Patriarch RayDeEnt, Gris’ Avenger
Level: 84
St – 129 (200)
Dx – 89 (157)
Vt – 282 (287)
En – 15 (20)
HP 1284
Mana 219
Damage
Vengeance: 2516 – 4204 (a little more when the Merc was nearby)
Resists:
Fire: 79
Cold: 79
Ltning: 79
Poison: 75
Skills:
Vengeance: 20/27
Holy Shield: 20/29 on switch
Conviction: 20/27
Resist Fire: 8/15
Resist Cold: 8/15
Resist Lightning: 8/15
1 in Prerequisites
Equipment:
Weapon 1:
Griswold’s Redemption (4os with 2 Fervour Jewels with Resists & 2 %ED Jewels with Max damage)
Griswold’s Honour (3os all with Resists and Max damage Jewels)
Weapon 2:
Astreon’s Iron Ward
HoZ
Griswold’s Valour (2os with %ED and max/min damage jewels)
Griswold’s Heart (3os with %ED jewels)
Lava Gout
Silkweave
Nosferatu’s Coil
Mara’s Kaleidoscope
Manald Heal & Raven Frost
Merc (Act 5 – Frenzy)
“Um” Arreat’s Face
“CoH” Dusk Shroud
“Crescent Moon” Cryptic Sword & “Hustle” Cryptic Sword
Random musings:
Another set build that didn’t live up to expectations. That might be a little harsh, perhaps it was my choice of mercenary. A Frenzy barb, with level 1 Fanaticism and Burst of Speed is like a demented rabbit on a near-fatal dose of amphetamines. It would kill something and dash off in some random direction to find something else to kill, often leaving me alone to face multiple enemies. This madly careening merc would either find himself swarmed and die, would do a crazy dance running between two random points somewhere off-screen, or would somehow come scampering back to me bringing a pack or two of pissed-off monsters for me to help him with. At least one of my two deaths was caused by the sudden appearance of a pack or two that completely swarmed over me. When we did work together, the team was formidable, but I did end up spending a fair amount of time fighting by myself and I really wanted the extra speed buff of Fanaticism.
On the times I was fighting alone, the build felt decidedly squishy. I had over 10K defence, 75% block chance, overmaxed resistances, good AR, and reasonable Hit Recovery and I still felt squishy. I even walked rather than run so as to maintain the defences and block chance, using Charge to get around. Maintaining mana was problematic at times when each hit used about 15 mana with the mana pool a little over 200, especially when I came across unleechable monsters. I ended up having to buy mana potions and import fat purples from my stash. I’m really glad this one is over!
Level: 84
St – 129 (200)
Dx – 89 (157)
Vt – 282 (287)
En – 15 (20)
HP 1284
Mana 219
Damage
Vengeance: 2516 – 4204 (a little more when the Merc was nearby)
Resists:
Fire: 79
Cold: 79
Ltning: 79
Poison: 75
Skills:
Vengeance: 20/27
Holy Shield: 20/29 on switch
Conviction: 20/27
Resist Fire: 8/15
Resist Cold: 8/15
Resist Lightning: 8/15
1 in Prerequisites
Equipment:
Weapon 1:
Griswold’s Redemption (4os with 2 Fervour Jewels with Resists & 2 %ED Jewels with Max damage)
Griswold’s Honour (3os all with Resists and Max damage Jewels)
Weapon 2:
Astreon’s Iron Ward
HoZ
Griswold’s Valour (2os with %ED and max/min damage jewels)
Griswold’s Heart (3os with %ED jewels)
Lava Gout
Silkweave
Nosferatu’s Coil
Mara’s Kaleidoscope
Manald Heal & Raven Frost
Merc (Act 5 – Frenzy)
“Um” Arreat’s Face
“CoH” Dusk Shroud
“Crescent Moon” Cryptic Sword & “Hustle” Cryptic Sword
Random musings:
Another set build that didn’t live up to expectations. That might be a little harsh, perhaps it was my choice of mercenary. A Frenzy barb, with level 1 Fanaticism and Burst of Speed is like a demented rabbit on a near-fatal dose of amphetamines. It would kill something and dash off in some random direction to find something else to kill, often leaving me alone to face multiple enemies. This madly careening merc would either find himself swarmed and die, would do a crazy dance running between two random points somewhere off-screen, or would somehow come scampering back to me bringing a pack or two of pissed-off monsters for me to help him with. At least one of my two deaths was caused by the sudden appearance of a pack or two that completely swarmed over me. When we did work together, the team was formidable, but I did end up spending a fair amount of time fighting by myself and I really wanted the extra speed buff of Fanaticism.
On the times I was fighting alone, the build felt decidedly squishy. I had over 10K defence, 75% block chance, overmaxed resistances, good AR, and reasonable Hit Recovery and I still felt squishy. I even walked rather than run so as to maintain the defences and block chance, using Charge to get around. Maintaining mana was problematic at times when each hit used about 15 mana with the mana pool a little over 200, especially when I came across unleechable monsters. I ended up having to buy mana potions and import fat purples from my stash. I’m really glad this one is over!