Rune Values

Re: Rune Values

Let's say you have Lo rune. Your would like to break it into 2 Ohms. I think that only person that would break it would be your friend.
Others would like to profit with breaking runes i think. Perhaps Ohm+Ohm+ ~Gul = Lo?
SP economy is around cubing value, but shattered runes are better for both trading or multiple RWs.
If you decide to break a HR i would not expect full rune value, but 85% - 95% of its value ( in runes ).
 
Re: Rune Values

Duping on Bnet has seriously devalued runes online. Here in the SPF they're the value they're designed to be.

Well, that's not actually true.

LK running has devalued runes here at the SPF too. Since the truncated seed has been taken advantage of quite a lot in the last few years. Bers and Surs have been dropping more often then they should.

Also, it should be noted that with the exception of Zod, two of the rune below are rarer than one of that rune. So theoretically, you should always expect 2 Ists to be more valuable than 1 Gul.

Ultimately though, as others have said, we are a small market, generally too small to support fixed prices.



 
Re: Rune Values

LK running has devalued runes here at the SPF too.
I don´t have tradeprofile, Does a lot of Lo, Sur, Ber get traded away here?

Since the truncated seed has been taken advantage of quite a lot in the last few years. Bers and Surs have been dropping more often then they should.
More runes droped doesn´t automaticly mean they are for sale/trade. My guess is that most of us keep our runes and don´t trade them away


 
Re: Rune Values

I don´t have tradeprofile, Does a lot of Lo, Sur, Ber get traded away here?

Certainly not a lot. I'm sure its the type of thing that happens every few minutes on bnet while here, my guestimate would be around 1 Ohm+ hr a week.

More runes droped doesn´t automaticly mean they are for sale/trade. My guess is that most of us keep our runes and don´t trade them away

Very true, but they are none the less more available than they would be without the LK seed bug. As for those who keep their HRs, if everyone's got something then its not all that rare. They don't have to trade to contribute to the way runes get valued.



 
Re: Rune Values

if everyone's got something then its not all that rare. They don't have to trade to contribute to the way runes get valued.

You sure has a point in this.

Altought HF should be a greater impact on trading since you get a steadier flow of runes and more of them can spread since you get lots of runes by doing it... or do the traders consider HF runes and Runewords made from them less valuble than LK runes and runewords made from LK runewords?


 
Re: Rune Values

You sure has a point in this.

Altought HF should be a greater impact on trading since you get a steadier flow of runes and more of them can spread since you get lots of runes by doing it... or do the traders consider HF runes and Runewords made from them less valuble than LK runes and runewords made from LK runewords?

I personally dislike HF rushing and I know a number of others that don't like it either. However, its too tough to track in the trading pool so HF runes are not valued differently.

I do think HF rushing changes the rune economy too, but its a trickier argument as its "working as designed". You have to guess what the original developers thought and considered and wanted, and that's just messy.



 
Re: Rune Values

I do think HF rushing changes the rune economy too

Your dang right it does. How else can you spend such little time and get such huge reward? Back when I HF rushed quite a bit, I could get a group done in 3-4 hours, so 7 Hellforges and 7 Nightmare Forges entering the SPTF. And what's funny to me is, the Uniques and Set prices stay the same... even though MF'ing for items takes so much more time in my opinion.



 
Re: Rune Values

I don't trade, but if i did i would gladly trade items for runes. The fast sources for runes are very tedious to run. With magic finding you at least get to play the game :P

Hell forge rushing basically makes MAL and below unremarkable. Before i did hell forge rushes I was careful what I upped (pul's) and careful what i added um's to. Now bunches of them sit in a stash gathering dust.

My Ists and Guls have been cubed up to Ohm's and as high as Lo to make the nice Lo runewords. Lo is about as high as I would go for hell forge rushing unless you love it. Bers and Jahs are the end goal to make the crazy powerful runewords, but will cost hundreds of hours in LK or HF rushing. Normal play will be years before you see those runes drop for you if they ever do.

For me i can't stand more than 5 minutes doing lower kurast runs. When you first start HF rushing the first 5-10 are exciting... after that its like a job (bad but tolerable). If you play self found then hell forge is probably the best option to play with the mid-high level runewords.
 
Re: Rune Values

To me, anything Lem and up is still very valuable, and I've rushed a Ber worth of rune by myself (more if counting the rushes I did with my friends earlier in the year). That might just be me being too picky though xD
I agree though that HF rushing is like a job, and after you've done so much, each one after that seems even more boring. I agree that the limit per rushing project is Lo, anything higher and it's too much and it burns out your will to play d2. I can rush a Ber in a week during holidays, but that would be ~5 rushes a day for an entire week and I would certainly take a longggggg break from d2 after something like that. It is just not worth it putting that much effort when it makes you enjoy the game less. Nowadays I'd rather run 1.07 racks for eths. There's a substantial initial investment in time to lvl up the character and find the right map, but once you got there, it's much more fun seeing eths drop every 10-20 runs, taking only 15seconds each =D
 
Re: Rune Values

I personally dislike HF rushing and I know a number of others that don't like it either. However, its too tough to track in the trading pool so HF runes are not valued differently.
I´m with you here... I´m very tempted to do HF rushing so I wouldn´t say never.

I do think HF rushing changes the rune economy too, but its a trickier argument as its "working as designed". You have to guess what the original developers thought and considered and wanted, and that's just messy.
I don´t think modyfied .dll is "working as designed". Truncated seeds seems more "as designed" since it´s more like a chessy bug = meppy moat trick.

Thanx for an interesting discussion

/m


 
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