- Feb 24, 2004
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Originally posted by AJK on Aug 3, 2007:
Wipe your feet! A new pat.
If I had known fury wolves could be this devastating, I would have started one sooner. I don't think I'll ever build a zealot again after trying this. Though he is quite cookie-cutter and horribly twinked, I deemed it worth my effort to write something about him. Especially since he's my first druid.
Skill (lack of) plan:
Fury: 20
Werewolf: 20
Lycanthropy: 20
Raven: 5 (one point would have sufficed)
Teddy bear: 4 (I thought more points added life. they don't)
Heart of the Wolverine: 20
Instead of a code box with obviously overpowered gear, let me tell you about my tools as I progressed through the game.
Stage I, The beginning.
A Superior Great maul, socketed with 6 -15% req. jewels with a bit of added stamina, which is always gg in the very early levels. Normally I would use an all-poison envy setup, but this time I wanted something that would last beyond Catacombs 3.
Stage II, gib more speed.
The Chieftain. Slightly higher damage and more importantly, faster. I don't think I will ever use the big banhammer again for lack of get-on-with-it-already.
Stage III, enter the hurt.
At level 34 I went back to a Great Maul again. More specifically, an upped Steeldriver ('Shael'). This one reaches 6 frame fury and I suddenly noticed a huge improvement in the critters' willingness to play dead. This one lasted throughout Normal and a good part of nightmare. My defiance merc was only there to level, so I didn't bother giving him something interesting, apart from Hwanin's Bill some clever critter hid in a random urn in the desert.
Stage IIIa, more pain plz.
Not a weapon upgrade. It's funny how an armor upgrade can do wonders for your killitude too. I present: Guillaume the Face, Duress the Boneweave, and Gore the Rider. Yay for deadly strike, yay for crushing blow, and yay for more cold damage.
I used Ghoulhide for gloves. Reason: more damage against undead, and obligatory mana leech. Dual raven frosts completed my AR needs and dexterity wants.
Stage IIIa, section 2, why no Jalal's you nub?
I hate cookie cutters. No scratch that, I don't because I'm a power freak. I just wanted to reach a nice amount of deadly strike in my end-game gear. I wanted to have this mod so eagerly that I didn't go with Jalal's. The green horny helmet also has FHR and +str, so I could live with the loss.
Stage IV, unleash the fury.
No not the skill, an upped, Shaeled ribcracker. Speed and a tight high damage range. This weapon took care of NM, act V nicely for me. The fact that I slipped into something more comfortable, called Fortitude, only strengthened the bulldozer VS anthill analogy. Hint: I wasn't the anthill. Verdungo's Hearty cord replaced my string of, er.., can't remember, toes? noses? pinkies? Highlord's wrath gladly took the place of the Eye of Etlich because according to my homies the word on the street is that deadly strike is good.
Stage V, total annihilation.
I wanted to see what a 100% deadly strike 'Grief' fury wolf plays like. I dropped the ribcracker and substituted a 'Grief' phase blade and a Lance Guard (??!). Yes, lance guard. It has the 20% deadly strike I needed to hit close to 100% deadly strike. Questing though Hell act I was a joke. I wouldn't have minded a /players 16 setting at that point. The only problems were a few PI zombies, but as soon as my merc leveled to 75, you can probably guess what happened. It starts with R and end with eapers (it's not Retarded leapers). Before that, Djinn Slayer and Tiamat's Rebuke took them down with elemental damage, slowly.
Interesting fact, at lvl. 80 I hit 100% deadly strike. A quick tally of my enhanced damage sources resulted in 1169% ED total. Applied with 100% DS to a minimum damage of 420 resulted in 10k minimum physical damage per hit. With this power under my claws, leveling to 85 in the Pit didn't sound like a chore anymore.
Stage VI, endgame.
Ahhh, level 85 at last. Time to equip what has been my plan all along: a ShaelShaelSomething (a plain 40% damage jewel) Tomb Reaver, and 'Hel' Azurewrath on switch for PIs.
Ever since I found a perfect res. 240% ED 3os tomby in the Baal competition last MFO I decided that I had to try this fury wolf thing at least once. I also decided that I would want 4FPA or nothing. This meant that I had to wave buh-bye to my total annihilation gear, but that crap was grossly overpowered anyway. And fun.
With my final gear in place I headed for the monastery and beyond, vowing to never abandon the /players 8 setting ever. As you can guess, it didn't take long to finish the game, but some spots still remained tough.
-Act II, tombs. Lots of undead and PI ghosts. I could dispatch of small packs without too much effort, but getting mobbed is still not a good idea when your attack is interruptable and half of said pack drains your mana.
-Act III, trees on hyperspeed. Even with a very fast hit recovery in wolf form, a group of fury trees still > me.
-Act IV, the chaos sanctuary. The first time after hitting lvl. 85 that I died (ten times in a row). I didn't feel like switching to something ranged for OK's so I tried my tactic of running like the wind and smacking OK's up the back of their heads. This tactic worked fine, but I learned the hard way that their nephews can still plop IM on your furry behind when they're still off-screen. Yay for softcore!
-Act IV, diablo. The bastard got me with his flame wave as I ran away to TP for safet...death.
-Act V. The ancients rolled over like a bunch of drunken elephants, but I got whacked by a group of curse witches and charger zombies only a few steps into the WSK. Anticlimactic. The throne room and Baal were easy, altough /P8 Baal isn't something I would recommend doing for fun. It's not entirely unlike pelting a whale to death with marshmellows.
Forge drops: NM: Fal, Hell: Gul (yay!)
Other finds:
Cracked Sash, The Den of Evil, normal.
193% ED Moser's, The lost city, NM.
Pestilent LC of Venom, Countess' Tower, Hell.
501 def. Great Hauberk, Somewhere in Act V Hell.
155/32/12 Gheed's, Hell Baal.
Future builds: a sorc and a necro, both very twinked and very non-cookie. Stay tuned!
Wipe your feet! A new pat.
If I had known fury wolves could be this devastating, I would have started one sooner. I don't think I'll ever build a zealot again after trying this. Though he is quite cookie-cutter and horribly twinked, I deemed it worth my effort to write something about him. Especially since he's my first druid.
Patriarch DeadlyDoormat, lvl. 88, angry wolf.
Skill (lack of) plan:
Fury: 20
Werewolf: 20
Lycanthropy: 20
Raven: 5 (one point would have sufficed)
Teddy bear: 4 (I thought more points added life. they don't)
Heart of the Wolverine: 20
Instead of a code box with obviously overpowered gear, let me tell you about my tools as I progressed through the game.
Stage I, The beginning.
A Superior Great maul, socketed with 6 -15% req. jewels with a bit of added stamina, which is always gg in the very early levels. Normally I would use an all-poison envy setup, but this time I wanted something that would last beyond Catacombs 3.
Stage II, gib more speed.
The Chieftain. Slightly higher damage and more importantly, faster. I don't think I will ever use the big banhammer again for lack of get-on-with-it-already.
Stage III, enter the hurt.
At level 34 I went back to a Great Maul again. More specifically, an upped Steeldriver ('Shael'). This one reaches 6 frame fury and I suddenly noticed a huge improvement in the critters' willingness to play dead. This one lasted throughout Normal and a good part of nightmare. My defiance merc was only there to level, so I didn't bother giving him something interesting, apart from Hwanin's Bill some clever critter hid in a random urn in the desert.
Stage IIIa, more pain plz.
Not a weapon upgrade. It's funny how an armor upgrade can do wonders for your killitude too. I present: Guillaume the Face, Duress the Boneweave, and Gore the Rider. Yay for deadly strike, yay for crushing blow, and yay for more cold damage.
I used Ghoulhide for gloves. Reason: more damage against undead, and obligatory mana leech. Dual raven frosts completed my AR needs and dexterity wants.
Stage IIIa, section 2, why no Jalal's you nub?
I hate cookie cutters. No scratch that, I don't because I'm a power freak. I just wanted to reach a nice amount of deadly strike in my end-game gear. I wanted to have this mod so eagerly that I didn't go with Jalal's. The green horny helmet also has FHR and +str, so I could live with the loss.
Stage IV, unleash the fury.
No not the skill, an upped, Shaeled ribcracker. Speed and a tight high damage range. This weapon took care of NM, act V nicely for me. The fact that I slipped into something more comfortable, called Fortitude, only strengthened the bulldozer VS anthill analogy. Hint: I wasn't the anthill. Verdungo's Hearty cord replaced my string of, er.., can't remember, toes? noses? pinkies? Highlord's wrath gladly took the place of the Eye of Etlich because according to my homies the word on the street is that deadly strike is good.
Stage V, total annihilation.
I wanted to see what a 100% deadly strike 'Grief' fury wolf plays like. I dropped the ribcracker and substituted a 'Grief' phase blade and a Lance Guard (??!). Yes, lance guard. It has the 20% deadly strike I needed to hit close to 100% deadly strike. Questing though Hell act I was a joke. I wouldn't have minded a /players 16 setting at that point. The only problems were a few PI zombies, but as soon as my merc leveled to 75, you can probably guess what happened. It starts with R and end with eapers (it's not Retarded leapers). Before that, Djinn Slayer and Tiamat's Rebuke took them down with elemental damage, slowly.
Interesting fact, at lvl. 80 I hit 100% deadly strike. A quick tally of my enhanced damage sources resulted in 1169% ED total. Applied with 100% DS to a minimum damage of 420 resulted in 10k minimum physical damage per hit. With this power under my claws, leveling to 85 in the Pit didn't sound like a chore anymore.
Stage VI, endgame.
Ahhh, level 85 at last. Time to equip what has been my plan all along: a ShaelShaelSomething (a plain 40% damage jewel) Tomb Reaver, and 'Hel' Azurewrath on switch for PIs.
Ever since I found a perfect res. 240% ED 3os tomby in the Baal competition last MFO I decided that I had to try this fury wolf thing at least once. I also decided that I would want 4FPA or nothing. This meant that I had to wave buh-bye to my total annihilation gear, but that crap was grossly overpowered anyway. And fun.
With my final gear in place I headed for the monastery and beyond, vowing to never abandon the /players 8 setting ever. As you can guess, it didn't take long to finish the game, but some spots still remained tough.
-Act II, tombs. Lots of undead and PI ghosts. I could dispatch of small packs without too much effort, but getting mobbed is still not a good idea when your attack is interruptable and half of said pack drains your mana.
-Act III, trees on hyperspeed. Even with a very fast hit recovery in wolf form, a group of fury trees still > me.
-Act IV, the chaos sanctuary. The first time after hitting lvl. 85 that I died (ten times in a row). I didn't feel like switching to something ranged for OK's so I tried my tactic of running like the wind and smacking OK's up the back of their heads. This tactic worked fine, but I learned the hard way that their nephews can still plop IM on your furry behind when they're still off-screen. Yay for softcore!
-Act IV, diablo. The bastard got me with his flame wave as I ran away to TP for safet...death.
-Act V. The ancients rolled over like a bunch of drunken elephants, but I got whacked by a group of curse witches and charger zombies only a few steps into the WSK. Anticlimactic. The throne room and Baal were easy, altough /P8 Baal isn't something I would recommend doing for fun. It's not entirely unlike pelting a whale to death with marshmellows.
Forge drops: NM: Fal, Hell: Gul (yay!)
Other finds:
Cracked Sash, The Den of Evil, normal.
193% ED Moser's, The lost city, NM.
Pestilent LC of Venom, Countess' Tower, Hell.
501 def. Great Hauberk, Somewhere in Act V Hell.
155/32/12 Gheed's, Hell Baal.
Future builds: a sorc and a necro, both very twinked and very non-cookie. Stay tuned!
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