I'm playing this game these days. After improving my first Seraphim (Archangel Wrath + Radiant Pillar + Flare Nova hybrid of some kind), now I'm farming last bosses with her on Gold difficulty. She is level 61 currently which is probably too high for Gold difficulty since bosses can hardly damage me with lifesteal and stuff, but I want to level her up to 75 before going to Platinum to get mastery skills. In one day improved her chance to hit bosses from 55% to 100+%, so farming gear is going very fast now.
Started new Seraphim, this one will be dual wield pelting strikes + radiant pillar hybrid, and 1 point Archangel Wrath for kicks. I'm enjoying her style for now, she is really slashing through enemies so far. Difference compared to first Seraphim will be also in Enchanted Perception skill, I'm planning on taking this skill and mastering it before level 85 to get better drops. It seems to me that this character will be mad boss killer. Comparing to Archangel Wrath skill, damage output with Pelting Strikes might be similar per hit, but she hits like 3 times faster. If I'm able to kill main boss in 20 secs with not perfectly geared AW Seraphim, this one might kill him inside 10 secs with similar gear.
Only thing I kinda miss is Energy Shield which seems fun to use, but I'm not planning on taking it on any Seraphim so far. That pretty much means I have to use Concentration Skill and probably Warding Energy Lore in combo, and I'm not willing to assign 2 skill slots just for that. I'm even less inclined to use it since Divine Protection is free Shield whenever you need it, with only 60 sec coldoown on it. Energy Shield seems like skill that makes you invincible, but I think you can be tough enough without it and with Divine Protection backup, so I think you can profit more with going for Perception or more damage output. However I didn't yet experience Niob difficulty so can't say how safe can you feel there. I mean I would say they will either 1 shot you or they won't kill you at all. 100% chance to hit + lifesteal = pretty instant full hp. It's even less likely to be killed if you use Divine Protection skill, and if you can kill stuff in few seconds, even bosses... You can probably kill them before they even touch you, let alone kill your shield.
Special mention to life leech %. Without it it's world of difference. Not that much against monsters, but it is against bosses. I've found weapon
Kal'dur's Legacy. Just take a look at that mad weapon, and imagine now you dual wield that thing. Insane damage, insane staying power. I think this and another sword are the only one % life leech one-handed weapons in the game along with random stars? Only two handed stuff drops such mod. For those who might read this thread and not having much knowledge about Sacred 2, % leech life from opponents in Sacred works totally different than in Diablo. In Sacred 2 it offers unresisted! damage, it takes x% life from opponents and heals same amount to you. Yes, you read it well. This means with 5% life leech it takes 20 hits to kill boss if we ignore any other damage and regenerations. Pelting Strikes hit things like 2-3 times per second for example, so calculate how fast can you kill any boss in the game with just this mod alone, even if its like 3% instead of 5% since you deal your own damage as well.
Anyway perhaps that mod alone is killing the purpose of the game because it grants too much staying power (unless you play for grinding like I do). But even without it I somehow think you can still kill bosses before they properly damage you.
There are certain skills I find too good to pass for any character out there.
1. Armor Lore is fantastic, I can't really imagine playing the game without that skill. It improves chars in so many ways.
2. Constitution. HP bonus is really nice, but I'm really wondering how it is to have in-battle HP regen on mastery level. Seems incredibly strong skill to have. Now I'm using in-battle regen from Hallowed Restoration and it's damn strong thing. If I can have constant regen like that with any char, AND use it in combo with restoration skill...
3. Combat Discipline. Hey, 10% free regen time and ability to use combos. It's so useful, I'm always using combos. Also improves damage, what else to ask for.
On new Seraphim I'll try Toughness along with Armor Lore for mad resistances. Damage mitigation is always welcome.