- Feb 24, 2004
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Originally posted by Grape on Dec 21, 2017:
Patriarch Raskolnikov - Martyr / Smite Paladin
Raskolnikov combines many things for me: two builds and two items I've yet to make or use. Builds are obvious if you read the name of this thread, but the items are two runewords that I've had a good while, but never put to a good use. I try to use all runewords containing high runes at least once, and this time I had quite a few HRs in one character: I used my Last Wish and Exile for the first time.
Build:
I built him around those two items obviously, and filled the rest as I saw fit the best. My mercenary is a bit strange if you take a closer look, not the most traditionally equipped desert guy there. Reason: I needed a PI solution, but I didn't want anything overlapping with my Life Tap (other than the Dim Vision I had going on already...), because that could be very fatal... I also didn't feel like going with an Act III one with this, as I think there's builds that those would be better with.
GoMule dump (you can also wiev my items at the end of the playing video):
Max block with HS, of course. I think I could've squeezed few more points into vita, but I don't generally mind with min-max optimizing with characters that are meant to be played once through the game
Sacrifice and Smite go very well together: Smite until LT pops up, start killing (and bleeding yourself) the monsters with Sacrifice. Smite has its utility uses as well; it's great to pin monsters against the wall with, or keep PI monsters stunned while merc (with all the added elemental dmg) does his job.
Exile and its Defiance, my own Holy Shield and the Chilling Armor from Fortitude meant a lot of def. Add max block, good DR, stacked res and 90 LR, and the only threat to me was being myself...
Video of Hell Baal and waves four and five:
Journey:
With the Zod God sept chars and my Magic / Rare only septs, and whatnot, I'm not having any too clear memories from Norm/NM. I know that I played him as all points to Sacrifice from the beginning. With enough life leech, you can slash in norm and NM with little to no problems. Life Tap becomes essential (IMO) only in Hell.
There was a lot of bleeding, that much I can tell you. It can be played with quite normal twinked melee items, many of those have some LL anyway. I started to really use Smite only from the lvl 65 onwards when I had my LW and Exile finally on together.
Few screenshots:
Starting to get a feel about my Smite->LT->Sacrifice routine by the end of Act I. What took a while to get used to was that while I was really tanky, almost invisible most of the time after Life Tap was cast, I needed to pay really close attention if Dim Vision (Last Wish) or Confuse (Dream, merc) appeared, because the I started to take damage to self at an alarming rate. I almost got killed by that, but the real close calls ended after Act I because I now knew what to expect and was more concentrated on what was happening.
Act II, my grand PI solution put to a good test: clear pass. If a PI monster apperead to be too angry I'd smite some and let the merc continue.
Do you think I really HAD to move that much while fighting Duriel?
P8 Travi. This guy took some time, but he was really helpless as we made a burger of him. I pinned him between me and the merc. I played on the lower players settings for the most of the time though, with LT etc. it wouldn't have brought much difficulties I believe, but this would've taken a lot longer.
Martyr facing fallen angels.
Ooopsie. Let's take a step back. Smite against the edges of River of Flame worked wonders, after other monsters were done. HF was Mal, by the way.
Like I said with Duri... enjoying the blood spilling show. How many gallons of blood can one poor Martyr bleed?
Trying to push Tresh Socket down that hole! He was too big to fit in, apparently.
Splats.
Thanks for reading! Comments and questions are welcome
Patriarch Raskolnikov - Martyr / Smite Paladin
Raskolnikov is best seen as two characters. He sometimes acts in one manner and then suddenly in a manner completely contradictory. These actions compel one to view him as having a split personality or as being a dual character.
Raskolnikov combines many things for me: two builds and two items I've yet to make or use. Builds are obvious if you read the name of this thread, but the items are two runewords that I've had a good while, but never put to a good use. I try to use all runewords containing high runes at least once, and this time I had quite a few HRs in one character: I used my Last Wish and Exile for the first time.
Build:
I built him around those two items obviously, and filled the rest as I saw fit the best. My mercenary is a bit strange if you take a closer look, not the most traditionally equipped desert guy there. Reason: I needed a PI solution, but I didn't want anything overlapping with my Life Tap (other than the Dim Vision I had going on already...), because that could be very fatal... I also didn't feel like going with an Act III one with this, as I think there's builds that those would be better with.
GoMule dump (you can also wiev my items at the end of the playing video):
Code:
Name: Raskolnikov
Class: Paladin
Experience: 777021672
Level: 81
Naked/Gear
Strength: 94/131
Dexterity: 124/149
Vitality: 267/302
Energy: 15/20
HP: 1001/1476
Mana: 135/175
Stamina: 411/411
Defense: 31/3317
AR: 605/1280
Fire: 216/176/116
Cold: 181/141/81
Lightning: 202/162/102
Poison: 206/166/106
MF: 113 Block: 49
GF: 0
FR/W: 47
FHR: 0
IAS: 35
FCR: 25
Sacrifice: 20/25
Smite: 19/24
Holy Bolt: 1/6
Zeal: 0/0
Charge: 1/6
Vengeance: 0/0
Blessed Hammer: 1/6
Conversion: 0/0
Holy Shield: 2/7
Fist of the Heavens: 0/0
Might: 1/5
Holy Fire: 0/0
Thorns: 0/0
Blessed Aim: 1/5
Concentration: 1/5
Holy Freeze: 0/0
Holy Shock: 0/0
Sanctuary: 0/0
Fanaticism: 20/24
Conviction: 0/0
Prayer: 1/3
Resist Fire: 0/0
Defiance: 1/3
Resist Cold: 0/0
Cleansing: 1/3
Resist Lightning: 0/0
Vigor: 1/3
Meditation: 0/0
Redemption: 20/22
Salvation: 0/0
Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%
Fine Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xa8e1cb65
Item Level: 80
Version: Expansion 1.10+
+3 to Maximum Damage
+20 to Attack Rating
+16 to Life
Fine Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x528be504
Item Level: 85
Version: Expansion 1.10+
+3 to Maximum Damage
+17 to Attack Rating
+16 to Life
Fine Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xd3d9701f
Item Level: 80
Version: Expansion 1.10+
+3 to Maximum Damage
+13 to Attack Rating
+19 to Life
Fine Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x2890bbf3
Item Level: 80
Version: Expansion 1.10+
+3 to Maximum Damage
+19 to Attack Rating
+17 to Life
Shimmering Small Charm of Inertia
Small Charm
Required Level: 27
Fingerprint: 0xa741e8e3
Item Level: 85
Version: Expansion 1.10+
+3% Faster Run/Walk
All Resistances +4
Amber Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x5f5ef383
Item Level: 85
Version: Expansion 1.10+
+17 to Life
Lightning Resist +10%
Fine Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x23c0ab3b
Item Level: 85
Version: Expansion 1.10+
+3 to Maximum Damage
+15 to Attack Rating
+19 to Life
Shimmering Grand Charm of Inertia
Grand Charm
Required Level: 27
Fingerprint: 0x30fadcf6
Item Level: 80
Version: Expansion 1.10+
+7% Faster Run/Walk
All Resistances +13
Lion Branded Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0x32de89b3
Item Level: 88
Version: Expansion 1.10+
+1 to Combat Skills (Paladin Only)
+34 to Life
Lion Branded Grand Charm of Vita
Grand Charm
Required Level: 69
Fingerprint: 0x9fccd98c
Item Level: 85
Version: Expansion 1.10+
+1 to Combat Skills (Paladin Only)
+37 to Life
Lion Branded Grand Charm of Vita
Grand Charm
Required Level: 69
Fingerprint: 0x4db2cd3b
Item Level: 85
Version: Expansion 1.10+
+1 to Combat Skills (Paladin Only)
+36 to Life
Ruby Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x2001ed02
Item Level: 85
Version: Expansion 1.10+
+18 to Life
Fire Resist +11%
Fine Small Charm of Inertia
Small Charm
Required Level: 27
Fingerprint: 0xab982155
Item Level: 85
Version: Expansion 1.10+
+3% Faster Run/Walk
+3 to Maximum Damage
+18 to Attack Rating
Shimmering Small Charm of Inertia
Small Charm
Required Level: 27
Fingerprint: 0xdf7f82d
Item Level: 80
Version: Expansion 1.10+
+3% Faster Run/Walk
All Resistances +5
Fine Small Charm of Strength
Small Charm
Required Level: 21
Fingerprint: 0x5ff0210a
Item Level: 80
Version: Expansion 1.10+
+3 to Maximum Damage
+18 to Attack Rating
+2 to Strength
Amber Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x53169d58
Item Level: 80
Version: Expansion 1.10+
+17 to Life
Lightning Resist +11%
Fine Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xae23e68c
Item Level: 85
Version: Expansion 1.10+
+3 to Maximum Damage
+19 to Attack Rating
+20 to Life
Vampire Gaze
Grim Helm
Defense: 252
Durability: 38 of 40
Required Level: 41
Required Strength: 58
Fingerprint: 0x18f7f1ea
Item Level: 54
Version: Expansion
+15% Increased Attack Speed
14% Enhanced Damage
8% Mana stolen per hit
8% Life stolen per hit
+100% Enhanced Defense
15% Slower Stamina Drain
Damage Reduced by 25%
Magic Damage Reduced by 15
1 Sockets (1 used)
Socketed: Rusty Jewel of Fervor
Rusty Jewel of Fervor
Jewel
Required Level: 31
Fingerprint: 0x960ac853
Item Level: 85
Version: Expansion 1.10+
+15% Increased Attack Speed
14% Enhanced Damage
Mara's Kaleidoscope
Amulet
Required Level: 67
Fingerprint: 0xa51ff796
Item Level: 85
Version: Expansion 1.10+
+2 to All Skills
All Stats +5
All Resistances +30
Fortitude
Dusk Shroud
ElSolDolLo
Defense: 1407
Durability: 17 of 20
Required Level: 59
Required Strength: 77
Fingerprint: 0x341a34c7
Item Level: 85
Version: Expansion 1.10+
20% Chance to cast level 15 Chilling Armor when struck
+25% Faster Cast Rate
300% Enhanced Damage
+200% Enhanced Defense
+15 Defense
+121 to Life (Based on Character Level)
Replenish Life +7
+5% to Maximum Lightning Resist
All Resistances +30
Damage Reduced by 7
12% Damage Taken Goes To Mana
+1 to Light Radius
4 Sockets (4 used)
Socketed: El Rune
Socketed: Sol Rune
Socketed: Dol Rune
Socketed: Lo Rune
El Rune
Required Level: 11
Version: Expansion 1.10+
Weapons: +50 to Attack Rating
+1 to Light Radius
Armor: +15 Defense
+1 to Light Radius
Shields: +15 Defense
+1 to Light Radius
Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7
Dol Rune
Required Level: 31
Version: Expansion 1.10+
Weapons: Hit Causes Monster to Flee 25%
Armor: Replenish Life +7
Shields: Replenish Life +7
Lo Rune
Required Level: 59
Version: Expansion 1.10+
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist
Doom Touch
Ring
Required Level: 60
Fingerprint: 0xc95e4a2d
Item Level: 85
Version: Expansion 1.10+
+8 to Minimum Damage
+113 to Attack Rating
5% Life stolen per hit
+38 to Life
All Resistances +11
Poison Resist +25%
Raven Frost
Ring
Required Level: 45
Fingerprint: 0x1b868b49
Item Level: 85
Version: Expansion 1.10+
+248 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+20 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen
War Traveler
Battle Boots
Defense: 123
Durability: 45 of 48
Required Level: 42
Required Strength: 95
Fingerprint: 0x6b905796
Item Level: 94
Version: Expansion 1.10+
+25% Faster Run/Walk
Adds 15 - 25 Damage
+157% Enhanced Defense
+10 to Strength
+10 to Vitality
40% Slower Stamina Drain
Attacker Takes Damage of 8
48% Better Chance of Getting Magic Items
+30 Maximum Durability
Lava Gout
Battle Gauntlets
Defense: 133
Durability: 35 of 38
Required Level: 42
Required Strength: **
Fingerprint: 0x158ffccd
Item Level: 85
Version: Expansion 1.10+
2% Chance to cast level 10 Enchant on striking
+20% Increased Attack Speed
Adds 13 - 46 Fire Damage
+178% Enhanced Defense
Fire Resist +24%
Half Freeze Duration
+20 Maximum Durability
Thundergod's Vigor
War Belt
Defense: 156
Durability: 21 of 24
Required Level: 47
Required Strength: 110
Fingerprint: 0xd08aa352
Item Level: 87
Version: Expansion 1.10+
5% Chance to cast level 7 Fist of the Heavens when struck
Adds 1 - 50 Lightning Damage
+3 to Lightning Fury (Amazon Only)
+3 to Lightning Strike (Amazon Only)
+195% Enhanced Defense
+20 to Strength
+20 to Vitality
+10% to Maximum Lightning Resist
+20 Lightning Absorb
Fine Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x1ccc8e66
Item Level: 85
Version: Expansion 1.10+
+3 to Maximum Damage
+11 to Attack Rating
+20 to Life
Super Healing Potion
Version: Expansion 1.10+
Replenish Life +320
Super Healing Potion
Version: Expansion 1.10+
Replenish Life +320
Super Healing Potion
Version: Expansion 1.10+
Replenish Life +320
Super Healing Potion
Version: Expansion 1.10+
Replenish Life +320
Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%
Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%
Shimmering Grand Charm of Sustenance
Grand Charm
Required Level: 37
Fingerprint: 0xd5f1fdb0
Item Level: 85
Version: Expansion 1.10+
+30 to Life
All Resistances +14
Fine Small Charm of Inertia
Small Charm
Required Level: 27
Fingerprint: 0xa175da31
Item Level: 81
Version: Expansion 1.10+
+3% Faster Run/Walk
+2 to Maximum Damage
+20 to Attack Rating
Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%
Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%
Horadric Cube
Fingerprint: 0x9c145cbe
Item Level: 13
Version: Expansion 1.10+
Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%
Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%
Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%
Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%
Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%
Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%
Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%
Tome of Town Portal
Fingerprint: 0xc8164550
Item Level: 12
Version: Expansion 1.10+
Tome of Identify
Fingerprint: 0xe8e92d1
Item Level: 12
Version: Expansion 1.10+
Fine Small Charm of Inertia
Small Charm
Required Level: 27
Fingerprint: 0xa7ef3cda
Item Level: 52
Version: Expansion 1.10+
+3% Faster Run/Walk
+3 to Maximum Damage
+18 to Attack Rating
Call to Arms
Crystal Sword
AmnRalMalIstOhm
One Hand Damage: 18 - 55
Durability: 20 of 20
Required Level: 57
Required Strength: 43
Fingerprint: 0xfb1b4825
Item Level: 85
Version: Expansion 1.10+
+1 to All Skills
+40% Increased Attack Speed
272% Enhanced Damage
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+6 to Battle Command
+5 to Battle Orders
+2 to Battle Cry
Replenish Life +12
30% Better Chance of Getting Magic Items
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune
Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14
Ral Rune
Required Level: 19
Version: Expansion 1.10+
Weapons: Adds 5 - 30 Fire Damage
Armor: Fire Resist +30%
Shields: Fire Resist +35%
Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7
Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items
Ohm Rune
Required Level: 57
Version: Expansion 1.10+
Weapons: Enhanced Maximum Damage
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist
Spirit
Akaran Targe
TalThulOrtAmn
Defense: 112
Chance to Block: 0
Durability: 19 of 20
Required Level: 26
Required Strength: 44
Fingerprint: 0xa9562f2d
Item Level: 79
Version: Expansion 1.10+
+2 to All Skills
+35% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+110 to Mana
Cold Resist +35%
All Resistances +43
Lightning Resist +35%
Poison Resist +35%
+4 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune
Tal Rune
Required Level: 17
Version: Expansion 1.10+
Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
Armor: Poison Resist +30%
Shields: Poison Resist +35%
Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%
Ort Rune
Required Level: 21
Version: Expansion 1.10+
Weapons: Adds 1 - 50 Lightning Damage
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%
Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14
Last Wish
Superior Phase Blade
JahMalJahSurJahBer
One Hand Damage: 143 - 161
Indestructible
Required Level: 65
Required Strength: 25
Required Dexterity: 136
Fingerprint: 0xe1e82882
Item Level: 81
Version: Expansion 1.10+
6% Chance to cast level 11 Fade when struck
10% Chance to cast level 18 Life Tap on striking
20% Chance to cast level 20 Charged Bolt on attack
Level 17 Might Aura When Equipped
362% Enhanced Damage
Ignore Target's Defense
+1 to Attack Rating
61% Chance of Crushing Blow
Prevent Monster Heal
Hit Blinds Target +1
40% Better Chance of Getting Magic Items (Based on Character Level)
6 Sockets (6 used)
Socketed: Jah Rune
Socketed: Mal Rune
Socketed: Jah Rune
Socketed: Sur Rune
Socketed: Jah Rune
Socketed: Ber Rune
Jah Rune
Required Level: 65
Version: Expansion 1.10+
Weapons: Ignore Target's Defense
Armor: Increase Maximum Life 5%
Shields: +50 to Life
Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7
Jah Rune
Required Level: 65
Version: Expansion 1.10+
Weapons: Ignore Target's Defense
Armor: Increase Maximum Life 5%
Shields: +50 to Life
Sur Rune
Required Level: 61
Version: Expansion 1.10+
Weapons: Hit Blinds Target +1
Armor: Increase Maximum Mana 5%
Shields: +50 to Mana
Jah Rune
Required Level: 65
Version: Expansion 1.10+
Weapons: Ignore Target's Defense
Armor: Increase Maximum Life 5%
Shields: +50 to Life
Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%
Exile
Sacred Targe
VexOhmIstDol
Defense: 1097
Chance to Block: 0
Durability: 23 of 23
Required Level: 57
Required Strength: 76
Fingerprint: 0x4ace114c
Item Level: 79
Version: Expansion 1.10+
15% Chance to cast level 5 Life Tap on striking
Level 16 Defiance Aura When Equipped
+2 to Offensive Aura Skills (Paladin Only)
+30% Faster Block Rate
Freezes target +1
+242% Enhanced Defense
Replenish Life +7
+5% to Maximum Cold Resist
+5% to Maximum Fire Resist
All Resistances +44
25% Better Chance of Getting Magic Items
Repairs 1 Durability in 4 Seconds
Ethereal
4 Sockets (4 used)
Socketed: Vex Rune
Socketed: Ohm Rune
Socketed: Ist Rune
Socketed: Dol Rune
Vex Rune
Required Level: 55
Version: Expansion 1.10+
Weapons: 7% Mana stolen per hit
Armor: +5% to Maximum Fire Resist
Shields: +5% to Maximum Fire Resist
Ohm Rune
Required Level: 57
Version: Expansion 1.10+
Weapons: Enhanced Maximum Damage
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist
Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items
Dol Rune
Required Level: 31
Version: Expansion 1.10+
Weapons: Hit Causes Monster to Flee 25%
Armor: Replenish Life +7
Shields: Replenish Life +7
Mercenary:
Name: Azrael
Race: Desert Mercenary
Type: Def-Nightmare
Experience: 64564338
Level: 81
Dead?: false
Naked/Gear
Strength: 179/179
Dexterity: 144/144
HP: 1607/1607
Defense: 1189/2928
AR: 1865/1865
Fire: 162/122/62
Cold: 162/122/62
Lightning: 162/122/62
Poison: 162/122/62
Black Hades
Chaos Armor
Defense: 1444
Durability: 36 of 36
Required Level: 53
Required Strength: 130
Fingerprint: 0x93972840
Item Level: 88
Version: Expansion 1.10+
+5 to Maximum Damage
+55% Damage to Demons
+243 to Attack Rating against Demons
Adds 3 - 292 Lightning Damage
+181% Enhanced Defense
Half Freeze Duration
-2 to Light Radius
Ethereal
3 Sockets (3 used)
Socketed: Carbuncle Jewel of Thunder
Socketed: Jewel of Thunder
Socketed: Jewel of Thunder
Carbuncle Jewel of Thunder
Jewel
Required Level: 49
Fingerprint: 0x3ae4ce48
Item Level: 80
Version: Expansion 1.10+
+5 to Maximum Damage
Adds 1 - 94 Lightning Damage
Jewel of Thunder
Jewel
Required Level: 49
Fingerprint: 0xa802e1df
Item Level: 85
Version: Expansion 1.10+
Adds 1 - 99 Lightning Damage
Jewel of Thunder
Jewel
Required Level: 49
Fingerprint: 0xe8bc92ea
Item Level: 88
Version: Expansion 1.10+
Adds 1 - 99 Lightning Damage
Dream
Diadem
IoJahPul
Defense: 295
Durability: 20 of 20
Required Level: 65
Fingerprint: 0xfe7709a0
Item Level: 85
Version: Expansion 1.10+
10% Chance to cast level 15 Confuse when struck
Level 15 Holy Shock Aura When Equipped
+20% Faster Hit Recovery
+30% Enhanced Defense
+217 Defense
+10 to Vitality
Increase Maximum Life 5%
+50 to Mana (Based on Character Level)
All Resistances +17
22% Better Chance of Getting Magic Items
3 Sockets (3 used)
Socketed: Io Rune
Socketed: Jah Rune
Socketed: Pul Rune
Io Rune
Required Level: 35
Version: Expansion 1.10+
Weapons: +10 to Vitality
Armor: +10 to Vitality
Shields: +10 to Vitality
Jah Rune
Required Level: 65
Version: Expansion 1.10+
Weapons: Ignore Target's Defense
Armor: Increase Maximum Life 5%
Shields: +50 to Life
Pul Rune
Required Level: 45
Version: Expansion 1.10+
Weapons: +75% Damage to Demons
+100 to Attack Rating against Demons
Armor: +30% Enhanced Defense
Shields: +30% Enhanced Defense
Demon's Arch
Balrog Spear
Throw Damage: 180 - 279
One Hand Damage: 147 - 282
Quantity: 80
Required Level: 68
Required Strength: 117
Required Dexterity: 85
Fingerprint: 0xb0339231
Item Level: 88
Version: Expansion 1.10+
+30% Increased Attack Speed
200% Enhanced Damage
Adds 232 - 323 Fire Damage
Adds 23 - 333 Lightning Damage
12% Life stolen per hit
Replenishes quantity
Ethereal
Max block with HS, of course. I think I could've squeezed few more points into vita, but I don't generally mind with min-max optimizing with characters that are meant to be played once through the game
Sacrifice and Smite go very well together: Smite until LT pops up, start killing (and bleeding yourself) the monsters with Sacrifice. Smite has its utility uses as well; it's great to pin monsters against the wall with, or keep PI monsters stunned while merc (with all the added elemental dmg) does his job.
Exile and its Defiance, my own Holy Shield and the Chilling Armor from Fortitude meant a lot of def. Add max block, good DR, stacked res and 90 LR, and the only threat to me was being myself...
Video of Hell Baal and waves four and five:
Journey:
With the Zod God sept chars and my Magic / Rare only septs, and whatnot, I'm not having any too clear memories from Norm/NM. I know that I played him as all points to Sacrifice from the beginning. With enough life leech, you can slash in norm and NM with little to no problems. Life Tap becomes essential (IMO) only in Hell.
There was a lot of bleeding, that much I can tell you. It can be played with quite normal twinked melee items, many of those have some LL anyway. I started to really use Smite only from the lvl 65 onwards when I had my LW and Exile finally on together.
Few screenshots:
Starting to get a feel about my Smite->LT->Sacrifice routine by the end of Act I. What took a while to get used to was that while I was really tanky, almost invisible most of the time after Life Tap was cast, I needed to pay really close attention if Dim Vision (Last Wish) or Confuse (Dream, merc) appeared, because the I started to take damage to self at an alarming rate. I almost got killed by that, but the real close calls ended after Act I because I now knew what to expect and was more concentrated on what was happening.
Act II, my grand PI solution put to a good test: clear pass. If a PI monster apperead to be too angry I'd smite some and let the merc continue.
Do you think I really HAD to move that much while fighting Duriel?
P8 Travi. This guy took some time, but he was really helpless as we made a burger of him. I pinned him between me and the merc. I played on the lower players settings for the most of the time though, with LT etc. it wouldn't have brought much difficulties I believe, but this would've taken a lot longer.
Martyr facing fallen angels.
Ooopsie. Let's take a step back. Smite against the edges of River of Flame worked wonders, after other monsters were done. HF was Mal, by the way.
Like I said with Duri... enjoying the blood spilling show. How many gallons of blood can one poor Martyr bleed?
Trying to push Tresh Socket down that hole! He was too big to fit in, apparently.
Splats.
Thanks for reading! Comments and questions are welcome