That was as far as the guy editing the TCEx.txt file knew too RTB, but he was wrong

In fact as you navigate the TC tree you use the
highest bonus you find (on a per-quality basis). This is particularly significant for one reason only - if you look down near the bottom you see a list of "Super X" TCs, just like the Super TCs (that are used for Superuniques) only with an X at the end, and worse boss bonuses. The only two monsters in the game that drop from these TCs are Pindleskin and Thresh Socket. When we saw this, and read in the patch readme that they had deliberately nerfed those two, we all believed that they now had reduced unique and set bonus (512/654/972/1024) and thus they were no longer very good MF targets.
Fortunately Ruvanal checked it, and showed that indeed the highest bonus you run across is used. So, since all the Super X TCs contain the same Uitem sub TCs that all unique monsters drop from, and the Uitem TCs all have 800/800/800/1024, Pindle is actually dropping at 800/800/972/1024 just like all the other SUs. Which meant they went to really quite a bit of work to achieve effectively nothing
Just to expand on RTB's explanation of the Picks column, when it is a positive number you roll randomly between the child TCs, that many times, but when it is negative, there is no random rolling - you work left to right across the row dropping down to the listed child TCs as mnay times as they are listed, until you reach a total of your (negative) picks number.
The classic example is the Countess. She drops directly from the Countess TC (right at the bottom of the file). That has Picks = -2. That means she makes 2 drops, in order first from Countess Item (once) and Countess Rune (once).
Countess Item has 5 picks, which means 5 drops each chosen randomly from no-drop (19 chances), gold (11 chances), Act 1 Equip C (19 chances), Act 2 Junk (15 chances) and Act 2 Good (3 chances), total chances 67.
Countess Rune has 3 picks, chosen randomly from no-drop (5 chances) and Runes 4 (15 chances).
The Super TCs' -4 picks result in 2 from the Uitem TCs, and 2 drops of Cpot, and the Cpot TCs in turn each drop 2 potions (positive picks, but there's nothing but potions in those TCs), for a total of 2 items and 4 potions.