Patriarch Dervish, Whirlwind Barbarian (Exceptional Sept)

maareek

Member
May 12, 2007
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From the beginning I knew the barb for the sept would be a dual-Butcher’s Pupil whirler. I’ve said multiple times in the past the character could finish the game just fine with un-upped Butcher’s Pupils, so it seemed like the perfect time to make sure I wasn’t just full of hot air before.

After reading the necromancer’s pat thread Nagisa approached me, pointing out plenty of good rare jewelry could be had within the terms of my sept’s ruleset. I explained that my goal had been to focus on the set and unique rings as more of a proof of concept, in so far as they tend to be inferior to using rares. It did leave me thinking about doing a little something extra later on, though. Since Whirlwind is such a known entity – and since I didn’t expect to be proven wrong about the Pupils – I figured adding the element of some fairly high-end rare items within the rules would at least give something of interest to the process and writeup.

As a reminder: the rules for the sept are cookie cutters with gear "easily" obtainable from NM Mephisto. Easily in this case being arbitrarily set at 1:3000 odds at 0MF which translates to a little over 1:1000 at 250 MF. Low-level runewords are allowed, and I reserved the right to allow exceptions if I so chose.

[highlight]The Character[/highlight]

Name: Dervish
Class: Barbarian
Level: 84

Code:
Naked/Gear
Strength:   170/208
Dexterity:  65/107
Vitality:   70/270
HP:         1261/1345 (2807)
Mana:       93/93 (200)

Fire:       18 (75)
Cold:       67 (75)
Lightning:  26 (75)
Poison:     17 (80)

FHR:  30 (6 frames)
IAS:  50/50 (4frames each weapon)
FCR:   0 (65 on switch; 9 frames)

Concentrate: 522-1343; 9189AR
Whirlwind:   427-1084, 421-1078; 9247AR
Berserk:     567-1468; 11380AR

Gomule doesn't count in Natural Resistance, so add 64 to the raw numbers above. Start to finish took
17 hours, 45 minutes and 43 seconds. I've done several WW barbs before, so there wasn't much dallying with this guy.

Skills
Code:
Whirlwind: 20 (25)
Axe Mastery: 20 (23)
Battle Orders: 20 (27)
Natural Resistance: 13 (16)
Berserk: 9 (14)
Increased Speed, Battle Cry, Battle Command, required skills: 1

Above is without point from Battle Command. I went over on Natural Resistance by one, but meh.

Gear
Code:
Arreat's Face
Slayer Guard
Defense: 323
Durability: 55 of 55
Required Level: 42
Required Strength: 118
Fingerprint: 0x60cda0a5
Item Level: 85
Version: Expansion 1.10+
+2 to Combat Skills (Barbarian Only)
+2 to Barbarian Skill Levels
+30% Faster Hit Recovery
20% Bonus to Attack Rating
6% Life stolen per hit
+167% Enhanced Defense
+20 to Strength
+20 to Dexterity
All Resistances +30

Dread Necklace
Amulet
Required Level: 37
Fingerprint: 0x6b6b31a1
Item Level: 85
Version: Expansion 1.10+
+1 to Barbarian Skill Levels
+1 to Maximum Damage
Adds 1 - 14 Lightning Damage
Cold Resist +33%
Fire Resist +31%
11% Better Chance of Getting Magic Items

Duriel's Shell
Cuirass
Defense: 703
Durability: 150 of 150
Required Level: 41
Required Strength: 65
Fingerprint: 0x1a11f1dc
Item Level: 87
Version: Expansion 1.10+
+195% Enhanced Defense
+105 Defense (Based on Character Level)
+15 to Strength
+84 to Life (Based on Character Level)
Cold Resist +30%
All Resistances +20
Lightning Resist +30%
Cannot Be Frozen
+100 Maximum Durability
1 Sockets (1 used)
Socketed: Ort Rune

Butcher's Pupil
Cleaver
One Hand Damage: 57 - 139
Indestructible
Required Level: 39
Required Strength: 68
Fingerprint: 0x32b6c79b
Item Level: 85
Version: Expansion 1.10+
Indestructible
+50% Increased Attack Speed
170% Enhanced Damage
Adds 30 - 50 Damage
35% Deadly Strike
25% Chance of Open Wounds
1 Sockets (1 used)
Socketed: Shael Rune

Butcher's Pupil
Cleaver
One Hand Damage: 56 - 138
Indestructible
Required Level: 39
Required Strength: 68
Fingerprint: 0xfb4b8756
Item Level: 78
Version: Expansion 1.10+
Indestructible
+50% Increased Attack Speed
168% Enhanced Damage
Adds 30 - 50 Damage
35% Deadly Strike
25% Chance of Open Wounds
1 Sockets (1 used)
Socketed: Shael Rune

Blood Turn
Ring
Required Level: 48
Fingerprint: 0x1c3b60f7
Item Level: 85
Version: Expansion 1.10+
+114 to Attack Rating
5% Mana stolen per hit
+15 to Dexterity
Cold Resist +17%
All Resistances +7

Death Loop
Ring
Required Level: 46
Fingerprint: 0x4b765200
Item Level: 85
Version: Expansion 1.10+
+4 to Minimum Damage
+22 to Attack Rating
5% Mana stolen per hit
Replenish Life +3
Lightning Resist +9%
5% Better Chance of Getting Magic Items

String of Ears
Demonhide Sash
Defense: 107
Durability: 22 of 22
Required Level: 29
Required Strength: 20
Fingerprint: 0xf759eb56
Item Level: 55
Version: Expansion 1.10+
7% Life stolen per hit
+163% Enhanced Defense
+15 Defense
Damage Reduced by 14%
Magic Damage Reduced by 14
+10 Maximum Durability

Goblin Toe
Battle Boots
Defense: 78
Durability: 18 of 18
Required Level: 30
Required Strength: 95
Fingerprint: 0x29c92a18
Item Level: 87
Version: Expansion 1.10+
25% Chance of Crushing Blow
+58% Enhanced Defense
+15 Defense
Damage Reduced by 1
Magic Damage Reduced by 1
-1 to Light Radius
Required Level +5

Venom Grip
Demonhide Gloves
Defense: 118
Durability: 12 of 12
Required Level: 29
Required Strength: 20
Fingerprint: 0xd4dbb7fb
Item Level: 88
Version: Expansion 1.10+
Adds 60 Poison Damage Over 4 Secs (100 Frames)
5% Life stolen per hit
5% Chance of Crushing Blow
+159% Enhanced Defense
+25 Defense
+5% to Maximum Poison Resist
Poison Resist +30%

Spirit (on switch)
Superior Broad Sword
TalThulOrtAmn
One Hand Damage: 7 - 14
Durability: 36 of 36
Required Level: 25
Required Strength: 48
Fingerprint: 0x202a66bb
Item Level: 85
Version: Expansion 1.10+
+2 to All Skills
+33% Faster Cast Rate
+55% Faster Hit Recovery
+1 to Attack Rating
Adds 1 - 50 Lightning Damage
Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Adds 75 Poison Damage Over 5 Secs (125 Frames)
7% Life stolen per hit
+250 Defense vs. Missile
+22 to Vitality
+98 to Mana
+8 Magic Absorb
Increase Maximum Durability 15%
4 Sockets (4 used)

Spirit (on switch)
Broad Sword
TalThulOrtAmn
One Hand Damage: 7 - 14
Durability: 32 of 32
Required Level: 25
Required Strength: 48
Fingerprint: 0xb2c78034
Item Level: 80
Version: Expansion 1.10+
+2 to All Skills
+32% Faster Cast Rate
+55% Faster Hit Recovery
Adds 1 - 50 Lightning Damage
Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Adds 75 Poison Damage Over 5 Secs (125 Frames)
7% Life stolen per hit
+250 Defense vs. Missile
+22 to Vitality
+93 to Mana
+8 Magic Absorb
4 Sockets (4 used)

Charms
Code:
Steel Grand Charm of Inertia
Grand Charm
Required Level: 41
Fingerprint: 0x46629f45
Item Level: 85
Version: Expansion 1.10+
+7% Faster Run/Walk
+126 to Attack Rating

Steel Grand Charm
Grand Charm
Required Level: 41
Fingerprint: 0xa5a0b93d
Item Level: 83
Version: Expansion 1.10+
+131 to Attack Rating

Sharp Grand Charm of Quality
Grand Charm
Required Level: 33
Fingerprint: 0x6dfe0f2e
Item Level: 85
Version: Expansion 1.10+
+9 to Maximum Damage
+71 to Attack Rating

Steel Small Charm of Dexterity
Small Charm
Required Level: 49
Fingerprint: 0xc40c77cb
Item Level: 85
Version: Expansion 1.10+
+34 to Attack Rating
+1 to Dexterity

Fine Small Charm of Dexterity
Small Charm
Required Level: 21
Fingerprint: 0x625d5382
Item Level: 85
Version: Expansion 1.10+
+2 to Maximum Damage
+14 to Attack Rating
+2 to Dexterity

Steel Small Charm of Strength
Small Charm
Required Level: 49
Fingerprint: 0x21d9dc33
Item Level: 85
Version: Expansion 1.10+
+34 to Attack Rating
+2 to Strength

Sharp Grand Charm of Dexterity
Grand Charm
Required Level: 21
Fingerprint: 0x6e89899a
Item Level: 64
Version: Expansion 1.10+
+10 to Maximum Damage
+51 to Attack Rating
+4 to Dexterity

Fine Small Charm of Strength
Small Charm
Required Level: 21
Fingerprint: 0xd6b24454
Item Level: 88
Version: Expansion 1.10+
+3 to Maximum Damage
+20 to Attack Rating
+1 to Strength

Fine Small Charm of Lightning
Small Charm
Required Level: 21
Fingerprint: 0x8e364669
Item Level: 88
Version: Expansion 1.10+
+3 to Maximum Damage
+16 to Attack Rating
Adds 1 - 8 Lightning Damage

Leharas, Blessed Aim Mercenary
Code:
Duriel's Shell
Cuirass
Defense: 661
Durability: 38 of 150
Required Level: 41
Required Strength: 65
Fingerprint: 0x5d039965
Item Level: 86
Version: Expansion 1.10+
+174% Enhanced Defense
+105 Defense (Based on Character Level)
+15 to Strength
+84 to Life (Based on Character Level)
Cold Resist +30%
All Resistances +20
Cannot Be Frozen
+100 Maximum Durability

Guillaume's Face
Winged Helm
Defense: 217
Durability: 40 of 40
Required Level: 34
Required Strength: 115
Fingerprint: 0xb5fa83ca
Item Level: 87
Version: Expansion 1.10+
+30% Faster Hit Recovery
35% Chance of Crushing Blow
15% Deadly Strike
+120% Enhanced Defense
+15 to Strength

Hone Sundan
Yari
Two Hand Damage: 106 - 215
Durability: 28 of 28
Required Level: 37
Required Strength: 101
Fingerprint: 0xd5fbe4da
Item Level: 85
Version: Expansion 1.10+
+40% Increased Attack Speed
197% Enhanced Damage
Adds 20 - 40 Damage
7% Life stolen per hit
45% Chance of Crushing Blow
Repairs 1 Durability in 10 Seconds
3 Sockets (3 used)
Socketed: Shael Rune
Socketed: Shael Rune
Socketed: Amn Rune

[highlight]Playthrough[/highlight]

You can see the moment when I realize I misplaced the skill point.

I had expected his damage to be fairly paltry. It was not. Such is the power of whirlwind, though. In hindsight I wish I had trimmed a few more points from vitality, but oh well. Additionally I felt like Goblin Toe worked just fine, much better than my first thought for the slot - Sander's - since keeping foot speed was very helpful to the lower damage output from the weapons. Would rather not use 0FRW boots, of course, but it wasn't as bad as I thought it might be.

Clearly the jewelry is pretty decent (and Blood Turn more than that) but at the same time the Nokozan, Manald, Ravenfrost setup would give more AR and only leave lightning resistance to shore up with charms. As far as that goes, I left 4x4 inventory spaces empty, and would've broken roughly even on AR with swapping out one of the Steel GCs for a res one, if I didn't want to go down to 3x4 free with the unique jewelry.

Took a few action shots along the way, but unfortunately Hell didn’t really cooperate for good pictures. Only saw Frenzytaurs in the Throne, and whirling around through 3 bosspacks of devilkin or flayers isn’t exactly on the same level.

Found the waypoint before the forge in Nightmare, so I backtracked to a fork I hadn’t explored before which turned out to be a dead end, but from the edge I could see a spit of land across the lava, so I instructed the barb to make a leap of faith (reenactment), and discovered the forge, immediately beneath the waypoint. They don’t call me maar “wrong way” eek for nothing, or at all.

Throne had gloams + OKs + Frenzytaurs. A bosspack of gloams + pack of OKs greeted me at the stairs, which prompted some "hey come around the corner, I got something to show you" action, and a Extra Fast Frenzytaur pack awaited just outside the archway into the throne chamber. Everywhere I went that could spawn gloams, did.

Finds
Forges: Um/Lem
-Pluckeye in Normal Chaos Sanctuary
-Sapphire (10) SC of Balance
-Hand of Broc in the Pits
-Pul in the Tamoe Highlands
-The Fine SC of Lightning he’s using
-Realgar (22) Jewel of Strength (8) in the Pits
-Horizon’s Tornado in Tal’s Tomb
-Arctic Furs from a normal monster in the Ruined Temple
-Iron (24) SC of Vita (19)

Deaths
One. I wish I could tell you it was something interesting, but it'd be a lie. I was fighting an ES/Holy Fire/Stone Skin archer pack combined with a Holy Lightning/Cursed/Mana Burn skeleton pack in the Pits - actually the run after I recorded though several hours later - and just refused to do any of the dozen things (including just drinking some potions) I could've done to not just slowly die. Barbs are pretty sturdy, even with someone fairly inept at the controls, not that this is news.

Thanks for reading. Well, the character may not have been flashy, but at least the thread gets its own f(x).
 
Congrats on another nice pat! Which ones are left now for your sept?

Nice charms. It's good to hear that the Butcher's Pupils setup worked just fine.
 
Quick Pat, fast on the heels of your last one!

Again, thanks for the thorough write up--vids are a great inclusion! Looks like a sturdy character. I have made up my mind that someday I want to at least make an untwinked, HC Pat, and I think a Barb will be my choice. Seems like the whole Natural Resistances and Stone Skin skills could really free up the gear choices, so it would lend itself better to an “exceptional” or untwinked approach.
 
Thanks, all.

@SunsetVista: Just the sorceress. I saved my favorite two classes for last.

@BBS: Certainly a strong choice. Getting started is a little rough, but once he gets going a barb is kind of tough to get killed. Whenever you get around to it, make sure you take care if you do Nightmare Ancients on p8, if one of them rolls Fire Enchanted, you're going to not want to be close when he dies as the FE bug was never fixed in NM.
 
I think they are just socketed? Isn't it always a Cleaver?
I also really enjoy seeing lower level uniques and sets put to use. I had fun with my Orphan's Call pally a while back, and after I get done using some of the more standard RWs, I want to use some more complete sets and some uniques that don't ever get used.
 
@BBS: Yeah, they're socketed and not upgraded. In the past I've seen people talk about using upped Pupils for a whirlwinder, but I've never heard of anyone actually doing it. I figure that's mostly because before 1.13 Puls are decently rare and in 1.13 stronger runewords are just so easy to get. Still, using the better of the Pupils I had (which is still in the bottom half of Pupils) for the math, upgrading would add ~75% damage to the weapon which would mow things down quite nicely, indeed.

@jf:
[21:37] <jimsfriend> f(x) link is worst part of writeup
[21:37] <maareek> that must be one hell of a good writeup then

Haters goan hate. ;p
 
Great pat. Etc. You are OP mister.

(I just wanted to check if jimbo is going to like every post on this thread.)
 
Up-ing them is not worth the runes except with a build like this.
but that is a self limit that makes it harder like not going for a primary thrower build and using these on the switch.

Meh the game it what U make it.

Anyone that really plays knows that

I play realms but solo or long time buddies only. Some people like Single play,
 
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