- Feb 24, 2004
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Originally posted by VoX Dei on Feb 12, 2010:
Patriarch Solid_Good, Titan Earthshifter
Patriarch Solid_Good, Titan Earthshifter
Introduction
I see Fenrir (the villain who we know as Liquid_Evil on the SPF ), a monstrous wolf (Druid), already famous for tearing apart Tyr’s right hand (Feral Rage), carving his huge claws deep in Odin’s heart with a swift and powerful move (Fury). As the divine blood of the wisest of the gods, spills into the ground, flames sprout wildly from the innards of the earth (Fissure), and fire starts to rain down incessantly from the skies (Armageddon). There is no doubt… or hope. It is Ragnarok! Alas, the old world and the old gods are doomed to perish in fire…
[“Ride of the Valkyries” by Richard Wagner plays]
… Just when all hope seemed lost, Patriarch Solid_Good, a level 86 Titan Earthshifter enters the Blood Moor. Everyone rejoiced for they knew he is the hero that would save the day! Everyone rejoiced for they knew he is not affiliated in any way with the villain that shall remain unnamed. Everyone rejoiced for they knew he is Solid and Good, unlike the Evil villain…
Stats and Breakpoints:
LCS
Hit Recovery: 4 fph
Fury (lvl 29): 7 fpa
2.349 - 13K damage
12.735 AR
Feral Rage (lvl 10; melee backup): 10 fpa
1.728 - 9.096 damage
10.683 AR
both attacks have 33% chance of causing Crushing Blow and 25% chance of procying lvl 14 Fissure (~780 fire damage fully synergized)
Armageddon (lvl 36): 13 fpc
7.203 - 8.142 damage
Other skills used:
- Werewolf (lvl 15)
- Oak Sage (lvl 10)
- Cyclone Armor (lvl 17)
- Enchant (lvl 23 from Demonlimb)
Skills:
Shapeshifting:
20 Fury
1 Lycanthropy and all Fury pre-requisites
Elemental:
20 Armageddon, Firestorm, Volcano
6 (+) Molten Boulder
1 all Armageddon pre-requisites
Summoning:
1 Oak Sage
Equipment:
Weapon: Earthshifter (Shael)
Helm: Jalal’s Mane (15 @ res, 7 str)
Armor: Fortitude AP 27
Gloves: Dracul’s Grasp 10/15
Belt: Hsaru’s Iron Stay
Boots: Hsaru’s Iron Heel
Amulet: Mara’s Kaleidoscope 30
Ring1: Ravenfrost 20/240
Ring2: Order Hold
Switch: HotO + Spirit
Prebuff: Demonlimb
Full Inventory: Cube, Key set, and Charms
Merc: Hazade, lvl 86 Might enhanced, with 5 frames Jab, and 9 frames hit recovery. He’s equipped with Eth Reaper’s Toll (Amn), Guillaume’s Face (Um), and eBugged Treachery Great Hauberk.
Journey:
Solid_Good went p8 smoothly through Normal, Nightmare, and early Act I Hell (the Ancients were the exception: always p1). He entered Hell at lvl 69 howling like a lunatic, calling air strikes, and cracking monster skulls open right and left with his hurty Earthshifter like there’s no tomorrow. One could say that wherever he went he readily made new friends. As a matter of fact, it didn’t took long for his new found friends to throw him a Welcome to Hell Party. As a result player settings were toned down to p3. However, monsters didn’t care much for player settings and kept inviting him to parties. He successfully refused a lot of invitations, but unfortunately was forced to accept some of them. Cursed/Aura Enchanted (Fanaticism, Might) hosts had terrible manners. The Ancients (note /p1) were particularly cruel and threw him several of these parties! Eventually, Solid_Good prevailed over the combined forces of Evil and cracked open Baal’s skull too. Baal moaned: “Ouuuuch!” and that was The End of the hero’s journey.
On a more serious note, overall:
Pluses - I had a lot of fun with this build as a whole, and that was especially due to the Armaggedon's flavour. Unlike some nay-sayers, I’ve found first hand, this is a usable skill. Sure, it’s heavy skill point wise and a late bloomer, but it actually hits a lot of monsters and the damage is quite nice. The secret to hit a lot of monsters with Armaggedon is to cast it right before engaging in melee. The damage is very noticeable and helpful too (eg, vs. PI ghosts, gloams, PI hell temptresses).
Minuses - I’ve found Cursed/Physical Damage Aura Enchanted (Fanaticism, Might) Uniques, and especially Hell Ancients to be this build nemesis, and Maggot Lair was the most boring place for this build. It had 4 PI Unique Worms which took like forever to kill because the merc was stuck in the tunnels (ie, no Decrepify), and I swear the worms “knew” when I was about to cast Armageddon because they burrowed every time I casted it. They knew...
Best Finds:
- Lum and Ko from the Hellforges (figures!)
- Another Ko from a Burning Dead Archer near Shenk in NM
- Mara’s 28 from a Unique Salamander in WSK 2 Hell
- Tal’s ammy in RoF NM, right before doing the forge
- A not so bad melee rare ring (ar, +str, LL)
Next:
Martial Artist remake / Tornado Wolf. Not necessarily in this order.
Kudos to:
- Liquid_Evil, for creating the Earthshifter, a build no one else would dare, and for playing “the villain” in the short story;
- Neksja, dryzalizer, and Vang, for sharing their personal experiences and insights on this build in their Earthshifter Pat write-ups;
- Me, for Pat’ing the guy and writing this ;
- You, for reading it.
Cheers,
VoX Dei
Patriarch Solid_Good, Titan Earthshifter
Patriarch Solid_Good, Titan Earthshifter
Introduction
I see Fenrir (the villain who we know as Liquid_Evil on the SPF ), a monstrous wolf (Druid), already famous for tearing apart Tyr’s right hand (Feral Rage), carving his huge claws deep in Odin’s heart with a swift and powerful move (Fury). As the divine blood of the wisest of the gods, spills into the ground, flames sprout wildly from the innards of the earth (Fissure), and fire starts to rain down incessantly from the skies (Armageddon). There is no doubt… or hope. It is Ragnarok! Alas, the old world and the old gods are doomed to perish in fire…
[“Ride of the Valkyries” by Richard Wagner plays]
… Just when all hope seemed lost, Patriarch Solid_Good, a level 86 Titan Earthshifter enters the Blood Moor. Everyone rejoiced for they knew he is the hero that would save the day! Everyone rejoiced for they knew he is not affiliated in any way with the villain that shall remain unnamed. Everyone rejoiced for they knew he is Solid and Good, unlike the Evil villain…
Stats and Breakpoints:
LCS
Hit Recovery: 4 fph
Fury (lvl 29): 7 fpa
2.349 - 13K damage
12.735 AR
Feral Rage (lvl 10; melee backup): 10 fpa
1.728 - 9.096 damage
10.683 AR
both attacks have 33% chance of causing Crushing Blow and 25% chance of procying lvl 14 Fissure (~780 fire damage fully synergized)
Armageddon (lvl 36): 13 fpc
7.203 - 8.142 damage
Other skills used:
- Werewolf (lvl 15)
- Oak Sage (lvl 10)
- Cyclone Armor (lvl 17)
- Enchant (lvl 23 from Demonlimb)
Skills:
Shapeshifting:
20 Fury
1 Lycanthropy and all Fury pre-requisites
Elemental:
20 Armageddon, Firestorm, Volcano
6 (+) Molten Boulder
1 all Armageddon pre-requisites
Summoning:
1 Oak Sage
Equipment:
Weapon: Earthshifter (Shael)
Helm: Jalal’s Mane (15 @ res, 7 str)
Armor: Fortitude AP 27
Gloves: Dracul’s Grasp 10/15
Belt: Hsaru’s Iron Stay
Boots: Hsaru’s Iron Heel
Amulet: Mara’s Kaleidoscope 30
Ring1: Ravenfrost 20/240
Ring2: Order Hold
Switch: HotO + Spirit
Prebuff: Demonlimb
Full Inventory: Cube, Key set, and Charms
Rich (BB code):
- 5*Elemental skillers (2*+life; +str; fhr; max dmg)
- 3*Shapeshifting skillers (2*+life, including the precious one; +str)
- @ res/+life LC
- 3*Fine/+life SCs
- 2*@ res/+life SCs (+life; +str)
- 2*Light res/+life SCs
- 2*Poison res/+life SCs
Merc: Hazade, lvl 86 Might enhanced, with 5 frames Jab, and 9 frames hit recovery. He’s equipped with Eth Reaper’s Toll (Amn), Guillaume’s Face (Um), and eBugged Treachery Great Hauberk.
Journey:
Solid_Good went p8 smoothly through Normal, Nightmare, and early Act I Hell (the Ancients were the exception: always p1). He entered Hell at lvl 69 howling like a lunatic, calling air strikes, and cracking monster skulls open right and left with his hurty Earthshifter like there’s no tomorrow. One could say that wherever he went he readily made new friends. As a matter of fact, it didn’t took long for his new found friends to throw him a Welcome to Hell Party. As a result player settings were toned down to p3. However, monsters didn’t care much for player settings and kept inviting him to parties. He successfully refused a lot of invitations, but unfortunately was forced to accept some of them. Cursed/Aura Enchanted (Fanaticism, Might) hosts had terrible manners. The Ancients (note /p1) were particularly cruel and threw him several of these parties! Eventually, Solid_Good prevailed over the combined forces of Evil and cracked open Baal’s skull too. Baal moaned: “Ouuuuch!” and that was The End of the hero’s journey.
On a more serious note, overall:
Pluses - I had a lot of fun with this build as a whole, and that was especially due to the Armaggedon's flavour. Unlike some nay-sayers, I’ve found first hand, this is a usable skill. Sure, it’s heavy skill point wise and a late bloomer, but it actually hits a lot of monsters and the damage is quite nice. The secret to hit a lot of monsters with Armaggedon is to cast it right before engaging in melee. The damage is very noticeable and helpful too (eg, vs. PI ghosts, gloams, PI hell temptresses).
Minuses - I’ve found Cursed/Physical Damage Aura Enchanted (Fanaticism, Might) Uniques, and especially Hell Ancients to be this build nemesis, and Maggot Lair was the most boring place for this build. It had 4 PI Unique Worms which took like forever to kill because the merc was stuck in the tunnels (ie, no Decrepify), and I swear the worms “knew” when I was about to cast Armageddon because they burrowed every time I casted it. They knew...
Best Finds:
- Lum and Ko from the Hellforges (figures!)
- Another Ko from a Burning Dead Archer near Shenk in NM
- Mara’s 28 from a Unique Salamander in WSK 2 Hell
- Tal’s ammy in RoF NM, right before doing the forge
- A not so bad melee rare ring (ar, +str, LL)
Next:
Martial Artist remake / Tornado Wolf. Not necessarily in this order.
Kudos to:
- Liquid_Evil, for creating the Earthshifter, a build no one else would dare, and for playing “the villain” in the short story;
- Neksja, dryzalizer, and Vang, for sharing their personal experiences and insights on this build in their Earthshifter Pat write-ups;
- Me, for Pat’ing the guy and writing this ;
- You, for reading it.
Cheers,
VoX Dei
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