Set/Unique Item Worshippers Tournament II

Code:
[b]Amazons[/b]
RiverSue (Wolron), 9 S/U equipped, level 35, Act 5 Normal - Harrogath
Mama_ZanRondo (ECC), 2 S/U item equipped, level 19, Act 2 Normal
Brina (zatlaren), 2 S/U equipped, level 18, Act 1 Normal - Jail R.I.P.

[b]Assassins[/b]
Confused (atidgng), 13 S/U items equipped, level 67, Act 5 Nightmare
Melica (jiansonz), 15 S/U items equipped, level 49, Act 5 Normal
Nyx (erimatbrad), 5 S/U item equipped, level 26, Act 2 Normal
Sassy (mwille), 0 S/U items equipped, level 16, Act 1 Normal
SUWorshipper(Billybgame) 1 S/U items equipped, level ?, Act 1 Normal

[b]Barbarians[/b]
CryBaby (Quickdeath), 9 S/U items equipped, level 32, Act 4 Normal  R.I.P.
DonCaballero (Lostprophet), 6 S/U Items equipped, Level 28, Act 3 Normal
Hap (Gabriel74),  10 S/U item equipped, level 31, Act 5 Normal
Noobabarb (Purplelocust), 0 S/U items equipped, level 12, Act 1 Normal- Stony

[b]Druids[/b]
Bonemuncher (Syklar), ? S/U items equipped, level 52, Act 2 Nightmare
drood (skoolbus), 0 S/U items equipped, level 9, Act 1 Normal
Shevek, 0 S/U items equipped, level 6, Act 1 Normal
Bob (LacertaCK), 8 S/U items equipped, level 28, Act 3 Normal

[b]Necromancers[/b]
Desty_Nova (MadMachine), 0 S/U items equipped, level 15, Act 1 Normal
ToxicMojo (NightStalker), 0 S/U items equipped, level 1, Act 1 Normal

[b]Paladins[/b]
Gibsu (jgreg7),  12 S/U items equipped, level 48, Act 1 Nightmare (v1.10)
Skunkmonk (Skunkbelly), 0 items equipped, level 15, A1 Normal

[b]Sorceresses[/b]
Megaera (Hrus), 9 S/U items equipped, level 28, Act 2 Normal completed
NeyTour1 (Mimeaphone), 2 S/U items equipped, level 15, Act 1 Normal
Liz (Hambuguer), 0 S/U items equipped, level 14, Act 1 Normal
Jenny (zatlaren), 0 S/U items equipped, level 15, Act 1 Normal R.I.P.



Well, thought I would update. My barb Hap is sitting in Harrogath wishing he could find a weapon that would do damage.
Current S/U

Isenhart's horns
Isenharts Case
Isenharts Lightbrand
Cathan's Seal
Civerb's Ward
Death's Touch (secondary)

Merc
Infernal Cranium
Angelic Sickle
Darkglow
Cleglaw's Claw

Killing is becoming very hard. Thus player's setting is lowering, thus leveling is slow.

Random skills include 9 in various masteries (i.e. everything but throwing) two in find potion, 3 in stun, the rest haven't been too bad.

Really need a weapon.
 
After finding a second Milabrega's shield, a 3s Great Helm and getting annoyed for not having my biggest MF item put to work when I open all those containers, I decided to ditch Tharr the barb and get myself a cold-using Iron Wolf. Some assorted topazes got the MF on the helm up to 60. This is Melica's only worn item that isn't gold or green.

It's been years since I used a Cold Wolf (my early 1.09 days, actually) and I must say that this merc type seems to be absolutely fantastic for a melee character! Yeah I know the freeze time is shortened in Hell and that there are cold immunes, but I can?t understand why this merc is not used/talked about more. Act 2 mercs may have their fancy auras and do more damage, but the cold wolf must be the ultimate when it comes to safety in many situations.

Cain got rescued without too much fuss. Treehead was Cursed :shocked: so I decided to stay FAR away from that beast. He got trapped behind the fence (where the Carvers hung out before) and killed by freezing missiles and Blade Fury.

An extreme NDE took place in the Pit. Level 1 of it, for once. I was speed-killing (under the influnce of an XP shrine) an archer rogue boss pack. I chased a minion, a move which brought up a melee rogue boss pack as well as 2-3 spawn packs of regular melee rogues. They were swarming like mad. Some of them trapped me on one of those small staircases. The FE + LE boss was moving in. I had already released a bunch of Meteors. I switched to Steelclash and Death's Touch. This still has me in the negatives in lightning resist, but it's higher and the blocking is better.

Rogues hit, sparks hit, Melica takes LOADS of damage, drinks like a fish. Panic! Release another Meteor. I?m out of healing potions, I'm almost out of full rejuves. Here goes the last one! I open a town portal, but it appears too far away. The Meteor afterflames have thinned out the rogue crowd blocking my retreat, but I STILL can't get past them. I hear myself think "Oh no, please don't let it end like this!" One more sword swing and the final blocker goes down. Free at last! And merc is dead, I'm all out of potions and have less than 100 life left.
(Amazingly enough, Melica took much less damage the last couple of seconds. Some minions probably died from the flames which probably made the boss move a little so the sparks missed.)

I must be more careful from now on. I had hoped to roll random points in Dragon Flight (incl. two prereqs) and Fade to help me with safety. I may have to put them there myself. I think I try for a while longer without them, because there are lots of levels to gain in the next act. I hope Lady Luck is with me there.

Destroyer Melica the PS Assassin, Level 51, 15 S/U items equipped, NM Barracks next


(Question: why do my regular "accents" (key to the left of Backspace) turn into question marks this last week?. I will use ' until I can find them again...)
 
An extreme NDE? Those are the best! (to survive). XP shrine greed has caused me trouble many times. I wonder though, if we ignored all those shrines, would it really make a significant difference in leveling?

I can't believe you haven't found a single lightning resist charm. That's nuts, what bad luck. Imminently you'll be facing lightning spitters and probable lightning mages. Not to mention all the Act 2 beetles and LE bosses coming up. Since your helm is still open, I guess you can make an Ort-Ort-Topaz, or something like that. But then you'd probably find Arcanna's Head right after that. :tongue:

I think you'll really like the cold mage. You'll notice his freezing range increase a lot. Even with the reduced duration in Hell, he fires rapidly enough to hold non-CI's in place indefinitely.
 
Insane Wayne said:
An extreme NDE? Those are the best! (to survive). XP shrine greed has caused me trouble many times. I wonder though, if we ignored all those shrines, would it really make a significant difference in leveling?
:tongue: Probably not. :laughing:

Insane Wayne said:
I can't believe you haven't found a single lightning resist charm. That's nuts, what bad luck. Imminently you'll be facing lightning spitters and probable lightning mages. Not to mention all the Act 2 beetles and LE bosses coming up. Since your helm is still open, I guess you can make an Ort-Ort-Topaz, or something like that.
Now that you mention it, the spitters' lightning balls hurt like hell. I use CoS a lot against them, and I only do hit-and-run attacks or melee those that are frozen.
Yeah, something like a nasty Stony Tomb draw can be hard to survive with bad resists.. :shocked:
I like your idea about that helm. It would get me to 45% LR with Steelclash. That?s not bad at all. Too bad I sold a good resistance circlet earlier. I have gambled for set items lately. I should go back to circlet gambling for a while longer, and I should also look for one to imbue.

I have something like 4-6 fire and cold resist charms, and none with lightning. I have saved a small charm from last session that will get rerolled with perfect gems before I move on. I should probably do this even more later, and maybe with grand charms, too. There is not much else I can do with amethysts, sapphires, rubies and skulls anyway...
 
jiansonz said:
Now that you mention it, the spitters' lightning balls hurt like hell. I use CoS a lot against them, and I only do hit-and-run attacks or melee those that are frozen.
They certainly do! Gibsu has 33% LR, and still can only safely face them one at a time. Luckily he has a 20% LR charm. He's already had too many NDEs in NM...

I finally patched to 1.11, so now Narphet has been replaced by Jelani, a level 49 lightning mage. I don't think I've used a lightning mage since D2C, and was relieved at what gaining 25 levels has done to his killing power. :rolleyes:

We've just cleared the Black Marsh, including the Countess. (I've stopped keeping runes, except the ones for repairing & upgrading uniques.) Six S/U have turned up so far in Nightmare: another Arctic Binding, Angelic Mantle, Ichorstring, Arctic Horn, Venom Ward, and a Tarnhelm! The Tarnhelm will replace Biggin's Bonnet, the first S/U that Gibsu equipped. Unfortunately it's only a 26% MF Tarnhelm. :rant: The rest went into storage. That Venom Ward, for instance, might prove handy at the end of this act.

Gibsu, level 50 Paladin, 12 S/U equipped, Act 1 Nightmare

P.S. I get the "accents" problem only when I cut and paste my S/U list from Word. Something to do with the new servers, perhaps? (And who else knows what is to the left of Backspace on a Swedish keyboard? :smiley:)
 
Code:
[b]Amazons[/b]
RiverSue (Wolron), 9 S/U equipped, level 35, Act 5 Normal - Harrogath
Mama_ZanRondo (ECC), 2 S/U item equipped, level 19, Act 2 Normal
Brina (zatlaren), 2 S/U equipped, level 18, Act 1 Normal - Jail R.I.P.

[b]Assassins[/b]
Confused (atidgng), 13 S/U items equipped, level 67, Act 5 Nightmare
Melica (jiansonz), 15 S/U items equipped, level 51, Act 5 Normal
Nyx (erimatbrad), 5 S/U item equipped, level 26, Act 2 Normal
Sassy (mwille), 0 S/U items equipped, level 16, Act 1 Normal
SUWorshipper(Billybgame) 1 S/U items equipped, level ?, Act 1 Normal

[b]Barbarians[/b]
CryBaby (Quickdeath), 9 S/U items equipped, level 32, Act 4 Normal  R.I.P.
DonCaballero (Lostprophet), 6 S/U Items equipped, Level 28, Act 3 Normal
Hap (Gabriel74),  10 S/U item equipped, level 31, Act 5 Normal
Noobabarb (Purplelocust), 0 S/U items equipped, level 12, Act 1 Normal- Stony

[b]Druids[/b]
Bonemuncher (Syklar), ? S/U items equipped, level 52, Act 2 Nightmare
drood (skoolbus), 0 S/U items equipped, level 9, Act 1 Normal
Shevek, 0 S/U items equipped, level 6, Act 1 Normal
Bob (LacertaCK), 8 S/U items equipped, level 28, Act 3 Normal

[b]Necromancers[/b]
Desty_Nova (MadMachine), 1 S/U items equipped, level 19, Act 1 Normal
ToxicMojo (NightStalker), 0 S/U items equipped, level 1, Act 1 Normal

[b]Paladins[/b]
Gibsu (jgreg7),  12 S/U items equipped, level 50, Act 1 Nightmare (v1.10)
Skunkmonk (Skunkbelly), 0 items equipped, level 15, A1 Normal

[b]Sorceresses[/b]
Megaera (Hrus), 9 S/U items equipped, level 28, Act 2 Normal completed
NeyTour1 (Mimeaphone), 2 S/U items equipped, level 15, Act 1 Normal
Liz (Hambuguer), 0 S/U items equipped, level 14, Act 1 Normal
Jenny (zatlaren), 0 S/U items equipped, level 15, Act 1 Normal R.I.P.

Got to play Desty_Nova for a bit -- I like doing the round robin between my characters; I don't get tired of any one of them this way.

Anyway, I managed to get through the Jail on /p8 with no significant NDEs, my skellies, gumby and rogue do all of the talking while I nail monsters with Amp damage. KYA HA HA HA HA! He's now about to take on the Cathedral (Catacombs) and Andy herself. Probably on /p4 or 6.

I've found the enchanted pot lid of manliness, aka Hsaru's Buckler. I put it on the switch because it's such a pooh pooh shield and would've hindered my skills a bit.

Random moments: A point dropped into Dim Vision, but it may help in the future if points drop down that Curse branch (Confuse, Attract might help in later Acts with boss packs). I've managed to avoid poison dagger for now and that's a good thing.

Track I'm most probably taking: Skelli/Fishymancer. A good balance of my random points have dropped into either Skeleton Mastery or Raise Skeleton, so I'm dropping my choice points in RS until max, then concentrate on SM. I've also had three points drop into corpse explosion, so I'm not complaining.

Desty_Nova, level 19 Necromancer, 1 S/U equipped, Inner Cloister.

Updated jiansonz's and jgreg7's levels.
 
jiansonz said:
I have saved a small charm from last session that will get rerolled with perfect gems before I move on.

Check out my very first reroll!

Ocher Small Charm of Sustenance
+12 to Life
Lightning Resist +7%

:thumbsup:
 
Nice charm. You might as well roll another ASAP. :smiley:

I just found a nice one for Felix:

Coral (8%) Small Charm of Good Luck (6%) :grin:
 
Nice charms, guys! I never have that kind of luck rerolling.

Gibsu's resists took a hit yesterday when he found a second Cathan's Seal. As a result he had to give up a rare ring with 30% Fire resist and 17% MF. I imagine wearing two Cathan's Seals will be common attire in this tournament.

Speaking of common attire, we finally found our first green Breast Plate. I was wondering when that would show up! Less common, however, we gambled an Eye of Etlich! That brings us to 14 S/U (and 24% life leech) - all that's left now is to find two shields.

Gibsu, level 52 Paladin, 14 S/U equipped, Act 1 Nightmare
 
Don's cruising, and I'm re-affirming my love for Act 3, despite continued sub-par weaponry and luck with the Sets and Uniques. In point of fact, not a single new Set or Unique item has crossed paths with Don, a staggering statistic especially now, considering that Don has just over 100 MF (109%, to be exact). Ormus jobbed Don, which was fine with Don so long as he could keep wearing his 12% MF ring that he found shortly thereafter (it's since been replaced by a 14%). Don's still reduced to slaying monsters with the combined power of an Isenhart's Lightbrand and Blood Crescent, due in large part to Don's inability to find any cool, non-rare weapons (I thought that one was cool, so I added the jewel that added 20 poison damage and the 14 to mana. I might even DL Atma to use that on somebody else).

On the leveling side, Don's reached the big three-oh, and he used both his Level 30 point and his saved Sewers reward point to gain Beserk and Natural Resistance, respectively (Level 29's point plopped itself uselessly into Throwing Mastery).

Other than that, Don's just been gambling bad, but rhyming, rare Circlet(s) and killing monsters with questionnable proclivities. Upper Kurast is up next.

DonCaballero, Level 30 Barbarian 6 S/U Items Equipped, Act 3 Normal (Upper Kurast)

Rock on Donkey Kong.
 
Lostprophet said:
Heh, guess I needed to make those more separate. Click just the word 'proclivities', if you will...
:thumbsup: Ha! I got pwned by your double-link. Good one. Puke-envy must have been contagious among the monsters in Kurast...

jiansonz said:
Slightly OT: Wayne, is that a Blizzard I see in that screenie? Where does that come from?
From Felix's belt in the Money-hater's tourney, the unique Battle Belt, Snowclash:

+130-170% Enhanced Defense (varies)
5% Chance To Cast Level 7-20 Blizzard When Struck (varies)
+15 Cold Absorb
15% To Maximum Cold Resist
Adds 13-21 Cold Damage @ 3 sec. duration (Normal)
+2 To Chilling Armor (Sorceress Only)
+2 To Blizzard (Sorceress Only)
+3 To Glacial Spike (Sorceress Only)

...respectable defense (for a belt) plus cold immunity :smiley:
 
RiverSue has finished off Baal. She still only has found one shield, so she is still using the Act 2 merc and a rogue bow in the offhand. The bow is nice, but it is not going to last much longer. I still need a helm for my merc and all the jewelry items. That means that RiverSue is only using 10 SU items.

It's on to NM and see what wonderful items lie in wait for her there!

Code:
[b]Amazons[/b]
RiverSue (Wolron), 10 S/U equipped, level 48, Act 1 NM - Rogue's Camp
Mama_ZanRondo (ECC), 2 S/U item equipped, level 19, Act 2 Normal
Brina (zatlaren), 2 S/U equipped, level 18, Act 1 Normal - Jail R.I.P.

[b]Assassins[/b]
Confused (atidgng), 13 S/U items equipped, level 67, Act 5 Nightmare
Melica (jiansonz), 15 S/U items equipped, level 51, Act 5 Normal
Nyx (erimatbrad), 5 S/U item equipped, level 26, Act 2 Normal
Sassy (mwille), 0 S/U items equipped, level 16, Act 1 Normal
SUWorshipper(Billybgame) 1 S/U items equipped, level ?, Act 1 Normal

[b]Barbarians[/b]
CryBaby (Quickdeath), 9 S/U items equipped, level 32, Act 4 Normal  R.I.P.
DonCaballero (Lostprophet), 6 S/U Items equipped, Level 28, Act 3 Normal
Hap (Gabriel74),  10 S/U item equipped, level 31, Act 5 Normal
Noobabarb (Purplelocust), 0 S/U items equipped, level 12, Act 1 Normal- Stony

[b]Druids[/b]
Bonemuncher (Syklar), ? S/U items equipped, level 52, Act 2 Nightmare
drood (skoolbus), 0 S/U items equipped, level 9, Act 1 Normal
Shevek, 0 S/U items equipped, level 6, Act 1 Normal
Bob (LacertaCK), 8 S/U items equipped, level 28, Act 3 Normal

[b]Necromancers[/b]
Desty_Nova (MadMachine), 1 S/U items equipped, level 19, Act 1 Normal
ToxicMojo (NightStalker), 0 S/U items equipped, level 1, Act 1 Normal

[b]Paladins[/b]
Gibsu (jgreg7),  12 S/U items equipped, level 50, Act 1 Nightmare (v1.10)
Skunkmonk (Skunkbelly), 0 items equipped, level 15, A1 Normal

[b]Sorceresses[/b]
Megaera (Hrus), 9 S/U items equipped, level 28, Act 2 Normal completed
NeyTour1 (Mimeaphone), 2 S/U items equipped, level 15, Act 1 Normal
Liz (Hambuguer), 0 S/U items equipped, level 14, Act 1 Normal
Jenny (zatlaren), 0 S/U items equipped, level 15, Act 1 Normal R.I.P.
 
Bonemuncher has been on hold for a little while, taking a back seat to real life stuff. :laugh:

However he's managed to slog it through Nightmare Act2 with no real problems on /players 5 and killed Duriel on /players 3.
Unfortunately Bonemuncher just doesn't have the killing power anymore to get through without stopping to whack every monster for a minute or so.

Equipment Changes:
Pretty much everything the same except the mercenaries Isenhart's Case is swapped out for an Etheral Greyform found in the Arcane Sanctuary.

Bonemuncher the Druid, level 57, 13 S/U equipped, Act 3 Nightmare

Open Slots:
Shield (1)
Ring (1)
Glove (1)
 
Interesting to read about the success of the act 3 mercs. My very first D2 character used an act 3 cold merc into Hell. Problems then ensued, and I traded him in for an act 2.

But, he sure was fun while he lasted. I've read of builds that the fire sorc merc does very well with. I might try that one when I get the time to further my assassin.

By the way, at last memory, I was having very bad luck with my random points(3 in Blade Sentinal, for instances), and have no clue what direction I'll be going yet. Left off at the Inner Cloister, still with one S/U.
 
Don's made it to Travincal, but that's not the point of this mini-update. The point of this mini-update was to bask in the happy irony of complaining about my lack of MF luck in my last update, followed by finding a (16% :rolleyes: ) Nagelring in a Rat's Nest in the Sewers below the various Kurasts, my favorite area of the game. I swear I took a screenie, with amusing comment from Don and everything, but apparently, no dice in the save file. Ah well.

DonCaballero, Level 30 Barb, 7 S/U Items Equipped, Act 3 Normal (Trav)
 
I can't make putfile work, so you'll have to appreciate my stupidity without the benefit of screenshots.

I found a Griswold's Edge, the Unique Broadsword, from a Stash in the Durance. "Well, there goes Jelami," I'm thinking. Open the inventory, and lo and behold, it's ethereal. "Well, crapface." Thinks me. Obviously I need to hire an Iron Wolf now, since big Jelami is only carrying a rare pike, but which way to orient the swords? I eventually decide to just use the Edge until it breaks and give the Wolf, a Cold dude named Scorch, the Lightbrand. About 5 minutes after I sell the aforementioned rare pike, I realize, "Hey, I can get another Act 2 Merc once this breaks." Oops. Oh well, it should last me until I find another equippable S/U item, such as a shield, that would require me to keep the Wolf, right? Right?

Wrong. The Edge broke about 3/4 of the way through Mephy's life total, sneindg me back to town and then Act 2 to hire myself a new Defensive Guru, whose name starts with a Z. He gets the Arctic Furs and Mask back, along with a Magical Pike of I Just Gambled This. Meph fell nary a set or unique to be found, despite, again, over 100% MF (he did drop a nice set of rare boots, but we all know that story already). So it's on to Act 4, the most boring and straightforward of all the acts.

Don also leveled, and was compelled to spend another point in Taunt.

DonCaballero, Level 31 Barb, 7 S/U Items Equipped, Act 4 Normal
Code:
[b]Amazons[/b]
RiverSue (Wolron), 10 S/U equipped, level 48, Act 1 NM - Rogue's Camp
Mama_ZanRondo (ECC), 2 S/U item equipped, level 19, Act 2 Normal
Brina (zatlaren), 2 S/U equipped, level 18, Act 1 Normal - Jail R.I.P.

[b]Assassins[/b]
Confused (atidgng), 13 S/U items equipped, level 67, Act 5 Nightmare
Melica (jiansonz), 15 S/U items equipped, level 51, Act 5 Normal
Nyx (erimatbrad), 5 S/U item equipped, level 26, Act 2 Normal
Sassy (mwille), 0 S/U items equipped, level 16, Act 1 Normal
SUWorshipper(Billybgame) 1 S/U items equipped, level ?, Act 1 Normal

[b]Barbarians[/b]
CryBaby (Quickdeath), 9 S/U items equipped, level 32, Act 4 Normal  R.I.P.
DonCaballero (Lostprophet), 7 S/U Items equipped, Level 31, Act 4 Normal
Hap (Gabriel74),  10 S/U item equipped, level 31, Act 5 Normal
Noobabarb (Purplelocust), 0 S/U items equipped, level 12, Act 1 Normal- Stony

[b]Druids[/b]
Bonemuncher (Syklar), ? S/U items equipped, level 52, Act 2 Nightmare
drood (skoolbus), 0 S/U items equipped, level 9, Act 1 Normal
Shevek, 0 S/U items equipped, level 6, Act 1 Normal
Bob (LacertaCK), 8 S/U items equipped, level 28, Act 3 Normal

[b]Necromancers[/b]
Desty_Nova (MadMachine), 1 S/U items equipped, level 19, Act 1 Normal
ToxicMojo (NightStalker), 0 S/U items equipped, level 1, Act 1 Normal

[b]Paladins[/b]
Gibsu (jgreg7),  12 S/U items equipped, level 50, Act 1 Nightmare (v1.10)
Skunkmonk (Skunkbelly), 0 items equipped, level 15, A1 Normal

[b]Sorceresses[/b]
Megaera (Hrus), 9 S/U items equipped, level 28, Act 2 Normal completed
NeyTour1 (Mimeaphone), 2 S/U items equipped, level 15, Act 1 Normal
Liz (Hambuguer), 0 S/U items equipped, level 14, Act 1 Normal
Jenny (zatlaren), 0 S/U items equipped, level 15, Act 1 Normal R.I.P.
 
Code:
[b]Amazons[/b]
RiverSue (Wolron), 10 S/U items equipped, level 48, Act 1 NM
Mama_ZanRondo (ECC), 2 S/U items equipped, level 19, Act 2 Normal
Brina (zatlaren), 2 S/U items equipped, level 18, Act 1 Normal - Jail R.I.P.

[b]Assassins[/b]
Confused (atidgng), 13 S/U items equipped, level 67, Act 5 Nightmare
Melica (jiansonz), 15 S/U items equipped, level 53, Act 2 Nightmare
Nyx (erimatbrad), 5 S/U items equipped, level 26, Act 2 Normal
Sassy (mwille), 0 S/U items equipped, level 16, Act 1 Normal
SUWorshipper(Billybgame) 1 S/U items equipped, level ?, Act 1 Normal

[b]Barbarians[/b]
CryBaby (Quickdeath), 9 S/U items equipped, level 32, Act 4 Normal  R.I.P.
Hap (Gabriel74),  10 S/U item equipped, level 31, Act 5 Normal
DonCaballero (Lostprophet), 7 S/U Items equipped, Level 31, Act 4 Normal
Noobabarb (Purplelocust), 0 S/U items equipped, level 12, Act 1 Normal

[b]Druids[/b]
Bonemuncher (Syklar), ? S/U items equipped, level 52, Act 2 Nightmare
Bob (LacertaCK), 8 S/U items equipped, level 28, Act 3 Normal
drood (skoolbus), 0 S/U items equipped, level 9, Act 1 Normal
Shevek, 0 S/U items equipped, level 6, Act 1 Normal

[b]Necromancers[/b]
Desty_Nova (MadMachine), 1 S/U item equipped, level 19, Act 1 Normal
ToxicMojo (NightStalker), 0 S/U items equipped, level 1, Act 1 Normal

[b]Paladins[/b]
Gibsu (jgreg7),  12 S/U items equipped, level 50, Act 1 Nightmare
Skunkmonk (Skunkbelly), 0 items equipped, level 15, A1 Normal

[b]Sorceresses[/b]
Megaera (Hrus), 9 S/U items equipped, level 28, Act 3 Normal
NeyTour1 (Mimeaphone), 2 S/U items equipped, level 15, Act 1 Normal
Liz (Hambuguer), 0 S/U items equipped, level 14, Act 1 Normal
Jenny (zatlaren), 0 S/U items equipped, level 15, Act 1 Normal R.I.P.


First act of Nightmare is completed by Melica & Geshef. I went with Wayne's suggestion and did indeed make an 'OrtOrt' + topaz (flawless) helm, in an Artisan's Great Helm of the Jackal. That, combined with more careful playing, got the danger down a lot.

Andariel was still a mounthful to handle. A couple of rejuves and lots and lots of reds were needed. Andariel dropped Spineripper, the unique Poignard. Interesting weapon, about equally speedy as Death's Touch (when I use Death's Hand). The ITD should make it easier to release Meteor charges in rapid succession, and it does more damage (=steals more life) than Death's Touch. The only drawback is the short range. Melica is still not particularly sturdy in tanking situations, and she often likes to get 1-2 hits in before the monster is close enough to hit back.
 
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