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PvM Party-Stunner ("Peacemaker") Guide (Rough)
Hey yall
I am interested in writing up a guide for a rather interesting druid build I have been testing with friends, and would like any feedback people are interested in giving.
The build is what I call a "stunner". Quite simply, that is all it does offensively.
Skillwise it is simple also:
Heart of Oak
Lycanthropy
Werebear
Shockwave
Health-Replenish Vine (put 1 point in when availiable, all points after other skills maxed)
+ the pre-reqs
The Druid spends all his time in werebear form, and only casts one spell, Shockwave. He does not attack at all.
Itemwise these are the qualities looked for, with the items I am using in parenthesis.
Hat - Resists, Skills, (Spirit Keeper)
Armor - Skills, Resists, Life, Cast-Rate (Que-Hagans)
Ammy - Skills, Resists, Cast-Rate (Metalgrid)
Weapon - Skills, Cast-Rate, Resists (Wizardspike)
Shield - Block-chance, Skills, Resists (Whistan's Guard)
Belt - Resists, Life (Verdungos)
Gloves - Mana % increase (Frostburns)
Rings - Resists, Cast-Rate, Life (Ravenfrost, Dwarf Star)
Boots - Resists, Life (Tearhaunch)
Charms - Shapeshifting, Resists, Life
Merc - Defiance
Stat-wise I have just enough strength to wear the items, just enough dex to have 75% chance to block, with the rest in vitality.
When playing, I keep oak sage and werebear form up, giving the party a big life increase, and acting as a huge tank with max resists, high absorb, and 75% block.
now for the beauty of the peacemaker:
I STUN!
with the exception of superuniques and some other assorted infrequent mobs, I am able to stun all creatures, from Normal to Hell, for 13 Seconds!
Baal Runs become almost sickeningly easy, as I can chain-cast at basically no mana cost, with my vine healing a % of my life, if i ever get hurt. I remove the most hard to control element in PvM, the ability of the mobs to do anything *grin*
The only problem with this build is of course its utter reliance on others to do damage. But when you offer immobile mobs which will not attack, who can pass up the chance to party with the druid who gets the mobs to simply stop!
Hey yall
I am interested in writing up a guide for a rather interesting druid build I have been testing with friends, and would like any feedback people are interested in giving.
The build is what I call a "stunner". Quite simply, that is all it does offensively.
Skillwise it is simple also:
Heart of Oak
Lycanthropy
Werebear
Shockwave
Health-Replenish Vine (put 1 point in when availiable, all points after other skills maxed)
+ the pre-reqs
The Druid spends all his time in werebear form, and only casts one spell, Shockwave. He does not attack at all.
Itemwise these are the qualities looked for, with the items I am using in parenthesis.
Hat - Resists, Skills, (Spirit Keeper)
Armor - Skills, Resists, Life, Cast-Rate (Que-Hagans)
Ammy - Skills, Resists, Cast-Rate (Metalgrid)
Weapon - Skills, Cast-Rate, Resists (Wizardspike)
Shield - Block-chance, Skills, Resists (Whistan's Guard)
Belt - Resists, Life (Verdungos)
Gloves - Mana % increase (Frostburns)
Rings - Resists, Cast-Rate, Life (Ravenfrost, Dwarf Star)
Boots - Resists, Life (Tearhaunch)
Charms - Shapeshifting, Resists, Life
Merc - Defiance
Stat-wise I have just enough strength to wear the items, just enough dex to have 75% chance to block, with the rest in vitality.
When playing, I keep oak sage and werebear form up, giving the party a big life increase, and acting as a huge tank with max resists, high absorb, and 75% block.
now for the beauty of the peacemaker:
I STUN!
with the exception of superuniques and some other assorted infrequent mobs, I am able to stun all creatures, from Normal to Hell, for 13 Seconds!
Baal Runs become almost sickeningly easy, as I can chain-cast at basically no mana cost, with my vine healing a % of my life, if i ever get hurt. I remove the most hard to control element in PvM, the ability of the mobs to do anything *grin*
The only problem with this build is of course its utter reliance on others to do damage. But when you offer immobile mobs which will not attack, who can pass up the chance to party with the druid who gets the mobs to simply stop!