There is some good and bad aspects of this game having played a fair bit now. I have a level 14 marskman and a level 9 guardian, both SP.
The actual combat is pretty good. there is enough skills and options for you to apply a good sense of strategy when chopping monsters. It isn't just about standing toe to toe with them and clicking them to death. You can back track, use obstacles tactically, jump attacks, circle strafe etc. Assuming you can set the controls up the way you like. I can't.
Comparing this game to a FPS like doom or quake is wrong. This is going back some years but the game play is more like Heretic, Hexen 1 & 2 or thief.
There is enough item collection, mods, enhancements, crafting, sell/buy to please the most avid D2 Holy grailer item geek too.
But the game has many down falls.
NPC's. The majority of npc's that I have interacted with are all luny bin escapees. They give you stupid quests such as collecting beer making ingredients, delivering IOU notes, Bottling evil?? and killing boss monsters. The rewards are the same each time, a bit of money, some exp and a pick of an item. D2's quests are far superior as they relate to the storey line and offer differing rewards. HGL literally bombards you with a hundred or so useless quests with little variety.
The maps are also the same thing over and over and over. Just like D2. You get the same random mapping that D2 uses to create its dungeons and outdoor areas using premade tiles. But D2 can get away with it because it is a low res visual game thats over 7 years old. HGL can't. Other games such as doom 3, quake 4, half life, fear, prey, heretic, Hexen, etc all manage to supply hours of game play thru unique corridors and open outdoor areas without repeating itself over and over again. The atmosphere of the dungeons and outdoor city street areas of HGL are good, but it is the same over and over again.
There are an assortment of unique maps in the game, but these are too few and far between, drowning in a myrad of yet another map of the same sewer tunnels and same streets, desolate buildings and wrecked police cars.
At this stage, I'd say the game is a major disapointment. But, and this is a big butt :evil: , With a fair amount of tweeking and patching, flagship could whip this game into something that truly shines. It has potential. I have yet to play a game that didn't have some flaws in it. What makes a game better than all the others is how well it succeeds in game play and providing enjoyment. If a game becomes boring to play, then the flaws begin to wear you down to breaking point where you stop playing. D2 is such a game. The game play is so good that you don't even notice the repetitive map tiles or ancient looking graphics.
Flagship needs to lift the game play head and shoulders over its inherent flaws in order to call itself a worthy successor to diablo. Otherwise it's just another wannabe.