Rune Farm

Countess runs FYI

Hey, I know most of you know this but since it hasn't been said in this thread I'll go ahead and say it. One thing that's odd about Runes and the Countess is that extra players are a bad thing. Every monster is allowed so many items per drop. If you have more people in the game the higher the likelihood that a magic, rare, set, unique item will drop. So what happens in games of 5+ people is that the runes that would have dropped from the countess become magic, rare, set, unique items like armor and weapons.

So... keep the number of players down... most likely this wouldn't have been a problem since most 'run' games have low player numbers.

Also, if you really want to run the countess you may want to use an Enchantress or a CL/FO sorc. Of course the main benefit is the teleport already in the build but the standard Meteorb sorc sux vs the Countess since she is often Cold and Fire immuned.

The enchantress works well on a crushing blow act 2 merc. Just pick a merc and get him a Hone Sudan, Guillame's Face, and Rattlecage. Another option is the Sazabi set Act 5 merc. The bonus demon damage will take the countess apart. In both cases the enchant is for the ancillary monsters but really helps with the AR vs the Countess (although she isn't that hard to hit).

If you want ot read up on the CL/FO sorc m0nk made a guide that's stickied at the top of that forum.

In practicality, I've gotten more runes walking to the Countess than dropping from the Countess. Most likely with the lvl caps on the Countess you'd be better off walking around the Pits or some other lvl 85 area.
 
Cows aren't horrible for runes either. I usually run nm cows/hell cows for flawless gems to transmute with my p/s, and the other day I just did one nm run with a friend in the game we found a few tals, a hel, 5 flawlesses and a dol rune, not exactly wonderful but better than what I milk from hell countess in an average day.
 
Between all 6 of my characters none being any higher than 65 none being any less than 24, i have yet to see any rune higher than amn drop...
 
royalesse said:
Hey, I know most of you know this but since it hasn't been said in this thread I'll go ahead and say it. One thing that's odd about Runes and the Countess is that extra players are a bad thing. Every monster is allowed so many items per drop. If you have more people in the game the higher the likelihood that a magic, rare, set, unique item will drop. So what happens in games of 5+ people is that the runes that would have dropped from the countess become magic, rare, set, unique items like armor and weapons.

So... keep the number of players down... most likely this wouldn't have been a problem since most 'run' games have low player numbers.

Also, if you really want to run the countess you may want to use an Enchantress or a CL/FO sorc. Of course the main benefit is the teleport already in the build but the standard Meteorb sorc sux vs the Countess since she is often Cold and Fire immuned.

The enchantress works well on a crushing blow act 2 merc. Just pick a merc and get him a Hone Sudan, Guillame's Face, and Rattlecage. Another option is the Sazabi set Act 5 merc. The bonus demon damage will take the countess apart. In both cases the enchant is for the ancillary monsters but really helps with the AR vs the Countess (although she isn't that hard to hit).

If you want ot read up on the CL/FO sorc m0nk made a guide that's stickied at the top of that forum.

In practicality, I've gotten more runes walking to the Countess than dropping from the Countess. Most likely with the lvl caps on the Countess you'd be better off walking around the Pits or some other lvl 85 area.

For the more definative reasoning why more players are bad for the countess see this thread:
http://www.rpgforums.net/showthread.php?t=171838

It also gets into where the best places to rune hunt are, and how may players you should be looking for in rune hunting games.
 
Great devotion. amazing stuff.

it mentioned Cow level a lot, but is it just me, or have you also find that after the initial 100 or so items, cow level stop dropping?

it is like if I died in cow level, and go back from red portal, most of the cow body from the first wave are gone, as a summoner I know. there might be a limit on item/body per screen / level.

it make sense too, say there is a 128 items slot to fill in ram, then it get used up, new item cannot be added as the ram is "remembering the first 128 items, that is until the garbage collector cleans it up.

128 = 2^7

just a though.
 
Another place to look are Hell act 5 superchests, or just superchests in general.

The one at Glacial Trail guarded by Bonesaw Breaker seems a prime candidate. All the off-the-path areas in Act 5 also has a superchest as far as I know.
 
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