Darker Realm
New member
Passion Runeword Combat Strategies
Whereas other Passion discussions are more focused either on statistics or on the build, I'd like to make this thread specifically to focus on the strategies and techniques for the Necromancer you can use while using the Runeword.
Passion (Rearranged, Non-Combat Properties Removed):
+25% Increased Attack Speed
+210% Enhanced Damage (ideally)
+80% Bonus To Attack Rating (ideally)
Adds 1-50 Lightning Damage
Level 3 Heart of Wolverine (12 Charges)
+75% Damage To Undead
+50 To Attack Rating Against Undead
+1 To Berserk
+1 To Zeal
Hit Blinds Target +10
Hit Causes Monster To Flee 25%
Quick OT: Equipment-wise, Passion does free yourself of an AR Enhancing piece of equipment IMO, and thus in order to take advantage of the very vulnerable Heart of Wolverine you might want a Wisp Projector in place of Raven Frost, and cast the Level 2 Oak Sage. I don't recommend wearing Nature's Peace which has the Level 5 Oak Sage for obvious reasons.
One way to use is is to max out Bone Armor synergies (20-20 Wall-Prison) and use either the Berserk or Zeal attack. From there, there are two things that users of Passion have been doing, either hiding behind your minions and possibly using a high-range two-hander, or using the Bone Wall/Prison technique and attacking through the walls while your enemies can't reach you.
The other way is to go pure tank, and just max out Bone Armor, Wall, and Prison, and use Minions and Bone Walls/Prisons more sparingly. This one is the most fun because the screen is free from distractions and you have to really concentrate on the battle.
I've tried an interesting configuration of keybinds yesterday with Passion.
Q = Decreptify or Bone Prison
W = Berserk (Bound to Primary Attack Button/Left Side)
E = Zeal (Bound to Primary Attack)
R = Bone Armor
A = Normal Attack (Bound to Primary Attack)
S = Amp Damage
D = Corpse Explosion
Capslock = Run/Walk
Shift = Stand Still
Spacebar = Skills Speed Bar
The addition of Teleport (a substitute for a Charge or Leap Attack) might be useful if you are wearing Enigma, given that you have enough FCR.
Equipment:
I own a Passion Phase Blade, Giant Thresher, and a Glorious Axe although yesterday I was using Glorious Axe for more damage done with Passion. I have a Rogue Merc (I don't have Faith yet) and Fire Golem out to take hits off of me. I have 50% additional IAS from equipment, from Highlord's, Laying of Hands, and Nosferatu's.
Techniques and Combos:
Run mode is on initially. First, I decided if the monsters were worth Amping. Next I looked at what kind of monsters, their relative hit points, and their formation they were in.
If there was a single very strong monster, I would Amp, run towards them, do a Berserk attack (press W), then I would seamlessly switch to Zeal (press E) while the first Berserk was just about finishing and then Zeal to finish them off.
If there were a group of smaller monsters moving towards me, I might either treat them exactly like a single strong monster (Amp first) but attack the nearest one and then by the time I finish the Berserk attack, the other monsters should be near me so I can Zeal all the monsters in the vicinity.
If I wanted to hit a group of monsters while preserving my defense, I would just turn walk on and then Zeal them. Sometimes if there was a lead monster, I would use the Berserk-Zeal strategy but instead of Berserk as my first attack, I would use a Normal Attack as my opening attack (press A), then switch to Zeal (press E). After this I might choose to turn Run back on.
If there was one last monster remaining and I just executed the previous scenario, I would finish that monster off with a Berserk.
There are so many countless permutations of what you can use and much more factors to consider (Bone Armor, your HP, Corpse Explosion, AI Curses, Teleport to escape?) but the idea is that you use the right combat skill based on the situation.
I haven't gotten this strategy to be exceptionally successful yet because it is very hard to execute and perhaps I don't have the best gear yet nor Fanaticism on my Rogue. But anyway, the Berserk-Zeal technique and the Zeal-Berserk technique comes from the philosophy of starting with a strong attack first then finishing with a succession of smaller but multiple attacks, or attacking normally or numerously first and then finishing with a strong attack. Any comments or ideas would be appreciated.
Whereas other Passion discussions are more focused either on statistics or on the build, I'd like to make this thread specifically to focus on the strategies and techniques for the Necromancer you can use while using the Runeword.
Passion (Rearranged, Non-Combat Properties Removed):
+25% Increased Attack Speed
+210% Enhanced Damage (ideally)
+80% Bonus To Attack Rating (ideally)
Adds 1-50 Lightning Damage
Level 3 Heart of Wolverine (12 Charges)
+75% Damage To Undead
+50 To Attack Rating Against Undead
+1 To Berserk
+1 To Zeal
Hit Blinds Target +10
Hit Causes Monster To Flee 25%
Quick OT: Equipment-wise, Passion does free yourself of an AR Enhancing piece of equipment IMO, and thus in order to take advantage of the very vulnerable Heart of Wolverine you might want a Wisp Projector in place of Raven Frost, and cast the Level 2 Oak Sage. I don't recommend wearing Nature's Peace which has the Level 5 Oak Sage for obvious reasons.
One way to use is is to max out Bone Armor synergies (20-20 Wall-Prison) and use either the Berserk or Zeal attack. From there, there are two things that users of Passion have been doing, either hiding behind your minions and possibly using a high-range two-hander, or using the Bone Wall/Prison technique and attacking through the walls while your enemies can't reach you.
The other way is to go pure tank, and just max out Bone Armor, Wall, and Prison, and use Minions and Bone Walls/Prisons more sparingly. This one is the most fun because the screen is free from distractions and you have to really concentrate on the battle.
I've tried an interesting configuration of keybinds yesterday with Passion.
Q = Decreptify or Bone Prison
W = Berserk (Bound to Primary Attack Button/Left Side)
E = Zeal (Bound to Primary Attack)
R = Bone Armor
A = Normal Attack (Bound to Primary Attack)
S = Amp Damage
D = Corpse Explosion
Capslock = Run/Walk
Shift = Stand Still
Spacebar = Skills Speed Bar
The addition of Teleport (a substitute for a Charge or Leap Attack) might be useful if you are wearing Enigma, given that you have enough FCR.
Equipment:
I own a Passion Phase Blade, Giant Thresher, and a Glorious Axe although yesterday I was using Glorious Axe for more damage done with Passion. I have a Rogue Merc (I don't have Faith yet) and Fire Golem out to take hits off of me. I have 50% additional IAS from equipment, from Highlord's, Laying of Hands, and Nosferatu's.
Techniques and Combos:
Run mode is on initially. First, I decided if the monsters were worth Amping. Next I looked at what kind of monsters, their relative hit points, and their formation they were in.
If there was a single very strong monster, I would Amp, run towards them, do a Berserk attack (press W), then I would seamlessly switch to Zeal (press E) while the first Berserk was just about finishing and then Zeal to finish them off.
If there were a group of smaller monsters moving towards me, I might either treat them exactly like a single strong monster (Amp first) but attack the nearest one and then by the time I finish the Berserk attack, the other monsters should be near me so I can Zeal all the monsters in the vicinity.
If I wanted to hit a group of monsters while preserving my defense, I would just turn walk on and then Zeal them. Sometimes if there was a lead monster, I would use the Berserk-Zeal strategy but instead of Berserk as my first attack, I would use a Normal Attack as my opening attack (press A), then switch to Zeal (press E). After this I might choose to turn Run back on.
If there was one last monster remaining and I just executed the previous scenario, I would finish that monster off with a Berserk.
There are so many countless permutations of what you can use and much more factors to consider (Bone Armor, your HP, Corpse Explosion, AI Curses, Teleport to escape?) but the idea is that you use the right combat skill based on the situation.
I haven't gotten this strategy to be exceptionally successful yet because it is very hard to execute and perhaps I don't have the best gear yet nor Fanaticism on my Rogue. But anyway, the Berserk-Zeal technique and the Zeal-Berserk technique comes from the philosophy of starting with a strong attack first then finishing with a succession of smaller but multiple attacks, or attacking normally or numerously first and then finishing with a strong attack. Any comments or ideas would be appreciated.