- Jun 15, 2018
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I am questing with a sorceress right now who is destined to be a dedicated LK runner. Once she becomes a matriarch, I am going to level her for a bit doing P3 Pindle/Andy runs with a full fire build. Once I am happy with her level (or get sick of my lack of MF luck), she will respec and move on to LK. Since I will never need her to kill a single monster ever again, I was thinking of the following build.
20 Shiver Armor
20 Warmth
20 Telekinesis
20 Energy Shield
Enough in Teleport to make the mana negligible
I would keep her Life/Mana ratio between 2/3 and 1/2. Since my equipment will give +4 all skills and reach the 200 fcr breakpoint, that should mean she will be lightning fast with 79% of all damage absorbed by Mana (regen rate around 1000% with 17 Med Insight). Also, the damage absorbed will be at 75% due to the 20 hard points in telekinesis. Along with decent resists from Wizzy/Skins/Spirit, she should be nearly indestructible. I am a little worried about a mana burn unique, but a good map should not have those spawning in chest rooms anyway.
My first question is this, have I gone crazy? Is this build way overkill on safety, or does it make some sense? Also, any tips on how to tweak the build would be appreciated.
Second, what is a reasonable level to shoot for with P3 Pindle runs? I know that Andy won't be giving much exp, so I'm not really factoring that part into the equation. I figure that low 90's should be doable, but I usually work best with a specific number in mind.
20 Shiver Armor
20 Warmth
20 Telekinesis
20 Energy Shield
Enough in Teleport to make the mana negligible
I would keep her Life/Mana ratio between 2/3 and 1/2. Since my equipment will give +4 all skills and reach the 200 fcr breakpoint, that should mean she will be lightning fast with 79% of all damage absorbed by Mana (regen rate around 1000% with 17 Med Insight). Also, the damage absorbed will be at 75% due to the 20 hard points in telekinesis. Along with decent resists from Wizzy/Skins/Spirit, she should be nearly indestructible. I am a little worried about a mana burn unique, but a good map should not have those spawning in chest rooms anyway.
My first question is this, have I gone crazy? Is this build way overkill on safety, or does it make some sense? Also, any tips on how to tweak the build would be appreciated.
Second, what is a reasonable level to shoot for with P3 Pindle runs? I know that Andy won't be giving much exp, so I'm not really factoring that part into the equation. I figure that low 90's should be doable, but I usually work best with a specific number in mind.