Maximum Fire Absorb calculation.

Zarhrezz

New member
Maximum Fire Absorb calculation.

Now let's see:

Flamebellow
Dwarf Star
The Rising Sun
Hellmouth
Steel Shade

This gives 40% Fire Absorb and +100 Fire Absorb (at level 99).
Let's take 95% Fire Resist (Hotspur plus Guardian Angel for example).
If my calculation is correct, this setup can negate 20000 fire damage:

20000*0.05 = 1000
1000*0.40 = 400 into healing buffer, 600 damage to deal with
600 - 100 = 500 and another 100 into the healing buffer for a 500 life healing buffer. 500 - 500 = 0 damage taken. One needs to have 501 or more life to not die in the middle of damage resolution.

Shade, RTB...check on the numbers please? =)

Now say these numbers are correct and we take a character with 1000 life...how much of a fire blast could we take?
0.05*0.6 = 0.03 (just subtract the absorb, we can't be killed before we're healed).
1000+100 = 1100 (add the straight absorb to the damage we can take).
1100/0.03 ~= 36000.
Now I'm not 100% sure, but I think this is pretty close to living through your average FE bug explosion, except perhaps the Ancients...
 
Damn, that makes for a very specialized character. Is it possible to get Absorb that high with any other element?
 
did you take into concideration that 2 dwarf give you 30% fire absorbe, and with the flambellows and additional 20-30%, so you could have 50-60% fire absorbe just with those three items alone..
 
cryist said:
did you take into concideration that 2 dwarf give you 30% fire absorbe, and with the flambellows and additional 20-30%, so you could have 50-60% fire absorbe just with those three items alone..

Absorb (%-wise) is capped at 40% in 1.10.

The numbers aren't too bad but that require it all to be fire damage - it may be half-physical (like 'true' CE). It's been a while since I actually tested it out so I can't remember for certain.

The highest FE damage in the game is ~58k (Ancients), so you'd be well on your way if you could get a high enough life buffer. 4k+ life is possible with a well-equipped Barbarian...
 
Shade: Liquid Evil built a wolfbarb with over 9000 life. That's probably an extreme example though....

Chris
 
.07 (.08?) Laying of Hands had 50% Fire Absorb, IIRC. But I think IMayNotRC.

Edit: Werebear + Max Oak Sage + Max Lyc + Call to Arms on weapon switch = unbeatable life.
 
Well, let's assume 60k pure fire damage.
Damage taken with this setup:
60000*0.05 = 3000
3000*0.4 = 1200 into buffer, 1800 damage
1800 - 100 = 1700, 100 into buffer for a 1300 buffer.
Final loss of life: 400 life.

So if we'd start with 1700 life, we'd live through the entire thing and would end up with 1300 life.

Kinda cool if you'd go in with 3000 life and could live through 4 FE Ancients bugged hits...

Of course actually killing something could be problematic, but what the heck =)
 
Zarhrezz said:
Well, let's assume 60k pure fire damage.
Damage taken with this setup:
60000*0.05 = 3000
3000*0.4 = 1200 into buffer, 1800 damage
1800 - 100 = 1700, 100 into buffer for a 1300 buffer.
Final loss of life: 400 life.

So if we'd start with 1700 life, we'd live through the entire thing and would end up with 1300 life.

Kinda cool if you'd go in with 3000 life and could live through 4 FE Ancients bugged hits...

Of course actually killing something could be problematic, but what the heck =)

Hehe, you'll be some sort of a fire tank. Allthough the only char I see doing this is a barb, since he can prebuff his BO and then switch on his fire gear. (sound good huh :D Fire Gear.. mmm).
''oh no, the ancients are FE, call the fire barb brigade!'' :lol:

Icebird said:
a wolfbarb with over 9000 life.
uh.. :cheesy:

:drink: Sint
 
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