HBeachBabe
New member
my insta-review:
(before playing)
some screenies look cool, but ultimately, it seems to suffer from the same thing all mods do - the übercoolness thing. That is, in an attempt to make everything "cool" you wind up with lots of flash, big overpowered skills (even if they have big overwhelming drawbacks), big monsters and lots and lots of flash. Diablo works so well because it's in many ways a "small" game - not every skill is a kill skill nor are they meant to be. There is a progression to the bigger "cooler" skills and it's not always an all-or-nothing situation.
Mods usually seem to me to be like a bad movie sequel (think Matrix 2) in that they take those aspects of the original that are pretty "cool" and magnify them, pushing out everything else in the process so what you are left with is a barrage of "cool" which ceases to be cool when given in such large doeses (sorta like the difference between a good 15 minutes of Owen Wilson in a movie (Meet the Parents) and an unbearable 2 hours of Owen Wilson in a movie (Shanghai Knights))
(after DLing and playing for a few minutes)
I just tried a 'zon for about 10 minutes. I was disappointed in the mismash of skills available. all skills but "ultimate skills" are available immediately, and ultimate skills at level 20. many seem terrible unbalanced or "overbalanced" that is, they subscribe to a "bigger is better" philosophy in that it's OK to have an overpowered skill if you also give it a huge drawback.
with no skill trees, there seems to be no progression of skills and all skills seem to focus on doing massive damage - there are few if any "utility" skills. skills also didn't seem to be focused on the class but just a random collection of "cool skills"
the "bigger is better" also strikes in the basic game start up - sure there is a wider variety of critters in an area, and they are stronger more aggressive and can kill you quicker but you get to start with a socketed bow, socketed armor & a hordric cube. It's like the idea of leveling a table but cutting a leg down... and then having to cut another leg to even it out... then realizing you need to cut another, until eventually you have a flat table lying on the ground. It's all just an excuse to have "bigger, better, more" right from the start. Oh well.
(before playing)
some screenies look cool, but ultimately, it seems to suffer from the same thing all mods do - the übercoolness thing. That is, in an attempt to make everything "cool" you wind up with lots of flash, big overpowered skills (even if they have big overwhelming drawbacks), big monsters and lots and lots of flash. Diablo works so well because it's in many ways a "small" game - not every skill is a kill skill nor are they meant to be. There is a progression to the bigger "cooler" skills and it's not always an all-or-nothing situation.
Mods usually seem to me to be like a bad movie sequel (think Matrix 2) in that they take those aspects of the original that are pretty "cool" and magnify them, pushing out everything else in the process so what you are left with is a barrage of "cool" which ceases to be cool when given in such large doeses (sorta like the difference between a good 15 minutes of Owen Wilson in a movie (Meet the Parents) and an unbearable 2 hours of Owen Wilson in a movie (Shanghai Knights))
(after DLing and playing for a few minutes)
I just tried a 'zon for about 10 minutes. I was disappointed in the mismash of skills available. all skills but "ultimate skills" are available immediately, and ultimate skills at level 20. many seem terrible unbalanced or "overbalanced" that is, they subscribe to a "bigger is better" philosophy in that it's OK to have an overpowered skill if you also give it a huge drawback.
with no skill trees, there seems to be no progression of skills and all skills seem to focus on doing massive damage - there are few if any "utility" skills. skills also didn't seem to be focused on the class but just a random collection of "cool skills"
the "bigger is better" also strikes in the basic game start up - sure there is a wider variety of critters in an area, and they are stronger more aggressive and can kill you quicker but you get to start with a socketed bow, socketed armor & a hordric cube. It's like the idea of leveling a table but cutting a leg down... and then having to cut another leg to even it out... then realizing you need to cut another, until eventually you have a flat table lying on the ground. It's all just an excuse to have "bigger, better, more" right from the start. Oh well.