is a good choice for weapon.
Stormshield for shield, if not Tiamat's.
Laying of Hands / Dracul's grasp for gloves.
Duress is a nice armour, or Lionheart for a cheap option.
 
Re: shield for K/T Sin?

crescent really doesn't help because your traps are minions and the big bonuses don't apply.

The trick to K/T is figuring out how much kick power and trap power you want. Kick gear will drop your trap side and vice versa.

If you want elemental damage (especially against PI's) its hard to beat glimmershred. Kick wise there are a number of solid options, but really it depends on what you fight most frequently.
 
Re: shield for K/T Sin?

You miss the point about Crescent Moon. They key attribute for a kicker is the ctc Static Field. This takes a big chunk of life out of everything that is not LI, regardles of the number of players in the game. Unlike Crushing Blow which is not as effective at higher player settings. With 3fpa follow up kicks, it goes off very often.

For questing with a PvM kicker it is one of the best weapon choices until you can equip a Stormlash. I also like Lawbringer for the ctc Decrepify.
 
Re: shield for K/T Sin?

You miss the point about Crescent Moon. They key attribute for a kicker is the ctc Static Field. This takes a big chunk of life out of everything that is not LI, regardles of the number of players in the game. Unlike Crushing Blow which is not as effective at higher player settings. With 3fpa follow up kicks, it goes off very often.

For questing with a PvM kicker it is one of the best weapon choices until you can equip a Stormlash. I also like Lawbringer for the ctc Decrepify.

I was thinking stormlash all along - hence no reason for crescent since storm would have a faster attack speed overall. But in SP, you work with what's available right? As far as static tho, I find it limited since the things usually worth hitting with static will be handled by the crushing blow and the minions should be going down pretty smoothly with some DS.


 
Re: shield for K/T Sin?

thanks for the feedback guys!
so far i haven't foudn a stormlash in SP yet :P

i guess equipping kicker equipment will give me crappier traps but this could be solved through trapper GCs ?
 
Re: shield for K/T Sin?

thanks for the feedback guys!
so far i haven't foudn a stormlash in SP yet :P

i guess equipping kicker equipment will give me crappier traps but this could be solved through trapper GCs ?

i wouldn't worry about your trap damage so much, they do quite nicely with just 4k dmg in hell, along with some decent physical dmg and ce you will **** pretty much everything, for bosses or big groups in certain situations or some immunes it works wonders to have a lower resist wand on switch which can be shopped from the npc, kick damage is highly dependant on your boots, you want to aim for myrmadon grieves (spelling..) the upgraded version of gores for example. if you are going to use crescent moon don't worry about cb (cept for ubers)


 
Re: shield for K/T Sin?

Really it depends on how much you rely on traps. My trapper does 10k per LS trap but she relies on her hirelings to kill immunes that infinity doesn't break. As you're in SP, I'm pretty certain infinity is not available to you so you'd probably need to rely on dtalon to finish off your immunes.

As far as kicker weapons, glimmershred is great for PI's since it adds a nice amount of elemental damage - I use it to finish off PI's in ubertrist after finishing off the nearby uber. However, for general use, a fast weapon with ignore target defense can be extremely helpful, so something like even a spineripper can work wonders - it offers most of the benefits of a last wish aside from the might aura and ctc fade, at a much cheaper cost. Again, being SP, it's a weapon I would strongly recommend as its less difficult to find than other recommended weapons.

While I like weapons with ctc static, its never made a noticeable difference on my kicker when compared to other setups.
 
Re: shield for K/T Sin?

So elemental damage from tiamats will go towards a kickers kicks?

it does not show on the damage indicator?

DO poison charms work for kickers?
 
Re: shield for K/T Sin?

Just to clarify -

max damage will not add - but elemental damage will.

The LCS (lying character screen) will not calculate damage accurately with multiple poison sources (though most of the time its not exactly reliable).

enchant affects a characters chance to hit and will affect any melee build kicksin or otherwise accordingly

Poison charms work for a kicker, but the damage is reduced to the .4 sec cap. For example, a 100pdsc will no longer do 100 damage over 10 seconds, but instead a fraction of that for .4seconds. A kicker can use venom and poison charms in tandem, but life and ar is usually far more effective.
 
Re: shield for K/T Sin?

Venom is useless & a waste of skills.

.4! seconds of damage!!!!!! :rolf::rolf::rolf::rolf:

As I mentioned in the other thread, if venom was useless - then it wouldn't be utilized when possible. To say it is useless is to spout ignorance. Think of it this way, in what case would .4 duration be a good thing =)


 
Re: shield for K/T Sin?

i guess equipping kicker equipment will give me crappier traps but this could be solved through trapper GCs ?
don't stress too much. 4k+ traps is plenty for a k/t'sin.

could i suggest a Treachery armour and a Guillaumes face hat along with either a Crescent Moon or Black runeword weapon? (and yes, a stormlash is the ultimate kicker weapon imho. CtC static knocks the tops off a every non-lit immunes lifebar and the Corpse Explo from Death Sentry works that much better.

as for shield, DO NOT USE A SPIRIT. the dex you'll need to get max-block is going to be HORRENDOUS. Stormshield, Whistans or Mosers are all quality k/t'sin shields.

Venom is useless & a waste of skills.

.4! seconds of damage!!!!!! :rolf::rolf::rolf::rolf:

that 0.4s duration is exactly why Venom is good on a kicker.



 
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