Most certainly not the last thing i'll ever wish for - Item find thread May 2013

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It slightly annoys me that it will eventually just disappear yeah, HC is stupid.

Luckily it's not +2 Barb at least because then it would be an actual travesty and I would protest greatly.
 
It slightly annoys me that it will eventually just disappear yeah, HC is stupid.

Luckily it's not +2 Barb at least because then it would be an actual travesty and I would protest greatly.

It won't, it will go on my barb [strike]which will never deed[/strike]
 
It slightly annoys me that it will eventually just disappear yeah, HC is stupid.

Luckily it's not +2 Barb at least because then it would be an actual travesty and I would protest greatly.

So you are only protesting slightly?

All you silly SC players, you know you can't tempt me with your "non disappeaaring itemz"
 
Just saved Anya with my Council runner, meaning an end to his questing, at least for awhile, so figured I'd post his finds/makes.

Starting off, he's using a pair of Razor's Edges socketed with %ED/Damage jewels. They're definitely not Grief, but plenty enough to make Hell easy-peasy at p3 (and higher, when I wasn't worried about PIs/Ghosts).

Code:
Razor's Edge
Tomahawk
One-Hand Damage: 117 to 194
Durability: 27 of 28
Required Dexterity: 67
Required Strength: 125
Required Level: 67
Axe Class - Very Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0xaa237bf
+236% Enhanced Damage
+7 to Minimum Damage
Poison Resist +29%
Adds 6-15 fire damage
40% Increased Attack Speed
-33% Target Defense
50% Chance of Open Wounds
50% Deadly Strike
Socketed (1: 1 used)

Dread Gyre
Jewel
Required Level: 30
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0x79278027
+14% Enhanced Damage
+7 to Minimum Damage
Poison Resist +29%
Adds 6-15 fire damage

Razor's Edge
Tomahawk
One-Hand Damage: 107 to 196
Durability: 27 of 28
Required Dexterity: 67
Required Strength: 125
Required Level: 67
Axe Class - Very Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0x5d70a523
+227% Enhanced Damage
+7 to Maximum Damage
Poison Resist +15%
40% Increased Attack Speed
-33% Target Defense
50% Chance of Open Wounds
50% Deadly Strike
Socketed (1: 1 used)

Death Whorl
Jewel
Required Level: 27
Item Version: 1.10+ Expansion
Item Level: 64
Fingerprint: 0x4d3916fb
+6% Enhanced Damage
+7 to Maximum Damage
Poison Resist +15%

To get to the Reaper's, I gave the merc a nice rare my Blizzy found, which I upped when he could use it (it rolled the socket; also the rlvl is 53 now, I thought ATMA updated that but meh, I can see why not).

Code:
Pain Bite
Partizan
'Shael'
Two-Hand Damage: 201 to 442
Durability: 60 of 65
Required Dexterity: 57
Required Strength: 103
Required Level: 48
Polearm Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 69
Fingerprint: 0x92578d1a
+295% Enhanced Damage
Adds 63-120 fire damage
Adds 1-13 lightning damage
Adds 5-22 cold damage over 6 seconds
8% Life stolen per hit
Required Level +5
20% Increased Attack Speed
Ethereal (Cannot be Repaired), Socketed (1: 1 used)

While my main goal from the council is charms, especially, and jewels, runes would be pretty nice too, and it's good to see he's had some luck in that regard already.

Razor's Edges are probably an unusual choice, he's using a Leviathan armor (for the extra damage and %DR, which I was glad of when a whack from one of De Seis's pack dropped better than 80% of his health at one point, scariest NDE of his still zero death career) since I have neither Enigma nor Fortitude (though the Ohm is my second and I could cube it to Lo, I figure I'll use each separately), War Traveler's currently playing fill-in until I find a Gore Riders and he was wearing a Vamp Gaze (which you can see in the Vex screenie) until an Arreat's dropped in AT for my Blizzy yesterday, but otherwise it's standard fare.

@Virtue: Congrats! Crazy good luck and excellent gloves when you're not fully stocked for twinking.
 
So last week the pvpers taught me that CR/life charms are kinda useless.

Code:
Prefix 1024 Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: Expansion
Item Level: 90
Fingerprint: 0x6e225c1f
+18 to Life
Cold Resist +12%


Prefix 1024 Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: Expansion
Item Level: 99
Fingerprint: 0x705ce08d
+20 to Life
Cold Resist +12%

First one found last week, second one this morning.
 
My first HR on my restart, thanks LK. (Although really anything else would be more useful...)

20130523114059800x600sc.png


Code:
Sur Rune

Required Level: 61
Version: Expansion 1.10+
Weapons: Hit Blinds Target +1
Armor: Increase Maximum Mana 5%
Shields: +50 to Mana
 
Oh bother. My first racked item in v1.08:

Wizardspike
Bone Knife
One-Hand Damage: 23 to 49
Required Dexterity: 75
Required Strength: 38
Required Level: 61
Dagger Class - Fast Attack Speed
Indestructible
Item Version: Expansion
Item Level: 99
Fingerprint: 0x43dbb290
Regenerate Mana 15%
All Resistances +75
Increase Maximum Mana 15%
50% Faster Cast Rate
+2 to Mana (2 per Character Level)

The Diablo II website I’ve been viewing with The Wayback Machine shows the v1.08 Wizardspike with All Resistances +95 but after finding one and reading the v1.08 patch notes I see that’s not the case. Interesting to note, it appears that the Wizardspike is the only unique item that changed from v1.07 . . . I sure can pick’em can’t I? The good news is it only took twenty minutes to get and it is a big improvement over the Spectral Shard I was using . . . so, oh well.
 
Oh bother. My first racked item in v1.08:

Wizardspike
Bone Knife
One-Hand Damage: 23 to 49
Required Dexterity: 75
Required Strength: 38
Required Level: 61
Dagger Class - Fast Attack Speed
Indestructible
Item Version: Expansion
Item Level: 99
Fingerprint: 0x43dbb290
Regenerate Mana 15%
All Resistances +75
Increase Maximum Mana 15%
50% Faster Cast Rate
+2 to Mana (2 per Character Level)

The Diablo II website I’ve been viewing with The Wayback Machine shows the v1.08 Wizardspike with All Resistances +95 but after finding one and reading the v1.08 patch notes I see that’s not the case. Interesting to note, it appears that the Wizardspike is the only unique item that changed from v1.07 . . . I sure can pick’em can’t I? The good news is it only took twenty minutes to get and it is a big improvement over the Spectral Shard I was using . . . so, oh well.
amazing find and yet a bummer at the same time :p
 
20 minutes eh? This was yesterday and the day before for me:

screenshot007goj.jpg


Plus another ~100 runs not on the run counter. At least it finally dropped after nulio blessed me with some of his luck, so thanks for that!

Edit: Also, speaking of lucky/unlucky kinda racks, two days ago while searching for a new rack (which turned out to be this Balrog Skin), I randomly clicked a rack on a new map and a golden Winged Helm dropped. How lucky, right?

Turns out it was ethereal:

Code:
Valkyrie Wing
Winged Helm
Defense: 183
Durability: 21 of 21
Required Strength: 105
Required Level: 44
Item Version: Expansion
Item Level: 99
Fingerprint: 0x6cb4f6c
+50% Enhanced Defense
+35 Defense
30% Increased Attack Speed
30% Faster Run/Walk
30% Faster Hit Recovery
30% Faster Cast Rate
Ethereal (Cannot be Repaired)
 
Plus another ~100 runs not on the run counter. At least it finally dropped after nulio blessed me with some of his luck, so thanks for that!

Racking is like the one thing I've never looked into/figured out in all my time in Diablo 2.
 
20 minutes eh? This was yesterday and the day before for me:

screenshot007goj.jpg


Plus another ~100 runs not on the run counter. At least it finally dropped after nulio blessed me with some of his luck, so thanks for that!

Edit: Also, speaking of lucky/unlucky kinda racks, two days ago while searching for a new rack (which turned out to be this Balrog Skin), I randomly clicked a rack on a new map and a golden Winged Helm dropped. How lucky, right?

Turns out it was ethereal:

Code:
Valkyrie Wing
Winged Helm
Defense: 183
Durability: 21 of 21
Required Strength: 105
Required Level: 44
Item Version: Expansion
Item Level: 99
Fingerprint: 0x6cb4f6c
+50% Enhanced Defense
+35 Defense
30% Increased Attack Speed
30% Faster Run/Walk
30% Faster Hit Recovery
30% Faster Cast Rate
Ethereal (Cannot be Repaired)

Oh dear, ethereal... But it's still sexy.
 
Cleaning the 1.06 mules I brought forward the best boots I still had there:

Code:
Stone Brogues 
Chain Boots 
Defense: 8 
Durability: 16 of 16 
Required Level: 22 
Required Strength: 30 
Fingerprint: 0x4a07a565 
Item Level: 68 
Version: Legacy (pre 1.08) 
+20% Faster Hit Recovery 
+18 to Strength 
+12 to Dexterity 
Fire Resist +38% 
Poison Resist +27% 
+2 to Light Radius <---bah

Wraith Blazer 
Greaves 
Defense: 12 
Durability: 24 of 24 
Required Level: 26 
Required Strength: 70 
Fingerprint: 0xa7854eb 
Item Level: 69 
Version: Legacy (pre 1.08) 
+30% Faster Run/Walk 
+20% Faster Hit Recovery 
Lightning Resist +43% 
Fire Resist +19%  <-- higher!
Poison Resist +7% <-- higher!
22% Better Chance of Getting Magic Items <--- what do I need this for?


Bitter Trample 
Light Plated Boots 
Defense: 14 
Durability: 18 of 18 
Required Level: 22 
Required Strength: 50 
Fingerprint: 0x90f0135f 
Item Level: 69 
Version: Legacy (pre 1.08) 
+20% Faster Hit Recovery 
+23% Enhanced Defense <---- asking for a 6th nice mod would be too much but...
+14 to Dexterity <---- FRW would rock instead
+29 to Life 
Cold Resist +46% <-- Too bad it isn't FR
Lightning Resist +49%

But these ones I had already moved to 1.13d are indeed my favourite!

Code:
Beast Stalker 
Heavy Boots 
Defense: 5 
Durability: 70 of 70 
Required Level: 26 
Required Strength: 18 
Fingerprint: 0x228d4f14 
Item Level: 70 
Version: Legacy (pre 1.08) 
+30% Faster Run/Walk 
+20% Faster Hit Recovery 
+14 to Strength 
Cold Resist +33% 
Lightning Resist +42% 
Poison Resist +11%

And the ones I got from scrcrw:

Code:
Dire Greaves 
Heavy Boots 
Defense: 5 
Durability: 70 of 70 
Required Level: 26 
Required Strength: 18 
Fingerprint: 0x9f3cbc 
Item Level: 60 
Version: Legacy (pre 1.08) 
+30% Faster Run/Walk 
+10% Faster Hit Recovery 
+19 to Strength 
Cold Resist +19% 
Fire Resist +48% 
Poison Resist +19%

With these last two I think I'm covered for most situations :)

GoMule shows the required level wrongly tho...
 
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