- Mar 14, 2020
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Originally posted by @jiansonz on March 5, 2005
Yes!!!
I rerolled them 4 times. Try #1 and #3 had at least one FE dude. The other two times I got Cursed early on, and I didn’t even check them...
Fifth try was the charm. I drew the following abilities:
Madawc: Spectral Hit + Magic Resistant
Korlic: Lightning Enchanted + Mana Burn
Talic: Conviction + Mana Burn
Mana Burn is annoying, but not life-threatening when there are so few enemies. With this much CB, even Normal Attack should be able to pull me through this fight, I thought.
My plan was to not get involved in a fight where all three of them could hit. I decided to chase Madawc and kill him first, and leave the Mana Burners for later. Sometimes I could hit Madawc a couple of times in a row, but he eventually ran away every time. When any of the other two approached, I took the opportunity to hit them with Battle Cry, then I ran before I got Mana Burned.
Because I was on the move so much (and also because of the frequent Battle Cry effects on Korlic and Talic), Khaleel survived a long time. I healed him quite often, too. I had prepared two piles on the ground with 5-6 healing potions each. Inventory held another 5 healers and 5 full rejuves.
Madawc died, and I decided to focus on Korlic. Khaleel helped to keep Talic off Sten’s back for the most part. Eventually, Talic got him, though. Because of the Conviction, Korlic’s LE bolts hurt quite a bit. At one time, I managed to find a sweet spot, where no bolts hit. I stayed here for some time, drank mana potions to keep the Concentrate and Battle Cry up, healers and some rejuves to be able to hold my position. Korlic has a wussy weapon, but Talic did not. It was never any NDEs, but Sten life got down to about half a couple of times when Talic got into a whirling spree.
Finally, Korlic died and I led Talic up to the upper corner, in an attempt to reduce his whirling opportunities. I don’t know what happened, but it looked like Talic and Sten got "stuck" on top of each other. This was actually the best thing that could’ve happened! With regular attacks, Talic was not much of a threat. Of course he had his Mana Burn and he hit often because of the Conviction, but he had no chance in that situation.
The rest of the act went smoothly, except for one place. There were a couple of pretty nasty spawner boss packs in WSK 1, but they weren’t that bad.
No, the major threat was a deadly stairs trap on the Throne level, in the form of a Cursed Extra Strong Extra Fast Serpent Magus pack. I probably took more risk than I should have in this fight, but that was because I didn’t know what would be waiting around the corner! With a lot of potion help, Howls and Battle Cries, Sten defeated the damn snakes.
I drew Doom/OB knights (including at least 4 boss packs) both on the Throne level and WSK 3, but this character can handle them pretty well. The fighters are vulnerable to Khaleel’s lightning, which helps a lot when Sten is block-locked and rarely hits because he’s using Berserk. Two of the boss packs were Mana Burners, and on WSK 3 I also faced a mana burning skeleton mage pack at the same time as knights. I realized the Iron Maiden threat here: if Sten is attempting a Berserk swing when he’s out of mana, he will do a normal attack! So against those packs, I made sure to get far away from any Oblivion Knights. I even let the Doom Knights beat on me for a couple of seconds (just to make sure no OB knight had followed) before I started Berserking them.
I took on Baal at /players 3, slivered him and switched to MF gear. Now followed 15-20 minutes of seemingly endless battle. I mean, no CB, no Open Wounds, just Khaleel’s lightning (and he often got distracted by the appendages) and Sten’s pathetic ~70-120 damage Concentrate swings with Tancred’s bloody Crowbill! Even Khaleel’s listed damage with Culwen’s Point was higher! Baal did manage to die before I fell asleep, though.
Result:
* pile of cash
* magical Balrog Spear
* magical Ghost Glaive
* rare Boneweave Boots
* Cleglaw’s Tooth
* Raven Claw.
Name: Guardian Sten
Level: 85 (his 96th and final skill point was free and went to Battle Orders)
16 S/U item equipped
Next area: Cow level, Hell
Yes!!!
I rerolled them 4 times. Try #1 and #3 had at least one FE dude. The other two times I got Cursed early on, and I didn’t even check them...
Fifth try was the charm. I drew the following abilities:
Madawc: Spectral Hit + Magic Resistant
Korlic: Lightning Enchanted + Mana Burn
Talic: Conviction + Mana Burn
Mana Burn is annoying, but not life-threatening when there are so few enemies. With this much CB, even Normal Attack should be able to pull me through this fight, I thought.
My plan was to not get involved in a fight where all three of them could hit. I decided to chase Madawc and kill him first, and leave the Mana Burners for later. Sometimes I could hit Madawc a couple of times in a row, but he eventually ran away every time. When any of the other two approached, I took the opportunity to hit them with Battle Cry, then I ran before I got Mana Burned.
Because I was on the move so much (and also because of the frequent Battle Cry effects on Korlic and Talic), Khaleel survived a long time. I healed him quite often, too. I had prepared two piles on the ground with 5-6 healing potions each. Inventory held another 5 healers and 5 full rejuves.
Madawc died, and I decided to focus on Korlic. Khaleel helped to keep Talic off Sten’s back for the most part. Eventually, Talic got him, though. Because of the Conviction, Korlic’s LE bolts hurt quite a bit. At one time, I managed to find a sweet spot, where no bolts hit. I stayed here for some time, drank mana potions to keep the Concentrate and Battle Cry up, healers and some rejuves to be able to hold my position. Korlic has a wussy weapon, but Talic did not. It was never any NDEs, but Sten life got down to about half a couple of times when Talic got into a whirling spree.
Finally, Korlic died and I led Talic up to the upper corner, in an attempt to reduce his whirling opportunities. I don’t know what happened, but it looked like Talic and Sten got "stuck" on top of each other. This was actually the best thing that could’ve happened! With regular attacks, Talic was not much of a threat. Of course he had his Mana Burn and he hit often because of the Conviction, but he had no chance in that situation.
The rest of the act went smoothly, except for one place. There were a couple of pretty nasty spawner boss packs in WSK 1, but they weren’t that bad.
No, the major threat was a deadly stairs trap on the Throne level, in the form of a Cursed Extra Strong Extra Fast Serpent Magus pack. I probably took more risk than I should have in this fight, but that was because I didn’t know what would be waiting around the corner! With a lot of potion help, Howls and Battle Cries, Sten defeated the damn snakes.
I drew Doom/OB knights (including at least 4 boss packs) both on the Throne level and WSK 3, but this character can handle them pretty well. The fighters are vulnerable to Khaleel’s lightning, which helps a lot when Sten is block-locked and rarely hits because he’s using Berserk. Two of the boss packs were Mana Burners, and on WSK 3 I also faced a mana burning skeleton mage pack at the same time as knights. I realized the Iron Maiden threat here: if Sten is attempting a Berserk swing when he’s out of mana, he will do a normal attack! So against those packs, I made sure to get far away from any Oblivion Knights. I even let the Doom Knights beat on me for a couple of seconds (just to make sure no OB knight had followed) before I started Berserking them.
I took on Baal at /players 3, slivered him and switched to MF gear. Now followed 15-20 minutes of seemingly endless battle. I mean, no CB, no Open Wounds, just Khaleel’s lightning (and he often got distracted by the appendages) and Sten’s pathetic ~70-120 damage Concentrate swings with Tancred’s bloody Crowbill! Even Khaleel’s listed damage with Culwen’s Point was higher! Baal did manage to die before I fell asleep, though.
Result:
* pile of cash
* magical Balrog Spear
* magical Ghost Glaive
* rare Boneweave Boots
* Cleglaw’s Tooth
* Raven Claw.
Name: Guardian Sten
Level: 85 (his 96th and final skill point was free and went to Battle Orders)
16 S/U item equipped
Next area: Cow level, Hell