Re: Roles of Madness. Mafia Thread
Copied and pasted from the sign up thread
Sign up for mafia here, this game will be Role Madness which means:
* Everyone (or almost everyone

)* has a power role. the definition of power role is not vanillia townie. This game is going to also try and not include "French Vanillia" quasi power roles (Such as Masons with no other power)
* As such there will be custom roles, no I'm not gonna tell you what they are.
* Okay I'll tell you one as it's important and the centeral theme. The aim of the game is to Kill the Dark one, an evil spirit thats going to end the world, he works through his sect or cult, and he is a dreaming god (
http://wiki.mafiascum.net/index.php?title=Dreaming_God) Because I like the role and have never got to use it. Anyway the BM if I didn't tell you part is this: If he dies, he flips as a random cultists role then possess that player, living on. So basically you still have to Nix all the mafia, and taking him out will only remove a random mafia role and switch control of his powers.
This is subject to change let me know your thoughts on this
EDIT: Revision: As per CGs suggestion, the dreams are a factional abilility and a prioirty will occur
* The game's theme is generic fantasy: Knights, Wizards, Paladins and stuff
* Even though the mafia is called a Cult, they are not a cult, they don't try to recruit everyone, cults (mechanic) is silly)
Thats just as it is on the page, no edit, no changes no nothing Val.