PDR % and PDR #, which comes first?

mjkittredge

New member
PDR % and PDR #, which comes first?

I have a character wearing an armor that reduces physical damage by a certain number (lets say 20 points for easy math). He is also wearing Stormshield Monarch that reduces damage by 30%.

Say I get hit for 100 damage. Which PDR is calculated first? Does the 30% get taken off the damage, then the 20 points reduced from whatever is left? So with that setup I'd only be taking 50 points of damage. Or are the 20 points taken off, leaving 80 damage, then those 80 points get reduced by 30%? (roughly 26 points) Meaning I'd take about 54 points of damage.

Can anyone help me out here?
 
Just like with MDR and resists, the ponits of PDR (usually referred to as just plain PDR) act before the percentage PDR (usually referred to as DR or %DR).
 
Damage is applied in a predetermined order. It is as follows:
1) XvX penalty (for example Player vs. Player = -5/6)
2) Sorceress Energy Shield
3) Necromancer Bone Armor and/or Druid Cyclone Armor
4) Integer DR/MDR
5) Percentage resists (including DR%)
6) Percentage absorb
7) Integer absorb

Quoted from a thread on Battle.net forums.
 
Quoted from a thread on Battle.net forums.

That chart is correct, but incomplete insomuch as it neglects to mention one type of damage reduction.

The complete chart looks like this:
1) XvX penalty (for example Player vs. Player = -5/6)
2) EDR% (anything that reduces enemy damage by a percent- only found on the skills Taunt, Battle Cry, Weaken, and Decrepify)
3) Sorceress Energy Shield
4) Necromancer Bone Armor and/or Druid Cyclone Armor
5) Integer DR/MDR
6) Percentage resists (including DR%)
7) Percentage absorb
8) Integer absorb



 
That chart is correct, but incomplete insomuch as it neglects to mention one type of damage reduction.

The complete chart looks like this:
1) XvX penalty (for example Player vs. Player = -5/6)
2) EDR% (anything that reduces enemy damage by a percent- only found on the skills Taunt, Battle Cry, Weaken, and Decrepify)
3) Sorceress Energy Shield
4) Necromancer Bone Armor and/or Druid Cyclone Armor
5) Integer DR/MDR
6) Percentage resists (including DR%)
7) Percentage absorb
8) Integer absorb

Are 1 and 2 really in that order? It seems like it would make sense for them to be in reverse order. It works out to the same value, but the logical application would be more coherent.



 
Are 1 and 2 really in that order? It seems like it would make sense for them to be in reverse order. It works out to the same value, but the logical application would be more coherent.

To be perfectly honest, EDR% isn't technically in the damage reduction formula at all, it's in the standard damage formula ([Base Weapon Damage * Weapon ED + Flat Damage] * Off-weapon ED) as negative off-weapon ED%, I just thought it was important to note that it came before Energy Shield.



 
Necromancy, but how does % absorb work? It prevents damage and then you heal, but in which order?

Example:

I have 500/1000 hps, and I take 1000 damage from a cold source (no resist, no MDR), and I'm wearing double ravens (40% cold absorb).

Do I heal up to 900/1000, then take the reduced 600 damage to go to 300/1000?

Do I take 600 damage to go to -100/1000 first? If so, do I die, or do I heal back up and retroactively live at 300 hps?
 
Do I heal up to 900/1000, then take the reduced 600 damage to go to 300/1000?

Do I take 600 damage to go to -100/1000 first? If so, do I die, or do I heal back up and retroactively live at 300 hps?

Neither, %absorb cannot heal you. Instead, what happens is the amount absorbed is calculated into the amount of damage you take, and the amount of damage you take (except on things which cannot be sorbed like poison or ow) is all instantaneous. Therefore, you never go up, then down; or down, then up. Instead you just take 1/5 the damage you otherwise would have in that one hit.



 
Neither, %absorb cannot heal you. Instead, what happens is the amount absorbed is calculated into the amount of damage you take, and the amount of damage you take (except on things which cannot be sorbed like poison or ow) is all instantaneous. Therefore, you never go up, then down; or down, then up. Instead you just take 1/5 the damage you otherwise would have in that one hit.
This is completely incorrect.

Absorb heals before the damage is dealt. If the amount of healing would increase your life more than your max life, then it just increases to max.



 
Absorb heals before the damage is dealt. If the amount of healing would increase your life more than your max life, then it just increases to max.

And that's the reason why this nonsense is in so many PvP guides: "first Blizzard hit is bugged and/or ignores absorb" :rolleyes:



 
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