Matriarch/Patriarch/Guardian Archive Thread

Originally posted by steelsixtyIV on Apr 27, 2006:

Magic Item only Pat: Magic_Fishy

Well I finally did it and finished my 1st (of 7) Magic Item only 1.11 Mats/Pats

Magic_Fishy lvl 81 Fishymancer

Base stats:

Str 60
Dex 175
Vit 200
Nrg 60

Life (with gear) 768
Mana (with gear) 364

Hell Resists 75/43/75/40

Skills:

20 RS
20 SM
20 CE
10 Amp Damage
5 Clay Golem & GM
1 Pre reqs. & Decrep

2 Unspent

Gear:

Chromatic Circlet of Guarding
Mechanic's Chain Mail of Ameiloration (Ral + Ort)
Necromancer's Tomb Wand
Garnet Ring of Regeneration
Garnet Ring of Thawing
Chromatic Spiked Shield of Deflecting (socket /w Pdia)
Golemlord's Amulet of the Squid
Coral Light Gauntlets of Wealth
Amber Light Plated Boots of Transportation
Godly Plated Belt of the Whale

Battle Staff of Teleportation on switch

Charms:

Serpent's GC X 2
Sapphire GC
Emerald GC
Graverobbers GC
Various SC w/ Cold and Poison resists

Merc:

Azrael lvl 81 Might Merc

Cruel Thresher of Butchery (Socketed)
Mechanic's Ancient Armor of Stability (Ral + Ort)
Mechanic's Demonhead of Balance (Thul + Tal)

Cruel Thresher of Butchery
'Amn'
Two-Hand Damage: 50 to 628
Durability: 65 of 65
Required Dexterity: 118
Required Strength: 152
Required Level: 53
Polearm Class - Very Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 78
Fingerprint: 0x2c2edc18
+320% Enhanced Damage
+36 to Maximum Damage
7% Life stolen per hit
15% Increased Attack Speed
Socketed (2: 2 used)

My Helforge drops were Shael and Io. >.<

Thanks in part to my other high level characters I was able to put together most of my gear by shopping Act II & V Hell and a little bit of gambling inbetween MF runs. The nice thing about using only magic items is I could wear my end game gear just after starting NM. This build is a solid bet for any player just starting out (as everybody knows) and was pretty fun through most of the game. Props for NF for the great guide (as always).

My best finds were:

Arm of King Leoric (how ironic o_O)
IK Belt
Harley (woot! my first one)

Next up: Magic_Shadow the Trapper
 
Originally posted by Steven Q Urkel on May 24, 2007:

sound the trumpets.....Romanov is now Patriarch!!!

This particular character bears the honor of being my FIRST (and more than likely, my last) character to finish the game 99% untwinked. I say only 99%, b/c I had to beg for help in the MP forum to get the Staff in Hell. The Maggot Lair was just too tough for me.

Patriarch Romanov
Level 82 Fishymancer

Life - 476
Mana - 221

Str - 115 (118)
Dex - 215 (215) Chance to block 28% :rolleyes:
Vit - 140 (140)
Enrg - 25 (36)

Resist -
Fire - Positive 75
Cold - Negative 31
Lightning - Positive 75
Poison - Negative 46

Curses
Amp Damage - 1 (2)
Dim Vision - 1 (2)
Weaken - 1 (2)
Terror - 1 (2)
Confuse - 1 (2)
Attract - 1 (2)
Decripify - 1 (2)

Poison and Bone
Teeth - 1 (3)
Corpse Explosion - 20 (21)

Summoning
Skeletal Mastery - 20 (22)
Raise Skeleton - 20 (27)
Clay Golem - 1 (2)
Golem Mastery - 1 (2)
Summon Resist - 4 (5)
Raise Skeletal Mage - 1 (2)
Blood Golem - 1 (2)
Iron Golem - 1 (2)
Revive - 16 (17)

my Uber gears:

Code:
Lore
Great Helm
'OrtSol'
Defense: 33
Durability: 38 of 40
Required Strength: 63
Required Level: 27
Item Version: 1.10+ Expansion
Item Level: 32
Fingerprint: 0x9cd4ff1
+10 to Energy
Damage Reduced by 7
Lightning Resist +30%
+2 to Light Radius
+1 to All Skill Levels
+2 to Mana After Each Kill
Socketed (2: 2 used)

Prismatic Amulet of Absorption
Required Level: 31
Item Version: 1.10+ Expansion
Item Level: 50
Fingerprint: 0x419d8ee
Damage Reduced by 3
All Resistances +18

Gemmed Full Plate Mail
'OrtOrtOrtRal'
Defense: 151
Durability: 70 of 70
Required Strength: 80
Required Level: 21
Item Version: 1.10+ Expansion
Item Level: 44
Fingerprint: 0x390a4186
Fire Resist +30%
Lightning Resist +90%
Socketed (4: 4 used)

Crimson Bone Wand
One-Hand Damage: 3 to 7
Durability: 15 of 15
Required Level: 3
Staff Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 20
Fingerprint: 0x7df1eaa0
Fire Resist +8%
+3 to Raise Skeleton (Necromancer Only)
+1 to Skeleton Mastery (Necromancer Only)
150% Damage to Undead

Preserved Head
Defense: 3
Chance to Block:  23%
Durability: 20 of 20
(Necromancer Only)
Required Strength: 12
Required Level: 3
Item Version: 1.10+ Expansion
Item Level: 6
Fingerprint: 0xeab69f70
Adds 2-7 poison damage over 3 seconds
+3 to Raise Skeleton (Necromancer Only)
+1 to Teeth (Necromancer Only)

Blood Fringe
Demonhide Sash
Defense: 50
Durability: 12 of 12
Required Strength: 20
Required Level: 24
Item Version: 1.10+ Expansion
Item Level: 56
Fingerprint: 0x1e9e4517
+2 to Strength
+10 to Maximum Stamina
+43% Enhanced Defense
Lightning Resist +17%
10% Faster Hit Recovery

Bramble Grip
Gauntlets
Defense: 14
Durability: 24 of 24
Required Strength: 60
Required Level: 12
Item Version: 1.10+ Expansion
Item Level: 75
Fingerprint: 0x153aec69
+15 to Attack Rating
Fire Resist +12%
Cold Resist +19%
20% Better Chance of Getting Magic Items
+1 to Light Radius

Garnet Ring
Required Level: 13
Item Version: 1.10+ Expansion
Item Level: 30
Fingerprint: 0x42848e8c
Fire Resist +25%

Grim Knot
Ring
Required Level: 13
Item Version: 1.10+ Expansion
Item Level: 60
Fingerprint: 0xbc15da8b
+1 to Energy
+18 to Maximum Stamina
Fire Resist +27%

Havoc Blazer
Chain Boots
Defense: 18
Durability: 16 of 16
Required Strength: 30
Required Level: 27
Item Version: 1.10+ Expansion
Item Level: 44
Fingerprint: 0x61a1bafc
+12 to Mana
+80% Enhanced Defense
Fire Resist +17%
10% Better Chance of Getting Magic Items
20% Faster Run/Walk

Charms: Some various resistance charms

Mercenary
Azrael level 82 Might mercenary, using

Grim Shell
Casque
Defense: 67
Durability: 24 of 24
Required Strength: 59
Required Level: 25
Item Version: 1.10+ Expansion
Item Level: 49
Fingerprint: 0x8d9404d9
Lightning Resist +8%
Cold Resist +26%
Poison Length Reduced by 25%
Repairs 1 durability in 33 seconds
Socketed (2: 0 used)

Boneflesh
Plate Mail
Defense: 249
Durability: 60 of 60
Required Strength: 65
Required Level: 26
Item Version: 1.10+ Expansion
Item Level: 82
Fingerprint: 0x281f1368
+113% Enhanced Defense
+35 to Attack Rating
5% Life stolen per hit
25% Chance of Open Wounds

Steel Pillar
War Pike
'Amn'
Two-Hand Damage: 116 to 626
Required Dexterity: 106
Required Strength: 165
Required Level: 69
Spear Class - Normal Attack Speed
Indestructible
Item Version: 1.10+ Expansion
Item Level: 84
Fingerprint: 0x841c802
+70% Enhanced Defense
+252% Enhanced Damage
7% Life stolen per hit
25% Increased Attack Speed
-20% Target Defense
25% Chance of Crushing Blow
Indestructible
Socketed (1: 1 used)

Best Finds: 40% Chance Guard from Hell Meph, the moron's Steel Pillar from a Slinger in the Arreat Plateau, and an ilvl 95 Grand Charm from Nihlithak

Hellforge: Tir/Shael/Um

Thoughts: Despite the relative safety and lack of gear-dependence of the Fishymancer necro, I died. Many, many times. Most notably, in Hell Acts 1 through 5. :hide: I am very much ashamed to admit that for the first time in my adult life, cold enchanted monsters made me cry like a little girl. Just one blast, and it was instant death. Many of my deaths were due to my own carelessness and impatience, but they were still deaths nonetheless. Boo. The Ancients at first proved to be exceedingly difficult, but once I gave the moron his Steel Pillar, it was like taking candy from a baby. They fell on the first attempt. No gloams in the Keep, but those blasted Heirophants & OK Knights really gave me fits. This character had his moments, but overall was quite frustrating, and I'm just glad that its all over with.

I was lucky enough to roll a Bonfire within running distance of the LK waypoint, so I'll be farming P Gems for the next little bit. Cheers.
 
Originally posted by Suiling on Aug 18, 2006:

Patriarch Archimonde

Yesterday was my sad day, with 3 deaths in one go. Today it's different story for me. I defeated Baal with ease, with no merc resurrection nor clay golem resurrection, with all 11 skellies alive and 1 cold mage. I just trap him at the "T" side near the world stone and keep casting decrepify and fire wall since he is freezed by my cold mage (who survived) and everyone hack slash him till his death. YAY!!!! My first pat after joining SPF and switching to 1.11b!! i'm so happy today!!!!

Character name: Archimonde
Character class: Necromancer
Character type: Fishymancer
Character level: 82
Character exp: 873205153

Status: (Base/With EQ)
Str: 81/116
Bex: 70/95
Vit: 253/253
Ene: 96/100
Def: 1819
Life: 702/980
Mana: 329/654
Stamina: 398/608
Resistance: 75/75/75/75

Skill: (Base/with EQ)
From Trang-Ouls:
Fire Wall: 998-1032
Fire Ball: 245-282
Meteor: 459-514

Curses:
Amplify Damage: 1/8
Weaken: 1/8
Terror: 1/8
Decrepify: 1/8
Dim Vision: 1/8
Confuse: 1/8
Attract: 1/8

Poison and Bone Spells:
Teeth: 1/8
Corpse Explosion: 20/27

Summoning Skills;
Raise Skeleton: 20/27
Skeleton Mastery: 20/27
Raise Skeletal Mage: 7/14
clay Golem: 1/8
Blood Golem: 1/8
Iron Golem: 1/8
Golem Mastery: 1/8
Summon Resist: 4/11
Revive: 10/17

Now for the gears: (no switching)
1. Full Trang-Oul sets
2. Gravenspine
3. Scintillating Amulet of Teleportation
4. Coral Ring of the Mind
5. Coral Ring of worth
6. Aldur's advance

Inventory:
1. Horadric Cube
2. Tome of Town Portal
3. Keys
4. Bronze Large charm of Life
5. Large Charm of sustenance
6. Large Charm of vita
7. Small charm of Life
8. Lizard's Grand charm of sustenance
9. Shimmering Grand charm
10. Small Charm of vita
11. Grand Charm of vita
12. Stalwart Large Charm
13. Stalwart Small charm of Fortune
14. 8 Full Rejuvenation Potions

Merc: Lv 82 Might
Name: Hazade (or i prefer Hazard!!!)
Helm: Beast Cowl Death Mask
Weapon: Fine Hyperion Spear (with damage of 66-266!!!)
Armour: Godly Embossed Plate of Fox (896 def)


Interesting one:

Starting from Hell, i tried /p5 but it seems that all monster are hard to slash so i switched back to /p1. Well, everything go fine until yesterday when i meet the character's first death in pit run, then in Act5.

Regarding Ancients, the first try was hard cause i confront them without my merc and with only 10 skellies. The second time, which is today, i brought some revived Council Members from Travincal and confront them with 11 skellie and 6 Mages. Well, i won the battle. Next, Ball. The moment i'm in WSK 1 i spotted the entrance to WSK 2. Without wasting time i rush to WSK 2, then 3 and finally to the last one. I teleported straight awat to Baal's throne to skip over those Doom Knights and revived some of those monsters with 4 sabre (in Act2) and slowly eliminate Baal
s minions wave by wave. At last. I confronted Baal for the first time in Hell, with only 8 revive together with my other minions that i mention above. I trapped him at that corner and alternatingly casting Decrepify and Fire Wall. Well. A Pat i got today

Coming up next:
A Hammerdin!
Joining SPF Elite Runner and run Pits and Ancient Tunnel with /p1
Hope to break record of Lv99 Progress Thread with Necro!

Special Acknowledgement:
1. To Naab for my early leveling when i'm just lv13.
2. To Kedali and aitrus for those Trang-Ouls. They give 4 of them for free. Really big thanks to them.
3. Chain of Strength for the Troll Belt and completing the set with me together slaying Hell Andy with me.
4. Arreat_Mercenary for lots of advices and cubing recipes.
5. To everyone who helped me alot!
 
Originally posted by Tanksaabas on Apr 30, 2008:

Patriarch Peeter

It's been a long road and this is my first patriacrh ever! Actually I thought my sorc ( who is now 88 ) will finish first but instead Peeter , a humbly necromancer beat her to Baal.

The trip was quite safe , though I did die thrice 👅 First one was in NM Act 5 and the second one a couple of minutes after that when I tried to get my body back 👅 The third one was in Hell Act 1. But otherwise it was very safe to play. I had 1 merc , 1 golem , 12 skeletons , 6 mages and 10 revives 👅 Thats a lot of meat (and bones) between you and your enemies. Most of the time I just used Amplify , Decrep on bosses , Terror to clear doorways (so my guys could swarm through a chokepoint or sth) , blind or confuse on ranged targets until I get in melee range and sometimes attract just for fun. My merc has thorns aura instead of might , just because I wanted to try out something new and boy does it rock! Melee enemies go down in seconds , but with ranged types it takes a bit time .

There weren't any notable finds , hellforge was ko or sth. I don't even remember exactly :rolleyes:

Some pics:
Fighting maggots - http://img.photobucket.com/albums/v663/Asjandus/Screenshot086.jpg
Baal drop - http://img.photobucket.com/albums/v663/Asjandus/Screenshot104.jpg
The title - http://img.photobucket.com/albums/v663/Asjandus/Screenshot106.jpg
LCS - http://img.photobucket.com/albums/v663/Asjandus/Screenshot107.jpg

Stats:
Lvl 81
Str 65 (66)
Dex 30 (32)
Vit 250 (265)
Eng 150 (195)
Life 902
Mana 735

Skills:
Skeleton Mastery 20 (30)
Summon Skeleton 20 (30)
Skelton Mage 3 (12)
all the golems 1 (8)
Revive 3 (10)
Golem Master 8 (15)
Summon resist 3 (10)

Teeth 1 (7)
Corpse Explosion 1 (7)
Bone Spear 1 (7)
Bone Spirit 20 (26)

all of the curses , except Life Tap and Lower Resist are 1 and with items are (10) with Terror being (12)

Gear:
Code:
Homunculus
Hierophant Trophy
Defense: 201
Chance to Block:  72%
Durability: 20 of 20
(Necromancer Only)
Required Strength: 58
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xee0d97ef
+20 to Energy
+184% Enhanced Defense
+40% Increased Chance of Blocking
Regenerate Mana 33%
All Resistances +59
+2 to Necromancer Skill Levels
30% Faster Block Rate
+5 to Mana After Each Kill
+2 to Curses (Necromancer Only)
Socketed (1: 1 used)<-- PDiamond

Lore
Bone Helm
'OrtSol'
Defense: 36
Durability: 40 of 40
Required Strength: 25
Required Level: 27
Item Version: 1.10+ Expansion
Item Level: 46
Fingerprint: 0x52bae602
+10 to Energy
Damage Reduced by 7
Lightning Resist +30%
+2 to Light Radius
+1 to All Skill Levels
+2 to Mana After Each Kill
Socketed (2: 2 used)

Rune Noose
Amulet
Required Level: 53
Item Version: 1.10+ Expansion
Item Level: 82
Fingerprint: 0x74aeb981
+17 to Life
+1% Increased Chance of Blocking
Damage Reduced by 4
Magic Damage Reduced by 2
All Resistances +20
10% Faster Cast Rate
+1 to Summoning Skills (Necromancer Only)

Arm of King Leoric
Tomb Wand
One-Hand Damage: 10 to 22
Durability: 15 of 15
Required Strength: 25
Required Level: 36
Staff Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x58419f3f
10% Faster Cast Rate
+3 to Raise Skeleton (Necromancer Only)
+2 to Terror (Necromancer Only)
+2 to Raise Skeletal Mage (Necromancer Only)
+3 to Skeleton Mastery (Necromancer Only)
150% Damage to Undead
+2 to Summoning Skills (Necromancer Only)
+2 to Poison and Bone Skills (Necromancer Only)
10% Chance to cast Level 2 Bone Prison when struck
5% Chance to cast Level 10 Bone Spirit when struck
+101 to Mana (Based on Character Level)

Que-Hegan's Wisdom
Mage Plate
Defense: 670
Durability: 60 of 60
Required Strength: 55
Required Level: 51
Item Version: 1.10+ Expansion
Item Level: 75
Fingerprint: 0xf0290e32
+15 to Energy
+156% Enhanced Defense
Magic Damage Reduced by 7
20% Faster Hit Recovery
20% Faster Cast Rate
+1 to All Skill Levels
+3 to Mana After Each Kill

Gloom's Trap
Mesh Belt
Defense: 99
Durability: 15 of 16
Required Strength: 58
Required Level: 36
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x1ca6bcf
+15 to Vitality
+142% Enhanced Defense
Regenerate Mana 15%
5% Mana stolen per hit
Increase Maximum Mana 15%
-3 to Light Radius

Silkweave
Mesh Boots
Defense: 126
Durability: 16 of 16
Required Strength: 65
Required Level: 36
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xe99d4c8b
+182% Enhanced Defense
+200 Defense vs. Missile
Increase Maximum Mana 10%
30% Faster Run/Walk
+5 to Mana After Each Kill

Trang-Oul's Claws
Heavy Bracers
Defense: 68
Durability: 16 of 16
Required Strength: 58
Required Level: 45
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x6f5358ad
+30 Defense
Cold Resist +30%
20% Faster Cast Rate
+2 to Curses (Necromancer Only)
+25% to Poison Skill Damage

Manald Heal
Ring
Required Level: 15
Item Version: 1.10+ Expansion
Item Level: 49
Fingerprint: 0x70fbff85
+20 to Life
Regenerate Mana 20%
6% Mana stolen per hit
Replenish Life +7

Dwarf Star
Ring
Required Level: 45
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xa7f163b4
+40 to Life
+40 to Maximum Stamina
Heal Stamina Plus 15%
Magic Damage Reduced by 12
100% Extra Gold from Monsters
15% Fire Absorb

On switch:
Blackhand Key
Grave Wand
One-Hand Damage: 13 to 29
Durability: 15 of 15
Required Strength: 25
Required Level: 41
Staff Class - Normal Attack Speed
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x4d7a26b1
+50 to Life
Fire Resist +37%
+2 to Necromancer Skill Levels
-2 to Light Radius
30% Faster Cast Rate
20% Damage Taken Goes to Mana
150% Damage to Undead
+1 to Curses (Necromancer Only)
Level 13 Grim Ward (30/30

Sturdy Preserved Head of Thorns
Defense: 6
Chance to Block:  23%
Durability: 20 of 20
(Necromancer Only)
Required Strength: 12
Required Level: 3
Item Version: 1.10+ Expansion
Item Level: 10
Fingerprint: 0x503746d1
+15% Enhanced Defense
Adds 2-7 poison damage over 3 seconds
Attacker Takes Damage of 1
+1 to Raise Skeleton (Necromancer Only)
+3 to Bone Armor (Necromancer Only)

Merc has:
Code:
Tal Rasha's Horadric Crest
Death Mask
Defense: 107
Durability: 15 of 20
Required Strength: 55
Required Level: 66
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x763d52f
+60 to Life
+30 to Mana
+45 Defense
All Resistances +15
10% Life stolen per hit
10% Mana stolen per hit

Pierre Tombale Couant
Partizan
Two-Hand Damage: 113 to 244
Durability: 58 of 65
Required Dexterity: 67
Required Strength: 113
Required Level: 43
Polearm Class - Slow Attack Speed
Item Version: 1.10+ Expansion
Item Level: 59
Fingerprint: 0xec95160
+199% Enhanced Damage
+139 to Attack Rating
+12 to Minimum Damage
+20 to Maximum Damage
6% Mana stolen per hit
+3 to Barbarian Skill Levels
30% Faster Hit Recovery
55% Deadly Strike

Atma's Wail
Embossed Plate
Defense: 928
Durability: 105 of 105
Required Strength: 125
Required Level: 51
Item Version: 1.10+ Expansion
Item Level: 65
Fingerprint: 0x24c8c17c
+15 to Dexterity
+152% Enhanced Defense
+50 Maximum Durability
Replenish Life +10
Increase Maximum Mana 15%
20% Better Chance of Getting Magic Items
30% Faster Hit Recovery
+162 to Defense (Based on Character Level)

Though I want to give him an Obedience stick , I havent found yet a eth polearm for him.
Future plans : gonna do some cows possibly and maybe some pits. Otherwise I'm gonna let him on a well deserved vacation :)
 
Last edited:
Originally posted by TedDeeBoy on Feb 5, 2019:

McBeth: 1.13d- A Twinked Necro Summoner Pat although..

You may ROFL when you see the gear

The distant relation to the other MacBeth who was haunted by the spirit of his dead wife and witches , so the tale goes!

The build is simple and well known. A Necro Summoner with Max CE . He is my 1st 1.13d Pat/Mat as my other 1.13 runner is part of the untwinked 99er tourney and will not Mat until after she reaches 99, it could be a while.
I have used this build in 1.10f and 1.11b RWM/RRM

He is twinked for some items but the rest were self found, only some end game items between him and the merc. The motivation is for Magic Find hopefully in the WSK and with Baal

Character name : McBeth
Character type : Necromancer
Character level : 87
Character exp : 1262388308
Strength : 88
Energy : 80
Dexterity : 25
Vitality : 252
Stat Points Rem : 80
Skill Points Rem: 7
Life : 936 / 708
Mana : 586 / 307
Stamina : 403 / 402
Gold (Inventory): 532867
Gold (Stash) : 2500000

Skills
Summoning
Max RS
Max SM
4 RSM
1 Summon Res and pre-requisites
1 Revive and pre-requisites
Curses
3 Amp Dam
1 Decrep and pre-requisites
11 Dim Vision
1 Attract and pre
P&B
Max CE and the pre-requisites

Gear when Patted
Shako w/PTopaz *
Ume’s
ViperMagi 27 Res@
Rare +2 Necro, +8 Res@ , PLR 75 , of deflecting head w/PDiamond
Rare Gloves 22LR/PR15/MF15/PLR25/IAS10
Prismatic ammy of Fortune 16 Res@, 22 MF
Upped Goldwrap
Rare Boots 20FRW/LR 36/MF12/PLR 25
Rare Ring 4 STR/23 Life/CR 22/PR 17/14 MF
Ring of Fortune 22 MF

Switch
Battle Staff of Teleportation Lvl 4 / 45 Charges

Charms
SC 17 Mana/15 Life
Medium Charm 32 Mana/13 Life
Large 56 Mana/ 28 Life
SC some CR and FR charms

Merc
Eth Cresent Moon CA
Skin of the Flayed one.
Gface *

Twinked Item progression
Lvl 1 – 11
Khalims Will and Hsarus Belt and Boots, plain necro head with +AD and RS. I might add the Hsarus shield for the CBF set bonus in future until I find Death’s Sash and gloves
Lvl 12 -19
Add, 3 parts Angelics with 2 x Rings, add Tarnhelm at lvl 15
Hired a prayer merc, give him a twinked Eth Halberd with 2 +9 max damage jools, rare armour and Biggins Bonet *
Lvl 20 -26
Switch weapon to Gravespine at 20. Battle staff of Teleportation also
Lvl 27 - 29
Upped Goldwrap at 27
At lvl 27 switched merc weapon to eth insight poleaxe
Umes Lament at lvl 28 and Rhyme at lvl 29
Lvl 30 – 41
Switched merc weapon for Eth Insight Partizan
Lvl 42
Rare necro head
Gface for the merc
Hell
ViperMagi , ammy and rings
Sockets Normal Tarnhelm with a flawless Topaz to keep lvl requirement at 15
NM : Sockets Rare Necro head with PDiamond
Give merc Eth CM CA
Found the Shako, Trangs and the Ist on the MF runs in the pits

Gear-Detailed
1: Tome of Identify
Quantity: 10

2: Full Rejuvenation Potion
Heals 100% Life and Mana

3: Goldwrap
Battle Belt
Defense: 88
Durability: 18 of 18
Required Strength: 88
Required Level: 32
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0x94fea868
+50% Enhanced Defense
+25 Defense
75% Extra Gold from Monsters
30% Better Chance of Getting Magic Items
+2 to Light Radius
Required Level +5
10% Increased Attack Speed

4: Imp Tread
Mesh Boots
Defense: 52
Durability: 16 of 16
Required Strength: 65
Required Level: 25
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x305fb5b1
+16% Enhanced Defense
Lightning Resist +36%
12% Better Chance of Getting Magic Items
20% Faster Run/Walk
Poison Length Reduced by 25%

5: Carrion Grip
Demonhide Gloves
Defense: 64
Durability: 12 of 12
Required Strength: 20
Required Level: 23
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x5e87bf62
+79% Enhanced Defense
Lightning Resist +22%
Poison Resist +11%
15% Better Chance of Getting Magic Items
10% Increased Attack Speed
Poison Length Reduced by 25%

6: Full Rejuvenation Potion
Heals 100% Life and Mana

7: Small Charm of Fortune
Keep in Inventory to Gain Bonus
Required Level: 18
Item Version: 1.10+ Expansion
Item Level: 49
Fingerprint: 0xce8a76a2
5% Better Chance of Getting Magic Items

8: Lapis Small Charm of Balance
Keep in Inventory to Gain Bonus
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xc9f44963
Cold Resist +7%
5% Faster Hit Recovery

9: Ruby Small Charm of Greed
Keep in Inventory to Gain Bonus
Required Level: 32
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x33fcae21
Fire Resist +10%
10% Extra Gold from Monsters

10: Cobalt Small Charm
Keep in Inventory to Gain Bonus
Required Level: 20
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xf09cda66
Cold Resist +8%

11: Horadric Cube

12: Full Rejuvenation Potion
Heals 100% Life and Mana

13: Full Rejuvenation Potion
Heals 100% Life and Mana

14: Prismatic Amulet of Fortune
Required Level: 31
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x3881738
All Resistances +16
22% Better Chance of Getting Magic Items

15: Ring of Fortune
Required Level: 31
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xd465c396
22% Better Chance of Getting Magic Items

16: Skin of the Vipermagi
Serpentskin Armor
Defense: 279
Durability: 24 of 24
Required Strength: 43
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xb3de65ab
+120% Enhanced Defense
Magic Damage Reduced by 11
All Resistances +27
30% Faster Cast Rate
+1 to All Skill Levels

17: Bitter Master
Ring
Required Level: 43
Item Version: 1.10+ Expansion
Item Level: 61
Fingerprint: 0x1f416614
+4 to Strength
+23 to Life
Cold Resist +22%
Poison Resist +17%
14% Better Chance of Getting Magic Items

18: Full Rejuvenation Potion
Heals 100% Life and Mana

19: Lapis Small Charm
Keep in Inventory to Gain Bonus
Required Level: 10
Item Version: 1.10+ Expansion
Item Level: 15
Fingerprint: 0x2a3ddb06
Cold Resist +6%

20: Cobalt Small Charm
Keep in Inventory to Gain Bonus
Required Level: 20
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x95cf4287
Cold Resist +8%

21: Cobalt Small Charm of Burning
Keep in Inventory to Gain Bonus
Required Level: 24
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xd936bd91
Cold Resist +9%
Adds 4-5 fire damage

22: Cobalt Small Charm
Keep in Inventory to Gain Bonus
Required Level: 20
Item Version: 1.10+ Expansion
Item Level: 49
Fingerprint: 0xf9fa7746
Cold Resist +9%
23: Serpent's Large Charm of Life
Keep in Inventory to Gain Bonus
Required Level: 41
Item Version: 1.10+ Expansion
Item Level: 56
Fingerprint: 0xa0b75fea
+13 to Life
+32 to Mana

24: Lapis Small Charm
Keep in Inventory to Gain Bonus
Required Level: 10
Item Version: 1.10+ Expansion
Item Level: 49
Fingerprint: 0x2f133f45
Cold Resist +7%

25: Coral Small Charm of Shock
Keep in Inventory to Gain Bonus
Required Level: 20
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xba10b387
Lightning Resist +9%
Adds 1-5 lightning damage

26: Small Charm of Sustenance
Keep in Inventory to Gain Bonus
Required Level: 17
Item Version: 1.10+ Expansion
Item Level: 58
Fingerprint: 0x81d8eb4
+15 to Life

27: Serpent's Small Charm of Sustenance
Keep in Inventory to Gain Bonus
Required Level: 40
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xc9115ca0
+15 to Life
+17 to Mana

28: Russet Small Charm
Keep in Inventory to Gain Bonus
Required Level: 10
Item Version: 1.10+ Expansion
Item Level: 25
Fingerprint: 0x923a9fb3
Fire Resist +6%

29: Bramble Wood
Grim Wand
One-Hand Damage: 5 to 11
Durability: 7 of 15
Required Level: 48
Staff Class - Normal Attack Speed
Item Version: 1.10+ Expansion

Item Level: 82
Fingerprint: 0x6e9f4fd6
+80 poison damage over 4 seconds
9% Mana stolen per hit
20% Faster Cast Rate
150% Damage to Undead
Level 2 Lower Resist (44/75 Charges)

30: Full Rejuvenation Potion
Heals 100% Life and Mana

31: Full Rejuvenation Potion
Heals 100% Life and Mana

32: Full Rejuvenation Potion
Heals 100% Life and Mana

33: Flawless Sapphire
Can be Inserted into Socketed Items
Weapons: Adds 6-10 cold damage over 2 seconds
Helms: +31 to Mana
Armor: +31 to Mana
Shields: Cold Resist +28%
Required Level: 15
Item Version: 1.10+ Expansion

34: Flawless Diamond
Can be Inserted into Socketed Items
Weapons: 54% Damage to Undead
Helms: +80 to Attack Rating
Armor: +80 to Attack Rating
Shields: All Resistances +14
Required Level: 15
Item Version: 1.10+ Expansion

35: Flawless Amethyst
Can be Inserted into Socketed Items
Weapons: +100 to Attack Rating
Helms: +8 to Strength
Armor: +8 to Strength
Shields: +24 Defense
Required Level: 15
Item Version: 1.10+ Expansion

36: Flawless Skull
Can be Inserted into Socketed Items
Weapons: 3% Life stolen per hit, 3% Mana stolen per hit
Helms: Regenerate Mana 12%, Replenish Life +4
Armor: Regenerate Mana 12%, Replenish Life +4
Shields: Attacker Takes Damage of 16
Required Level: 15
Item Version: 1.10+ Expansion

37: Flawless Diamond
Can be Inserted into Socketed Items
Weapons: 54% Damage to Undead
Helms: +80 to Attack Rating
Armor: +80 to Attack Rating
Shields: All Resistances +14
Required Level: 15
Item Version: 1.10+ Expansion

38: Full Rejuvenation Potion
Heals 100% Life and Mana

39: Harlequin Crest
Shako
Defense: 133
Durability: 12 of 12
Required Strength: 50
Required Level: 62
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0x7b20e463
+2 to Strength
+2 to Energy
+2 to Dexterity
+2 to Vitality
Damage Reduced by 10%
74% Better Chance of Getting Magic Items
+2 to All Skill Levels
+130 to Life (Based on Character Level)
+130 to Mana (Based on Character Level)
Socketed (1: 1 used)
Perfect Topaz
Inserted into a Shako
24% Better Chance of Getting Magic Items
Required Level: 18
Item Version: 1.10+ Expansion
40: Flawless Topaz
Can be Inserted into Socketed Items
Weapons: Adds 1-30 lightning damage
Helms: 20% Better Chance of Getting Magic Items
Armor: 20% Better Chance of Getting Magic Items
Shields: Lightning Resist +28%
Required Level: 15
Item Version: 1.10+ Expansion

41: Tome of Town Portal
Quantity: 13

42: Full Rejuvenation Potion
Heals 100% Life and Mana

43: Bone Band
Ring
Required Level: 30
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0x6b99f9b
+103 to Attack Rating
Cold Resist +23%
Adds 1-2 fire damage
8% Better Chance of Getting Magic Items
10% Faster Cast Rate
8% Chance to cast Level 3 Chain Lightning on attack

44: Garnet Small Charm
Keep in Inventory to Gain Bonus
Required Level: 20
Item Version: 1.10+ Expansion
Item Level: 52
Fingerprint: 0x63e4cd72
Fire Resist +8%

45: Full Rejuvenation Potion
Heals 100% Life and Mana

46: Full Rejuvenation Potion
Heals 100% Life and Mana

47: Flawless Topaz
Can be Inserted into Socketed Items
Weapons: Adds 1-30 lightning damage
Helms: 20% Better Chance of Getting Magic Items
Armor: 20% Better Chance of Getting Magic Items
Shields: Lightning Resist +28%
Required Level: 15
Item Version: 1.10+ Expansion

48: Full Rejuvenation Potion
Heals 100% Life and Mana

49: Full Rejuvenation Potion
Heals 100% Life and Mana

50: Garnet Small Charm of Shock
Keep in Inventory to Gain Bonus
Required Level: 20
Item Version: 1.10+ Expansion
Item Level: 57
Fingerprint: 0xac90016
Fire Resist +8%
Adds 1-3 lightning damage

51: Super Healing Potion
Points: 200
52: Super Healing Potion
Points: 200
53: Super Healing Potion
Points: 200
54: Super Healing Potion
Points: 200
55: Super Mana Potion
Points: 200
56: Super Mana Potion
Points: 200
57: Super Mana Potion
Points: 200
58: Key
Quantity: 12
59: Super Mana Potion
Points: 200

60: Crimson Grand Charm of Balance
Keep in Inventory to Gain Bonus
Item Version: 1.10+ Expansion
Item Level: 1
Fingerprint: 0x22fc5cb3
Fire Resist +13%
12% Faster Hit Recovery

61: Serpent's Grand Charm of Sustenance
Keep in Inventory to Gain Bonus
Required Level: 41
Item Version: 1.10+ Expansion
Item Level: 49
Fingerprint: 0xd23b3877
+28 to Life
+56 to Mana

62: Battle Staff of Teleportation
Two-Hand Damage: 6 to 13
Durability: 40 of 40
Required Level: 24
Staff Class - Normal Attack Speed
Item Version: 1.10+ Expansion
Item Level: 81
Fingerprint: 0xc19c9f49
150% Damage to Undead
Level 4 Teleport (43/45 Charges)
63: Ume's Lament
Grim Wand
One-Hand Damage: 5 to 11
Durability: 15 of 15
Required Level: 28
Staff Class - Normal Attack Speed
Item Version: 1.10+ Expansion
Item Level: 45
Fingerprint: 0xd57852f8
+40 to Mana
+2 to Necromancer Skill Levels
20% Faster Cast Rate
+2 to Decrepify (Necromancer Only)
+3 to Terror (Necromancer Only)
Hit Causes Monster to Flee 50%
150% Damage to Undead

64: Bitter Rock
Hierophant Trophy
Defense: 117
Chance to Block: 52%
Durability: 20 of 20
(Necromancer Only)
Required Strength: 58
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xad5bfa9f
+66% Enhanced Defense
+20% Increased Chance of Blocking
All Resistances +27
Adds 12-28 poison damage over 4 seconds
+2 to Necromancer Skill Levels
30% Faster Block Rate
Poison Length Reduced by 75%
Level 5 Bone Spear (97/97 Charges)
Socketed (1: 1 used)
Perfect Diamond
Inserted into a Hierophant Trophy
All Resistances +19
Required Level: 18
Item Version: 1.10+ Expansion

Mercenary Items :
1: Skin of the Flayed One
Demonhide Armor
Defense: 356
Durability: 58 of 58
Required Strength: 50
Required Level: 31
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x2c2fcd70
+160% Enhanced Defense
7% Life stolen per hit
+30 Maximum Durability
Replenish Life +19
Attacker Takes Damage of 15
Repairs 1 durability in 10 seconds

2: Guillaume's Face
Winged Helm
Defense: 217
Durability: 26 of 40
Required Strength: 115
Required Level: 34
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x82a05d24
+15 to Strength
+120% Enhanced Defense
30% Faster Hit Recovery
35% Chance of Crushing Blow
15% Deadly Strike

3: Crescent Moon
Cryptic Axe
'ShaelUmTir'
Two-Hand Damage: 143 to 659
Durability: 33 of 33
Required Dexterity: 93
Required Strength: 155
Required Level: 59
Polearm Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0x8adb8c8e
+193% Enhanced Damage
20% Increased Attack Speed
Ignore Target Defense
25% Chance of Open Wounds
+2 to Mana After Each Kill
+9 Magic Absorb
10% Chance to cast Level 17 Chain Lightning on striking
7% Chance to cast Level 13 Static Field on striking
Level 18 Summon Spirit Wolf (30/30 Charges)
-35% to Enemy Lightning Resistance
Ethereal (Cannot be Repaired), Socketed (3: 3 used)
Shael Rune
Inserted into a Cryptic Axe
20% Increased Attack Speed
Required Level: 29
Item Version: 1.10+ Expansion
Um Rune
Inserted into a Cryptic Axe
25% Chance of Open Wounds
Required Level: 47
Item Version: 1.10+ Expansion
Tir Rune
Inserted into a Cryptic Axe
+2 to Mana After Each Kill
Required Level: 13
Item Version: 1.10+ Expansion

Gameplay
Essentially, this is a steady killer. Normal and NM p7, hell at p3. It can be considered slow. Really the kill speed is about how quickly the merc can kill. The Ether CM CA is not the fastest but it was the only Eth elite polearm and spear option I had apart of Obedience. I avoid Obedience and Insight on any necro CE build because of cold damage shattering the corpses. CM is good against packs non LI if static goes off.
The tactics usually involve scouting with the clay golem using it like the amazon skill decoy then running toward it. If I see a pack I cast Attract, Amp Dam, then wait for Act 2 merc to attack. If the merc is too slow I weapon switch then teleport next to the pack who are all attacking the attracted monster then switch again. Merc gets the kill, CE which usually kills the attracted monster and start the CE train
For areas with dangerous ranged monsters I use spam Dim vision and then use the clay golem decoy and hope I don’t run into a pack of champions that pwn him. Bosses and some champion packs get decrep’d
Repairing costs are not a problem as this guy can churn out a consistently decent gold find
The hell map he rolled is good for Andy, Meph and LK, terrible for Baal, average for the Pits
I like to run multiple areas with him once his army is up and going so this gives good variety to relieve the boredom factor, even though it is not the most efficient
One death in NM when my impatience to finish the Maggot Lair meant I teleported into a pack of beetles and slugs and got FHR locked with the gear I had. The merc could not make it around the 1 attacking skele and I could not unsummon it
I was going to use this character to rush some others but now with the map, I am not going to and will hang onto my map
There is plenty of scope for improvement with this guy, so plenty to do with lots of unallocated stat points and some re-specs and gear

Drops
Hell forge FAL

Best Drop

1586326736569.png


Thank-you for reading
 
Last edited:
Originally posted by Tohanry on Apr 13, 2008:

Introducing Patriarch Khimleh

Well the impossible has been done....I Patted a character... So here is the readout..


Level 83
Stats base/with items:

Str: 111/136
Dex: 163/183
Vit: 201/203
Ene: 30/52

Reistances:
Fire: 56
Cold: 53
Light: 73
Poison: 35

Life: 736
Mana: 550

Skills base/with items

Summoning Tree:
Raise Skeleton: 20/30
Skeleton Mastery: 20/32
Clay Golem: 1/8
Golem Mastery: 5/12
Skeleton Mage: 1/10
Blood Golem: 1/8
Iron Golem: 1/8
Summon Resist: 3/10
Fire Golem: 1/8
Revive: 1/8

Poison and Bone Skills:
Teeth: 1/8
Corpse Explosion: 20/27
Bone Armor: 2/9

Curses:
Amp Damage: 3/11
Dim Vision: 7/15
Decrep: 3/11
Confuse, Attract, Weaken: 1/9
Terror: 1/11

Gear:

Head: Harlequin Crest (PTopaz)
Armor: Skin of the Vipermagi (PTopaz)
Weapon: Arm of the King Leoric
Shield: Homunculus (PDiamond)
Gloves: Frostburn
Belt: Goldwrap
Boots: Marrowwalk
Rings: Nagelrings
Amulet: Resist all ammy (+17)

Charms: Assorted resist and MF charms, 1 Curses skiller

Mercenary:

Chalan, level 83 Might Mercenary
Helm: Guillaume's Face
Armor: Duriel's Shell
Weapon: Bonehew (AmnAmn)


Notable Finds:

NM HF: Io
Hell HF: Um

Verdungo's Mighty Cord, Lightsabre

Overview:

Normal: Well normal wasn't too difficult, until I got to diablo...but he always gives me problems on normal. Otherwise it was a piece of cake, albeit slow since my merc and summons did all the killing. Played all on /P8

Nightmare: This is where I started to use Corpse Explosion...and where I started into my mana problems....so I made an Insight for my merc...and wowsa...that was awesome. Went really well. No bosses caused any issues, Played all on /P8

Hell: Well, ended up switching my merc's weapon around a couple times until I got the Bonehew. Hell was easier than I thought it would be. Did have some trouble here and there but nothing too difficult. I just hate Act 3 and the Chaos Sanctuary. Played all on /P1

NDEs and Deaths: Too many due to my carelessness.
 
Originally posted by Tracul on Jan 24, 2006:

First ever Patriach (Fishymancer)

This is his stats and eq:
Character name : Tracul
Character type : Necromancer
Character level : 90
Character exp : 1637242781

Strength : 108
Energy : 26
Dexterity : 40
Vitality : 366
Stat Points Rem : 0
Skill Points Rem: 0

Life : 1117 / 940
Mana : 405 / 205
Stamina : 531 / 519

Helm:
Harlequin Crest soc with Ptopaz

Amulet:
Golemlord's Amulet of Energy

Armor:
Skin of the Vipermagi soc with Um

Rings:
Havoc Finger
Ring
Required Level: 41
Item Version: 1.10 Expansion
Item Level: 71
Fingerprint: 0xd8b99da8
Fire Resist +13%
Lightning Resist +23%
Cold Resist +21%
Replenish Life +9
8% Better Chance of Getting Magic Items

Nagelring 28MF

Belt:
Upped Goldwrap 55GF

Boots:
War Traveler 35MF

Gloves:
Chance Guards 36MF

Prebuff weapons switch:
Arm of King Leoric
Wraith Shield
Preserved Head
Defense: 7
Chance to Block: 23%
Durability: 20 of 20
(Necromancer Only)
Required Strength: 12
Required Level: 37
Item Version: 1.10 Expansion
Item Level: 71
Fingerprint: 0x60feb57
+7 to Strength
+23% Enhanced Defense
Magic Damage Reduced by 3
Adds 2-7 poison damage over 3 seconds
Attacker Takes Damage of 7
+1 to Summon Resist (Necromancer Only)
+2 to Summoning Skills (Necromancer Only)


MF weapons switch:
Blade of Ali Baba
Homunculus soc with PDiamond


Mercenary Items :

Armor: "Duress" Ornate Plate
Helm: Andariel's Visage
Weapon: Tomb Reaver (1os) soc with Amn

Skills: 20 RS, 20 SM, 20 CE
4 Clay golem, Summon Resist, Attract
5 Decrep, Dim Vision
3 Amplify
2 GM, Raise Mages, Revive
1 Bone armor and prereq

+10 to summoning tree, +14 for prebuff.

Gameplay: Amplify and CE, cast Attract on hard boss packs esp Baal waves, MSLE, big fellas with crushing blow etc. Decrep + Clay Golem on Act Bosses (cast and leave to get a smoke 😁)
Tracul the Fishymancer is basically a MF necro with 300+MF and runs around killing monstaz with 12 skellies and a Might merc.

Deaths: IIRC he died 4 times.
1)Normal Diablo: overestimated the hardiness of skellies, died in a hose attack
2)Hell DoH2: ran into a pack of dolls, get whacked a few times and died....TWICE!
3) Refer to above
4)Hell Diablo: underestimated Diablo's AI. Tried to stay out of range but he keeps pointing his hose attack towards me.

Other areas were no problem at all, but some were quite slow-clearing eg Maggot's Lair, Arcane's Sanc, CHaos Sanc.

COnclusion: Slow (in some areas) but very effective. If one is lazy to spam CE, cast amp+attract and go do something else eg smoke, drink tea, eat cookies and after 5 mins, ething should be dead...
 
Originally posted by Tubba Blubba on Oct 17, 2009:

Patriarch CapitalistPig, a by-the-book Fishymancer

Screenshot024.jpg


Name: CapitalistPig
Class: Necromancer
Experience: 722792811
Level: 80

Naked/Gear
Strength: 137/154
Dexterity: 148/168
Vitality: 126/141
Energy: 64/89
HP: 445/575
Mana: 261/361
Stamina: 269/319
Defense: 37/1441
AR: 695/795

Fire: 171/131/71
Cold: 146/106/46
Lightning: 175/135/75
Poison: 162/122/62

Skills: 20 Raise Skeletons, 20 Skeleton Mastery, 20 Corpse Explosion. 1 point in every curse and every other Summoning skill. 1 point in Bone Spear, Poison Explosion (don't ask) and Bone Spirit (Just to have something to shoot) as well. Surplus points went into Golem Mastery.

Equipment:
Head: Rare Circlet with Dex, Necro skills, Teleport charges.
Amulet: Mara's, 27%
Weapon: Ethereal Arm of King Leoric
Armor: Tal Rasha's Guardianship (Also used Skullder's, Vipermagi and Trang-Oul's Scales)
Shield: Homunculus, PDiamonded with Nightmare socketing quest.
Ring 1: 10/20 Wisp Projector. Donned in Hell Act 3 to deal with Gloams.
Ring 2: BKWB. Poor man's SoJ.
Belt: Arachnid Mesh donned in late Act 5 Hell. Previously, Rare with dual resists.
Gloves: Rare with 19 Lightning/30 Poison Resists.
Boots: War Traveler
Inventory: 8 Gravrobber GC:s, some resist SC:s.

Merc:
310% Bonehew with two ~35% damage jewels
Crown of Thieves
PAmmied Griswold's Armor

Full readout:
Code:
Name:       CapitalistPig
Class:      Necromancer
Experience: 722792811
Level:      80

            Naked/Gear
Strength:   137/154
Dexterity:  148/168
Vitality:   126/141
Energy:     64/89
HP:         445/575
Mana:       261/361
Stamina:    269/319
Defense:    37/1441
AR:         695/795

Fire:       171/131/71
Cold:       146/106/46
Lightning:  175/135/75
Poison:     162/122/62

MF:         169       Block:      68
GF:         15
FR/W:       25
FHR:        12
IAS:        0
FCR:        30

Amplify Damage: 1/11
Dim Vision: 1/11
Weaken: 1/11
Iron Maiden: 1/11
Terror: 1/13
Confuse: 1/11
Life Tap: 1/11
Attract: 1/11
Decrepify: 1/11
Lower Resist: 1/11

Teeth: 1/11
Bone Armor: 0/0
Poison Dagger: 1/11
Corpse Explosion: 20/30
Bone Wall: 0/0
Poison Explosion: 1/11
Bone Spear: 1/11
Bone Prison: 0/0
Poison Nova: 0/0
Bone Spirit: 1/11

Skeleton Mastery: 20/41
Raise Skeleton: 20/41
Clay Golem: 1/19
Golem Mastery: 8/26
Raise Skeletal Mage: 1/21
Blood Golem: 1/19
Summon Resist: 1/19
Iron Golem: 1/19
Fire Golem: 1/19
Revive: 1/19

Graverobber's Grand Charm of Balance
Grand Charm
Required Level: 42
Fingerprint: 0xe56c99c9
Item Level: 88
Version: Expansion 1.10+
+1 to Summoning Skills (Necromancer Only)
+12% Faster Hit Recovery

Graverobber's Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x7b35b3b0
Item Level: 71
Version: Expansion 1.10+
+1 to Summoning Skills (Necromancer Only)

Graverobber's Grand Charm of Greed
Grand Charm
Required Level: 42
Fingerprint: 0x384d6756
Item Level: 68
Version: Expansion 1.10+
+1 to Summoning Skills (Necromancer Only)
15% Extra Gold from Monsters

Graverobber's Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x8f27a80
Item Level: 86
Version: Expansion 1.10+
+1 to Summoning Skills (Necromancer Only)

Graverobber's Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0x9d0b0163
Item Level: 85
Version: Expansion 1.10+
+1 to Summoning Skills (Necromancer Only)
+32 to Life

Horadric Cube
Fingerprint: 0xaba74f81
Item Level: 28
Version: Expansion 1.10+

Graverobber's Grand Charm of Life
Grand Charm
Required Level: 42
Fingerprint: 0x48e6d5e9
Item Level: 86
Version: Expansion 1.10+
+1 to Summoning Skills (Necromancer Only)
+10 to Life

Emerald Small Charm of Strength
Small Charm
Required Level: 32
Fingerprint: 0xe682e070
Item Level: 82
Version: Expansion 1.10+
+1 to Strength
Poison Resist +10%

Garnet Small Charm
Small Charm
Required Level: 20
Fingerprint: 0xde3084c8
Item Level: 86
Version: Expansion 1.10+
Fire Resist +8%

Russet Small Charm of Shock
Small Charm
Required Level: 10
Fingerprint: 0xa627bbb3
Item Level: 28
Version: Expansion 1.10+
Adds 1 - 6 Lightning Damage
Fire Resist +7%

Viridian Small Charm of Fortune
Small Charm
Required Level: 18
Fingerprint: 0x6c74792a
Item Level: 86
Version: Expansion 1.10+
Poison Resist +6%
5% Better Chance of Getting Magic Items

Amber Small Charm of Sustenance
Small Charm
Required Level: 32
Fingerprint: 0xb9c3c5ae
Item Level: 61
Version: Expansion 1.10+
+14 to Life
Lightning Resist +10%

Ruby Small Charm of Strength
Small Charm
Required Level: 32
Fingerprint: 0xee7efc2c
Item Level: 83
Version: Expansion 1.10+
+1 to Strength
Fire Resist +10%

Tome of Identify
Fingerprint: 0x91549bf4
Item Level: 11
Version: Expansion 1.10+

Tome of Town Portal
Fingerprint: 0x9c1ffae
Item Level: 11
Version: Expansion 1.10+

Graverobber's Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x491bd80c
Item Level: 86
Version: Expansion 1.10+
+1 to Summoning Skills (Necromancer Only)

Graverobber's Grand Charm of Frost
Grand Charm
Required Level: 42
Fingerprint: 0xdb920a6b
Item Level: 86
Version: Expansion 1.10+
+1 to Summoning Skills (Necromancer Only)
Adds 1 - 2 Cold Damage Over 1 Secs (25 Frames)

Blackbog's Sharp
Cinquedeas
One Hand Damage: 30 - 76
Durability: 23 of 24
Required Level: 38
Required Strength: 25
Required Dexterity: 88
Fingerprint: 0x9e2fba31
Item Level: 70
Version: Expansion 1.10+
+30% Increased Attack Speed
Adds 15 - 45 Damage
Adds 488 Poison Damage Over 10 Secs (250 Frames)
+5 to Poison Dagger (Necromancer Only)
+4 to Poison Explosion (Necromancer Only)
+4 to Poison Nova (Necromancer Only)
Slows Target by 50%
+50 Defense

Ral Rune
Required Level: 19
Version: Expansion 1.10+
Weapons: Adds 5 - 30 Fire Damage
Armor: Fire Resist +30%
Shields: Fire Resist +35%

Jewel of Truth
Jewel
Required Level: 36
Fingerprint: 0xeb92847e
Item Level: 84
Version: Expansion 1.10+
+7% Faster Hit Recovery

Serpent's Amulet
Amulet
Required Level: 10
Fingerprint: 0xf168cb05
Item Level: 83
Version: Expansion 1.10+
+14 to Mana

Mara's Kaleidoscope
Amulet
Required Level: 67
Fingerprint: 0x1d2c6488
Item Level: 99
Version: Expansion 1.10+
+2 to All Skills
All Stats +5
All Resistances +27

Tal Rasha's Guardianship
Lacquered Plate
Defense: 899
Durability: 33 of 55
Required Level: 71
Required Strength: 34
Fingerprint: 0xfd734221
Item Level: 86
Version: Expansion 1.10+
+400 Defense
Cold Resist +40%
Lightning Resist +40%
Fire Resist +40%
Magic Damage Reduced by 15
112% Better Chance of Getting Magic Items
Requirements -60%
Set (2 items): +10% Faster Cast Rate
1 Sockets (1 used)
Socketed: Perfect Topaz


Perfect Topaz
Required Level: 18
Version: Expansion 1.10+
Weapons: Adds 1 - 40 Lightning Damage
Armor: 24% Better Chance of Getting Magic Items
Shields: Lightning Resist +40%

Wisp Projector
Ring
Required Level: 76
Fingerprint: 0xcc32c90e
Item Level: 86
Version: Expansion 1.10+
10% Chance to cast level 16 Lightning on striking
Lightning Absorb 10%
20% Better Chance of Getting Magic Items
Level 2 Oak Sage (15/15 Charges)
Level 5 Heart of Wolverine (13/13 Charges)
Level 7 Spirit of Barbs (11/11 Charges)

Bul-Kathos' Wedding Band
Ring
Required Level: 58
Fingerprint: 0x5e73ea8f
Item Level: 87
Version: Expansion 1.10+
+1 to All Skills
4% Life stolen per hit
+40 to Life (Based on Character Level)
+50 Maximum Stamina

Spellsteel
Bearded Axe
Two Hand Damage: 55 - 129
Durability: 35 of 35
Required Level: 39
Required Strength: 37
Fingerprint: 0x5cb71a07
Item Level: 49
Version: Expansion 1.10+
+10% Faster Cast Rate
165% Enhanced Damage
+100 to Mana
Regenerate Mana 25%
Magic Damage Reduced by 13
Level 1 Teleport (20/20 Charges)
Level 3 Decrepify (30/30 Charges)
Level 10 Holy Bolt (100/100 Charges)
Level 12 Firestorm (60/60 Charges)
Requirements -60%

Bitter Veil
Circlet
Defense: 24
Durability: 35 of 35
Required Level: 67
Fingerprint: 0xcc006ca3
Item Level: 99
Version: Expansion 1.10+
+2 to Necromancer Skill Levels
Adds 1 - 110 Lightning Damage
+15 to Dexterity
+34 to Life
Poison Resist +10%
Level 3 Teleport (26/27 Charges)

Bitter Hand
Heavy Gloves
Defense: 8
Durability: 14 of 14
Required Level: 30
Fingerprint: 0x654048e1
Item Level: 87
Version: Expansion 1.10+
+24% Enhanced Defense
Replenish Life +3
Lightning Resist +19%
Poison Resist +30%
Repairs 1 Durability in 33 Seconds

Arachnid Mesh
Spiderweb Sash
Defense: 137
Durability: 12 of 12
Required Level: 80
Required Strength: 50
Fingerprint: 0xe32685e3
Item Level: 87
Version: Expansion 1.10+
+1 to All Skills
+20% Faster Cast Rate
Slows Target by 10%
+118% Enhanced Defense
Increase Maximum Mana 5%
Level 3 Venom (11/11 Charges)

War Traveler
Battle Boots
Defense: 128
Durability: 47 of 48
Required Level: 42
Required Strength: 95
Fingerprint: 0x6fc62ca6
Item Level: 98
Version: Expansion 1.10+
+25% Faster Run/Walk
Adds 15 - 25 Damage
+167% Enhanced Defense
+10 to Strength
+10 to Vitality
40% Slower Stamina Drain
Attacker Takes Damage of 8
32% Better Chance of Getting Magic Items
+30 Maximum Durability

Lizard's Amulet
Amulet
Required Level: 2
Fingerprint: 0x401e36e2
Item Level: 83
Version: Expansion 1.10+
+5 to Mana

Ort Rune
Required Level: 21
Version: Expansion 1.10+
Weapons: Adds 1 - 50 Lightning Damage
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%

Tal Rune
Required Level: 17
Version: Expansion 1.10+
Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
Armor: Poison Resist +30%
Shields: Poison Resist +35%

Ral Rune
Required Level: 19
Version: Expansion 1.10+
Weapons: Adds 5 - 30 Fire Damage
Armor: Fire Resist +30%
Shields: Fire Resist +35%

Scintillating Jewel of Bliss
Jewel
Required Level: 37
Fingerprint: 0x26509a9
Item Level: 85
Version: Expansion 1.10+
+10 to Minimum Damage
Cold Resist +13%
Lightning Resist +13%
Fire Resist +13%
Poison Resist +13%

Bloodmoon
Elegant Blade
One Hand Damage: 104 - 142
Durability: 21 of 32
Required Level: 61
Required Strength: 109
Required Dexterity: 122
Fingerprint: 0x794ac7bf
Item Level: 99
Version: Expansion 1.10+
Unidentified
217% Enhanced Damage
14% Life stolen per hit
50% Chance of Open Wounds
+8 Life after each Kill
Level 15 Blood Golem (7/9 Charges)

Arm of King Leoric
Tomb Wand
One Hand Damage: 15 - 33
Durability: 8 of 8
Required Level: 36
Required Strength: 15
Fingerprint: 0x7cc6dbb5
Item Level: 87
Version: Expansion 1.10+
10% Chance to cast level 2 Bone Prison when struck
5% Chance to cast level 10 Bone Spirit when struck
+2 to Poison and Bone Skills (Necromancer Only)
+2 to Summoning Skills (Necromancer Only)
+10% Faster Cast Rate
+3 to Skeleton Mastery (Necromancer Only)
+3 to Raise Skeleton (Necromancer Only)
+2 to Terror (Necromancer Only)
+2 to Raise Skeletal Mage (Necromancer Only)
+100 to Mana (Based on Character Level)
Ethereal

Homunculus
Hierophant Trophy
Defense: 203
Chance to Block: 52
Durability: 15 of 20
Required Level: 42
Required Strength: 58
Fingerprint: 0x2605287e
Item Level: 75
Version: Expansion 1.10+
+2 to Curses (Necromancer only)
+2 to Necromancer Skill Levels
+30% Faster Block Rate
40% Increased Chance of Blocking
+186% Enhanced Defense
+20 to Energy
Regenerate Mana 33%
All Resistances +59
+5 to Mana after each Kill
1 Sockets (1 used)
Socketed: Perfect Diamond

Perfect Diamond
Required Level: 18
Version: Expansion 1.10+
Weapons: +68% Damage to Undead
Armor: +100 to Attack Rating
Shields: Cold Resist +19%
Lightning Resist +19%
Fire Resist +19%
Poison Resist +19%

Mercenary:

Name:       Gulzar
Race:       Desert Mercenary
Type:       Off-Nightmare
Experience: 61990808
Level:      79
Dead?:      false

            Naked/Gear
Strength:   176/216
Dexterity:  141/166
HP:         1527/1577
Defense:    1132/2381
AR:         1841/1941

Fire:       176/136/76
Cold:       143/103/43
Lightning:  143/103/43
Poison:    143/103/43

Crown of Thieves
Grand Crown
Defense: 305
Durability: 31 of 50
Required Level: 49
Required Strength: 103
Fingerprint: 0x7a3337e5
Item Level: 87
Version: Expansion 1.10+
12% Life stolen per hit
+168% Enhanced Defense
+25 to Dexterity
+50 to Life
+35 to Mana
Fire Resist +33%
92% Extra Gold from Monsters


Griswold's Heart
Ornate Plate
Defense: 944
Durability: 57 of 60
Required Level: 45
Required Strength: 102
Fingerprint: 0x1f32c0e1
Item Level: 87
Version: Expansion 1.10+
+2 to Defensive Aura Skills (Paladin Only)
+100 to Attack Rating
+500 Defense
+40 to Strength
Requirements -40%
3 Sockets (3 used)
Socketed: Perfect Amethyst
Socketed: Perfect Amethyst
Socketed: Perfect Diamond


Perfect Amethyst
Required Level: 18
Version: Expansion 1.10+
Weapons: +150 to Attack Rating
Armor: +10 to Strength
Shields: +30 Defense

Perfect Amethyst
Required Level: 18
Version: Expansion 1.10+
Weapons: +150 to Attack Rating
Armor: +10 to Strength
Shields: +30 Defense

Perfect Diamond
Required Level: 18
Version: Expansion 1.10+
Weapons: +68% Damage to Undead
Armor: +100 to Attack Rating
Shields: Cold Resist +19%
Lightning Resist +19%
Fire Resist +19%
Poison Resist +19%


Bonehew
Ogre Axe
Two Hand Damage: 133 - 693
Durability: 36 of 50
Required Level: 64
Required Strength: 195
Required Dexterity: 75
Fingerprint: 0xc869e4bb
Item Level: 87
Version: Expansion 1.10+
50% Chance to cast level 16 Bone Spear on striking
+30% Increased Attack Speed
378% Enhanced Damage
Adds 1 - 12 Lightning Damage
Prevent Monster Heal
Level 14 Corpse Explosion (15/30 Charges)
2 Sockets (2 used)
Socketed: Ruby Jewel
Socketed: Ruby Jewel of Ennui

Ruby Jewel
Jewel
Required Level: 58
Fingerprint: 0x91871e45
Item Level: 80
Version: Expansion 1.10+
32% Enhanced Damage

Ruby Jewel of Ennui
Jewel
Required Level: 58
Fingerprint: 0x3c8f1ae5
Item Level: 69
Version: Expansion 1.10+
34% Enhanced Damage
Adds 1 - 12 Lightning Damage

Name: Well, just like the capitalists enslave the working class to reap the profit of their work, a Fishymancer enslaves his minions to do his dirty work while doing minimal work himself.

Normal: Biggest problem was Duriel, everything else was a pushover. Players 8. HF: Dunno
Nightmare: A pushover as well. Nothing problematic I can recall. HF: Hel
Hell: Almost easier. Andariel was a bit of a problem. Act II is a bit annoying, but no big deal. Duriel was easy to deal with using Gorebellies.

Oh, yeah:

Screenshot019-1.jpg


Screenshot020.jpg


Screenshot021.jpg


Screenshot022.jpg


Hurr hurr.

Act III was where the problems started. Gloams killed me, and my careless teleporting no longer worked. I got 75 in all resists, and was more careful. I also equipped the Wisp Projector. Mephisto was a joke with 10 Maulers hammering him (They've got 25% Crushing Blow in Hell). I think he went down in five-six seconds.

Act IV was also very easy. No problems I can recall. HF was an Um. Diablo was like Duriel and Mephisto dealt with using Blunderbores of some sort.

Act V was also very easy. Gloams were somewhat annoying, but not a big problem. Baal was dealt with using Blunderbores, of course.

Notable finds: Dark Adherent, Djinn Slayer, Valkyrie Wing, Scintillating (13%) Jewel of Bliss.

Future: WSK and Baalruns, probably.
 
Originally posted by Tupsi on Nov 13, 2010:

Patriarch Teron and his undead legion

Lore from the realm of Warcraft:
"Gul'dan took the corpses of the fallen Knights of Stormwind, and intended to imbue the rotting corpses with the souls of the Shadow Council. Nothing worked until he decided to sacrifice the necrolytes and cut out their hearts. He transmuted these hearts into powerful jewels, which were then affixed into truncheons. Placing the first truncheon into the hand of one of the corpses, the warlock and the Warchief watched as the energies of the necrolyte's heart that powered the weapon coursed through the corpse, until its eyes finally opened. Teron Gorefiend had returned."

Teron Gorefiend was an orc warlock who got violently killed but was later brought alive in a human body as the story above tells. He was a mean mean guy and cool as a cucumber. You can find Teron's portrait in my avatar as he was seen in Warcraft 2. I doubt there are many Teron fans here so let's end this WC blasphemy and get to the point.

Stats:
Character name: Teron
Character type: Necromancer
Character level: 90

Strength: 58
Dexterity: 25
Vitality: 432
Energy: 25

Life: 1403
Mana: 699

Resists:
75 Fire
57 Cold
75 Lightning
54 Poison

FHR: 0% = 13 frames
FCR: 50% = 11 frames

Skills:
20 Raise Skeleton
20 Raise Skeletal Mage
20 Skeleton Mastery
1 Revive
1 Clay/Blood/Iron Golem
1 Golem Mastery
1 Summon Resist
20 Corpse Explosion
7 Dim Vision (and increasing)
1 Amplify Damage
1 Decrepify
1 Attract
+some pre-reqs

Equipment:
Weapon1: 'Beast' Double Axe
Shield1: Homunculus (perfect diamond)
Weapon2: AotKL
Shield2: 'Splendor' Preserved head +3RS
Armor: 'Bone' Mage Plate
Helm: Golemlord's Coronet of the Tiger
Gloves: Trang-Oul's Claws
Belt: Arachnid Mesh
Ring1: SoJ
Ring2: SoJ
Amulet: Golemlord's Amulet of the Apprentice
Boots: Rare Greaves (34LR, 39FR, 6DEX, 10FRW)

Inventory:
I keep two portal scroll rows in my belt because he doesn't need the potions. I have the horadric cube, a key and an identify tome with me and a 2x4 empty space to pick up some stuff. I usually want 3x4 space but since I have all the time to play the d2tetris, hassle up with the cube, identify and examine the drops (thanks skellies 👍) I ended up with 2x4 instead. He has six Graverobber's GCs and small charms with life and resistances on them. In total the charms give him:
+6 to Summoning skills
+304 life
+22 light res
+18 fire res
+8 cold res
+19 poison (pretty much the first time I actually wanted poison res)


Mercenary:
A2 Might merc
Helm: Andariel's Visage (Ral)
Armour: 'Fortitude' Dusk Shroud
Weapon: 'Insight' Colossus Voulge (+6 to Critical Strike)

AotKL+Splendor prebuffed Skeletons' stats (46RS/43SM):
Code:
Life                        8685
Attack Rating               8890
Damage                      1426-1433
Attack Frames               14
Hit Recovery                7
Resistance                  66
Number of Pets              17 (drops to 15)
Regeneration per second     212


Mercenary stats:
Code:
Life:                               2057
Defense:                            6770
Damage:                             1582-9082
Average damage w/ slvl 8 CS:        8051
Attack frames:                      9

Thoughts:
Just another Skelemancer thread for you, major character for me. I have to say I'm surprised how well he does what he does: just about everything. And what's best, he does it while I'm drinking coffee and/or reading the forums. P8 cows seem like a joke which puts my Furyzon to a shame. And she runs them on p3! The game was pretty smooth sailing apart from the usual maggot lairs etc. I twinked him the best I could except that I made the decision of making the Beast when he had nearly finished the game. I read a lot of threads about Beast wielding Fishymancers and the common opinion was really against the concept. It was always about CE, not skeleton damage. I was going to post a thread to convince me not to create a Beast so I wouldn't regret it later but I never posted anything. Instead I said heck, made a Beast and never looked back. Here's a part of what I wrote to explain why I did what I did.

I've been just recently introduced to the fine and oh so laid back play style of Fishymancer. I usually play on p5 setting or higher. I like how CE helps with the kills, but I don't like the way it makes me anxious of waiting for the corpses. I think that CE is a very powerful skill, but actually relying more on CE than skeleton damage on the kills isn't my cup of tea.

When I was playing my Singer, all the guides advised me to use Might merc because it gives merc the most damage. But this is how I saw it: Might merc has the capability of killing let's say three monsters during the time when I'm done with killing a pack of 10. But those three would be dead anyway by the time the other seven were dead.

What does this have to do with Fishymancer? A mass of Skeletons usually spread out instead of concetrating their damage on one target. I'm watching the numerous health bars going down steadily, and when one creep actually drops, the others are at low health, not too far from dying. It's frustrating to wait for a corpse, it's frustrating to blow it if it doesn't give me another one and it's frustrating to blow it up after waiting so long because you know it doesn't even matter anymore; the skeletons are nearly done with the job in a few seconds anyway. It's like constantly trying to prove you're not useless which you pretty much are at a higher player setting.

In my opinion CE is often just a skill that cuts off the last seconds of the fight. All this may sound like major disrespect for the build and skill that many people find extremely effective, I hope it isn't. I may have brought out my point in an exaggerating mannor, but basically that's how I feel deep inside me. Sure there are situations where CE really clears the screen and I give CE all the credit for that, but those situations are more rare in a higher player setting game.


I don't call him a Fishymancer because I think the skeletons should get all the glory. I'm happy I made Beast.

Next I'm going to do more some Baal/CS runs and also try some Baal runs with Enchanted Skeletons and Revives. Also I'd love to personalize an item with a char named Gul'Dan (except that D2 doesn't have a ' available) to produce something close to 'Skull of Gul'Dan', be it Bone Helm or Preserved Head or anything. I'm a sucker for WC lore. Also, I need to find out for sure whether Critical Strike works on a merc or not.

tl;dr: Skeletons are awesome.
 
Originally posted by Unrsrvd on Oct 9, 2005:

My first patriarch

Some intensive gaming today, I played through a bit over three acts and ended up finishing the game with my fishymancer. :)

Normal and Nightmare were rather easy, I kept the player setting at 8. I didn't really stop to do any runs, save a few at NM Meph and then leveling up to 75 at NM Baal (I was 69 or 70 when I finished nightmare).

Unsurprisingly Hell was a tad more difficult. I got completely owned by the first Fallen camp, so I promptly dropped to players 1. That's how I went through the rest of Hell, it was a challenge enough for an untwinked nubu.

The most difficult parts of the game were Hell Chaos Sanctuary and WSK. Those Oblivion Knights sure can be tricky. The most unpleasant part was once again the Maggot lair, the Hell version of it. Skelliemancer sure ain't built for that area.

I have to mention, in case you missed my introduction thread, that I had previously played the same build to Hell Act IV on bnet. So I really took the long way with this character before getting a patriarch; essentially I played through 28 acts with the same character. :lol: It just may be time to try something different...

Here's my character:

Character name : Maendon
Character type : Necromancer
Character level : 83
Character exp : 887254009

Strength : 150
Energy : 75
Dexterity : 25
Vitality : 255
Stat Points Rem : 0
Skill Points Rem: 0

Life : 804 / 708
Mana : 327 / 289
Stamina : 581 / 401

Gold (Inventory): 0
Gold (Stash) : 823548

Skills:
20 in RS, SM, CE
5 in Amp, Dec, DV, Summon Resist
1 in all other skills, except Fire Golem and Poison&Bone tree

My clothes:
'Lore' Basinet
Silks of the Victor
Magefist
Summoner's Amulet (+1 to necro skill levels)
2x Rare ring with some resists
Hsarus' Iron Stay
Aldur's Advance
Golemlord's Petrified Wand (+3 to summoning tree)
Sigon's Guard

My merc (act 2) was wearing:
Rattlecage
Guillaume's Face
'Strength' Mancatcher

Hooray! 👏
 
Originally posted by Venkor on Jan 18, 2008:

Patriarch Venkor

"All who oppose me... beware..."


As a young necromancer, Venkor was poor and a little slow. His minions weren't very strong, and he often had problems dealing with the annoyance of the constant nagging from townsfolk for "help". Luckily, his own motives coincidentally led him along the same path as the tasks that the townsfolk begged of him.

Lucky for the townsfolk... for now.

As he saw it, they were all doomed either way, they just didn't know it yet. But he wouldn't trouble them with such thoughts; their tiny minds wouldn't fully understand in any case. So, without hesitation, he completed the futile tasks, confident that they would eventually lead him to his ultimate goal.

Certainly his skill and power developed quickly. He almost enjoyed it all, in particular his multiple encounters with Blood Raven and Radament. He thought of them as pathetic competition, the type that keep coming back no matter how many times you pierce their bodies with the exploding bones from their own creations. No matter, he was happy to put them in their place time and again.

As Venkor crept up the ladder of ultimate power, his mind wandered to the future. As he saw it, he would need immense wealth to reach his goal. The upkeep of throne rooms had to be steep indeed, he mused. The answer to this problem of finance was simple; he knew the powerful Mephisto would have nearly limitless treasure.

And he planned to take it.

Several weeks later, after the siege of the Durance of Hate had started to bore him, he knew it was time to move on. His "coffers" were nearly full, and it was time to set his sights on the mountains.

In the coming days, Venkor would be tested to his limits. No trial he had faced before would measure up to the pain and hardship he faced in those days. Several times he found himself in Harrogath, bloody and unsure of how he had arrived there, with only faint memories of spells and steel flying at him as his minions lay crushed at his feet. He was becoming uncertain of himself. Could he reach his goal? It seemed almost impossible now...

Did he ever achieve his ultimate goal? Perhaps no one will ever know for sure. Unless, of course, they find themselves in "Baal's" throne room, standing before an army of skeletal warriors led by a bone-clad warlock...

"Baal... never doubt my skills."

Patriarch Venkor

Level 88 Necromancer

Base Statistics
116 Strength
145 Dexterity
109 Vitality
25 Energy

135 Remaining Statistic Points

Skills

Summoning Tree
20 Raise Skeleton
20 Skeleton Mastery
1 Clay Golem
1 Golem Mastery
1 Raise Skeletal Mage
1 Blood Golem
1 Iron Golem
1 Summon Resist
1 Revive

Poison and Bone Tree
1 Teeth
1 Corpse Explosion

Curses Tree
1 Amplify Damage
1 Weaken
1 Terror
1 Decrepify

46 Skill Points Remaining

Gear Used on Final Baal Run
Code:
1: Skin of the Vipermagi
Serpentskin Armor
Defense: 279
Durability: 24 of 24
Required Strength: 43
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 40
Fingerprint: 0x7e1585fa
+120% Enhanced Defense
Magic Damage Reduced by 11
All Resistances +27
30% Faster Cast Rate
+1 to All Skill Levels

2: Homunculus
Hierophant Trophy
'Um'
Defense: 204
Chance to Block:  72%
Smite Damage: 0 to 0
Durability: 20 of 20
(Necromancer Only)
Required Strength: 58
Required Level: 47
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xf55ab889
+20 to Energy
+188% Enhanced Defense
+40% Increased Chance of Blocking
Regenerate Mana 33%
All Resistances +62
+2 to Necromancer Skill Levels
30% Faster Block Rate
+5 to Mana After Each Kill
+2 to Curses (Necromancer Only)
Socketed (1: 1 used)

Um Rune
Inserted into a Hierophant Trophy

All Resistances +22

Required Level: 47
Item Version: 1.10+ Expansion

3: Harlequin Crest
Shako
Defense: 136
Durability: 12 of 12
Required Strength: 50
Required Level: 62
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xb5a1ed37
+2 to Strength
+2 to Energy
+2 to Dexterity
+2 to Vitality
Damage Reduced by 10%
50% Better Chance of Getting Magic Items
+2 to All Skill Levels
+1 to Life (Based on Character Level)
+1 to Mana (Based on Character Level)
Socketed (1: 0 used)

4: Seraph's Hymn
Amulet
Required Level: 65
Item Version: 1.10+ Expansion
Item Level: 75
Fingerprint: 0x6c0fd8b3
+2 to Light Radius
39% Damage to Demons
30% Damage to Undead
+250 to Attack Rating against Demons
+170 to Attack Rating against Undead
+2 to All Skill Levels
+1 to Defensive Aura Skills (Paladin Only)

5: Spirit
Dimensional Blade
'TalThulOrtAmn'
One-Hand Damage: 13 to 35
Durability: 20 of 20
Required Dexterity: 60
Required Strength: 85
Required Level: 25
Sword Class - Normal Attack Speed
Item Version: 1.10+ Expansion
Item Level: 50
Fingerprint: 0xdf083049
+22 to Vitality
+99 to Mana
+250 Defense vs. Missile
Adds 1-50 lightning damage
Adds 3-14 cold damage over 3 seconds
+75 poison damage over 5 seconds
7% Life stolen per hit
55% Faster Hit Recovery
28% Faster Cast Rate
+2 to All Skill Levels
+6 Magic Absorb
Socketed (4: 4 used)

Tal Rune
Inserted into a Dimensional Blade

+75 poison damage over 5 seconds

Required Level: 17
Item Version: 1.10+ Expansion

Thul Rune
Inserted into a Dimensional Blade

Adds 3-14 cold damage over 3 seconds

Required Level: 23
Item Version: 1.10+ Expansion

Ort Rune
Inserted into a Dimensional Blade

Adds 1-50 lightning damage

Required Level: 21
Item Version: 1.10+ Expansion

Amn Rune
Inserted into a Dimensional Blade

7% Life stolen per hit

Required Level: 25
Item Version: 1.10+ Expansion

6: Marrowwalk
Boneweave Boots
Defense: 194
Durability: 16 of 16
Kick Damage: 69 to 118
Required Strength: 118
Required Level: 66
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x74ba375b
+12 to Strength
+17 to Dexterity
+186% Enhanced Defense
Regenerate Mana 10%
Heal Stamina Plus 10%
20% Faster Run/Walk
+2 to Skeleton Mastery (Necromancer Only)
Half Freeze Duration
Level 33 Bone Prison (13/13 Charges)
Level 12 Life Tap (10/10 Charges)

7: Trang-Oul's Claws
Heavy Bracers
Defense: 73
Durability: 16 of 16
Required Strength: 58
Required Level: 45
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xd9329489
+30 Defense
Cold Resist +30%
20% Faster Cast Rate
+2 to Curses (Necromancer Only)
+25% to Poison Skill Damage

8: Raven Frost
Ring
Required Level: 45
Item Version: 1.10+ Expansion
Item Level: 75
Fingerprint: 0x195fb9ff
+20 to Dexterity
+40 to Mana
+162 to Attack Rating
Adds 15-45 cold damage over 4 seconds
20% Cold Absorb
Cannot Be Frozen

9: Manald Heal
Ring
Required Level: 15
Item Version: 1.10+ Expansion
Item Level: 59
Fingerprint: 0xce21a5f7
+20 to Life
Regenerate Mana 20%
6% Mana stolen per hit
Replenish Life +8

10: Arachnid Mesh
Spiderweb Sash
Defense: 136
Durability: 12 of 12
Required Strength: 50
Required Level: 80
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0xd1d5582d
+116% Enhanced Defense
Increase Maximum Mana 5%
20% Faster Cast Rate
+1 to All Skill Levels
Slows Target by 10%
Level 3 Venom (11/11 Charges)


Mercenary
Azreal, Level 87 Act 2 Offensive
Equipment: Guillarme's Face, Arioc's Needle, Shaftstop.

Thoughts
This character was a blast right out of the gate. I hadn't played diablo in quite a long time, and the Necromancer was always my favorite in the past. I loosely followed Nightfish's guide as I have in the past, and I took advantage of the guide I hadn't seen before about single-pass early game magic finding. That guide in particular proved a wonderful tool, netting me a naglering and some nice set/unique items in the early levels. Normal mode was mostly a breeze. No normal baddy stood a chance, and the act bosses were all incredibly easy with clay golem and eventually decrepify, although mana was a huge issue in the early going, forcing me to use potion after potion to keep decrep's low duration up.

Finding +skills items was my main goal, and it wasn't easy. I didn't find much of anything in that way until around act 4, when I nabbed a circlet that gave +1 to summoning and some other random stats.

Starting out into nightmare, things were tough. With only a few +skills and a "decent" wand/head combo with some bonuses to Raise Skeleton and Skeleton Mastery, stuff wasn't going down fast enough. Now, in all my past experiences with Necromancers, I had played p8 from Act 1 Normal all the way through to Act 4 Hell, but it wasn't happening this time. Around the middle of act 1 I switched down to p4, and then near the end of the act down to p1.

Moving on to act 2 (The only act that I loath playing through with a necro) I started to lean heavy on my mercenary. The maggot lair was, as usual, a couple of hours of my life I'll never get back. The arcane sanctuary was nearly as bad, especially since no matter which path I take in ANY game, it's always the last one that nets the summoner. But that must just be bad karma.

Act 3 was a breeze, partly due to the help of some forumites with suggestions on some gear. I put together Spirit and Rhyme, which were serious upgrades. I stayed in act 3 for a bit, rushing through the durance to kill Mephisto a few times, which equipped my merc with a sweet spire of honor (not the greatest merc weapon, but so much better than the pitchfork he was using before.)

The rest of nightmare was no problem, and I picked up a Skin of the Vipermagi and some other nice gear, and suddenly things were great and back on p8 (That kinda rhymes!)

Hell was pretty easy early on and up through act 4. No problems with anything except physical immune/stoneskinners and a couple of unbreakables here and there, mostly just slowing me down. I rushed through the first part of act 5 to get my socket quest and the Pindle portal, but then went right back to act 3/act 1 to farm Mephisto, Andariel, and the Countess. (This went on for a couple weeks, and isn't very interesting to talk about. But I did manage to get some great stuff, and MFing was easy with ptopaz armor and helm + rhyme and MF rings/amulets, although it was slower than when I was wearing my questing gear of course. By that time I also had a circlet and a coronet with level 1 teleport/22 charges, and I used them like mad until I ran myself out of gold repairing them, and then things slowed down again :( )

Finally, after building up a moderately phat stash of lootz, I figured it was time to get some levels and work through act 5. A few days later I hit the Baal Run stretch, and as scotty said, "There be whales here!".

I think, in total, Venkor took 27 dirtnaps. Most of them were from piercing and elemental and piercing elemental attacks. Unfortunately, my gear only came up to the mid 30%'s for hell resists, and all that stuff hurt bad. It was extra-frustrating, because I dumped a ton of points into dex for max blocking, and physical attacks weren't the problem. Makes me kinda wish I had gone for vitality instead. I do have a ton of points left over, so at least I can dump them in if I decide to do more Baal runs (Although I think I'll stick to the pit!)

The build worked as it's supposed to, of course, like every fishymancer. Once I maxxed out the skeletons though, I just couldn't figure out what to do with the extra points. Golem stuff? I already have a golem that does nothing, I don't really need a golem that has 20 points sunk into mastery etc. that still does nothing. Skeleton mages? They just get in the way and do bad damage. Corpse explosion? Already works like it needs to, point and click and everything dies, minions clear up stragglers. The only option that is mildly possible is to dump the rest into a Poison/Bone skill and its synergy, although it would only provide a mediocre attack. I'll likely dump a point into the rest of the curses tree to unlock the others for utility purposes, but after that it's still up in the air. I'm definately open to suggestions!

All in all, it was a lot of fun, and a lot of nostalgic goodness. I'm looking forward to busting through the game again with a new character, as soon as I'm sure which one I'm hankering to play!

Many thanks to the forum-folk who helped me get my bearings. Made my return to the game a lot easier, and a heck of a lot more fun!
 
Originally posted by WilsonFisk on Aug 15, 2018:

Introducing Patriarch Skeletorio (and myself)

Hi All!

My name is Dale, and I just came back to D2 a few months ago after about 10 years away (with ALL of my great items lost due to a hard drive death along the way). After reading some of the Mat/Pat/Guardian threads, I decided this would be a good way to introduce myself AND my first patriarch since coming back to the game. :)

Patriarch Skeletorio, Fishymancer

This won't be terribly organized, since I don't remember much of Skeletorio's time in Normal at all and, frankly, he was so safe throughout most of the game that I was almost bored with him until I got well into Hell.

Skeletorio (I stink at naming characters, sorry) was my first ever necromancer patriarch, really the first necro I've ever played beyond Nightmare. Since I was getting back into the game and needed a safe character who could MF a bit to get himself and other characters up and running, the Fishymancer build seemed like the way to go, using a few items found by the Meteorb and Frenzier I had started at the same time as well. I had read Fishy's guide and decided to mimic his build. However, although I shared his disgust with Skeletal Mages, I found that I liked Revives even less and I wasn't wild about Iron or Fire golems, either, so I re-specced to have max Skeletons with full Skeleton Mastery, plus maxed CE, and an insane amount of Golem Mastery for my Clay Golem. My gumby doesn't do any noticeable damage, but he's super-sturdy and his slowing effect is a HUGE benefit to my army, especially in instances when I'm also using Decrepify instead of Amp Damage. I wound up NEVER using Life Tap at all, and only used Lower Resist during my brief experience with Skelemages; I took LR again when I re-specced just in case a situation would come up where I needed it to do CE damage to an unbreakable Physical Immune or something, but I never ran into anything of the sort.

I found that I really like Attract. While it's true that the monsters don't do enough damage to kill each other beyond Normal, anything directing their attacks AWAY from my merc and skellies is effectively extra defense. Any damage the monsters did to each other was just a bonus.

Skeletorio was ALMOST my first character to get through the game without a death; a couple of nasty Succubi boss packs in the Frozen River combined to destroy my merc and skellies, leaving me easy pickings, even with my 1000+ life. Suffered two deaths from that, but no others throughout the whole game. That's definitely a first for me!

I got lucky with some good maps in Act 1 for Pit running, Countess runs, and Andariel runs (if I even want to bother). My Black Marsh waypoint is dead center between the Tower and the Pit entrance, so I can quickly and easily run one, TP, waypoint back, and do the other, which will probably be what Skeletorio does going forward. As for Andariel, if I want to do her, it's a total two teleports and no combat to get from the Catacombs 2 waypoint to the stairs down to Catacombs 4. Even though Andy hardly seems worthwhile, the map is so convenient it almost feels like a waste not to take advantage of it. Especially since my Hell Durance map is as bad as it could possibly be (Waypoint as far northeast as the level goes, the stairs to Durance 3 as far southwest as the map goes) :D

I don't recall the Normal and Nightmare HF drops, but I got an Um in Hell. I'll take it, especially since it replaced the one that I had stuck in my circlet.

Hell Ancients needed to be re-rolled twice, both times because two of the three spawned with Stone Skin. Although breakable, they were still resisting so much of my army's damage that we couldn't make any headway before everybody eventually dropped and I had to go scrounging around the Halls of Pain courtyard the first time and the Frigid Highlands the second to assemble a new mob of skellies. Third time was the charm, with no Stone Skins, and they were no problem.

As you can see, I certainly didn't have fantastic gear, although for relying mostly on low-and-mid-level runewords and rares, it wasn't terrible. I kept Spellsteel on my switch for the teleport charges, and of course, gambled an amulet with tele charges on it from Anya right after defeating Hell Baal.

All in all, this was the easiest character I've ever played, but the lack of danger makes it one of the least fun, as well. Maybe a bonemancer or golemancer will be more to my liking, so I'm adding both to the long list of future projects.

It's great to be back!

Readouts in the

Name: Skeletorio
Class: Necromancer
Experience: 928070151
Level: 83

Naked/Gear
Strength: 85/101
Dexterity: 25/48
Vitality: 370/370
Energy: 25/25
HP: 938/1099
Mana: 189/254
Stamina: 516/522
Defense: 6/290
AR: 80/262

Fire: 142/102/42
Cold: 145/105/45
Lightning: 168/128/68
Poison: 147/107/47

MF: 267 Block: 8
GF: 429
FR/W: 20
FHR: 0
IAS: 10
FCR: 20

Amplify Damage: 3/10
Dim Vision: 2/6
Weaken: 1/5
Iron Maiden: 1/5
Terror: 1/5
Confuse: 1/5
Life Tap: 1/5
Attract: 1/5
Decrepify: 1/8
Lower Resist: 1/5

Teeth: 1/6
Bone Armor: 0/0
Poison Dagger: 0/0
Corpse Explosion: 20/25
Bone Wall: 0/0
Poison Explosion: 0/0
Bone Spear: 0/0
Bone Prison: 0/0
Poison Nova: 0/0
Bone Spirit: 0/0

Skeleton Mastery: 20/24
Raise Skeleton: 20/25
Clay Golem: 3/7
Golem Mastery: 15/19
Raise Skeletal Mage: 0/0
Blood Golem: 0/0
Summon Resist: 2/6
Iron Golem: 0/0
Fire Golem: 0/0
Revive: 0/0

Small Charm of Sustenance
Small Charm
Required Level: 17
Fingerprint: 0xdb625f5b
Item Level: 52
Version: Expansion 1.10+
+15 to Life

Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x8cb3f557
Item Level: 85
Version: Expansion 1.10+
+19 to Life

Cobalt Grand Charm of Life
Grand Charm
Required Level: 15
Fingerprint: 0xc3e77fa2
Item Level: 73
Version: Expansion 1.10+
+17 to Life
Cold Resist +21%

Tangerine Small Charm of Fortune
Small Charm
Required Level: 18
Fingerprint: 0xedbe30fb
Item Level: 49
Version: Expansion 1.10+
Lightning Resist +5%
5% Better Chance of Getting Magic Items

Garnet Small Charm of Fortune
Small Charm
Required Level: 20
Fingerprint: 0x7462765d
Item Level: 48
Version: Expansion 1.10+
Fire Resist +8%
3% Better Chance of Getting Magic Items

Ocher Grand Charm of Strength
Grand Charm
Required Level: 10
Fingerprint: 0xa68b60e8
Item Level: 78
Version: Expansion 1.10+
+5 to Strength
Lightning Resist +20%

Snake's Grand Charm of Strength
Grand Charm
Required Level: 23
Fingerprint: 0x54689fef
Item Level: 38
Version: Expansion 1.10+
+6 to Strength
+39 to Mana

Snake's Grand Charm of Vita
Grand Charm
Required Level: 69
Fingerprint: 0xd795b9e5
Item Level: 80
Version: Expansion 1.10+
+38 to Life
+26 to Mana

Ruby Small Charm of Dexterity
Small Charm
Required Level: 32
Fingerprint: 0x4577c52a
Item Level: 61
Version: Expansion 1.10+
+2 to Dexterity
Fire Resist +10%

Horadric Cube
Fingerprint: 0x4241a62e
Item Level: 13
Version: Expansion 1.10+

Ocher Small Charm of Shock
Small Charm
Required Level: 10
Fingerprint: 0x87e6a067
Item Level: 13
Version: Expansion 1.10+
Adds 1 - 5 Lightning Damage
Lightning Resist +6%

Ocher Small Charm of Shock
Small Charm
Required Level: 10
Fingerprint: 0x509ab8b1
Item Level: 22
Version: Expansion 1.10+
Adds 1 - 5 Lightning Damage
Lightning Resist +7%

Coral Small Charm
Small Charm
Required Level: 20
Fingerprint: 0x6cc66ffc
Item Level: 58
Version: Expansion 1.10+
Lightning Resist +8%

Ghoul Shell
Coronet
Defense: 37
Durability: 30 of 30
Required Level: 47
Fingerprint: 0x577712bd
Item Level: 61
Version: Expansion 1.10+
+1 to Necromancer Skill Levels
+20% Faster Cast Rate
+17 to Life
All Resistances +32
Poison Length Reduced by 50%
1 Sockets (1 used)
Socketed: Um Rune

Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%

Viper Eye
Amulet
Required Level: 27
Fingerprint: 0xa343f8a2
Item Level: 55
Version: Expansion 1.10+
+1 to Necromancer Skill Levels
+4 to Dexterity
+55 to Life
+6 Maximum Stamina
Lightning Resist +35%
Damage Reduced by 3

Wealth
Light Plate
LemKoTir
Defense: 92
Durability: 60 of 60
Required Level: 43
Required Strength: 41
Fingerprint: 0x544bff46
Item Level: 55
Version: Expansion 1.10+
+10 to Dexterity
+2 to Mana after each Kill
300% Extra Gold from Monsters
100% Better Chance of Getting Magic Items
3 Sockets (3 used)
Socketed: Lem Rune
Socketed: Ko Rune
Socketed: Tir Rune

Lem Rune
Required Level: 43
Version: Expansion 1.10+
Weapons: 75% Extra Gold from Monsters
Armor: 50% Extra Gold from Monsters
Shields: 50% Extra Gold from Monsters

Ko Rune
Required Level: 39
Version: Expansion 1.10+
Weapons: +10 to Dexterity
Armor: +10 to Dexterity
Shields: +10 to Dexterity

Tir Rune
Required Level: 13
Version: Expansion 1.10+
Weapons: +2 to Mana after each Kill
Armor: +2 to Mana after each Kill
Shields: +2 to Mana after each Kill

Nagelring
Ring
Required Level: 7
Fingerprint: 0x23918b15
Item Level: 19
Version: Expansion 1.10+
+67 to Attack Rating
Magic Damage Reduced by 3
Attacker Takes Damage of 3
25% Better Chance of Getting Magic Items

Cobalt Ring of Fortune
Ring
Required Level: 31
Fingerprint: 0xcad30b8b
Item Level: 81
Version: Expansion 1.10+
Cold Resist +23%
22% Better Chance of Getting Magic Items

Goldwrap
Battle Belt
Defense: 83
Durability: 18 of 18
Required Level: 30
Required Strength: 88
Fingerprint: 0x73f650a
Item Level: 59
Version: Expansion 1.10+
+10% Increased Attack Speed
+46% Enhanced Defense
+25 Defense
79% Extra Gold from Monsters
30% Better Chance of Getting Magic Items
+2 to Light Radius
Required Level +5

Beast Stalker
Light Plated Boots
Defense: 10
Durability: 18 of 18
Required Level: 18
Required Strength: 50
Fingerprint: 0x8fc03a1
Item Level: 39
Version: Expansion 1.10+
+20% Faster Run/Walk
Fire Resist +37%
Poison Resist +34%
Poison Length Reduced by 25%
25% Better Chance of Getting Magic Items

Bone Touch
Demonhide Gloves
Defense: 51
Durability: 12 of 12
Required Level: 31
Required Strength: 20
Fingerprint: 0xed08252a
Item Level: 58
Version: Expansion 1.10+
10% Chance to cast level 3 Charged Bolt when struck
+43% Enhanced Defense
+7 to Dexterity
Cold Resist +14%
Poison Resist +26%
25% Better Chance of Getting Magic Items

Fungal Grand Charm of Strength
Grand Charm
Required Level: 42
Fingerprint: 0x84ad985
Item Level: 55
Version: Expansion 1.10+
+1 to Poison and Bone Skills (Necromancer Only)
+5 to Strength

Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0x54df1918
Item Level: 85
Version: Expansion 1.10+
7% Better Chance of Getting Magic Items

Spellsteel
Bearded Axe
Two Hand Damage: 55 - 129
Durability: 35 of 35
Required Level: 39
Required Strength: 37
Fingerprint: 0xb7378b5e
Item Level: 59
Version: Expansion 1.10+
+10% Faster Cast Rate
165% Enhanced Damage
+100 to Mana
Regenerate Mana 25%
Magic Damage Reduced by 15
Level 12 Firestorm (60/60 Charges)
Level 10 Holy Bolt (100/100 Charges)
Level 3 Decrepify (30/30 Charges)
Level 1 Teleport (20/20 Charges)
Requirements -60%

Necromancer's Bone Wand
Bone Wand
One Hand Damage: 3 - 7
Durability: 15 of 15
Required Level: 42
Fingerprint: 0x857e59f7
Item Level: 82
Version: Expansion 1.10+
+2 to Necromancer Skill Levels
+3 to Decrepify (Necromancer Only)

Rhyme
Zombie Head
ShaelEth
Defense: 5
Chance to Block: 25
Durability: 20 of 20
Required Level: 29
Required Strength: 14
Fingerprint: 0xdbbf06bd
Item Level: 10
Version: Expansion 1.10+
+40% Faster Block Rate
20% Increased Chance of Blocking
Adds 2 - 7 Poison Damage Over 3 Secs (75 Frames)
+1 to Raise Skeleton (Necromancer Only)
+3 to Amplify Damage (Necromancer Only)
Regenerate Mana 15%
All Resistances +25
Cannot Be Frozen
50% Extra Gold from Monsters
25% Better Chance of Getting Magic Items
2 Sockets (2 used)
Socketed: Shael Rune
Socketed: Eth Rune

Shael Rune
Required Level: 29
Version: Expansion 1.10+
Weapons: +20% Increased Attack Speed
Armor: +20% Faster Hit Recovery
Shields: +20% Faster Block Rate

Eth Rune
Required Level: 15
Version: Expansion 1.10+
Weapons: -25% Target Defense
Armor: Regenerate Mana 15%
Shields: Regenerate Mana 15%

Prismatic Amulet of Teleportation
Amulet
Required Level: 48
Fingerprint: 0x574439c9
Item Level: 84
Version: Expansion 1.10+
All Resistances +20
Level 2 Teleport (25/25 Charges)

Mercenary:

Name: Ahsab
Race: Desert Mercenary
Type: Off-Nightmare
Experience: 69441656
Level: 83
Dead?: false

Naked/Gear
Strength: 183/183
Dexterity: 147/147
HP: 1687/1812
Defense: 1245/2184
AR: 1889/1889

Fire: 187/147/87
Cold: 187/147/87
Lightning: 187/147/87
Poison: 187/147/87

Tal Rasha's Horadric Crest
Death Mask
Defense: 119
Durability: 18 of 20
Required Level: 66
Required Strength: 55
Fingerprint: 0xeedce2c
Item Level: 58
Version: Expansion 1.10+
10% Mana stolen per hit
10% Life stolen per hit
+45 Defense
+60 to Life
+30 to Mana
All Resistances +15


Naj's Light Plate
Hellforge Plate
Defense: 820
Durability: 60 of 60
Required Level: 71
Required Strength: 79
Fingerprint: 0x7418a81
Item Level: 82
Version: Expansion 1.10+
+1 to All Skills
+300 Defense
+65 to Life
All Resistances +25
45% Damage Taken Goes To Mana
Requirements -60%


Cruel Dart
Mancatcher
Two Hand Damage: 124 - 283
Durability: 26 of 28
Required Level: 67
Required Strength: 132
Required Dexterity: 134
Fingerprint: 0xef4b5d84
Item Level: 59
Version: Expansion 1.10+
5% Chance to cast level 3 Lightning on attack
196% Enhanced Damage
+11 to Maximum Damage
Adds 26 - 82 Fire Damage
12% Life stolen per hit
Required Level +12
1 Sockets (1 used)
Socketed: Amn Rune

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14
 
Originally posted by XaviarGangrel on Mar 8, 2004:

Patriarch Xaviar

Today I managed to get my first ever Patriach, a Fishymancer. I'm very pleased with the character, who had very little trouble in Hell, except dying occasionally when I got stupid. I have to thank Nightfish for inspireing me to make the character in the first place, and this entire forum for just being cool and helpful. Especially all those kind folks who do Giveaways, or who donated or traded items I mentioned I needed, thanks guys! :buddies:

Patriach Xaviar

Level 84

Stats

Str 100 (130)
Dex 100 (124)
Vit 260 (265)
Energy 50 (55)

Skills

Skeleton Mastery : 20 (30)
Raise Skeletion : 20 (30)
Clay Golem : 19 (29)
Golem Mastery : 4 (14)
Raise Skeletal Mage : 2 (12)
Blood Golem : 1 (11)
Iron Golem : 1 (11)
Summon Resist : 5 (15)
Revive : 1 (11)
Teeth : 1 (10)
Corpse Explosion : 12 (21)
Amplify Damage : 2 (14)
Dim Vision : 1 (13)
Weaken : 1 (13)
Confuse : 1 (13)
Attract : 1 (13)
Decrepify : 2 (14)

Equipment
Trang Oul's Avatar
Mara's Kaleidoscope
Blackhand Key
Nagelring x 2
Rare boots
Gheeds Fortune
2 Hexing Charms
Graverobbers charm
Minor MF Charms

Merc
Act 2 Might Merc
Level 84
The Meat Scraper
Duriels Shell
Blackhorns Face
 
Originally posted by YoungDbl on Apr 27, 2011:

Patriarch BioWerm

Finally pat'd my first character since about 2007! Played an untwinked sc 1.13 necro. All in all a pretty easy pass through and nothing too exciting went down.

Patriarch BioWerm:
Level 83
Stats:
Str: 100/119
Dex: Base/41
Vit: 340/360
Nrg: 25/55

Skills:
Raise Skeleton 20/28
Skeleton Mastery 20/28
Corpse Explosion 20/25
Summon Resist 10/19
Bone Armor 12/17

Some other odd ball points in curses, revive, and golem mastery. I wasn't really too picky since I knew I could just reroll him anytime. So far I havn't had any problems with what I went with. One CE clears the entire room on p1.

Merc:
Waheed
Level 83 Might Merc
Wpn: Reapers Toll
Helm: Tals
Armor:
BioWerm's Bramble Suit
Trellised Armor
Defense: 332
Durability: 17 of 17
Required Strength: 51
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 58
Fingerprint: 0x653e3049
+7 to Strength
+44% Enhanced Defense
+18% Enhanced Damage
+6 to Maximum Damage
Damage Reduced by 2
Magic Damage Reduced by 3
Lightning Resist +19%
Cold Resist +21%
14% Chance to cast Level 5 Nova when struck
Ethereal (Cannot be Repaired), Socketed (1: 1 used)


As far as my gear:

Peasant Crown
Skulders Ire w/ P Topaz
Frostburns

Viper Tower
Unraveller Head
Defense: 30
Chance to Block: 48%
Durability: 8 of 11
(Necromancer Only)
Required Strength: 8
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 71
Fingerprint: 0x9458569e
+89% Enhanced Defense
+20% Increased Chance of Blocking
Damage Reduced by 1
Magic Damage Reduced by 1
Adds 12-28 poison damage over 4 seconds
+2 to Necromancer Skill Levels
30% Faster Block Rate
Ethereal (Cannot be Repaired)

Storm Stalker
Demonhide Boots
Defense: 34
Durability: 12 of 12
Required Strength: 20
Required Level: 24
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0x71c5770a
+13 to Maximum Stamina
Lightning Resist +5%
Cold Resist +8%
80% Extra Gold from Monsters
19% Better Chance of Getting Magic Items
Golemlord's Bone Wand
One-Hand Damage: 3 to 7
Durability: 15 of 15
Required Level: 45
Staff Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 83
Fingerprint: 0x91f7275e
+1 to Iron Golem (Necromancer Only)
150% Damage to Undead
+3 to Summoning Skills (Necromancer Only)

Imp Winding
Heavy Belt
Defense: 8
Durability: 18 of 18
Required Strength: 45
Required Level: 50
Item Version: 1.10+ Expansion
Item Level: 73
Fingerprint: 0xe32f1e50
+19 to Strength
+28% Enhanced Defense
Lightning Resist +18%
Cold Resist +17%
Attacker Takes Damage of 4
75% Extra Gold from Monsters

A magical 24% mf ring
A rare mf/res ring

A +1 necro skill ammy

On switch was the naj's puzzler.





I completed all the quests except for hell nihlatahk and grabbed all the wp's except for nihlatahk in hell again. I found a naj's puzzler in act II hell, and after that the teleport charges helped tremendously. I think the best drop I found was a bonehew off pindle. Found a couple other useful items considering this is my first character since starting again.

Plans for the future? Baaling to atleast 90. May do some more pindle runs with him. Eventually I want to reset him as a pvp bone necro and outfit him when I find the gear.

Thanks for reading,
YD.
 
Originally posted by zaphodbrx on Jul 2, 2013:

Patriarch KelThuzad - Skeleton magemancer ( necromancer sept complete )

Hello and welcome to my last remaining characters of the sept of necromancers. This particular gentleman uses skeleton mages to do his damage output. As far as skills go this one is quite terrible, but I had run out of ideas and the only other options were to do something with Teeth or return damage with iron maiden ( and they all suck as well ).

The mages do, indeed do considerable damage at p1 ( minus the poison mages, they're awful ) when supported by conviction, fanaticism, lower resist, etc. At least, I knew from monsters like this that the mages were, indeed doing a fair amount of damage and it wasn't just physical damage from merc and faith bow. I also used CE a few times but only when frustrated. LCS at the end.

Skills

20(37) Skeleton mage
20(37) Skeleton mastery
1 Skeleton warrior ( a few used as tanks )
20 CE
1 Clay golem, summon resist, decrep, etc.
rest in lower resist ( about lvl 15 )

Gear

Enigma
Faith greatbow
Harlequin crest ( um )
Mara's kaleidoscope
LoH
Verdungo's
Bkwb, ravenfrost
Rare boots

Call to arms switch
A2 defiance merc with infinity

Readout
Code:
Character name  : Kelthuzad
Character type  : Necromancer
Character level : 84
Character exp   : 972138448

Strength        : 65
Energy          : 15
Dexterity       : 145
Vitality        : 285
Stat Points Rem : 0
Skill Points Rem: 0

Life            : 1758 / 764
Mana            : 536 / 180
Stamina         : 1110 / 432

Gold (Inventory): 0
Gold (Stash)    : 2194158

Number of Items : 69

1: Grim Greaves
Heavy Boots
Defense: 5
Durability: 13 of 14
Required Strength: 18
Required Level: 18
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xc74bed4d
+2 to Dexterity
Fire Resist +40%
Lightning Resist +36%
20% Faster Run/Walk
10% Faster Hit Recovery

2: Raven Frost
Ring
Required Level: 45
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x79df3b05
+17 to Dexterity
+40 to Mana
+191 to Attack Rating
Adds 15-45 cold damage over 4 seconds
20% Cold Absorb
Cannot Be Frozen

3: Graverobber's Grand Charm of Life
Keep in Inventory to Gain Bonus
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xf269393c
+17 to Life
+1 to Summoning Skills (Necromancer Only)

4: Graverobber's Grand Charm of Inertia
Keep in Inventory to Gain Bonus
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 64
Fingerprint: 0xeed5d306
7% Faster Run/Walk
+1 to Summoning Skills (Necromancer Only)

5: Graverobber's Grand Charm of the Icicle
Keep in Inventory to Gain Bonus
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0x80429148
Adds 2-3 cold damage over 1 seconds
+1 to Summoning Skills (Necromancer Only)

6: Graverobber's Grand Charm
Keep in Inventory to Gain Bonus
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x7f9ee527
+1 to Summoning Skills (Necromancer Only)

7: Graverobber's Grand Charm
Keep in Inventory to Gain Bonus
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 81
Fingerprint: 0xe99af70a
+1 to Summoning Skills (Necromancer Only)

8: Graverobber's Grand Charm
Keep in Inventory to Gain Bonus
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 69
Fingerprint: 0xccae2b60
+1 to Summoning Skills (Necromancer Only)

9: Mara's Kaleidoscope
Amulet
Required Level: 67
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x7cb4853b
+5 to Strength
+5 to Energy
+5 to Dexterity
+5 to Vitality
All Resistances +29
+2 to All Skill Levels

10: Tome of Town Portal
Quantity: 15

11: Harlequin Crest
Shako
'Um'
Defense: 132
Durability: 12 of 12
Required Strength: 50
Required Level: 62
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0xe9301334
+2 to Strength
+2 to Energy
+2 to Dexterity
+2 to Vitality
Damage Reduced by 10%
All Resistances +15
50% Better Chance of Getting Magic Items
+2 to All Skill Levels
+126 to Life (Based on Character Level)
+126 to Mana (Based on Character Level)
Socketed (1: 1 used)

Um Rune
Inserted into a Shako

All Resistances +15

Required Level: 47
Item Version: 1.10+ Expansion

12: Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x55477e67
+18 to Life

13: Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x3ad1946b
+18 to Life

14: Full Rejuvenation Potion
Heals 100% Life and Mana

15: Full Rejuvenation Potion
Heals 100% Life and Mana

16: Amber Small Charm of Strength
Keep in Inventory to Gain Bonus
Required Level: 32
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xd463e275
+2 to Strength
Lightning Resist +10%

17: Flawless Amethyst
Can be Inserted into Socketed Items

Weapons: +100 to Attack Rating
Helms: +8 to Strength
Armor: +8 to Strength
Shields: +24 Defense

Required Level: 15
Item Version: 1.10+ Expansion

18: Flawless Skull
Can be Inserted into Socketed Items

Weapons: 3% Life stolen per hit, 3% Mana stolen per hit
Helms: Regenerate Mana 12%, Replenish Life +4
Armor: Regenerate Mana 12%, Replenish Life +4
Shields: Attacker Takes Damage of 16

Required Level: 15
Item Version: 1.10+ Expansion

19: Shimmering Small Charm
Keep in Inventory to Gain Bonus
Required Level: 25
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x66f40625
All Resistances +5

20: Amber Small Charm of Pestilence
Keep in Inventory to Gain Bonus
Required Level: 32
Item Version: 1.10+ Expansion
Item Level: 81
Fingerprint: 0xf46ab2eb
Lightning Resist +10%
+25 poison damage over 5 seconds

21: Amber Small Charm of Strength
Keep in Inventory to Gain Bonus
Required Level: 32
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xb1343acd
+2 to Strength
Lightning Resist +10%

22: Shimmering Grand Charm
Keep in Inventory to Gain Bonus
Required Level: 27
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xe0cc59a7
All Resistances +14

23: Full Rejuvenation Potion
Heals 100% Life and Mana

24: Full Rejuvenation Potion
Heals 100% Life and Mana

25: Full Rejuvenation Potion
Heals 100% Life and Mana

26: Tome of Identify
Quantity: 11

27: Flawless Amethyst
Can be Inserted into Socketed Items

Weapons: +100 to Attack Rating
Helms: +8 to Strength
Armor: +8 to Strength
Shields: +24 Defense

Required Level: 15
Item Version: 1.10+ Expansion

28: Full Rejuvenation Potion
Heals 100% Life and Mana

29: Full Rejuvenation Potion
Heals 100% Life and Mana

30: Full Rejuvenation Potion
Heals 100% Life and Mana

31: Full Rejuvenation Potion
Heals 100% Life and Mana

32: Full Rejuvenation Potion
Heals 100% Life and Mana

33: Full Rejuvenation Potion
Heals 100% Life and Mana

34: Full Rejuvenation Potion
Heals 100% Life and Mana

35: Full Rejuvenation Potion
Heals 100% Life and Mana

36: Full Rejuvenation Potion
Heals 100% Life and Mana

37: Horadric Cube

38: Bul-Kathos' Wedding Band
Ring
Required Level: 58
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0xd4361a44
+50 to Maximum Stamina
3% Life stolen per hit
+1 to All Skill Levels
+42 to Life (Based on Character Level)

39: Amber Small Charm
Keep in Inventory to Gain Bonus
Required Level: 32
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0xd90a10f8
Lightning Resist +10%

40: Verdungo's Hearty Cord
Mithril Coil
Defense: 136
Durability: 16 of 16
Required Strength: 106
Required Level: 63
Item Version: 1.10+ Expansion
Item Level: 94
Fingerprint: 0x423aeb5
+32 to Vitality
+113 to Maximum Stamina
+107% Enhanced Defense
Damage Reduced by 13%
Replenish Life +10
10% Faster Hit Recovery

41: Flawless Topaz
Can be Inserted into Socketed Items

Weapons: Adds 1-30 lightning damage
Helms: 20% Better Chance of Getting Magic Items
Armor: 20% Better Chance of Getting Magic Items
Shields: Lightning Resist +28%

Required Level: 15
Item Version: 1.10+ Expansion

42: Flawless Emerald
Can be Inserted into Socketed Items

Weapons: +59 poison damage over 6 seconds
Helms: +8 to Dexterity
Armor: +8 to Dexterity
Shields: Poison Resist +28%

Required Level: 15
Item Version: 1.10+ Expansion

43: Full Rejuvenation Potion
Heals 100% Life and Mana

44: Flawless Sapphire
Can be Inserted into Socketed Items

Weapons: Adds 6-10 cold damage over 2 seconds
Helms: +31 to Mana
Armor: +31 to Mana
Shields: Cold Resist +28%

Required Level: 15
Item Version: 1.10+ Expansion

45: Enigma
Gothic Plate
'JahIthBer'
Defense: 888
Durability: 54 of 55
Required Strength: 70
Required Level: 65
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x70624fb0
+760 Defense
Damage Reduced by 8%
Increase Maximum Life 5%
+14 Life after each Kill
45% Faster Run/Walk
+1 to Teleport
15% Damage Taken Goes to Mana
+2 to All Skill Levels
+63 to Strength (Based on Character Level)
84% Better Chance of Getting Magic Items (Based on Character Level)
Socketed (3: 3 used)

Jah Rune
Inserted into a Gothic Plate

Increase Maximum Life 5%

Required Level: 65
Item Version: 1.10+ Expansion

Ith Rune
Inserted into a Gothic Plate

15% Damage Taken Goes to Mana

Required Level: 15
Item Version: 1.10+ Expansion

Ber Rune
Inserted into a Gothic Plate

Damage Reduced by 8%

Required Level: 63
Item Version: 1.10+ Expansion

46: Kelthuzad's Laying of Hands
Bramble Mitts
Defense: 83
Durability: 12 of 12
Required Strength: 50
Required Level: 63
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xec821738
+25 Defense
Fire Resist +50%
20% Increased Attack Speed
350% Damage to Demons
10% Chance to cast Level 3 Holy Bolt on striking

47: Flawless Emerald
Can be Inserted into Socketed Items

Weapons: +59 poison damage over 6 seconds
Helms: +8 to Dexterity
Armor: +8 to Dexterity
Shields: Poison Resist +28%

Required Level: 15
Item Version: 1.10+ Expansion

48: Super Healing Potion
Points: 200

49: Super Healing Potion
Points: 200

50: Super Healing Potion
Points: 200

51: Super Healing Potion
Points: 200

52: Super Mana Potion
Points: 200

53: Super Mana Potion
Points: 200

54: Super Mana Potion
Points: 200

55: Super Mana Potion
Points: 200

56: Full Rejuvenation Potion
Heals 100% Life and Mana

57: Full Rejuvenation Potion
Heals 100% Life and Mana

58: Full Rejuvenation Potion
Heals 100% Life and Mana

59: Full Rejuvenation Potion
Heals 100% Life and Mana

60: Flawless Diamond
Can be Inserted into Socketed Items

Weapons: 54% Damage to Undead
Helms: +80 to Attack Rating
Armor: +80 to Attack Rating
Shields: All Resistances +14

Required Level: 15
Item Version: 1.10+ Expansion

61: Full Rejuvenation Potion
Heals 100% Life and Mana

62: Flawless Sapphire
Can be Inserted into Socketed Items

Weapons: Adds 6-10 cold damage over 2 seconds
Helms: +31 to Mana
Armor: +31 to Mana
Shields: Cold Resist +28%

Required Level: 15
Item Version: 1.10+ Expansion

63: Flawless Ruby
Can be Inserted into Socketed Items

Weapons: Adds 10-16 fire damage
Helms: +31 to Life
Armor: +31 to Life
Shields: Fire Resist +28%

Required Level: 15
Item Version: 1.10+ Expansion

64: Full Rejuvenation Potion
Heals 100% Life and Mana

65: Flawless Amethyst
Can be Inserted into Socketed Items

Weapons: +100 to Attack Rating
Helms: +8 to Strength
Armor: +8 to Strength
Shields: +24 Defense

Required Level: 15
Item Version: 1.10+ Expansion

66: Call to Arms
Double Axe
'AmnRalMalIstOhm'
One-Hand Damage: 19 to 49
Durability: 24 of 24
Required Strength: 43
Required Level: 57
Axe Class - Very Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xb007b9e
+281% Enhanced Damage
Adds 5-30 fire damage
7% Life stolen per hit
Replenish Life +12
30% Better Chance of Getting Magic Items
40% Increased Attack Speed
+6 to Battle Orders
+1 to Battle Cry
+5 to Battle Command
Prevent Monster Heal
+1 to All Skill Levels
Socketed (5: 5 used)

Amn Rune
Inserted into a Double Axe

7% Life stolen per hit

Required Level: 25
Item Version: 1.10+ Expansion

Ral Rune
Inserted into a Double Axe

Adds 5-30 fire damage

Required Level: 19
Item Version: 1.10+ Expansion

Mal Rune
Inserted into a Double Axe

Prevent Monster Heal

Required Level: 49
Item Version: 1.10+ Expansion

Ist Rune
Inserted into a Double Axe

30% Better Chance of Getting Magic Items

Required Level: 51
Item Version: 1.10+ Expansion

Ohm Rune
Inserted into a Double Axe

+50% Enhanced Damage

Required Level: 57
Item Version: 1.10+ Expansion

67: Lidless Wall
Grim Shield
Defense: 320
Chance to Block:  40%
Durability: 70 of 70
Required Strength: 58
Required Level: 41
Item Version: 1.10+ Expansion
Item Level: 75
Fingerprint: 0x10785f80
+10 to Energy
+112% Enhanced Defense
Increase Maximum Mana 10%
+1 to Light Radius
20% Faster Cast Rate
+1 to All Skill Levels
+4 to Mana After Each Kill

68: Faith
Superior Great Bow
'OhmJahLemEld'
Two-Hand Damage: 53 to 231
Required Dexterity: 107
Required Strength: 121
Required Level: 65
Bow Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0x76b75d99
+280% Enhanced Damage
+65% Enhanced Damage
All Resistances +15
+120 fire damage
75% Extra Gold from Monsters
Ignore Target Defense
300% Bonus to Attack Rating
75% Damage to Undead
+50 to Attack Rating against Undead
+2 to All Skill Levels
Level 12 Fanaticism Aura When Equipped
10% Reanimate As: Returned
Socketed (4: 4 used)

Ohm Rune
Inserted into a Great Bow

+50% Enhanced Damage

Required Level: 57
Item Version: 1.10+ Expansion

Jah Rune
Inserted into a Great Bow

Ignore Target Defense

Required Level: 65
Item Version: 1.10+ Expansion

Lem Rune
Inserted into a Great Bow

75% Extra Gold from Monsters

Required Level: 43
Item Version: 1.10+ Expansion

Eld Rune
Inserted into a Great Bow

75% Damage to Undead
+50 to Attack Rating against Undead

Required Level: 11
Item Version: 1.10+ Expansion

69: Arrows
Quantity: 343

Mercenary Items :

1: Tal Rasha's Horadric Crest
Death Mask
Defense: 131
Durability: 11 of 20
Required Strength: 55
Required Level: 66
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xb065c9bd
+60 to Life
+30 to Mana
+45 Defense
All Resistances +15
10% Life stolen per hit
10% Mana stolen per hit

2: Stone
Balrog Skin
'ShaelUmPulLum'
Defense: 3891
Durability: 16 of 16
Required Strength: 155
Required Level: 57
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x4db09d45
+16 to Strength
+10 to Energy
+16 to Vitality
+276% Enhanced Defense
+300 Defense vs. Missile
All Resistances +15
60% Faster Hit Recovery
Level 16 Clay Golem (16/16 Charges)
Level 16 Molten Boulder (80/80 Charges)
Ethereal (Cannot be Repaired), Socketed (4: 4 used)

Shael Rune
Inserted into a Balrog Skin

20% Faster Hit Recovery

Required Level: 29
Item Version: 1.10+ Expansion

Um Rune
Inserted into a Balrog Skin

All Resistances +15

Required Level: 47
Item Version: 1.10+ Expansion

Pul Rune
Inserted into a Balrog Skin

+30% Enhanced Defense

Required Level: 45
Item Version: 1.10+ Expansion

Lum Rune
Inserted into a Balrog Skin

+10 to Energy

Required Level: 37
Item Version: 1.10+ Expansion

3: Infinity
Thresher
'BerMalBerIst'
Two-Hand Damage: 42 to 504
Durability: 65 of 65
Required Dexterity: 118
Required Strength: 152
Required Level: 63
Polearm Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 81
Fingerprint: 0xaab0f32f
+258% Enhanced Damage
30% Better Chance of Getting Magic Items
35% Faster Run/Walk
Prevent Monster Heal
40% Chance of Crushing Blow
Level 12 Conviction Aura When Equipped
50% Chance to cast Level 20 Chain Lightning When You Kill an Enemy
Level 21 Cyclone Armor (30/30 Charges)
+42 to Vitality (Based on Character Level)
-50% to Enemy Lightning Resistance
Socketed (4: 4 used)

Ber Rune
Inserted into a Thresher

20% Chance of Crushing Blow

Required Level: 63
Item Version: 1.10+ Expansion

Mal Rune
Inserted into a Thresher

Prevent Monster Heal

Required Level: 49
Item Version: 1.10+ Expansion

Ber Rune
Inserted into a Thresher

20% Chance of Crushing Blow

Required Level: 63
Item Version: 1.10+ Expansion

Ist Rune
Inserted into a Thresher

30% Better Chance of Getting Magic Items

Required Level: 51
Item Version: 1.10+ Expansion

And that's it for the necromancer sept. Hall of fame pic.

1. Patriarch Duran. He is now one of my experimental builds that I call the poison summon hybrid mercmancer . The basic idea being to have a summon/CE type mercmancer that didn't suck too much against physical immunes. He has decent poison nova damage when equipped with a death's web but I only use that against physical immunes. Merc/CE with skeleton support ( LCS ) is usually a lot better, though the summons need to be replaced more often than a conventional summoner. I use Beast here ( dweb is kept in cube for swapping ).
Skill build is 20 pnova and each of its synergies, 20 RS, 1 clay golem/decrep/lower resist etc. and the rest going into CE, which is at about lvl 22 or so. Gear is straightforward too.. Enigma, shako, spirit, mara's, 2 SoJ, A-mesh, etc. and the might merc uses my standard mercmancer kit: Ebotd warpike, Guillame(cham), ebug fort.

2. Patriarch Imhotep. Levelled as a bonemancer but as you can imagine that build sucked and for a while I respec'ed him into a pit runner with engima and stuff (450 mf) and ran p7 pits from level 83->93. Unfortunately he found nothing of note there
( this is usually my experience with 'magic finding', I only seem to find things when not looking for them )
Then I respec'ed him into a conventional summon/CE based mercmancer. His gear is practically identical to Duran, except I don't have a Dweb for swapping and graverobber charms instead of PnB. Skills are maxed RS,SM,CE,golem mastery. I used an insight iron golem here, and ran p8 worldstone keep for level 93->94. Teleporting past physical immunes though, because he can't deal with them easily ( that's what Duran's poison summon hybrid is for ). It works well in general, insight golems are very convenient though they have a tendency to die even with maxed GM, I ended up using six of them.

3. Patriarch Dracula. A trang oul's poisonmancer at first, then I equipped him with Death's web ( +4/-55), Bramble (+37), three piece trang's, shako, etc. LCS. His poison damage is very good, with LR and -80% ePR and what not. But he really struggles against unbreakable PoIs and there are just too many of them in act 5 hell, it's a big weakness.

4. Patriarch Nathaniel- BoTD wielding titan meleemancer

5. Patriarch John_Mandrake- Brand bowmancer

6. Patriarch Fang - Poison dagger

7. Patriarch KelThuzad - Skeleton mages.
 
Last edited:
Originally posted by AJK on Oct 16, 2006:

Fear the eternal stench of doom!

Let me dampen the confusion surrounding the thread's title: this is actually a standard average run-of-the-mill pat thread. It's about my venomancer, Stinky.

I'll outline skills/gear first, and then bla a bit about him.

Name: Stinky
Title: Patriarch
Level: LXXXIV

Poison nova damage: 6816-7044
Enemy posion resistance: -74%

Skills:
Curse Tree: 1 point in everything [+11 to curse from gear]
Summon Tree: 1 point in all, 13 in raise skel. [+11 to summon from gear]
PnB: 20 in poison nova + synergies (Pdagger, Pexplosion) [+17 to PnB from skillers/gear]

Gear: Trang-Oul's full set, 2 facets (-8/+8)
Wand: Death's Web (Armpit of King Leoric on switch)
Shield switch: Homunoconunculus
Amulet: +24 Mara's
Rings: 2x SoJ
Boots:

Imp Track
Boots
Defense: 3
Durability: 12 of 12
Required Level: 52
Item Version: 1.10+ Expansion
Item Level: 90
Fingerprint: 0x2d446cc6
Fire Resist +25%
Lightning Resist +30%
Replenish Life +3
30% Faster Run/Walk
12% Chance to cast Level 4 Charged Bolt when struck


Here's a random unorganized collection of thoughts/remarks about this build, read and weep.

* Leveling this poison build was a bit tough, especially since I decided to raise raise skeleton after I maxed the poison synergies. I'm a bit of an impatient bastard, so I decided to skip normal difficulty and most of nightmare. I rushed my build like he was a lowly forge mule.
* I died several times. All deaths were due to the same reason. I got ahead of my army and got creamed by archers/fast critters/exploding dolls. The parts of the game where I didn't rush, I didn't die. The parts where I made haste to get to the next WP, I died. Patience FTW. When I managed to stay behind my posse of appointed volunteers, I could spam poison nova safely.
* Poison nova kills entire screens' worth of enemies in one cast. Spam and forget.
* Lower resist works like a charm. Only a few monster types can't get their poison immunity broken. The small little twig of doom that makes this build shine is, of course, the Death's Web. A combined total of -74% EPR makes sure that broken immunities get shattered like eardrums at a metal concert.
* Durance 2 sucks. The little exploding flayer farts' PI can't be broken. I tried to run past them. *poof* death. I tried again, running past them with a wide arch, oh no, I'm surrounded, *poof* death. I became a little annoyed. I tried advancing carefully through the Durance. Army couldn't kill exploders in time, surrounded, *poof* death. I ate my keyboard in frustration. Swallowing the space bar was the hardest part. I bought a new keyboard and decided to use tactics this time. I spammed confuse and ran like a little girl. *ca-ching* success! Confused flayers would explode upon eachother while I ran gleefully past them, flipping them the bird.
*Ancients were easy. I spammed nova, stayed away, let gumby keep them occupied and waited.
*I played NM/nightmare on /P8, and forgot to tweak that setting down for boss battles. No danger at all, except of falling asleep. Spam nova, run away, wait, rinse repeat.
*I played through Hell acts I-III on /P3. I was very surprised at the effectiveness of this build. Almost everything died in one nova sweep. I could spam off a green donut of stench, wait, spam another, and sort through the loot left in the wake of the previous cast.
*The Fire Wall granted by Trang's Set works like a charm against unbreakable PI's. Once the first one of a bunch lays down, I make the corpsie go boom and the rest follows.
*I think this build can be a great Pit runner. I ran /P3 Pit a few times and nova allows you to sort through the loot while you're killing stuff. Nifty.
*I also think that this build will do quite well in the WSK at /P1. I've only encountered one type of unbreakable PI --> snakes.
 
Last edited:
Originally posted by Aconite on Dec 9, 2009:

Patriarch Vayde - Novamancer

Hi All,

Yesterday I took some time out of my Pit running to finally Pat my necro. He's been stuck in the Pits since level 67, so it was a pleasant change of pace to do some questing with him.

A fairly standard build, I guess. Most would consider him to be a sugary, baked snack...

Stats below are in his questing gear. Skills drop by 1 and resists by 50 when using his MF kit.

Code:
Name:       Vayde
Class:      Necromancer
Experience: 1276349332
Level:      87

            Naked/Gear
Strength:   90/97
Dexterity:  186/198
Vitality:   224/231
Energy:     25/52
HP:         652/866
Mana:       197/590

Resists:      75/75/72/61

MF:         138     (300 with MF equip)    
Block:      75
GF:         90      (166 with MF equip)
FR/W:       40
FCR:        70

All Curses: 1/17

Poison Dagger : 20/37
Corpse Explosion : 20/37
Poison Explosion : 20/37
Poison Nova : 20/37

Clay Golem : 1/13
Golem Mastery : 1/13
Summon Resist : 1/13

4 skill points unspent

Equipment:

Head: PTopaz Harly
Body: 35% Vipermaji socketed with an Um.
Weapon: +1/46% Death's Web with a +3/-5 Facet (totalling -51% resist)
Shield: PDiamond Homunculus
Amulet: 22 Maras
Rings: 2 x SoJ
Belt: Arachnid's
Gloves: Trang's
Boots: Aldur's

For MF runs I swap out the Vipermaji for PTopaz Skullders, and the Arachnid for an upped Goldwrap giving me 300 %MF.

Skillers: 4 Fungal GCs, a 38% Gheeds, SCs of Good Luck, Vita and LR. 12 slots free in inventory.

Merc is Defiance with Fortitude AP, Insight Eth Cryptic Axe, Ral'd Andy's Visage.

Levelling was easy as usual (I'm starting to think about stopping this low level twinking business, as it's becoming a bit tedious) - Khalim's + Hsarus, 1.09 RC and Iratha's. Once I hit 30 I started using Nova with some generic caster gear. Swapped in a Blackbogs when I could, then replaced things with end-game gear as and when possible. I levelled to 42 before entering nightmare (to equip Homunculus), and to 67 before entering hell (Maras).

Once I got to The Pit I started running it on /p8 for levelling purposes. I'm probably going to stick to that until I hit 90, then drop it down to /p1 for MF runs. I found the Throne room reasonably easy, using CE for the immunes. Not sure I'll run WSK with him - it's doable, but probably not the most efficient.

All in all, a very enjoyable and powerful character. I prefer him to my strafer for Pit runs - seems safer, quicker and can easily carry more MF. That's what he'll be doing for the foreseeable future.

I'm still not sure what to do with the remaining skill points - maybe a point in Bone Armour, maybe an Iron Golem... I remain undecided.

I really like the Clay Golem for his slowing effect. He makes bosses very safe (although killing them is fairly slow using LR and Nova).

He's found me a couple of grailers so far, including Nat's Mark. HF drops were unremarkable (so much so that I've forgotten them already).

Next up, I'm thinking about levelling my Orb/Nova sorc from 85 to 90, running an as yet to be decided target. On the other hand I'm wondering whether I should rebuild her to go max block. I went 156 strength for Tal's+Spirit, but I find that Nova requires close proximity to monsters, and think max block may be a better way to go. I'm also considering a non Tal's / Spirit version (assuming I can get my hands on a Fathom) which would suit max block better.

Finally, I'm wondering what to do with my Grief. I was going to rebuild my zealot, but the thought does not fill me with any excitement - the character is a little one dimensional for my tastes. Perhaps a frenzy barb, but I don't have a suitable companion sword (except maybe an Azurewrath).... decisions, decisions :scratchchin:

Readouts below...

My gear:
Code:
Harlequin Crest
Shako
Defense: 107
Durability: 8 of 12
Required Level: 62
Required Strength: 50
Fingerprint: 0x2695bc89
Item Level: 87
Version: Expansion 1.10+
Properties: 
Damage Reduced by 10%
+2 to All Skills
130 to Life (Based on Char Lvl)
130 to Mana (Based on Char Lvl)
All Stats +2
74% Better Chance of Getting Magic Items
1 Sockets (1 used)
Socketed: Perfect Topaz

Mara's Kaleidoscope
Amulet
Required Level: 67
Fingerprint: 0x3f803c8e
Item Level: 87
Version: Expansion 1.10+
Properties: 
+5 to Strength
+5 to Energy
+5 to Dexterity
+5 to Vitality
Fire Resist +22%
Lightning Resist +22%
Cold Resist +22%
Poison Resist +22%
+2 to All Skills

Aldur's Advance
Battle Boots
Defense: 41
Durability: 12 of 18
Required Level: 45
Required Strength: 95
Fingerprint: 0x31015a52
Item Level: 87
Version: Expansion 1.10+
Properties: 
+50 to Life
+180 Maximum Stamina
32% Heal Stamina Plus
Fire Resist +49%
40% Faster Run/Walk
+10 Damage Taken Goes To Mana
Indestructible
Set (2 item): 
+15 to Dexterity
Set (3 items): 
+15 to Dexterity
Set (4 items): 
+15 to Dexterity

Trang-Oul's Claws
Heavy Bracers
Defense: 69
Durability: 13 of 16
Required Level: 45
Required Strength: 58
Fingerprint: 0xe5f8adf0
Item Level: 87
Version: Expansion 1.10+
Properties: 
+30 Defense
Cold Resist +30%
20% Faster Cast Rate
+2 to Curses (Necromancer only)
25% to Poison Skill Damage


The Stone of Jordan
Ring
Required Level: 29
Fingerprint: 0x61427b58
Item Level: 87
Version: Expansion 1.10+
Properties: 
+20 to Mana
+1 - 12 Lightning Damage
25% Increase Maximum Mana
+1 to All Skills

The Stone of Jordan
Ring
Required Level: 29
Fingerprint: 0xe1ad5f7
Item Level: 87
Version: Expansion 1.10+
Properties: 
+20 to Mana
+1 - 12 Lightning Damage
25% Increase Maximum Mana
+1 to All Skills

Skullder's Ire
Russet Armor
Defense: 678
Durability: 90 of 90
Required Level: 42
Required Strength: 97
Fingerprint: 0x69f9222a
Item Level: 87
Version: Expansion 1.10+
Properties: 
178% Enhanced Defense
Magic Damage Reduced by 10
+60 Maximum Durability
+1 to All Skills
108% Better Chance of Getting Magic Items
Repairs 1 Durability in 5 Seconds
24% Better Chance of Getting Magic Items
1 Sockets (1 used)
Socketed: Perfect Topaz

Skin of the Vipermagi
Serpentskin Armor
Defense: 279
Durability: 22 of 24
Required Level: 47
Required Strength: 43
Fingerprint: 0x6c944b0f
Item Level: 87
Version: Expansion 1.10+
Properties: 
120% Enhanced Defense
Magic Damage Reduced by 9
30% Faster Cast Rate
+1 to All Skills
All Resistances +50
1 Sockets (1 used)
Socketed: Um Rune

Goldwrap
Battle Belt
Defense: 82
Durability: 13 of 18
Required Level: 32
Required Strength: 88
Fingerprint: 0x9a9f0b50
Item Level: 50
Version: Expansion 1.10+
Properties: 
40% Enhanced Defense
+25 Defense
76% Extra Gold from Monsters
30% Better Chance of Getting Magic Items
+2 to Light Radius
Required Lvl +5
10% Increased Attack Speed

Arachnid Mesh
Spiderweb Sash
Defense: 130
Durability: 10 of 12
Required Level: 80
Required Strength: 50
Fingerprint: 0x72eabb88
Item Level: 87
Version: Expansion 1.10+
Properties: 
107% Enhanced Defense
5% Increase Maximum Mana
20% Faster Cast Rate
+1 to All Skills
Slows Target by 10%
Level 3 Venom (11/11 Charges)

Death's Web
Unearthed Wand
One Hand Damage: 22 - 28
Durability: 18 of 18
Required Level: 66
Required Strength: 25
Fingerprint: 0xeff13b4f
Item Level: 88
Version: Expansion 1.10+
Properties: 
+8 Life after each Kill
+2 to All Skills
+9 to Mana after each Kill
+1 to Poison and Bone Skills (Necromancer Only)
+36 poison damage over 2 seconds
100% Chance to cast level 51 Poison Nova when you Die
3% to Poison Skill Damage
-51% to Enemy Poison Resistance
1 Sockets (1 used)
Socketed: Rainbow Facet

Rainbow Facet
Jewel
Required Level: 49
Fingerprint: 0xb8523d08
Item Level: 87
Version: Expansion 1.10+
Properties: 
+36 poison damage over 2 seconds
100% Chance to cast level 51 Poison Nova when you Die
3% to Poison Skill Damage
-5% to Enemy Poison Resistance

Homunculus
Hierophant Trophy
Defense: 205
Chance to Block: 52
Durability: 15 of 20
Required Level: 42
Required Strength: 58
Fingerprint: 0x7aa6af01
Item Level: 75
Version: Expansion 1.10+
Properties: 
+20 to Energy
190% Enhanced Defense
40% Increased Chance of Blocking
33% Regenerate Mana
+2 to Necromancer Skill Levels
30% Faster Block Rate
+5 to Mana after each Kill
+2 to Curses (Necromancer only)
All Resistances +59
1 Sockets (1 used)
Socketed: Perfect Diamond

Inventory:
Code:
Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0xe4dca006
Item Level: 83
Version: Expansion 1.10+
Properties: 
7% Better Chance of Getting Magic Items

Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0x9be38e98
Item Level: 85
Version: Expansion 1.10+
Properties: 
7% Better Chance of Getting Magic Items

Lizard's Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0x490bc1cf
Item Level: 79
Version: Expansion 1.10+
Properties: 
+6 to Mana
7% Better Chance of Getting Magic Items

Small Charm of Fortune
Small Charm
Required Level: 18
Fingerprint: 0xdacdc97f
Item Level: 49
Version: Expansion 1.10+
Properties: 
5% Better Chance of Getting Magic Items

Fungal Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x1b75b51f
Item Level: 81
Version: Expansion 1.10+
Properties: 
+1 to Poison and Bone Skills (Necromancer Only)

Fungal Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0xafbfed3d
Item Level: 80
Version: Expansion 1.10+
Properties: 
+1 to Poison and Bone Skills (Necromancer Only)

Fungal Grand Charm of Dexterity
Grand Charm
Required Level: 42
Fingerprint: 0x711137e9
Item Level: 85
Version: Expansion 1.10+
Properties: 
+5 to Dexterity
+1 to Poison and Bone Skills (Necromancer Only)

Fungal Grand Charm of Blight
Grand Charm
Required Level: 42
Fingerprint: 0x6451cf52
Item Level: 80
Version: Expansion 1.10+
Properties: 
+6 poison damage over 3 seconds
+1 to Poison and Bone Skills (Necromancer Only)

Gheed's Fortune
Grand Charm
Required Level: 62
Fingerprint: 0xacfda53c
Item Level: 75
Version: Expansion 1.10+
Properties: 
83% Extra Gold from Monsters
38% Better Chance of Getting Magic Items
Reduces all Vendor Prices 15%

Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x9c889347
Item Level: 85
Version: Expansion 1.10+
Properties: 
+20 to Life

Amber Small Charm of Greed
Small Charm
Required Level: 32
Fingerprint: 0x9b3088b9
Item Level: 86
Version: Expansion 1.10+
Properties: 
Lightning Resist +11%
7% Extra Gold from Monsters

Merc:
Code:
Aconite's Fortitude
Archon Plate
Defense: 1581
Durability: 36 of 60
Required Level: 63
Required Strength: 103
Fingerprint: 0xaab9dee7
Item Level: 84
Version: Expansion 1.10+
Properties: 
All Resistances +29
200% Enhanced Defense
300% Enhanced Damage
25% Faster Cast Rate
+12 Damage Taken Goes To Mana
20% Chance to cast level 15 Chilling Armor when struck
119 to Life (Based on Char Lvl)
+1 to Light Radius
+15 Defense
Damage Reduced by 7
Replenish Life 7
5% to Maximum Lightning Resist
4 Sockets (4 used)
Socketed: El Rune
Socketed: Sol Rune
Socketed: Dol Rune
Socketed: Lo Rune

Andariel's Visage
Demonhead
Defense: 353
Durability: 20 of 20
Required Level: 83
Required Strength: 102
Fingerprint: 0x1007dc4b
Item Level: 87
Version: Expansion 1.10+
Properties: 
+30 to Strength
128% Enhanced Defense
Poison Resist +70%
10% to Maximum Poison Resist
10% Life stolen per hit
20% Increased Attack Speed
+2 to All Skills
15% Chance to cast level 15 Poison Nova when struck
Level 3 Venom (20/20 Charges)
Fire Resist 0%
1 Sockets (1 used)
Socketed: Ral Rune

Insight
Cryptic Axe
Two Hand Damage: 176 - 767
Durability: 33 of 33
Required Level: 59
Required Strength: 155
Required Dexterity: 93
Fingerprint: 0xa124784a
Item Level: 88
Version: Expansion 1.10+
Properties: 
All Stats +5
241% Enhanced Damage
23% Better Chance of Getting Magic Items
+3 to Critical Strike
35% Faster Cast Rate
196% Bonus to Attack Rating
Level 12 Meditation Aura When Equipped
Ethereal
+5 - 30 Fire Damage
+2 to Mana after each Kill
+75 poison damage over 5 seconds
+9 to Minimum Damage
4 Sockets (4 used)
Socketed: Ral Rune
Socketed: Tir Rune
Socketed: Tal Rune
Socketed: Sol Rune
 
Originally posted by aman on Sep 15, 2006:

Patriarch Weller

Patriarch Weller

Type - Necromancer - Bone skills
Level - 81

Strength - 177
Dex - 185
Vita - 163
Energy - 30

Life - 761
Mana - 371

Resistances

Fire - 21
Cold - 75
Light - 75
Poisen - 75

Damage With hoto + spirit

Bone Spirit 3.6k - 3.9k
Bone Spear 3.4k - 3.6k
Teeth 751 - 950

Damage with White + spirit

Bone Spirit 3.6k - 3.9k
Bone Spear 4.1k - 4.3k
Teeth 751 - 950

Skills

20 Teeth
20 Bone Spear
20 Bone Spirit
20 Bone wall
1 Golem + Golem mastery + Bone armour + Corpse explosion
Rest of points in bone prison

Gear

Weapon - Hoto/White
Shield - Stormshield/Spirit
Helm - Rare 2 necro skills/20 resi/18 strength / Shako
Armour - Viper
Belt - Arach
Gloves - Trangs
Boots - Rare with 30 FRW/3x Light res/10 FHR/2x Poisen res
Rings - 2 x FCR rings
Amulet - 3 Poisen and bone wioth 20 strength

Charms

8 poisen and bone skillers + 8 vita small charms

Merc - Act 2 Defensive

Weapon - insight
Armour - Duriels
Helm - Gaze


Normal and nightmare were pretty easy. Hell was quite easy also though i think a few points in the curses could have helped out more.

I used bone prison quite alot which i found to be very helpful for bosses + anceints

Notable finds - Nothing

Thats about it , as usual i probably have forgoten something :rolleyes: 😁
 
Originally posted by Baltha on Aug 22, 2018:

Patriarch #9: Velsharoon, Poisonmancer

Named after the god of necromancy in the forgotten realms campaign setting. He has nothing to do with poison, though.

xkDzKMM.png


Stats
Strength: 92 (163)
Dexterity: 35 (46)
Vitality: 318 (347)
Energy: 25 (32)

Life: 1.132 (1.913 with Battle Orders)
Resists: 75 fire; 73 cold; 75 lit; 43 poison; some fire and lit stacking
Skills: 20 Poison Nova, 20 Corpse Explosion, 19 Poison Explosion, 20 Poison Dagger, 1 Iron Golem (but used Clay Golem a lot more), 1 Summon Resist, 1 Lower Resist.

Equipment
Weapon/Shield: Death's Web +1 P&B/-47 EPR (Ist) // Spirit Monarch 35% fcr
Switch: Call to Arms Double Axe +6 BO/+5 BC // Spirit Monarch random roll
Helm: Harlequin's Crest (Um)
Armor: Enigma Light Plate
Belt: Arachnid Mesh
Gloves: Trang-Oul's Claws
Boots: Rare 10% FRW/40% LR/37% FR
Amulet: Mara's Kaleidoscope @28
Rings: 2 Stones of Jordan

Inventory: 4 P&B Skillers, Gheed. Rest resistances.

Merc
Might with Insight Eth Thresher, Fortitude Eth Archon Plate and Um'd Vampire Gaze. He kicks immune's asses surprisingly hard and never dies.

Notable Finds
Nothing really stuning. Um from Achmel. This cute charm.

NM HF: Pul
Hell HF: Ist

Thoughs
Now, that's what I call a fun build!

For some reason I decided, years ago, to start a second fishymancer, untwinked. He was parked in NM and I was looking forward to get some socketing quests, so I went ahead a respec him. I had a Death's Web dusting in my stashes so I thougth it would be cool to build a Poisonmancer. Oh boy, that was a good decision!

I've had a lot of fun with this character, even against unbreakable immunes (and, of course, I get every single unbreakable immune I could get in the WSK, it would be too easy otherwise). Anya Quest was the only scary place, with gloams, succubi and vipers. Act bosses were really slow, tough. Specially baal.

Plans for the Future
I'm looking forward to play this guy again, that's for sure! I've never run seriously an area85, but I want to try the Pit with him. Perhaps Travincal too.
 
Originally posted by bassen on Apr 16, 2008:

Patriarch Wyhku the Bonemancer, The Story of

Intro:

Hi again 👅
The time has come for me to present for you my third Patriarch/Matriarch. This time I have played a bonemancer I named Wyhku.

The story of Wyhku
A long time ago, in the darkest of the Swedish woods, there was an evil sorcerer. His name was Wyham Kuxaw. He dedicated his life killing humans who entered the forest, tranformed them into skeletons, never let their souls rest in peace. He was adept in the arts of death and suffering, a pure necromancer.

One day when was out hunting he captured a tortued soul, so pure of innocence. It was the soul of Natalya, the future Sorceress of Icy Field. He tortued the soul a long time along with the tortued souls of the transformed skeletons.

When the goddess of Ice, Aceae Coldwhisper stepped in to help Natalya there was a big battle. Wyham Kuxaw used all his powers trying to kill the goddess, but in vain. Aceae finally defeated him, stripping him of his powers and banished him to the forest he once came from.

Wyham Kuxaw wandered without powers a long time. What he didn't knew was that Aceae had cast a spell over him to clear the cloud who had posioned his mind. He gained more humanity each day and started to feel remorse over all souls he had tortued. He finally decided to make amend to everything he had done.

But to do that he needed to re-develop his powers. But this time he couldn't bare to focus his mind on creating skeletons so he decided to become a bonemancer, creating physical types bones (Teeth slvl 10, Bone Spear slvl 20, Bone Spirit slvl 20) from his mind and wand dealing lethal damage to anyone who opposed him.

From his battle with Aceae he was still vulnerable and therefore he also became adept in the protective arts of boneskills (Bone armor slvl 1, Bone Wall slvl 20, Bone Prison slvl 20).

His preperation was almost at full when he came across a scroll. The scroll contained a spell he had not expected himself to use but he though it could be useful cause he never knew waht he could meet in the future (Corpse Explosion slvl 1).

The Journey
When he was ready he traveled to unknown lands. But since he once was evil he changed his name to Wyhku, not the be recognized by anyone.

While he traveled he heard about three heroes who all had succeded to kill the three prime evils. One of them was Natalya (in company of Lancelot the Knight Templar), the soul he once had tortued. She was the second to kill the prime evils but once again, somehow unknown they had managed to rise again. Tyrael though there was someone on the inside who helped them over and over again.

He decided to kill them again and hunt for the traitor. So he was about to travel to the rouge camp everyone talked about. Peculiar the journeys of the two others, Natalya and Odin had begun there. But he changed his mind and took anouther route to Luth Gholein (No I didn't skip Act 1, it's just in the story). There he wandered in the desert tryin to find the Tomb of Tal'Rasha but when he finally entered the evil was gone, long before him. He found someone tho, someone who he never though expect to find, at least not there, Tyrael, the Archangel.

Tyrael told him about how he could stop the prime evils and sent him away to Kurast. Once there he should seek out one of the three prime evils, Mephisto.

Wyhku found Mepthiso and a unfair battle was fought. Mephisto called down his most loyal servents and Wykhu was at the edge of losing. Suddenly he was aided by a mercenary, Hazade from the Desert lands of Luth Gholein. They fough back Mephistos forces and finally killed him.

Directly after that they were both summoned to the sanctuary were diablo was and another fight broke out. Hazade died in this battle but Wykhu stood up against the evil one. He defeated Diablo and used a bit of his own soul to revive Hazade. Hazade decided to follow him and be his servant the rest of his journey.

After a few days they entered Harrogath. But their welcome was wrose than unpleasant. The villagers ignored them. Wykhu and Hazade left the village and began to travel to the World Stone where Baal once again were. On their way they spotted some of the villagers and saved them and from now they were no strangers in the village of Harrogath. The continued their journey until they reached Baal. Wykhu had found a wand containing the powers to summon a golem which he used to trap Baal so they could kill him.

The End

Stats:

Name: Wykhu
Type: Necromancer
Level: 82
STR: 80
DEX: 25 (base)
VIT: 370
ENE: 25 (base)

Resistances:
Fire = 75%
Cold = 75%
Lightning = 75%
Poison = 75%

Equipment:

Code:
Harlequin Crest
Shako
Defense: 99
Durability: 7 of 12
Required Strength: 50
Required Level: 62
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x1e8a6880
+2 to Strength
+2 to Energy
+2 to Dexterity
+2 to Vitality
Damage Reduced by 10%
50% Better Chance of Getting Magic Items
+2 to All Skill Levels
+123 to Life (Based on Character Level)
+123 to Mana (Based on Character Level)

White
Bone Wand
'DolIo'
One-Hand Damage: 3 to 7
Durability: 15 of 15
Required Level: 35
Staff Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 20
Fingerprint: 0x9ecdeb73
+10 to Vitality
+13 to Mana
Magic Damage Reduced by 4
20% Faster Cast Rate
+3 to Clay Golem (Necromancer Only)
+2 to Corpse Explosion (Necromancer Only)
+4 to Skeleton Mastery (Necromancer Only)
+2 to Bone Spear (Necromancer Only)
+2 to Bone Spear (Necromancer Only)
+3 to Bone Armor (Necromancer Only)
Hit Causes Monster to Flee 25%
150% Damage to Undead
+3 to Poison and Bone Skills (Necromancer Only)
Socketed (2: 2 used)

CryWolf's Skin of the Vipermagi
Serpentskin Armor
Defense: 279
Durability: 18 of 24
Required Strength: 43
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 60
Fingerprint: 0x9252466a
+5 to Strength
+120% Enhanced Defense
Magic Damage Reduced by 13
All Resistances +35
30% Faster Cast Rate
+1 to All Skill Levels
Socketed (1: 1 used)

Homunculus
Hierophant Trophy
Defense: 200
Chance to Block:  72%
Durability: 16 of 20
(Necromancer Only)
Required Strength: 58
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x670d6a5a
+20 to Energy
+183% Enhanced Defense
+40% Increased Chance of Blocking
Regenerate Mana 33%
All Resistances +59
+2 to Necromancer Skill Levels
30% Faster Block Rate
+5 to Mana After Each Kill
+2 to Curses (Necromancer Only)
Socketed (1: 1 used)

Frostburn
Gauntlets
Defense: 48
Durability: 22 of 24
Required Strength: 60
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 84
Fingerprint: 0x46a84e7b
+14% Enhanced Defense
+5% Enhanced Damage
+30 Defense
Adds 1-6 cold damage over 2 seconds
Increase Maximum Mana 40%

Arachnid Mesh
Spiderweb Sash
Defense: 120
Durability: 11 of 12
Required Strength: 50
Required Level: 80
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x668f7e28
+92% Enhanced Defense
Increase Maximum Mana 5%
20% Faster Cast Rate
+1 to All Skill Levels
Slows Target by 10%
Level 3 Venom (11/11 Charges)

Silkweave
Mesh Boots
Defense: 118
Durability: 14 of 16
Required Strength: 65
Required Level: 36
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0x5c8c67b4
+164% Enhanced Defense
+200 Defense vs. Missile
Increase Maximum Mana 10%
30% Faster Run/Walk
+5 to Mana After Each Kill

Ghoul Grasp
Ring
Required Level: 13
Item Version: 1.10+ Expansion
Item Level: 20
Fingerprint: 0x433466c2
+6 to Energy
+6 to Life
Fire Resist +17%
Cold Resist +26%
10% Faster Cast Rate

Manald Heal
Ring
Required Level: 15
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x44299e7a
+20 to Life
Regenerate Mana 20%
7% Mana stolen per hit
Replenish Life +5
Inventory
Code:
1 GC Fungal
4 GC shimmering charms: 2x15% 1x14% 1x13%
1 LC Shimmering charm: 1x8%

HF:
Normal: can't remember
Nightmare: Um
Hell: Um

Noteable finds:
1-2 Skillers

The next character have I not yet decided. Probably a posionmancer.


Thanks for reading
/Bassen


Edit: Forgot my Mercenary

Mercenary:
Act: 2
Head: Vampire Gaze
Armor: Dureils Shell
Weapon: Insight
/Bassen
 
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