- Feb 24, 2004
- 6,377
- 1,314
- 113
Originally posted by SiTro on Oct 26, 2007:
Patriarch Noise_Pollution: Single tree Necro
Haven't posted a thread like this in a while. Been working on this character for a while, nice to see it completed.
Noise_Pollution
Age: 10 months (Started sometime in January)
Song Playing on Baal's Death: Propagandhi - Bringer of Greater Things
Stats
Level: 80
Strength: 56 (58)
Dexterity: 170 (200)
Vitality: 234 (236)
Energy: 25 (37)
Life: 907
Mana: 747
Skills
Bone Spear: 20 (29)
Bone Spirit: 20 (29)
Bone Prison: 20 (29)
Bone Wall: 20 (29)
Teeth: 7 (16)
Bone Armour: 1 (10)
Corpse Explosion: 1 (10)
Equipment
Muppet: Kasim
Act 2 Holy Freeze mercenary. Chosen for his ability to grind both monsters and his own AI to a halt. I admit, until the Throne of Destruction he wielded an Insight weapon. The times he got caught in one of my bone prisons were times of great celebration - I could kill his new friend in front of him and move on, confident he wouldn't feel like taking on the entire area at once.
---Stats over---
I enjoyed this character. No points outside of the P&B tree, but for the most part I didn't miss them. Perhaps a point in clay golem for a distraction sometimes, or Amplify Damage so Kasim could do damage a little bit quicker when I needed him. All in all though, magic damage will take you a long way in this - but I get the impression a hammerdin does this better.
Slow going in the early levels though, and bone spear really eats mana when you first get it. It does get better, but there's still quite a bit of intense mana gear in what I'm wearing.
This character didn't really worry me too much until Hell Act 2, when the first scary immunes could crop up in the form of the greater mummies towards the end of the act. Thankfully I had lucky rolls with the monster generation. There weren't any in the viper temple, and I decided not to push my luck so ended that session at the Canyon of the Magi waypoint. The next time I played, it turned out that I got a good selection of monsters in the True Tomb as well, so I didn't really worry too much about getting through the rest of the game.
The end of Act 5 was a pain though. I reached the WSK a few weeks ago (and found a Widowmaker! Sweet!), and pushed through to Baal where I ran into problems against Achmel the Cursed and his buddies. So I tried again this evening, getting past WSK levels of gloams and clearing the entire Throne so there'd be room for a good scrap.
And Baal didn't play ball. He just sat there decrepifying me occasionally and chuckling at what a good game this was.
So I restarted and tried again. This time he was up for a fight, and Colenzo the Destroyer went down without incident. Achmel & Co. were tag-teamed in and I got rid of the skeletons first, CE'ing their corpses as each one fell. Then it was a case of gradually luring one of the mummies away from the pack and taking a portal back to town. This was the time to unleash the secret weapon: Kasim good as new having swapped out his Insight pole for the Husoldal Evo. Gradually each fell until there was just Achmel and a friend left. Achmel proved to strong even for the merc, so I parked him in one of the far corners and returned to the main chamber. The last mummy fell and I felt a lot more optimistic. Whatever happened, with no immunes left and a cleared path back to the throne of destruction I felt confident I was now on the home stretch.
The next three waves weren't a problem. I used the same strategy for most of the more numerous packs of monsters in the game: spam bone prisons until no monster has much room to move, then send spears through the bone field until nothing's left alive. What can I say? It works.
Baal was more of a long fight than a tough one. I kept up the bone prisons to restrict his movement but between his teleporting and the fact that most of his attacks aren't affected by them, they were of less use. I changed from using bone spears to bone spirits for the fight. I knew I would be namelocking Baal, and I wanted to do my best to make sure that every attack hit.
Baal's drop:
And some small change.
Future plans: This character'll be used for PvP now. In fact he's already made his debut - a 0-5 pasting in Zhao's tourney the other weekend. Must try harder.
As for myself, I really need to finish some of my other characters. However with this one finished I'll be quite tempted to start a new one. I tend to play a few caster or more passive characters, so maybe next time I'll dive into the fray with a melee weapon. I'm still hoping to collect a sept with one of every title possible, but with a little less strict rules now as it just wasn't fun for me.
Patriarch Noise_Pollution: Single tree Necro
Haven't posted a thread like this in a while. Been working on this character for a while, nice to see it completed.
Noise_Pollution
Age: 10 months (Started sometime in January)
Song Playing on Baal's Death: Propagandhi - Bringer of Greater Things
Stats
Level: 80
Strength: 56 (58)
Dexterity: 170 (200)
Vitality: 234 (236)
Energy: 25 (37)
Life: 907
Mana: 747
Skills
Bone Spear: 20 (29)
Bone Spirit: 20 (29)
Bone Prison: 20 (29)
Bone Wall: 20 (29)
Teeth: 7 (16)
Bone Armour: 1 (10)
Corpse Explosion: 1 (10)
Equipment
Code:
Harlequin Crest
Shako
Defense: 112
Durability: 7 of 12
Required Strength: 50
Required Level: 62
Item Version: 1.10+ Expansion
Item Level: 75
Fingerprint: 0xcd44a739
+2 to Strength
+2 to Energy
+2 to Dexterity
+2 to Vitality
Damage Reduced by 10%
50% Better Chance of Getting Magic Items
+2 to All Skill Levels
+120 to Life (Based on Character Level)
+120 to Mana (Based on Character Leve
Wraith Eye
Amulet
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 64
Fingerprint: 0x405b2fc
+9 to Dexterity
+34 to Life
+10 to Mana
Regenerate Mana 8%
Magic Damage Reduced by 3
6% Faster Cast Rate
Wizardspike
Bone Knife
One-Hand Damage: 23 to 49
Required Dexterity: 75
Required Strength: 38
Required Level: 61
Dagger Class - Fast Attack Speed
Indestructible
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xe5dc8974
Regenerate Mana 15%
All Resistances +75
Increase Maximum Mana 15%
50% Faster Cast Rate
Indestructible
+160 to Mana (Based on Character Level)
Skin of the Vipermagi
Serpentskin Armor
Defense: 279
Durability: 13 of 24
Required Strength: 43
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xe4454b4f
+120% Enhanced Defense
Magic Damage Reduced by 9
All Resistances +34
30% Faster Cast Rate
+1 to All Skill Levels
Lidless Wall
Grim Shield
Defense: 341
Chance to Block: 40%
Durability: 61 of 70
Required Strength: 58
Required Level: 41
Item Version: 1.10+ Expansion
Item Level: 59
Fingerprint: 0xfd6c781d
+10 to Energy
+126% Enhanced Defense
Increase Maximum Mana 10%
+1 to Light Radius
20% Faster Cast Rate
+1 to All Skill Levels
+3 to Mana After Each Kill
Trang-Oul's Claws
Heavy Bracers
Defense: 68
Durability: 11 of 16
Required Strength: 58
Required Level: 45
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0x410fdaa2
+30 Defense
Cold Resist +30%
20% Faster Cast Rate
+2 to Curses (Necromancer Only)
+25% to Poison Skill Damage
Arachnid Mesh
Spiderweb Sash
Defense: 134
Durability: 7 of 12
Required Strength: 50
Required Level: 80
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x3cada4f3
+113% Enhanced Defense
Increase Maximum Mana 5%
20% Faster Cast Rate
+1 to All Skill Levels
Slows Target by 10%
Level 3 Venom (11/11 Charges)
Dread Stalker
Light Plated Boots
Defense: 15
Durability: 13 of 18
Required Strength: 50
Required Level: 18
Item Version: 1.10+ Expansion
Item Level: 79
Fingerprint: 0x1c1a924a
+3 to Dexterity
+26% Enhanced Defense
Lightning Resist +40%
Cold Resist +38%
Raven Frost
Ring
Required Level: 45
Item Version: 1.10+ Expansion
Item Level: 75
Fingerprint: 0x861d4c08
+16 to Dexterity
+40 to Mana
+197 to Attack Rating
Adds 15-45 cold damage over 4 seconds
20% Cold Absorb
Cannot Be Frozen
Bahamut's Ring
Required Level: 37
Item Version: 1.10+ Expansion
Item Level: 45
Fingerprint: 0x205b7f04
+108 to Mana
Charms: 4x Fungal GCs, GC of vita (+39), GC of balance (12%), assorted SCs
Muppet: Kasim
Act 2 Holy Freeze mercenary. Chosen for his ability to grind both monsters and his own AI to a halt. I admit, until the Throne of Destruction he wielded an Insight weapon. The times he got caught in one of my bone prisons were times of great celebration - I could kill his new friend in front of him and move on, confident he wouldn't feel like taking on the entire area at once.
Code:
Vampire Gaze
Grim Helm
Defense: 252
Durability: 31 of 40
Required Strength: 58
Required Level: 41
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x7b8d32e1
+100% Enhanced Defense
Magic Damage Reduced by 11
Damage Reduced by 15%
Adds 6-22 cold damage over 4 seconds
6% Life stolen per hit
8% Mana stolen per hit
15% Slower Stamina Drain
Husoldal Evo
Bec-de-Corbin
Two-Hand Damage: 58 to 281
Durability: 44 of 55
Required Dexterity: 91
Required Strength: 133
Required Level: 44
Polearm Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x3a18d101
+194% Enhanced Damage
+224 to Attack Rating
+20 to Minimum Damage
+32 to Maximum Damage
Replenish Life +20
20% Increased Attack Speed
Prevent Monster Heal
Duriel's Shell
Cuirass
Defense: 654
Durability: 39 of 150
Required Strength: 65
Required Level: 41
Item Version: 1.10+ Expansion
Item Level: 59
Fingerprint: 0xe45ecdf0
+15 to Strength
+173% Enhanced Defense
Fire Resist +20%
Lightning Resist +20%
Cold Resist +50%
Poison Resist +20%
+100 Maximum Durability
Cannot Be Frozen
+100 to Defense (Based on Character Level)
+80 to Life (Based on Character Level)
---Stats over---
I enjoyed this character. No points outside of the P&B tree, but for the most part I didn't miss them. Perhaps a point in clay golem for a distraction sometimes, or Amplify Damage so Kasim could do damage a little bit quicker when I needed him. All in all though, magic damage will take you a long way in this - but I get the impression a hammerdin does this better.
Slow going in the early levels though, and bone spear really eats mana when you first get it. It does get better, but there's still quite a bit of intense mana gear in what I'm wearing.
This character didn't really worry me too much until Hell Act 2, when the first scary immunes could crop up in the form of the greater mummies towards the end of the act. Thankfully I had lucky rolls with the monster generation. There weren't any in the viper temple, and I decided not to push my luck so ended that session at the Canyon of the Magi waypoint. The next time I played, it turned out that I got a good selection of monsters in the True Tomb as well, so I didn't really worry too much about getting through the rest of the game.
The end of Act 5 was a pain though. I reached the WSK a few weeks ago (and found a Widowmaker! Sweet!), and pushed through to Baal where I ran into problems against Achmel the Cursed and his buddies. So I tried again this evening, getting past WSK levels of gloams and clearing the entire Throne so there'd be room for a good scrap.
And Baal didn't play ball. He just sat there decrepifying me occasionally and chuckling at what a good game this was.
So I restarted and tried again. This time he was up for a fight, and Colenzo the Destroyer went down without incident. Achmel & Co. were tag-teamed in and I got rid of the skeletons first, CE'ing their corpses as each one fell. Then it was a case of gradually luring one of the mummies away from the pack and taking a portal back to town. This was the time to unleash the secret weapon: Kasim good as new having swapped out his Insight pole for the Husoldal Evo. Gradually each fell until there was just Achmel and a friend left. Achmel proved to strong even for the merc, so I parked him in one of the far corners and returned to the main chamber. The last mummy fell and I felt a lot more optimistic. Whatever happened, with no immunes left and a cleared path back to the throne of destruction I felt confident I was now on the home stretch.
The next three waves weren't a problem. I used the same strategy for most of the more numerous packs of monsters in the game: spam bone prisons until no monster has much room to move, then send spears through the bone field until nothing's left alive. What can I say? It works.
Baal was more of a long fight than a tough one. I kept up the bone prisons to restrict his movement but between his teleporting and the fact that most of his attacks aren't affected by them, they were of less use. I changed from using bone spears to bone spirits for the fight. I knew I would be namelocking Baal, and I wanted to do my best to make sure that every attack hit.
Baal's drop:
Code:
Tearhaunch
Greaves
Defense: 62
Durability: 13 of 24
Required Strength: 70
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0xa412c83b
+5 to Strength
+5 to Dexterity
+72% Enhanced Defense
+35 Defense
All Resistances +10
20% Faster Run/Walk
+2 to Vigor (Paladin Only)
Razortine
Trident
Two-Hand Damage: 11 to 19
Durability: 22 of 35
Required Dexterity: 24
Required Strength: 38
Required Level: 12
Spear Class - Very Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0xc0daa1fc
+15 to Strength
+8 to Dexterity
+31% Enhanced Damage
30% Increased Attack Speed
-50% Target Defense
Slows Target by 25%
Doom Fletch
Repeating Crossbow
Two-Hand Damage: 28 to 66
Required Dexterity: 50
Required Strength: 40
Required Level: 48
Crossbow Class - Very Fast Attack Speed
Unidentified
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0x7d9e9a05
+9 to Dexterity
[b]+367% Enhanced Damage[/b]
+143 to Attack Rating
+10 to Maximum Damage
Poison Resist +10%
And some small change.
Future plans: This character'll be used for PvP now. In fact he's already made his debut - a 0-5 pasting in Zhao's tourney the other weekend. Must try harder.
As for myself, I really need to finish some of my other characters. However with this one finished I'll be quite tempted to start a new one. I tend to play a few caster or more passive characters, so maybe next time I'll dive into the fray with a melee weapon. I'm still hoping to collect a sept with one of every title possible, but with a little less strict rules now as it just wasn't fun for me.