New Elite Uniques : If you should invent them ?

New Elite Uniques : If you should invent them ?

Since the LoD expansion pack was released, I always wondered why all kind of items didn't have their unique version.

So nowadays, we still have no Unique Bramble Mitts, no Unique Hydra Skull, no Unique Diamond Bow, and so on... What an injustice :lol:

Now let your imagination wander :spy:, and try to create the best suitable missing uniques. Make them balanced, make them coherent with their names and their purposes. In one word : make them desirable :thumbsup: !

Let me begin with some of them :

Sorcerer's Almighty
Unique Archon Plate
+200% - 300% Enhanced Defense (Varies)
+3-4 to All Sorceress Skills (Varies)
+40% Fast Cast Rate
+20% Fastest Hit Recovery
Regenerate Life +20
Regenerate Mana +33%
+5 to Light Radius
20% Chance to cast Level 10 Decoy when strucked
Level 10 Fade (40 Charges)

Conqueror's Pride
Unique Crusader Gauntlets
+100%-150% Enhanced Defense (Varies)
+30% Increased Attack Speed
+0.5 Strength per Character Level (0.5 - 49 Strength)
+0.5 Dexterity per Character Level (0.5 - 49 Dexterity)
+5-8 Life After Each Kill (Varies)
+5 to Heart of Wolverine
2% Chance to cast Level 10 Burst of Speed on Striking

Lilliput's Trick
Unique Flying Knife
+300%-400% Enhanced Damage (Varies)
+60% Increased Attack Speed
Adds 35-65 Damage
-20% to Enemy Poison Resistance
+25% Faster Run Walk
+8-12% Mana Stolen Per Kill (Varies)
+1-444 Poison Damage
Replenishes Quantity [1 in 3 seconds]
Increased Stack Size [200]
10% Chance to cast Level 10 Confuse On Striking
5% Chance to cast Level 10 Cloak of Shadows when Struck
33% Chance to cast Level 16 Poison Explosion on Each Monster Kill
 
Actually, I've always "missed" some more intresting items. Like a very desireable barb weapon (high damage, fast, you name it...), but with a weird mod like "% chance to hit self when missing".

I can think of other weird mods as well, including things like "chance to get struck by lightning during rain" (although this might need changes to the server code, as the weather is purely client side, AFAIK), or armors with "x fire damage/second in desert areas" (or some weakening in desert areas...).

Or look at the material of something and make mods based on that --- % chance to break (set durabilty to 0) when struck by fire, for example.

In general, I feel that Diablo-2 lacks "bad mods" --- mods that would add some reason why you might not want the unique, even though it is great. A select few items already have bad mods --- the Arm of King Leoric is one of those I use, Andariel's visage is one I remember, but in general D2 mods are always good.

Imagine a simple change to shako: instead of +50% mf, assume that would be -100%. That wouldn't even have a real impact on playing, but some people might consider using other helmets instead already.

In a similar way, the uberest of the uber godly uniques are very powerful items --- why not make them "jealous" of each other? Wearing multiple pieces of these powerful items would be like wearing sets, except that they will become worse with each additional item you add...

You are asking for "balance" --- so, let's make sure people have to think in pros and cons when choosing their items. At the moment, they only need to consider pros... which items give more/better pros. Because of that, we now have a ton of uniques/set/rare items that nobody ever wears because they are not the absolutely best item of the type. Adding new uniques won't change that --- the new items will either be great, so everybody wants them. Or they suck, so nobody wants them.
 
I totally agree :thanks:.
IMO, this is part of a certain lack of flexibility in Diablo2. There's a limited, though rather high, number of possible builds. They are for the most part clearly identified. Each build has his über gear, that everybody wants. It would be very hard to change this state of mind, because people always want the best for them, even in real life.
What I am trying to do here is, just for the fun of it, try to create other über (well, elite :lol: ) items that could possibly be implemented for the items that don't have any unique versions yet. I don't mean to rewritte Diablo2, even if your ideas of "bad mods" look attractive :thumbsup: !

EDIT : Why don't people need lower quality uniques / sets ? Because in two days you get to level 80, where you *really* need über stuff. If each quest, each level had level requirements, then everyone would be forced to play the game as it was always intended : questing, killing monsters, gaining XP, playing in team. And then, you would really need those abandonned uniques / sets. Maybe another hint for Diablo3 ? :innocent:
 
.
Elu's Might
Sacred Armor

150-200 % Enchanted Defence
Indestructible
+100 All Resistances
-15 % Maximum Resists
Physical Damage Reduced by 50 %
+10 Vengeance
+15 % All Elemental Damage
15 % Chance of Casting Level 14 Lower Resist on Attack


:D
 
Let's make another unique sacred armor, just to make the three extra hard to get individually ...

Larzuk's Finest
260-320% Enhanced Defense
Damage reduced by 20-40
+1 Random barb oskill
4 Sockets

By the way, 4 skills and 40% FCR is a big nono.

Same with HoW oskills.

It would seem that uniques would be better than runewords, and Blizzard would not want their precious high runes losing prestige ....
 
not to go too off-topic, but i like Myrakh-2's post. if you equip multiple uniques they act in such a fashion that they can add undesirable mods the same way 2 set pieces can add a small mod (but not the full set mod). not all casters would wear enigma + shako if the two would combine to add a 20% slower cast rate. if each unique could combine even just one undesirable mod when paired with another i think a lot of builds would have different uber equipment...

as for new mods, i'd like to see some more class-specific items that can challenge the current unique pieces. how many one-handed melee paladin builds are there that don't have HoZ as a centerpiece of the build? it would be nice to see another shield that might be more favorable than HoZ to a less mainstream build without boosting the entire class. the only problem with this is how to do it without making it too overpowering. how many flamezealots would there be if a unique pally shield had -110% enemy fire resistance?

a boost to some of the off-the-beaten-path builds would be nice. that or more runewords that grant oskills; just not the uber ones (i.e. no frozen orb for any char, but maybe decoy on a druid helm or shout on a low defense shrunken head).

zebruter
 
Elu's Might said:
.
Elu's Might
Sacred Armor

150-200 % Enchanted Defence
Indestructible
+100 All Resistances
-15 % Maximum Resists
Physical Damage Reduced by 50 %
+10 Vengeance
+15 % All Elemental Damage
15 % Chance of Casting Level 14 Lower Resist on Attack


:D

AFAIK there's already 2 uniques sacred armors :D
 
essojay said:
By the way, 4 skills and 40% FCR is a big nono.

Same with HoW oskills.

It would seem that uniques would be better than runewords, and Blizzard would not want their precious high runes losing prestige ....

It's not 4 skills but 4 sorceress skills. There's a big difference : only sorcs can benefit of that, not like enigma or CoH or arkaine, or even HoTo... What's more, it's an archon plate, supposed to be the best of the best for sorcs. The unique archon staff currently has +5 to all skills :lol: !
 
Unique Colossus Girdle

8% chance to cast level 5 weaken when struck
Replenish life + 1-99 (based on character level)
Damage reduced by 15-25 (varies)
Magic damage reduced by 5-15 (varies)
+ 2-198 to defense (based on character level)
50% faster hit recovery
5-15 % deadly strike (varies)
+ 2-4 to Holy Shield (varies) (Paladin Only)
+ 2-4 to Stone Skin (varies) (Barbarian Only)
+ 2-4 to Lycanthropy (varies) (Druid Only)
+ 2-4 to Weapon Block (varies) (Assassin Only)
 
Armor_Biff said:
Unique Colossus Girdle

8% chance to cast level 5 weaken when struck
Replenish life + 1-99 (based on character level)
Damage reduced by 15-25 (varies)
Magic damage reduced by 5-15 (varies)
+ 2-198 to defense (based on character level)
50% faster hit recovery
5-15 % deadly strike (varies)
+ 2-4 to Holy Shield (varies) (Paladin Only)
+ 2-4 to Stone Skin (varies) (Barbarian Only)
+ 2-4 to Lycanthropy (varies) (Druid Only)
+ 2-4 to Weapon Block (varies) (Assassin Only)

An interesting item :thumbsup:
I think too less items are based on clvl. The idea of making an item evolve with the char's level is very attractive.
 
Frosty_The_Snowman said:
The idea of making an item evolve with the char's level is very attractive.

Absolutely. It's such a shame that the majority of sets simply aren't viable for endgame use. I love setups such as the Angelic combo, as they scale up with your character.
 
Rainbow's Arch
Blade Bow

Required Level: 45
Required Strength: 76
Required Dexterity: 119
Base Weapon Speed: [-10]
30% Increased Attack Speed
-50% Enhanced Damage
33% Open Wounds
Prevent Monster Heal
50% Pierce
+1 Multishot
+25 To Dexterity
Adds 100-200 Fire Damage
Adds 100-200 Lightning Damage
Adds 100-200 Cold Damage
+678 Poison Damage Over 10 Seconds
-15% Physical Damage (The opposite of the mod on Shaftstop)
7% Chance to Cast Level 5 Lower Resists
25% More Poison Damage
25% More Lightning Damage
25% More Fire Damage
25% More Cold Damage
(Only Spawns In Patch 1.10 or later)
 
lextalionis said:
Rainbow's Arch
Blade Bow

Required Level: 45
Required Strength: 76
Required Dexterity: 119
Base Weapon Speed: [-10]
30% Increased Attack Speed
-50% Enhanced Damage
33% Open Wounds
Prevent Monster Heal
50% Pierce
+1 Multishot
+25 To Dexterity
Adds 100-200 Fire Damage
Adds 100-200 Lightning Damage
Adds 100-200 Cold Damage
+678 Poison Damage Over 10 Seconds
-15% Physical Damage (The opposite of the mod on Shaftstop)
7% Chance to Cast Level 5 Lower Resists
25% More Poison Damage
25% More Lightning Damage
25% More Fire Damage
25% More Cold Damage
(Only Spawns In Patch 1.10 or later)

It might just be me, but that seams WAY overpowered.
 
Unrealism said:
It might just be me, but that seams WAY overpowered.

It's not just you. While I like the creativity going on here, most of the items posted here are way too overpowered. I think they should include something like "Only valid when legit Zod rune is socketed" :lol:
 
lextalionis said:
Rainbow's Arch
Blade Bow

Required Level: 45
Required Strength: 76
Required Dexterity: 119
Base Weapon Speed: [-10]
30% Increased Attack Speed
-50% Enhanced Damage
33% Open Wounds
Prevent Monster Heal
50% Pierce
+1 Multishot
+25 To Dexterity
Adds 100-200 Fire Damage
Adds 100-200 Lightning Damage
Adds 100-200 Cold Damage
+678 Poison Damage Over 10 Seconds
-15% Physical Damage (The opposite of the mod on Shaftstop)
7% Chance to Cast Level 5 Lower Resists
25% More Poison Damage
25% More Lightning Damage
25% More Fire Damage
25% More Cold Damage
(Only Spawns In Patch 1.10 or later)

The idea was that it did almost no physical damage, but that it would help with elemental damage.

It has two big negative "weaknesses".

1. No damage. which means no leech.

2. And you take more physical damage. which is made worse by having no shield.

It would be a pretty rare drop. But weaken it, I just think it would be good to have an elemental bow.
 
Frosty_The_Snowman said:
Since the LoD expansion pack was released, I always wondered why all kind of items didn't have their unique version.

So nowadays, we still have no Unique Bramble Mitts, no Unique Hydra Skull, no Unique Diamond Bow, and so on... What an injustice :lol:

Now let your imagination wander :spy:, and try to create the best suitable missing uniques. Make them balanced, make them coherent with their names and their purposes. In one word : make them desirable :thumbsup: !

Let me begin with some of them :

Sorcerer's Almighty
Unique Archon Plate
+200% - 300% Enhanced Defense (Varies)
+3-4 to All Sorceress Skills (Varies)
+40% Fast Cast Rate
+20% Fastest Hit Recovery
Regenerate Life +20
Regenerate Mana +33%
+5 to Light Radius
20% Chance to cast Level 10 Decoy when strucked
Level 10 Fade (40 Charges)

Conqueror's Pride
Unique Crusader Gauntlets
+100%-150% Enhanced Defense (Varies)
+30% Increased Attack Speed
+0.5 Strength per Character Level (0.5 - 49 Strength)
+0.5 Dexterity per Character Level (0.5 - 49 Dexterity)
+5-8 Life After Each Kill (Varies)
+5 to Heart of Wolverine
2% Chance to cast Level 10 Burst of Speed on Striking

Lilliput's Trick
Unique Flying Knife
+300%-400% Enhanced Damage (Varies)
+60% Increased Attack Speed
Adds 35-65 Damage
-20% to Enemy Poison Resistance
+25% Faster Run Walk
+8-12% Mana Stolen Per Kill (Varies)
+1-444 Poison Damage
Replenishes Quantity [1 in 3 seconds]
Increased Stack Size [200]
10% Chance to cast Level 10 Confuse On Striking
5% Chance to cast Level 10 Cloak of Shadows when Struck
33% Chance to cast Level 16 Poison Explosion on Each Monster Kill

That sorc armor is so ridiculously overpowered that it would make all other sorc armors obsolete. +4 to skills with huge defense AND cast rate? Heh goodbye runewords
 
Malah's Keep
Wyrmhide (It'd have a real light blue/white color to it)

Level 75 Required

+2 to random class skill (aka, +2 barb, or +2 zon, etc)
+200-300 defense (varies)
+45% Magic Resist
-20% Requirements
+10% Faster Cast Rate
+10% Regenerate Mana
+10-15% Damage Reduced (varies)
+3 to All Attributes
+2-198 Life based on character level
+2-198 Mana based on character level
+20% Increased Chance of Blocking
+30% Faster Block Rate
Level 1-2 Salvation aura when equipped (varies)
 
Griswold's Edge
Long Sword
Unique Item
Increased attack speed
Knocks target back
Adds 14-40 fire damage
150% damage done to demons
+140 attack against demons
+75 attack rate
+150% increased damage
Comment: this was originally a powerful unique item in Diablo1, and would be a nice addition in D2. The original weapon was different, but to make it any good in D2 the fire damage would have to be increased as well as a few attributes added.




Hecubah's last stand
Item set

Hecubah's invincibility
Demon skin armor
+200% improved defence
-2 damage from enemies
+25% resist poison
+15% resist cold
+10% resisist fire, lightning
+1 to poison and bones (necro only)

Hecubah's wisdom
Crown
+75% improved defence
+2 to summoning (necro only)
+25% resist lightning
poison effect time 50% reduce
cannot be frozen

Hecubah's power
battle staff
+3 to skeleton mastery (necro only)
+3 to Bone Spirit (necro)
+2 to bone spear (necro)
knocks target back
+10 energy

Set bonuses:
any two items give you an extra +5 energy and 10% resist all
full set gives you +10 energy, 15% resist all, -2 damage from enemies, and +1 to all necromancer skills




Phantom image
mask
unique item
ethereal item
+15 to dexterity
-2 damage from enemies
+19% resist all
+25% faster run/walk
repairs 1 durablility every 33 seconds
+1 to assasin skills




Eagle eye bow
Long battle bow
Unique item
+4 to penetration (amazon)
+3 to piercing (amazon)
+2 to guided arrow (amazon)
+100% increased damage
+attack rate depending on character level; +150 at level 1; increases 15/level
25% deadly strike
+1 to critical strike (amazon)




Nature's haven
Item set

Natural armor
snake skin armor
+5 to dexterity
+3 to strength
+1 to summoning (druid)
+150% improved defence
cannot be frozen
poison effect time -50%

Elemental shield
kite shield
+50% improved defence
increased chance to block
+35% resist all
defence bonus depending on character level; +3 defence on level1; increases 2/lvl
+1 to elements skills (druid)

Mighty fire sword
Long sword (with altered appearance)
+2 to werewolf (druid)
+2 to werebear (druid)
+3 to lyncatropy (druid)
+150% increased damage
adds 1-75 poison damage over 4 seconds
+75 to attack rate

Nature's asylum
snake skin belt
+20 defence
+25% poison resistance
+2 to cyclone armor (druid)
+3 to dexterity
poison effect time -25%


Set bonuses
any two items: +5% resist all, +15 defence, +1 dexterity
any three items: +15% resist all, +30 defence, +3 dexterity, +5 vitality
full set: +25% resist all, cannot be frozen, +60 defence, +5 dexterity, +10 vitality, +5 energy, +1 to all druid skills
 
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