skunkbelly
New member
I'll be happy to join round three.
I've also been pondering a sort of partner to the cop. Call him the Homeless Guy. He wanders around town each night, but is too drunk to remember everything in the morning. Each night he gets the name of a random person who was active that night, but he doesn't get the role. I think this one would be especially interesting if we start adding more "night" roles, such as the sane Army Veteran or the Serial Killer.
Things I want you all to voice opinion on (if you don't I choose and you must live with it):
1- How we do day/night. Either like round 1, or round 2. If round 2 style, how long of time limit do you want?
2- Reveal roles upon death? Keep in mind, if you all decide you want this, this hurts the mafia when the game starts.
3- Roles you want and ones you do not want.
4- Any changes to the game or rules.
5- Anything else you can think of.
Also, if there are enough players, how about adding multiples of certain roles. Say 2 doctors, cops, and crooked detectives?
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Definitely don't reveal roles on death. Or if you do, don't reveal them immediately, wait a few days, to account for a complete investigation.
As for another role suggestion, we could have Masons. At the beginning of the game the Masons find out that each of them is not mafia, and optionally they may converse amongst themselves at night. If this game has 20-30 people, we should probably have 2-3 masons.
I'd say add in the Coroner who can investigate any dead person
Another option is to make the crooked detective only be able to detain townies for questioning. That would probably make the crooked detective think twice before taking anybody into custody, as it confirms the detained person to be a townie. The late-game scenarios of this version would be fairly interesting, though. I belive that if used intelligently, this version of the role could still be an important factor in the mob's strategy.
A third option is that the persion in custody wouldn't be silenced perfectly, but he could either slip one short post or a vote or something into the day's discussion. I don't know how this would fit in storywise.
- The Army Veteran role will now be known as the Vigilante role.
If the crooked detective is only allowed to detain townies, townie roles are immediately revealed to everyone as soon as someone gets detained. I vote for leaving the crooked detective as it is.- The Crooked detective will be included next round, but see Jaago's post and let me know if you want to change it any.
Every night, there are three persons targeting someone else: cop, doc and the mafia. Two out of the three are on the side of the townies. Having the vigilante take out one of the two is bad, IMO. Vote against, for this round. I don't think the doc has a very powerful role as, unlike the cop, no knowledge is carried forward from one night to the next.- The Army Veteran role will now be known as the Vigilante role. As of right now, I'm going to include this in the next round. Right now there isn't a decisive yes/no on the passive vs. active style. With a name like Vigilante, I think that the passive mode would be better (they don't get a say in who they kill).
The simplest way to weaken the role would be to limit the amount of times the crooked detective could question people, something like 2 or 3. However, I don't think this would work out too well.
Another option is to make the crooked detective only be able to detain townies for questioning. That would probably make the crooked detective think twice before taking anybody into custody, as it confirms the detained person to be a townie. The late-game scenarios of this version would be fairly interesting, though. I belive that if used intelligently, this version of the role could still be an important factor in the mob's strategy.
A third option is that the persion in custody wouldn't be silenced perfectly, but he could either slip one short post or a vote or something into the day's discussion. I don't know how this would fit in storywise.
Something else I thought of was maybe the mafia could learn something from the prisoner, such as their role, or have a 50/50 chance of learning their role.