- Jun 22, 2003
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Re-Converted monsters' life getting dramatically reduced?
As I am making progress in Act I Hell in the Random Tourney 2012 I have noticed something weird. I think it happened with my last Paladin, too, but now I have paid more attention.
Conversion is a Paladin attack skill that will (with each swing) have a chance to convert a monster over to your side for 16 seconds. After 16 seconds, it will go back to being your enemy (but will usually keep your aura around for a second or two more, which can be nasty if you run something like maxed Concentration and don't watch out. Speaking from experience here...).
What I have noticed is that, very often, the re-Converted monster will now die from one hit from my merc, and also often from one hit from other monsters that are under the effect of Conversion. We are talking Hell /players 3 monsters here. Take some basic Skeletons in the Crypt, for example. They have life in the thousands. If you Convert one and it's figthing another Skeleton, they can beat on each other forever, and barely take any damage since their hits do such a small amount of damage compared to their amount of life. Even one hit from my Pally (who wields a rather weak javelin), be it a regular Attack or another Conversion attack that actually hits, will usually kill them. I tested with my puny Smite attack (does an average of 15 damage or so). It takes 5-6 Smites to kill them in this state! So it looks like they get reduced to less than 100 life.
These weird victims will give XP and items as usual, so the bug works in my favour most of the time. The times it does not is when I want to Convert them again so they can tank a boss.
What's this whole thing about? I do not remember reading anything about this anywhere.
As I am making progress in Act I Hell in the Random Tourney 2012 I have noticed something weird. I think it happened with my last Paladin, too, but now I have paid more attention.
Conversion is a Paladin attack skill that will (with each swing) have a chance to convert a monster over to your side for 16 seconds. After 16 seconds, it will go back to being your enemy (but will usually keep your aura around for a second or two more, which can be nasty if you run something like maxed Concentration and don't watch out. Speaking from experience here...).
What I have noticed is that, very often, the re-Converted monster will now die from one hit from my merc, and also often from one hit from other monsters that are under the effect of Conversion. We are talking Hell /players 3 monsters here. Take some basic Skeletons in the Crypt, for example. They have life in the thousands. If you Convert one and it's figthing another Skeleton, they can beat on each other forever, and barely take any damage since their hits do such a small amount of damage compared to their amount of life. Even one hit from my Pally (who wields a rather weak javelin), be it a regular Attack or another Conversion attack that actually hits, will usually kill them. I tested with my puny Smite attack (does an average of 15 damage or so). It takes 5-6 Smites to kill them in this state! So it looks like they get reduced to less than 100 life.
These weird victims will give XP and items as usual, so the bug works in my favour most of the time. The times it does not is when I want to Convert them again so they can tank a boss.
What's this whole thing about? I do not remember reading anything about this anywhere.
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