- Feb 24, 2004
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Originally posted by sirpoopsalot on Sep 3, 2008:
Patriarch Schaefer - (Relatively) Max Damage Frenzier
History:
Ever since I made a Fortitude I've been wanting to revisit some barbarian builds and see if the damage increase was very noticeable. Of course, that meant starting with a big-damage weapon(s) and going from there... but I couldn't decide on the weapon to use.
Then, the other day Baal dropped a Schaefer's Hammer (my 3rd or 4th, but I'd traded away all but 1 of them) and it answered the weapon question... Dual Schaefer's Frenzier it is...
Patriarch Schaefer
Level 86
Str: 216
Dex: 78
Vit: 285
Ene: 10
Life: 2753
Mana: 251
Resists: 75f / 64c / 80l* / 46p
*I have so much overstack on my lightning resists that convicted Gloams don't matter.
Misc Stats: (the combined offensive output looks pretty impressive on paper, no?)
21% Critical Strike
62+% Deadly Strike
(normalized that's probably scoring double-damage ~70-75% of the time)
50% Crushing Blow
35% Open Wounds
20% chance to cast level10 Static Field on striking
Slows Target by 10%
5% chance to cast level10 LifeTap on striking
20% Life / 4% Mana leech (without Life Tap)
24% Damage to Mana (very helpful around mana-burners)
48+ Faster Hit Recovery (5 frames)
5.6k Defense
Frenzy AR: 12+k
Berzerk AR: 15+k
LCS Frenzy Damage: 1516 - 4740 / 1580 - 4996 (20% of my damage is 'magical')
LCS Berzerk Damage: 1607 - 5016
Frenzy Attack Speed: 5-frames (fully charged)
Berzerk Attack Speed: ~9-frames (with Frenzy & Fanaticism active)
Skills:
20 Frenzy
20 Berzerk
20 Mace Mastery
15+ Taunt
10+ Double Swing
3 Natural Resists
1 BattleCry (a mistake... I guessed that my AR would be ~50% of what it is)
1 prereq's
+10 Battle Orders & BC (granted by CtA on weapon-switch)
+2 skills (Highlord's Wrath and Battle Command)
Equipment:
W1: Schaefer's Hammer (126%, perfect Dun Jewel of Fervor)
W2: Schaefer's Hammer (137%, with 30/13 Realgar Jewel of Carnage)
Helm: Guillaume's (with fire-res Ruby 26% Jewel of Fervor)
Armor: Fortitude (1.5 / 29)
Ammy: Highlord's Wrath
Gloves: Dracul's Grasp (+12 Str, 10% Leech, 7 LpK)
Belt: Nosferatu's Coil
Boots: Goreriders
Ring1: Ravenfrost (19/239)
Ring2: rare (5L / 4M dual-leech, 29% Fire res, 25% Poison Res, +20 Mana)
Switch: beta-CtA Caduceus + HotO
Charms:
4x Sharp GC of <+99 Life>
1x Shimmering GC of Life (15/18)
1x Steel GC of Inertia (128 / 7)
1x Shimmering LC of Vita (7/34)
4x Sapphire SC of <Life>/Balance (43 res, 44 life, 5 FHR)
1x Fine SC of Balance (2/18/5)
2x Steel SC of Balance (36 & 33)
2x Steel SC of Dexterity (36/1, 33/2)
1x Steel SC of Storms (35 / 1-26)
Merc:
Rozene: Fire Rogue
'Faith' Crusader Bow
eth Andy's Visage (fire res Ruby (29%) Jewel of Fervor)
eth 'Treachery' Archon Plate
Notable Finds:
Io/Mal Hellforge
2x Ko (Countess/levelup runs from 77-79)
Ist Rune (a solitary Horadrim Ancient in Kurast Sewers 1, on /players8) :alright:
Moser's Blessed Circle
Skin of the Vipermagi
Titan's Revenge
Demon Limb
Superior Matriarchal Bow (+3 skills, +3 AR, 5 sockets)
War Scepter (4os, +2 FoH)
... I have no idea if either of those are worth anything, so I held onto them
rare Scarabshell Boots: (37f / 28l resists, 14 MF, 10 FRW)
rare ring: (19 str, 120 AR, 8 fire res, 3% Mleech)
... so close to "great" on both of those
Ruby Jewel (38% ED)
Serpent's SC of Life (17/9)
Small Charm of Good Luck (7%)
Russet SC of Sustenance (6/12)
Notes:
1. I leveled to 77 on /players 8 NM Baal runs, then did 2 levels worth of /players1 Countess runs to get to level79 for equipping the Schaefer's.
2. 10-15 deaths, countless NDE's waiting on Lifetap (more on that in a second).
- 3 in Nightmare to FE explosions,
- 1 in NM to IM,
- 1 during a Countess run (Extra-Strong + Might aura archer pack... while cursed... I relearned how much those gals hurt)
- 5-10 to Iron Maiden in Hell
3. /players8 until around Izual in Hell, with a few drops to /players1-3 in areas with lots of unleechables, and /players1 for the rest of the game after reaching level85.
4. OMG, a Barbarian without 20 points in BO!!! With CtA and +4 life per point in Vit, I figured it wasn't necessary. It wasn't.
5. I was hoping that the 20 hard points in Berzerk (acting as a synergy), coupled with the Lightning damage on each Schaefer's would mean that I never had to switch away from Frenzy against PI's. In some cases, especially on lower /players settings, this worked great (PI/LI is the only exception). But on higher settings it was a lot faster to simply use Berzerk... fortunately, I re-learned that a fully charged Frenzy will increase your Berzerk attack speed while it's active, so his attacks still felt very fast even when forced to use Berzerk.
6. The Rogue merc with Faith wasn't a great fit in this case... With Frenzy's run-speed it was easy to out-run the range of her aura, but the short duration made it hard to get 'too far' ahead of her to have the teleport catch up. On top of that a lot of times my Frenzy-timer would runout just before I got to a new pack... so no Fanat + no Frenzy = very slow first attacks.
Oh well, I would've outrun Act2 mercs too, so it wasn't a big deal... just an observation.
7. I feel like my Dracul's Grasp has a defective lifetap... 5% ctc my arse...
For example, after Ancients in Hell I was ~20M shy of level86, so after getting the WSK2 waypoint I took a timeout for some /players8 Pindle runs. Of the ~7 runs required, 3 of them didn't trigger lifetap when clearing the pack, including twice when Pindle was PI (he takes a lot of hits when you Frenzy (point #5), and since you don't name-lock it's hard to tell he's PI sometimes until after ~10 seconds you're thinking "why isn't he dead yet?"
Likewise, I drank ~10 purple potions against the skeleton packs in Act2 Sewers... I had ~2500 life but they're unleechable... you're telling me I lost that much life - that often - against those wimps that I needed ~10 purple potions waiting for LifeTap to trigger? I call BS.
These were not the only incidents - almost all of Hell was like this. I probably drank close to ~50 purple potions and ~100 red ones all told while waiting for lifetap to trigger.
8. Next up, I plan to revisit Liq's old thread about melee Baal runners. With taunt & overstacked resists he's impervious to Gloams, and with Taunt, semi-patient play (admittedly, not my strong point) and Berzerk he can handle IM quite well too. Throw on scaling damage for Static Field, lots of leech, damage & crushing blow, and he should roll along quite well.
I think I remember someone aleady doing their runs with basically this build, but I'll re-read the thread and search for it, and if not I'll add Schaefer's findings to the mix.
Patriarch Schaefer - (Relatively) Max Damage Frenzier
History:
Ever since I made a Fortitude I've been wanting to revisit some barbarian builds and see if the damage increase was very noticeable. Of course, that meant starting with a big-damage weapon(s) and going from there... but I couldn't decide on the weapon to use.
Then, the other day Baal dropped a Schaefer's Hammer (my 3rd or 4th, but I'd traded away all but 1 of them) and it answered the weapon question... Dual Schaefer's Frenzier it is...
Patriarch Schaefer
Level 86
Str: 216
Dex: 78
Vit: 285
Ene: 10
Life: 2753
Mana: 251
Resists: 75f / 64c / 80l* / 46p
*I have so much overstack on my lightning resists that convicted Gloams don't matter.
Misc Stats: (the combined offensive output looks pretty impressive on paper, no?)
21% Critical Strike
62+% Deadly Strike
(normalized that's probably scoring double-damage ~70-75% of the time)
50% Crushing Blow
35% Open Wounds
20% chance to cast level10 Static Field on striking
Slows Target by 10%
5% chance to cast level10 LifeTap on striking
20% Life / 4% Mana leech (without Life Tap)
24% Damage to Mana (very helpful around mana-burners)
48+ Faster Hit Recovery (5 frames)
5.6k Defense
Frenzy AR: 12+k
Berzerk AR: 15+k
LCS Frenzy Damage: 1516 - 4740 / 1580 - 4996 (20% of my damage is 'magical')
LCS Berzerk Damage: 1607 - 5016
Frenzy Attack Speed: 5-frames (fully charged)
Berzerk Attack Speed: ~9-frames (with Frenzy & Fanaticism active)
Skills:
20 Frenzy
20 Berzerk
20 Mace Mastery
15+ Taunt
10+ Double Swing
3 Natural Resists
1 BattleCry (a mistake... I guessed that my AR would be ~50% of what it is)
1 prereq's
+10 Battle Orders & BC (granted by CtA on weapon-switch)
+2 skills (Highlord's Wrath and Battle Command)
Equipment:
W1: Schaefer's Hammer (126%, perfect Dun Jewel of Fervor)
W2: Schaefer's Hammer (137%, with 30/13 Realgar Jewel of Carnage)
Helm: Guillaume's (with fire-res Ruby 26% Jewel of Fervor)
Armor: Fortitude (1.5 / 29)
Ammy: Highlord's Wrath
Gloves: Dracul's Grasp (+12 Str, 10% Leech, 7 LpK)
Belt: Nosferatu's Coil
Boots: Goreriders
Ring1: Ravenfrost (19/239)
Ring2: rare (5L / 4M dual-leech, 29% Fire res, 25% Poison Res, +20 Mana)
Switch: beta-CtA Caduceus + HotO
Charms:
4x Sharp GC of <+99 Life>
1x Shimmering GC of Life (15/18)
1x Steel GC of Inertia (128 / 7)
1x Shimmering LC of Vita (7/34)
4x Sapphire SC of <Life>/Balance (43 res, 44 life, 5 FHR)
1x Fine SC of Balance (2/18/5)
2x Steel SC of Balance (36 & 33)
2x Steel SC of Dexterity (36/1, 33/2)
1x Steel SC of Storms (35 / 1-26)
Merc:
Rozene: Fire Rogue
'Faith' Crusader Bow
eth Andy's Visage (fire res Ruby (29%) Jewel of Fervor)
eth 'Treachery' Archon Plate
Notable Finds:
Io/Mal Hellforge
2x Ko (Countess/levelup runs from 77-79)
Ist Rune (a solitary Horadrim Ancient in Kurast Sewers 1, on /players8) :alright:
Moser's Blessed Circle
Skin of the Vipermagi
Titan's Revenge
Demon Limb
Superior Matriarchal Bow (+3 skills, +3 AR, 5 sockets)
War Scepter (4os, +2 FoH)
... I have no idea if either of those are worth anything, so I held onto them
rare Scarabshell Boots: (37f / 28l resists, 14 MF, 10 FRW)
rare ring: (19 str, 120 AR, 8 fire res, 3% Mleech)
... so close to "great" on both of those
Ruby Jewel (38% ED)
Serpent's SC of Life (17/9)
Small Charm of Good Luck (7%)
Russet SC of Sustenance (6/12)
Notes:
1. I leveled to 77 on /players 8 NM Baal runs, then did 2 levels worth of /players1 Countess runs to get to level79 for equipping the Schaefer's.
2. 10-15 deaths, countless NDE's waiting on Lifetap (more on that in a second).
- 3 in Nightmare to FE explosions,
- 1 in NM to IM,
- 1 during a Countess run (Extra-Strong + Might aura archer pack... while cursed... I relearned how much those gals hurt)
- 5-10 to Iron Maiden in Hell
3. /players8 until around Izual in Hell, with a few drops to /players1-3 in areas with lots of unleechables, and /players1 for the rest of the game after reaching level85.
4. OMG, a Barbarian without 20 points in BO!!! With CtA and +4 life per point in Vit, I figured it wasn't necessary. It wasn't.
5. I was hoping that the 20 hard points in Berzerk (acting as a synergy), coupled with the Lightning damage on each Schaefer's would mean that I never had to switch away from Frenzy against PI's. In some cases, especially on lower /players settings, this worked great (PI/LI is the only exception). But on higher settings it was a lot faster to simply use Berzerk... fortunately, I re-learned that a fully charged Frenzy will increase your Berzerk attack speed while it's active, so his attacks still felt very fast even when forced to use Berzerk.
6. The Rogue merc with Faith wasn't a great fit in this case... With Frenzy's run-speed it was easy to out-run the range of her aura, but the short duration made it hard to get 'too far' ahead of her to have the teleport catch up. On top of that a lot of times my Frenzy-timer would runout just before I got to a new pack... so no Fanat + no Frenzy = very slow first attacks.
Oh well, I would've outrun Act2 mercs too, so it wasn't a big deal... just an observation.
7. I feel like my Dracul's Grasp has a defective lifetap... 5% ctc my arse...
For example, after Ancients in Hell I was ~20M shy of level86, so after getting the WSK2 waypoint I took a timeout for some /players8 Pindle runs. Of the ~7 runs required, 3 of them didn't trigger lifetap when clearing the pack, including twice when Pindle was PI (he takes a lot of hits when you Frenzy (point #5), and since you don't name-lock it's hard to tell he's PI sometimes until after ~10 seconds you're thinking "why isn't he dead yet?"
Likewise, I drank ~10 purple potions against the skeleton packs in Act2 Sewers... I had ~2500 life but they're unleechable... you're telling me I lost that much life - that often - against those wimps that I needed ~10 purple potions waiting for LifeTap to trigger? I call BS.
These were not the only incidents - almost all of Hell was like this. I probably drank close to ~50 purple potions and ~100 red ones all told while waiting for lifetap to trigger.
8. Next up, I plan to revisit Liq's old thread about melee Baal runners. With taunt & overstacked resists he's impervious to Gloams, and with Taunt, semi-patient play (admittedly, not my strong point) and Berzerk he can handle IM quite well too. Throw on scaling damage for Static Field, lots of leech, damage & crushing blow, and he should roll along quite well.
I think I remember someone aleady doing their runs with basically this build, but I'll re-read the thread and search for it, and if not I'll add Schaefer's findings to the mix.