Originally posted by friedbananazzzz on Jan 11, 2008:
My First Pat - Base Dex/Max Block Avenger, Inigo_Montoya
My First Patriarch - Base Dex/Max Block Avenger: Inigo_Montoya
My name is
Inigo Montoya. You killed my father. Prepare to die.
I've loved the movie since I first saw it as a kid, but I couldn't figure out what to name the Avenger I was about to build. I had recently read SSoG's Abbot guide, and this is what he titled his section for a Vengeance Abbot. I knew that it was a perfect fit (though I suppose not entirely perfect, as I didn't use a sword).
My inspiration for making an Avenger was seeing the Guardian Angel armor (armour, eh?), and how if the Resist Auras were invested in, I could achieve 95% to all resists (okay, 90% poison). An Avenger is one of the builds that benefit from investing in them, so that was what I went with. Seeing the
+ blocking% on GA made me think that I could still get max block without pumping dex, though after doing some paper calcs I realized this wasn't possible. Then thought, why not? Wear some dex charms/gear, get a decent level Holy Shield, and I should still be able to pull it off. And I did, though it meant a slight sacrifice in speed & power. Here's what I ended up with: (and even though no one asked for it, LOTS of screenies... :shocked: My apologies for the length, this is as long as some guides!)
Inigo_Montoya (
Final LCS)
Strength : 125 (160)
Dexterity : 20 (109)
Vitality : 300 (335)
Energy : 15 (20)
Stat Points Rem : 50
Skill Points Rem: 0
Life : 1347 / 1104
Mana : 257 / 138
Defense : 10750
Block : 75%
Resists:
Fire - 95 (111)
Cold - 73 (73)
Light - 95 (114)
Pois - 90 (91)
Vengeance:
Damage - 2134-3212
AR - 4530
Block % Progress: (and boss drops)
You can see that a couple times I let it slide a little, and I'm missing the block %s for Normal Andy and Duriel (which was 75% for both), and for some strange reason I have no SS of NM Meph...
Normal:
Andy -
Duriel -
Meph -
Diablo -
Baal
NM:
Andy -
Duriel -
Diablo -
Baal
Hell:
Andy -
Duriel -
Meph -
Diablo -
Baal
Gear:
Tal's Mask - (for the dual leech)
Mara's Amy - (22 res all)
Nord's Tenderizer - (see code)
Inigo_Montoya's Guardian Angel - (+183% ED, 778 Def, s/w rare jool: Havoc Talisman)
Herald of Zakarum - (+174% ED, 463 Def, s/w PDiamond - 69 Res all)
Imp Grasp - (rare, upped to exceptional, see code) dropped in Hell A1 Catacombs
Raven Frost - (20 Dex, 151 AR)
Tal's Belt - (15% MF, for the dex)
Raven Band - (rare, see code)
War Traveler - (+157% ED, 123 Def, 49% MF)
Switch: (see code)
Demon's Arch
Rhyme Sacred Targe - (69% Res all)
Merc Gear: (see code) (pic also proof of weird 0hps possibility)
Defiance
Eth Crown of Thieves
Duriel's Shell
Insight Great Poleaxe - 249 to 663 damage, +4 CS, lvl15 Aura
(Insight all the way through the game)
Code:
Socketed in GA:
Havoc Talisman
Jewel
Required Level: 37
Item Version: Expansion
Item Level: 90
Fingerprint: 0xe8987f16
+9 to Dexterity
+26% Enhanced Damage
Adds 4-11 fire damage
Attacker Takes Damage of 2
Nord's Tenderizer
Truncheon
One-Hand Damage: 137 to 169
Durability: 51 of 55
Required Dexterity: 43
Required Strength: 88
Required Level: 68
Mace Class - Very Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xc2915527
+294% Enhanced Damage
Adds 205-455 cold damage over 5 seconds
25% Increased Attack Speed
168% Bonus to Attack Rating
150% Damage to Undead
Freezes Target +4
7% Cold Absorb
Level 16 Blizzard (12/12 Charges)
Raven Band
Ring
Required Level: 46
Item Version: 1.10+ Expansion
Item Level: 60
Fingerprint: 0x310d5ac0
+28 to Life
Fire Resist +7%
Lightning Resist +36%
Cold Resist +7%
Poison Resist +24%
4% Mana stolen per hit
Level 3 Dim Vision (27/27 Charges) (never used these)
Imp Grasp
Heavy Bracers
Defense: 84
Durability: 14 of 16
Required Strength: 58
Required Level: 48
Item Version: 1.10+ Expansion
Item Level: 75
Fingerprint: 0xa696358d
+13 to Dexterity
+100% Enhanced Defense
Fire Resist +26%
Poison Resist +10%
22% Better Chance of Getting Magic Items
Required Level +5
20% Increased Attack Speed
Demon's Arch
Balrog Spear
Throw Damage: 122 to 190
One-Hand Damage: 101 to 193
Quantity: 80
Required Dexterity: 95
Required Strength: 127
Required Level: 68
Javelin Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x3dcefbb5
+207% Enhanced Damage
Adds 232-323 fire damage
Adds 23-333 lightning damage
11% Life stolen per hit
30% Increased Attack Speed
Replenishes Quantity
Rhyme
Sacred Targe
'ShaelEth'
Defense: 139
Chance to Block: 80%
Smite Damage: 22 to 70
Durability: 45 of 45
(Paladin Only)
Required Strength: 86
Required Level: 47
Item Version: 1.10+ Expansion
Item Level: 79
Fingerprint: 0x830fc691
+20% Increased Chance of Blocking
Regenerate Mana 15%
Fire Resist +25%
Fire Resist +44%
Lightning Resist +25%
Lightning Resist +44%
Cold Resist +44%
Cold Resist +25%
Poison Resist +44%
Poison Resist +25%
50% Extra Gold from Monsters
25% Better Chance of Getting Magic Items
40% Faster Block Rate
Cannot Be Frozen
Socketed (2: 2 used)
Crown of Thieves
Grand Crown
Defense: 466
Durability: 26 of 26
Required Strength: 93
Required Level: 49
Item Version: 1.10+ Expansion
Item Level: 75
Fingerprint: 0xbad949d3
+25 to Dexterity
+50 to Life
+35 to Mana
+173% Enhanced Defense
Fire Resist +33%
12% Life stolen per hit
92% Extra Gold from Monsters
Ethereal (Cannot be Repaired)
Duriel's Shell
Cuirass
Defense: 655
Durability: 29 of 150
Required Strength: 65
Required Level: 41
Item Version: 1.10+ Expansion
Item Level: 76
Fingerprint: 0xd57d8d08
+15 to Strength
+172% Enhanced Defense
Fire Resist +20%
Lightning Resist +20%
Cold Resist +50%
Poison Resist +20%
+100 Maximum Durability
Cannot Be Frozen
+103 to Defense (Based on Character Level)
+83 to Life (Based on Character Level)
Insight
Great Poleaxe
'RalTirTalSol'
Two-Hand Damage: 249 to 663
Durability: 28 of 28
Required Dexterity: 89
Required Strength: 169
Required Level: 63
Polearm Class - Normal Attack Speed
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0xe1ae9133
+5 to Strength
+5 to Energy
+5 to Dexterity
+5 to Vitality
+249% Enhanced Damage
+9 to Minimum Damage
Adds 5-30 fire damage
+75 poison damage over 5 seconds
23% Better Chance of Getting Magic Items
+4 to Critical Strike
35% Faster Cast Rate
233% Bonus to Attack Rating
+2 to Mana After Each Kill
Level 15 Meditation Aura When Equipped
Ethereal (Cannot be Repaired), Socketed (4: 4 used)
Charms:
+25 dex
1-20 min-max damage
+131 AR
15% FR/W
21% AllRes/ 27% FR/ 21% CR/ 18% LR/ 7% PR
+111 Life/ +12 Mana
+57 Defense
+1 to Combat Skills (Paladin Only)
2-45 Lightning Damage / 3-5 Cold
100/5 sec, 15/3 sec Poison
The Skills:
Vengeance 18 (26) will max next
Conviction 20 (25)
Holy Shield 10 (18)
Resist Fire 10 (15) remainder of points, if any, to these 3
Resist Cold 10 (15)
Resist Lightning 10 (15)
+1 in 11 pre-reqs
+1 in Prayer, Defiance, Cleansing, Vigor, Redemption
0 in FoH, BA, Conc, Fanat, Holy Shock, Meditation, Salvation
Hellforge:
Normal:
Ral
NM:
Sol
Hell:
Pul
Best non-HF rune: Dol
Finds:
Even though I never had more than 100% MF on, I found over 50 S/U items, though most of them were Normal quality. Still, I was quite pleased with his drops, got a few self-grailers (Boneflesh, Demon Machine). Also, it seemed that if one S/U dropped, another dropped within 2 minutes. EVERY. TIME. It was uncanny.
-
ED jool of Fervor (NM), too bad about the damage roll
-
Gold would have been nicer, but it's still a self-found grailer for me.
-
Eth Diggler and
Eth Rockfleece (RF from Hell Baal)
-
WOOT! Even though I just auctioned one with better life, this is still pretty awesome. Got it from a Ghost in the Hell Frozen River, but died right around the corner. Karma?
-
Another great charm, was perfect for my build (Normal Throne)
-
TC3 in Hell (always find that funny), this is up for freebie to the first who wants it from my 'Thanks' section
-I had really wanted Crown of Thieves for this guy, but didn't get one in time (I've got one now though, thanks Ribs!), so I was pretty pissed
when this dropped
-If this had been untwinked-singlepass, I would have been pretty happy with
this luck
And you can never go wrong with another T-god's or Skullder's.
Deaths: (the part you all love to read...)
No deaths up until Hell, late A3, but then...
1:
Bremm and co. Got careless, watching Futurama and merc's health instead of my own.
2: De Seis spawned with Fanat, so I figured I'd get off a quick zeal to freeze everyone, but
mid-swing the SoB IM'd me.
3: Just got back to my body, tried to run away so I could recompose myself, but
they still got me.
At least when I came back his
aura had changed. Once I strung them out it was no problem.
4: I don't really remember what
went wrong here, but after this I dropped down to p1.
5:
This is what happens when you forget to refresh Holy Shield. (stupid curse)
NDE: Got my body back after Death5, but
barely got away in time...
6: Charged by Pindle's goonies.
Those bastards, 2-3 consecutive hits, no chance in Hell.
Progress:
Normal, all done at p8 (of course). I'd never used Isenhart's or Iratha's sets before, but I'll use them on everybody now (don't mind seeing those green breast plates anymore). Lvl8 used Isenhart's full set with Sigon's GBB, great combination (Isen full set bonus comes with extra block %). Better than full Sigon's by a long shot. Then at lvl15 with full Isenhart's, partial Iratha's, and Treads of Cthon, I had 70%FR/W. LOVED IT. I hate running slow, and at such a low level, this was great. Lvl25-29 came with a BIG change: Twitch (for the blocking & IAS), full Iratha's, Ryhme ATarge, 2xSpirit on switch for casting HSheild, and dug up a 'Honor' Divine Scepter (+3 Sanct) from 1.09 for awesome damage.
Lvls42-45 came with another full gear switch (
before and
after), for Combat skiller, GA, Raven(s), War Trav's, Lava Gouts, Hoz, Hand of Blessed Might, Gloom's/Mav's belt (manaleech), and Peasant Crown (caps are ugly). Around the early 50's, I tried out IK gloves/belt/VampGaze, and liked it better, so stuck with that. Used The General's Knout a bit too.
Also dug out this puppy (if TopHatCat64 hadn't asked for Paly amys in my trade thread, I might not have noticed this in my collection):
Eagle Noose
Amulet
Required Level: 53
Item Version: Expansion
Item Level: 95
Fingerprint: 0x6c9d7f5b
+38 to Life
+2 to Minimum Damage
All Resistances +17
3% Life stolen per hit
+1 to Paladin Skill Levels
9% Faster Run/Walk
Entered NM at lvl50, Hell at 76. Both times I did a few Baal runs to get that extra exp before moving on, otherwise I didn't really re-run any areas (so it was
mostly single-pass, though
definitely not full clear).
NM A1-2 p8, A3 p3 up to Tranvincal (I ran straight through, I don't care much for the jungle...), Durance to Outer Steppes p8, Izual and City of the Damned p3 (I didn't want to spend 5 mins on his massive p8 health), River of Flame, CS and A5 all at p8. Nothing special about NM, twinking made it a breeze.
Hell was p3 all the way up to the Frozen River, where I had some nasty witches, so I dropped it down to p1 for the rest of A5. Ran into my
first bit of trouble in Tal's Tomb, by the sheer number of enemies, and poison killing my merc. Stringing them out back across the last few cleared rooms solved that though. Next bit of trouble wasn't until A4, where
this guy was a pain, as they kept making more minions, and I couldn't break their CI to freeze them. Izual went surprisingly quick, I used an elastic around the mouse and walked away to get a drink. Was a little worried about
Haphesto, but then got a look at his
mods, and the guy turned out to be a pushover,
only hit me twice. Also expected more trouble from Hell Diablo, but he was also a breeze that went down quickly. The short range weapon meant I didn't get hit by his LBoD, he only melee hit me twice for little damage, and his 2-3 Firestorms didn't bother me, though I had to feed the merc a couple potions each time.
Got really lucky rolls all the way from the Frozen Tundra to the Throne (except WSK1), could probably have bumped it back up to p3, but was too excited to Pat him that I wanted it to be fast. Ancients were a breeze (less than 2 mins).
Korlic's ManaBurn wasn't too bad, with Insight and 14% ml, and ES
Talic only had one whirl land, though it took about 1/3 of my health.
Madawc was a joke, I don't even know what his aura was. WSK1 gave me Soul killers, Vile Witches and Death Lords, but being constantly Amped with Frenzytaurs around meant I vigor'd through most of this level. WSK2 was a joke, more Killers, some kind of lightning bats, and poison Horror Mages. WSK3 gave me some teleporters (95% Fire Res meant I could completely ignore these idiots), Fire Boars/Blood Boss, and lightning Horror Mages... another cakewalk. Throne gave Assailants, Dark Lords (vampires), and Serpent Magus, but for some reason was nearly deserted. They must have known I was coming. :evil: All but WSK1 got full clears.
Baal's waves were pretty standard, Bartuc and his goons were dead before I realized I was still running Cleansing to cure my merc from the last wave.
Lister ended up cursed, so bye-bye merc, but +4 freeze meant they weren't much trouble for me.
Technically I Pat'd him before doing Nihlathak's quest. I completed that after I killed Baal, and I had never seen for myself the annoying Viper cloud bug. Terrible. Killed my merc once, and almost took out me, but hiding around a corner and waiting for them to come into melee range took care of that. Still, it was a pain in the ***. I also still have to do the Blood Raven and Countess quests in A1, I didn't realize until after I started to write this that I had missed them. I'll do it some time this weekend.
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Random Thoughts:this part's pretty long, you can skip it if you want...
- IM was something that I should've feared, but other than that one death (which was with Zeal), I never had a problem with it. The only OKs were in CS, so I never had to worry about it in A5. If I got cursed, I usually still got 1-2 hits in before I realized, but as most of my damage is elemental, I never got lower than 1/3 of my total health. Most of the time, I would run up, aggro a few demons, and make them follow me a bit until I was out of the curse range. Cleansing took care of any curse I did get. IM problem solved. It's a decent strategy that will come in handy for the rest of my melee chars.
- Demon's arch was pretty decent as a switch, if there was a lot of small CIs, I'd zeal them for the decent F/L damage, and while I had only considered throwing them as an IM solution (which I never did), it was fun to occasionally
toss them around.
- Zeal + Freeze +4 =
AWESOME. Any opportunity I had to use zeal against a bunch of small freezables, I did. *SHATTER*SHATTER*SHATTER*SHATTER*SHATTER* Which brings me to my next point:
- I love
Maggot babies. If you're patient, there can be an unlimited supply, and they go down in 1 hit of Vengeance, or 1-2 hits of Zeal.
- I ended up with enough dex to use some swords that might have given me better damage, but I loved the *thwack* of using a club, very satisfying.
- I considered Safety Amulets for their chance to spawn with 1-10% blocking, but my ~10 attempts to make some were pretty futile (freebies if anyone wants 'em, none were +paly). With HS and GA, even with a 10% roll, it only gave me 2% in total block %. So I stuck with the Blood amy.
- Other than making sure I had at least 20% IAS on my gloves (I am in love with those rare gloves), I pretty much ignored this mod. I may change this in the future, but I was content with whatever speed he had while questing.
- Just about every time I hit an Exp Shrine, it was guaranteed that the first boss pack I met would be cursed, but
this was ridiculous. 15 feet from the shrine, I run over and 1HK a quill rat, and it turned out to be a CE Cursed boss, but I killed him before I got a look at his mods. ARGH!
- There were some nasty boss packs of Ghosts in the Jails, but Sanctuary made them totally manageable. Loved the aura. Saved me from many undead deaths. Except one time it backfired on me, and ended up stacking a boss pack with some champions into one giant solid white ghost that I couldn't handle. Too busy running away to get a screenie.
- I've never used Tal's mask on a char before, and dear lord, you people are right, that thing is hideous. I can't wait to take it off.
- I am in love with the AT. I don't think I've stepped inside of them since my first Necro back in
Classic (back in highschool :shocked
discovered that they didn't lead anywhere. First:
Waypoint. AWESOME. Second: within 3 minutes, only 86% MF:
boom and
boom (dwarfstar though, but at least the other was a self-grailer) Also, no skellies on that roll.
- While I didn't technically rerun any areas besides Baal, I think I cleared the River of Flame between the WP and CS about 3-4 times, as several times I started to play him, then realized I was falling asleep, and didn't have the extra hour of consciousness required to kill Diablo.
- Redemption didn't get anywhere near as much use as I thought it would, only used it to keep those A5 undead from getting back up from the dead. Cleansing actually got a lot of use, everytime I got cursed or poisoned I threw it on before I ran over to the next skirmish.
- Tried out Demon Limb > Horizon's Tornado > Baranar's Star > Nord's as they became available, each one got better. I'm quite happy with Nord's, the big % bonus to AR, IAS, the Freezes Target, great damage, HUGE cold damage and decent duration. The next step up would be Stormlash, but I don't have one of those...
-
Weird well placement... I took the screenie because of the odd placement, then looking at the pic later realized it looked like a face. :badteeth:
-
THIS is why I never bother with the Gidbinn quest. I only did it in Hell this time because I stumbled upon it.
----------------------------------------------------------------------
Future Plans:
Those 50 unspent points will go into dex, so I can swap out all the dex gear for MF gear. Especially for running AT, with that fantastic WP. Definitely do some more Baal runs too. Just not sure which helm to wear now, as I have the Crown of Thieves I so desperately craved, but now I'm also high enough to wear Andy's, or maybe go with Stealskull for the MF. Might also switch the merc for a HF one.
Special Thanks:
zarirazz - for the Guardian Angel and Horizon's
Heskla - for the Nord's and HoZ
omgwtfbbqpwned - Eth Cryptic Axe and Mara's
Ravenlord - Duriel's
Neksja - Demon's Arch
Colorless Green - IK Belt
Darkoooo - Demon Limb
Sirpoops - Sacred Targe for Rhyme
crazymatt1 - Baranar's
Solens - Lava Gout
Asmodeous and Cyrus - for their very helpful Avenger guides.
SSoG - for the Abbot guide, inspiration
Smips, Sirpoops, CG, TopHatCat64, Butzull, o1d_dude, and Xdeathfire for the advice in the Ancients thread a couple days ago
And the rest of the forum for the everyday chatter/advice.
And my apologies for making this much longer than it needed to be, and adding way more screenies than necessary, but it was my first thread... I doubt the next one will be as in-depth.