I was inspired by the great maareek to finish Tempest after he wrote up his mat thread, mentioning my specially-made toy from my post in the IFT, so I finally finished my half-geared bolting wonder. Without any further ado, I present Matriarch Tempest.
Baal was defeated at level 86, sitting at 1.176 billion exp.
Stats:
STR: 10 (53)
DEX: 25 (31)
VIT: 10 (53)
NRG: 435 (435)
unused stats: 40
(Yes, I only put into energy, because I find it to be fun to focus on only one stat point for a handful of builds, and with using es, the opportunity is one I could not pass up for the sake of it. Thank goodness for charms.)
Life: 379 geared
Mana: 1159 geared
Fire Res: -20
Cold Res: 26
Lightning Res: -20
Poison Res: 52
FCR: 120 (8 frames)
FHR: 15 (12 frames, AKA terribad)
Skills:
Warmth: 1 (5)
Charged Bolt: 20 (28) (255-276, 24 bolts)
Static Field: 1 (9)
Telekinesis: 13
Teleport: 1 (9)
Lightning: 20
Chain Lightning: 1
Energy Shield: 20 (cast at 31) (86% absorb)
Lightning Mastery: 20 (28)
In the future:
1 to shiver armor, to further aid damage avoidance by preemptively slowing melee attackers (maybe it'll be on my future 9 es memory staff haha)
max telekinesis to further mitigate mana damage
then spare points into warmth, I guess, because ...marginal benefits? I don't knows, it just seems most reasonable.
Gear: (Wait for it, you're going to laugh at some of this junk)
Head: Angel's Circlet of the Magus <- Super-poor-man's griffs. Actually, it's not even comparable. But it does the job
Body: VMagi (29/13)
Belt: Arach
Gloves: Magefist
Boots:
Ammy:
Rings:
Weapon: Eth Infinity Scythe (-50% ELR) <- This amazing piece of equipment makes /p8 Hell a viable option.
Switch: Spirit/Visceratuant <- Am I friggen kiddin' myself? I have ten Oculi (Oculuses? Ocula?) in my gomule stashes.
Charms: (They're not all great, but since I'm all self-found, I'll do with what I can. Also, I know there's more room for charms, but I wanted to save the room for cube and extra space, and maybe more Sparking gcs will fill that space someday...)
The Simpleton:
Zanarhi - Desert Mercenary (Prayer-Normal)
Weapon: Eth Insight Partizan (it's surprisingly strong--on par with non-eth elite insights.)
Armor: Fort ds
Head: vgaze (8/8/20/14...too bad it isn't eth D: )
Build notes:
-Insanely powerful, and as I've noted in other threads, I intended to complete all of Hell at /p8
-Can struggle with a few monster types and boss modifiers (high-damage & ranged, drains mana, unbreakable LI, and mana burn are all things to look out for). With cautious play and patience, none of these can stop you.
-My gear is far from optimized, and I am still blown away by its efficacy.
-Once you break an immunity, the massive amount of -%ELR will make a previously scary monster laughably easy by comparison.
-Any monster not LI to start often goes down in fractions of a second when telestomped, (yes, even on /p8)
-Have I mentioned yet that I went through Hell on /p8? Because I did. And it's not because I'm a super duper amazing player. The infinity is a game-changer. Just don't teleport around recklessly, or else you will get stopped in your tracks quickly. Running around without gear makes it painfully obvious how weak you are without gear on.
-Worth noting is conviction's and -%ELR's effect on Static Field. It's really significant. I need to learn to use it more when starting fights, because taking targets to 50% health in 1-3 casts is just too good.
-I really want to emphasize the /p8 hell, because this is my character to do it in full.
-About es, since it absorbs damage before resistances are applied, I didn't make maxing resists all that important to me. I probably should pull them positive though. I will do that eventually.
-This build is perhaps the most fun one I've played. Using one skill to great effect in a variety of situations, adapting playstyle to the set of constraints at hand, it's quite rewarding.
-The way I've done things is rather quirky (not investing hard stats in strength to open up my inventory, not getting SA earlier, wielding infinity myself...
Quick breakdown of quest progression:
Note, I died a lot at first until just a few days ago, because I never took it upon myself to truly learn how to play a cb sorc on anything tougher than /p1 Hell before now. On /p1, you can telestomp a group of enemies and spray in all directions and come out mostly unscathed. On /p8... not so much. You don't go engaging in the telestomping goodness even on single targets all the time. Knowing which targets are good and under which circumstances you can smash their faces in is critical to killing quickly without dying.
Okay, so normal and nightmare were completed on /p8. Nothing special, probably died a handful of times, don't remember... I parked her in act three nm at level 61 until I made the infinity, and then I resumed her weeks or months later. Then she finished up nightmare in a hurry.
Hell! >> I died a lot until around act 3. And I stopped playing the character for a while... until maareek decided to make one and finish it and post about it. So then I buckled down, decided I would try to not die, and hulk-smashed my way through the rest of Hell. I ended up only dying a handful more times throughout the rest of the game. Ancients were dealt with at (can you guess) /p8, no rerolls. Only Madwac was LI, but It was broken. I static'ed them and let loose the fury of the bolts, and I teleported around quite a bit, because I wanted to avoid the mana burn of Korlic and Talic. I didn't park Lister, because with a character this strong, who needs to? I drew him and his minions out in a line and kept on the defensive, because (surprise, surprise) ....mana burn.
Oh, and Hell forge yielded an Ist. No notable drops otherwise. If there were, I'm sure I've already posted them in the IFT.
Plans for el futuro
-being badass
-pooping on baal and diablo and cows
-improving gear--griffs, more gcs, hopefully a 9 es staff for switch, maybe replace inf stick with eschutas/spirit for 200 fcr fun and some hella damage. That would require replacing insight on merc, however. Oh, and my merc is going to upgrade to eth CV insight when his strength is high enough. That ought to be good. There is a lot to improve.
It's 2:46 AM, and I'm tired, so I'm sure I missed a few things, I'll edit it later tomorrow, maybe at lunch or perhaps after work. Or perhaps not at all. We will see.
As always, criticism and questions welcome.
Thank you for reading!
Baal was defeated at level 86, sitting at 1.176 billion exp.
Stats:
STR: 10 (53)
DEX: 25 (31)
VIT: 10 (53)
NRG: 435 (435)
unused stats: 40
(Yes, I only put into energy, because I find it to be fun to focus on only one stat point for a handful of builds, and with using es, the opportunity is one I could not pass up for the sake of it. Thank goodness for charms.)
Life: 379 geared
Mana: 1159 geared
Fire Res: -20
Cold Res: 26
Lightning Res: -20
Poison Res: 52
FCR: 120 (8 frames)
FHR: 15 (12 frames, AKA terribad)
Skills:
Warmth: 1 (5)
Charged Bolt: 20 (28) (255-276, 24 bolts)
Static Field: 1 (9)
Telekinesis: 13
Teleport: 1 (9)
Lightning: 20
Chain Lightning: 1
Energy Shield: 20 (cast at 31) (86% absorb)
Lightning Mastery: 20 (28)
In the future:
1 to shiver armor, to further aid damage avoidance by preemptively slowing melee attackers (maybe it'll be on my future 9 es memory staff haha)
max telekinesis to further mitigate mana damage
then spare points into warmth, I guess, because ...marginal benefits? I don't knows, it just seems most reasonable.
Gear: (Wait for it, you're going to laugh at some of this junk)
Head: Angel's Circlet of the Magus <- Super-poor-man's griffs. Actually, it's not even comparable. But it does the job
Body: VMagi (29/13)
Belt: Arach
Gloves: Magefist
Boots:
Code:
Carrion Brogues
Demonhide Boots
Defense: 32
Durability: 12 of 12
Required Level: 24
Required Strength: 20
Fingerprint: 0xd740c07f
Item Level: 80
Version: Expansion 1.10+
+10% Faster Run/Walk
+10% Faster Hit Recovery
+19 Maximum Stamina
Cold Resist +37%
Poison Resist +38%
Code:
Raven Scarab
Amulet
Required Level: 50
Fingerprint: 0xff8822ab
Item Level: 87
Version: Expansion 1.10+
+2 to Lightning Skills (Sorceress Only)
+10% Faster Cast Rate
+20 to Strength
+12 to Life
Cold Resist +9%
All Resistances +11
Code:
Raven Gyre
Ring
Required Level: 37
Fingerprint: 0xe1e6ab4a
Item Level: 80
Version: Expansion 1.10+
+10% Faster Cast Rate
+1 to Maximum Damage
+98 to Attack Rating
All Resistances +4
Poison Resist +29%
Beast Coil
Ring
Required Level: 37
Fingerprint: 0x374d3b90
Item Level: 80
Version: Expansion 1.10+
+10% Faster Cast Rate
+60 to Attack Rating
+3 to Strength
All Resistances +6
Poison Resist +5%
Level 4 Charged Bolt (30/30 Charges)
Weapon: Eth Infinity Scythe (-50% ELR) <- This amazing piece of equipment makes /p8 Hell a viable option.
Switch: Spirit/Visceratuant <- Am I friggen kiddin' myself? I have ten Oculi (Oculuses? Ocula?) in my gomule stashes.
Charms: (They're not all great, but since I'm all self-found, I'll do with what I can. Also, I know there's more room for charms, but I wanted to save the room for cube and extra space, and maybe more Sparking gcs will fill that space someday...)
Code:
Large Charm of Strength
Large Charm
Required Level: 13
Fingerprint: 0x97cd91c0
Item Level: 58
Version: Expansion 1.10+
+5 to Strength
Large Charm of Strength
Large Charm
Required Level: 13
Fingerprint: 0xb851c219
Item Level: 80
Version: Expansion 1.10+
+5 to Strength
Lucky Large Charm of Strength
Large Charm
Required Level: 13
Fingerprint: 0x9e900950
Item Level: 80
Version: Expansion 1.10+
+5 to Strength
5% Better Chance of Getting Magic Items
Large Charm of Strength
Large Charm
Required Level: 13
Fingerprint: 0x9f51bcdf
Item Level: 75
Version: Expansion 1.10+
+5 to Strength
Serpent's Small Charm of Vita
Small Charm
Required Level: 40
Fingerprint: 0x15d00963
Item Level: 80
Version: Expansion 1.10+
+20 to Life
+17 to Mana
Stout Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x30cf90be
Item Level: 80
Version: Expansion 1.10+
+1 Defense
+20 to Life
Burly Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xb658a518
Item Level: 80
Version: Expansion 1.10+
+16 Defense
+20 to Life
Snake's Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xc9e00d52
Item Level: 80
Version: Expansion 1.10+
+17 to Life
+12 to Mana
Snake's Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x7b5eb27e
Item Level: 85
Version: Expansion 1.10+
+19 to Life
+12 to Mana
Serpent's Small Charm of Balance
Small Charm
Required Level: 40
Fingerprint: 0x6458ad9
Item Level: 80
Version: Expansion 1.10+
+5% Faster Hit Recovery
+15 to Mana
Serpent's Grand Charm of Dexterity
Grand Charm
Required Level: 29
Fingerprint: 0x5cd167ef
Item Level: 80
Version: Expansion 1.10+
+6 to Dexterity
+43 to Mana
Sparking Grand Charm of Venom
Grand Charm
Required Level: 42
Fingerprint: 0xba7ee1f5
Item Level: 60
Version: Expansion 1.10+
+1 to Lightning Skills (Sorceress Only)
Adds 15 Poison Damage Over 4 Secs (100 Frames)
Sparking Grand Charm of Greed
Grand Charm
Required Level: 42
Fingerprint: 0xa7b92fad
Item Level: 94
Version: Expansion 1.10+
+1 to Lightning Skills (Sorceress Only)
22% Extra Gold from Monsters
Sparking Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x657024e
Item Level: 85
Version: Expansion 1.10+
+1 to Lightning Skills (Sorceress Only)
The Simpleton:
Zanarhi - Desert Mercenary (Prayer-Normal)
Weapon: Eth Insight Partizan (it's surprisingly strong--on par with non-eth elite insights.)
Armor: Fort ds
Head: vgaze (8/8/20/14...too bad it isn't eth D: )
Build notes:
-Insanely powerful, and as I've noted in other threads, I intended to complete all of Hell at /p8
-Can struggle with a few monster types and boss modifiers (high-damage & ranged, drains mana, unbreakable LI, and mana burn are all things to look out for). With cautious play and patience, none of these can stop you.
-My gear is far from optimized, and I am still blown away by its efficacy.
-Once you break an immunity, the massive amount of -%ELR will make a previously scary monster laughably easy by comparison.
-Any monster not LI to start often goes down in fractions of a second when telestomped, (yes, even on /p8)
-Have I mentioned yet that I went through Hell on /p8? Because I did. And it's not because I'm a super duper amazing player. The infinity is a game-changer. Just don't teleport around recklessly, or else you will get stopped in your tracks quickly. Running around without gear makes it painfully obvious how weak you are without gear on.
-Worth noting is conviction's and -%ELR's effect on Static Field. It's really significant. I need to learn to use it more when starting fights, because taking targets to 50% health in 1-3 casts is just too good.
-I really want to emphasize the /p8 hell, because this is my character to do it in full.
-About es, since it absorbs damage before resistances are applied, I didn't make maxing resists all that important to me. I probably should pull them positive though. I will do that eventually.
-This build is perhaps the most fun one I've played. Using one skill to great effect in a variety of situations, adapting playstyle to the set of constraints at hand, it's quite rewarding.
-The way I've done things is rather quirky (not investing hard stats in strength to open up my inventory, not getting SA earlier, wielding infinity myself...
Quick breakdown of quest progression:
Note, I died a lot at first until just a few days ago, because I never took it upon myself to truly learn how to play a cb sorc on anything tougher than /p1 Hell before now. On /p1, you can telestomp a group of enemies and spray in all directions and come out mostly unscathed. On /p8... not so much. You don't go engaging in the telestomping goodness even on single targets all the time. Knowing which targets are good and under which circumstances you can smash their faces in is critical to killing quickly without dying.
Okay, so normal and nightmare were completed on /p8. Nothing special, probably died a handful of times, don't remember... I parked her in act three nm at level 61 until I made the infinity, and then I resumed her weeks or months later. Then she finished up nightmare in a hurry.
Hell! >> I died a lot until around act 3. And I stopped playing the character for a while... until maareek decided to make one and finish it and post about it. So then I buckled down, decided I would try to not die, and hulk-smashed my way through the rest of Hell. I ended up only dying a handful more times throughout the rest of the game. Ancients were dealt with at (can you guess) /p8, no rerolls. Only Madwac was LI, but It was broken. I static'ed them and let loose the fury of the bolts, and I teleported around quite a bit, because I wanted to avoid the mana burn of Korlic and Talic. I didn't park Lister, because with a character this strong, who needs to? I drew him and his minions out in a line and kept on the defensive, because (surprise, surprise) ....mana burn.
Oh, and Hell forge yielded an Ist. No notable drops otherwise. If there were, I'm sure I've already posted them in the IFT.
Plans for el futuro
-being badass
-pooping on baal and diablo and cows
-improving gear--griffs, more gcs, hopefully a 9 es staff for switch, maybe replace inf stick with eschutas/spirit for 200 fcr fun and some hella damage. That would require replacing insight on merc, however. Oh, and my merc is going to upgrade to eth CV insight when his strength is high enough. That ought to be good. There is a lot to improve.
It's 2:46 AM, and I'm tired, so I'm sure I missed a few things, I'll edit it later tomorrow, maybe at lunch or perhaps after work. Or perhaps not at all. We will see.
As always, criticism and questions welcome.
Thank you for reading!