espr
Member
I know that in the attack rating and defense calculations involving rounding down results with the percentage modifiers, but does the chance to hit calculation have any points where it's rounded down?
For reference:
First within that calculation are any of those steps rounded down? Or rather, do we know for sure one way or the other? Along those lines, are there any issues with significant figures/truncating to be aware of? I'd like my handy dandy chance-to-hit calculator spreadsheet thing to be as accurate as possible.
And lastly, is the final% rounded down to the nearest whole number? IE is 88.98% Chance to hit rounded to 88%, making a single charm's difference (boosting the CTH to 89.05%) far more significant than it otherwise would be?
I expect that this would be the case since almost everything in the game rounds down, but it would be good to know for sure. If this is the case, it would lead to the same sort of "breakpoint" situation as we see with MF, that might be of value to keep in mind when comparing say... fine and steel small charms, or even 1.07 maxxers.
After all if that 15 ar on a fine charm just ends up getting rounded down in the CTH anyway, no reason to not just use the +11 maxxer instead.
Does anyone know?
For reference:
Code:
Chance to Hit % = 100 x AR / (AR + DR) x 2 x Alvl / (Alvl + DLvl)
First within that calculation are any of those steps rounded down? Or rather, do we know for sure one way or the other? Along those lines, are there any issues with significant figures/truncating to be aware of? I'd like my handy dandy chance-to-hit calculator spreadsheet thing to be as accurate as possible.

And lastly, is the final% rounded down to the nearest whole number? IE is 88.98% Chance to hit rounded to 88%, making a single charm's difference (boosting the CTH to 89.05%) far more significant than it otherwise would be?
I expect that this would be the case since almost everything in the game rounds down, but it would be good to know for sure. If this is the case, it would lead to the same sort of "breakpoint" situation as we see with MF, that might be of value to keep in mind when comparing say... fine and steel small charms, or even 1.07 maxxers.
After all if that 15 ar on a fine charm just ends up getting rounded down in the CTH anyway, no reason to not just use the +11 maxxer instead.

Does anyone know?