max block any good on windy?

Sh4dovv said:
looking forward to dueling u, had a pk with oscar today, he couldnt touch me ;)
Do you use bear or wolves vs bowazons? Also, mind posting your complete stats? (life/dmg/fhr/fcr/level)
 
morotsjos said:
Do you use bear or wolves vs bowazons? Also, mind posting your complete stats? (life/dmg/fhr/fcr/level)
wolves

6k life
900 mana
5.5k tornado
2.6k hurricane
99%fhr bp
163%fcr bp
lvl90
 
Dennis_KoreanGuy said:
Damn... 163?

08 Valk - 30
HoTo - 40
Trang Glove - 20
Spider - 20
Lidless - 20
FCR Ring - 10
FCR Ring - 10
FCR Ammy - 20

Total - 170%... :eek:

I only wish I can afford a 08 Valk... lucky you.

your damage is so bad its not even funny, that really isnt a viable build.




At 100% fcr I do 6.6k nado

with max dr , the next bp isnt needed and is even easier to achieve next reset with spirit.

DVD wise you would get destroyed by me, im all block with about 5300 life with sage.


*edit also too many people aa now, aa zerk hits through wolves automatically, in order to survive vs barbs you need block.


Block > aa zons,barbs,pallys etc.


It is now needed based on cheating, and also, you can block tornados, it is 1/5 with 75% block.
 
ninamysm said:
your damage is so bad its not even funny, that really isnt a viable build.




At 100% fcr I do 6.6k nado

with max dr , the next bp isnt needed and is even easier to achieve next reset with spirit.

DVD wise you would get destroyed by me, im all block with about 5300 life with sage.


*edit also too many people aa now, aa zerk hits through wolves automatically, in order to survive vs barbs you need block.


Block > aa zons,barbs,pallys etc.


It is now needed based on cheating, and also, you can block tornados, it is 1/5 with 75% block.
man i sure hope ur west NL cause i find it hard that ur build will beat me

with my better fcr u wouldnt even be able to touch me once i started to hit u


and u cant block tornado...
 
Yes you can. You can block nados with claws.

Block from a shield is useless in CvC (Caster versus Caster) in this case Druid versus Druid. So your 100 points investment (20 levels) in dex has no use. Eventhough you come up with greater damage and higher life you'll go into fhr animation from his faster nados, so to say, you'll have to play very defensive to win. I guess it'd go like this: You both casts, you both hit, you both go into fhr animation, but his attack hits a bit earlier since he casted a bit faster, so sooner or later he should win.

To be precise it would go like this if you are equally skilled:

Both cast Tornado, one with 25/10 or 2.5 attack per second, the other with 25/11 or 2,27 attack/second. Let's say you've teleportet on top of eachother so the range between you will be 0 yards.

As already mentioned you'll hit the mouse button on the same time. I guess you both have 50% pdr then the setup would be:

2,27 attacks per second: life = 5300: damage 6600/12 = 550
2,5 attacks per second: life = 6000: damage 5500/12 = 458

FHR = 6 frames for both, 6/25 second = 0,24 second.

If the range is 0 tornado should hit in the moment you attack, so: the druid with 2,5 attacks per second should hit first, and win no matter what due to the fact that you goes into fhr animation. You'll only get 1 attack off out of every 0,4/0,24 = 1,6 attemps. So it's 2,27/1,6 = 1,36 attacks per second

1,36 * 550 = 750 damage / second
2,5 * 458 = 1145 damage / second

5300 / 1145 = ~5 seconds for victory (less actually)
6000 / 750 = 8 seconds for victory

So it's easy to see that the druid with the fastest cast rate will win this one. Now if the range increased and if Tornado travles slow enough the picture could change of course. (Didn't include Hurricane's damage since I don't know their cold resist, +% damage to cold or -% cold resist).

Personal comment:
I can't see why DvD druids just don't try to achieve higher life than the opponents damage, with 50% damage reduce the damage have to be 12/12 of the life to stun lock, or so to say: damage >= life before "stun lock".
With high level oak sage, a good BO, max vita, lots of + life aso. you won't even need those 99 fhr. :) E.g. I've heard about Druids with 8k-9k of life without being transformed, but the highest Tornado damage I've heard about was about 7.5k or so, now I've these numbers from asking people on b.net who could easily exaggerate.
 
i understand claws can block tornado, which is why sins are so damn hard for me. i was referring to his comment about him blocking me with his druid...

but thx for explaining to him for fcr > dmg :)
 
ninamysm said:
your damage is so bad its not even funny, that really isnt a viable build.
At 100% fcr I do 6.6k nado
with max dr , the next bp isnt needed and is even easier to achieve next reset with spirit.
DVD wise you would get destroyed by me, im all block with about 5300 life with sage.
*edit also too many people aa now, aa zerk hits through wolves automatically, in order to survive vs barbs you need block.
Block > aa zons,barbs,pallys etc.
It is now needed based on cheating, and also, you can block tornados, it is 1/5 with 75% block.
Bohoo. The difference is 83 damage after pvp-penalty and 50% dr. Significant? I think not...

Competent barbs will kill you no matter how much block you have.

And PLEASE, dont make up hilarious numbers like 20% block (20% of 75% or 20% absolute block btw? haha). You CANT block tornado with shield period.



Sh4dovv: Mind listing all your gear? (you dont have to if you dont want, I'm just curious =)

Also, is the 163% fcr bp much more important than 18x fhr (or whatever the next bp after 99% is)?
Some druids claim that 99 fcr/18x fhr is superior, but personally I dont think so. Please elaborate on this.

Lastly, do you use gearchanges vs any class that lowers your fcr/fhr? If so, vs what class?
 
ninamysm said:
your damage is so bad its not even funny, that really isnt a viable build.




At 100% fcr I do 6.6k nado

with max dr , the next bp isnt needed and is even easier to achieve next reset with spirit.

DVD wise you would get destroyed by me, im all block with about 5300 life with sage.


*edit also too many people aa now, aa zerk hits through wolves automatically, in order to survive vs barbs you need block.


Block > aa zons,barbs,pallys etc.


It is now needed based on cheating, and also, you can block tornados, it is 1/5 with 75% block.
...I do 6.2k... only 0.4k difference...

I manage my duels 50/50 with Pub Barbs... as long as I sidestep WW and cast while they're WW, and tele away if they try to catch me, I stand an ok chance...

How do you have 50% DR + max Block + 6.6k at the same time?
 
Dennis_KoreanGuy said:
How do you have 50% DR + max Block + 6.6k at the same time?
I know you're not asking me, but I'll elaborate on this anyway ^^

Damage is overrated. As I showed 1k tornado more or less makes little difference in practise. Vs barbs for example; it's much more preferable to have 7k life and ~5.3k tornado, than 6k+ tornado and ~6k life. 50% dr + maxblock + 6.6k damage inevitably means a sacrifice in life. I'd much rather keep 7k life than than extra (insignificant) damage...
 
Eventhough you only get 83 damage for every 1000 versus an average opponent, it's still those 83 damage that counts for a wind druid E.g. you don't think there's much difference between one with 5k and 6k (83 damage) but when you look at, let's say the difference between 4k and 7k then it's 250 damage. With a 99 fcr bp this would be 568 damage more per second or versus a barb with 6k life it would be almost 10% of the opponents life per hit. (Of course this might be a bad example since druids in general sux versus barbs)

163/99 vs 99/174 = 10/6 vs 11/5

11 fpa = 2,27 aps, 5 fpr = 0,2 second
10 fpa = 2,5 aps, 6 fpr = 0,24 second

2,5 aps <=> 1 attack per 0,4 second
2,27 aps <=> 1 attack per 0,44 second

range between = 0
2,5 aps hits, other in recovery mode for 0,2 second
after 0,2 second other attacks (0,2 second before first will re-attack)
first druid in recovery mode for 0,24 second (0,2 second before second will re-attack)
first druid gets the first strike again after those 0,24 second.

That's how it's going to go I guess, so in stead of 2,27 aps and 2,5 aps the druids will loose 0,2 seconds for every attack giving: 1/(1/2,5+0,2) = 1,667 aps and 1/(1/2,27+0,2) = 1,563 aps
so the druid with the highest cast rate will still hit the most (equally geared = win) as you suspected matti :)
 
my gear...

08valk with shael
1074def mage enig
40hoto
p def ss with jah
120%ed arach
perm 'wraith bands' boots http://img220.imageshack.us/my.php?image=wraithbrand9hp.jpg
2x perm 'storm loop' rings http://img74.imageshack.us/my.php?image=stormloop8ao.jpg
6/6/4 crystal cta + um'd lidless on switch
+2dru/7%fcr/46life/16mana/9%dtm crafted ammy
8x 30+life ele gc
2x 12fhr elegc
2x 5fhr/11res sc
7x 20life/10+res sc
20/18/7 anni

oh and wizgloves


small writing = probably not supposed to talk about here :eek:
 
haha shadow... nice font :)

you really need max block against GOOD barbs and ghosts or else they'll tear you in 1-2 whirls ez :P mcm just tore a max block druid with decked charms in 3 whirls. but seeing how the majority of pub pvp are casters... i think its possible to get away with no block. ive seen a decked out druid with no block and he did ok, but that was until i brought my friends bva barb with ebotd + grief + max dr. :)


shadow is right. its just personal preference. with no block you do better against casters, but with block you can survive against meleers.
 
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