- Feb 24, 2004
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Originally posted by sequana on Jan 31, 2010:
Guardian Ben - untwinked Bone necro
This character was born as a part of Hector’s tournament: Septavariate. Ben is my first Guardian in this project, so that means 1/7. This tourney doesn’t have any restrictions, only to play untwinked. And that’s exactly what I do and what I like, I can’t ever imagine to play HC twinked. And it is a nice change, to not have any further restrictions as in other tourneys, so I can play without stomach-ache .
Name : Ben
Level: 85
Strength: 56 / 79
Dexterity: 31 /34
Vitality: 403 / 405
Energy: 25 / 27
Life: 1007 / 1266
Mana: 193 / 395
Resists: R/C/L/P 50/75/75/40
Skills:
Curses
Decrepify: 0 / 5 (items on switch)
Summoning
Clay Golem: 1 / 4
Golem Mastery: 1 / 4
Summon resist: 1 / 4
Poison and Bone
Bone Spirit: 20 / 23
Bone Spear: 20 / 23
Bone Prison: 20 / 23
Bone Wall: 18 / 21
Bone Armor: 1 / 7
Teeth: 6 / 9
CE: 8 / 11
Gear:
Charms:
Merc:
The beginning of the game was classical, at first melee necro, then Bone spear necro with CE and huge mana problems. But this was getting slowly better. The damage was good and on higher players setting leveling went well. It was possible to re-run areas in this tourney, but I didn’t want to do some bigger MFing or rune hunting on purpose, I wanted to move ahead. So first noticeable improvement in gear happened in the end of NM. The Cow King dropped Sol rune, what went into first Insight (in normal weapon, as I couldn’t wait more for better base weapon, mana ate my patience), and also Ben gained this coronet:
Ben's Summoner's Coronet of the Tiger
'OrtRal'
Defense: 40
Durability: 30 of 30
Required Level: 43
Item Version: 1.10+ Expansion
Item Level: 68
Fingerprint: 0xa998ef62
+23 to Life
Fire Resist +30%
Lightning Resist +30%
+1 to Necromancer Skill Levels
Socketed (2: 2 used)
In Hell Stony Field some random bosspack dropped Rockstopper, so even merc had uber gear . And the real treasure was this amulet:
Bone Noose
Amulet
Required Level: 48
Item Version: 1.10+ Expansion
Item Level: 71
Fingerprint: 0x8666d951
+15 to Attack Rating
All Resistances +19
Replenish Life +4
Poison Length Reduced by 50%
+2 to Shape-Shifting Skills (Druid Only)
Level 1 Teleport (21/22 Charges)
So this were Ben’s best items for the most of Hell difficulty.
Bone necro is quite powerful for untwinked playing, I would recommend that even over classical summoner, as summoner is very slow. Combination of quite high damage and Golem+Bone armor+Bone prison makes him very safe. And it is quite big difference to have or to not have synergized Bone prison. It feels almost lame to say that I just imprisoned any even slightly dangerous bosspack and felt safe and comfortable (and thanks to Teleport charges even merc felt often safe and comfortable : D). It fully absorbed also any LE spells (of course I don't mean gloams), and pleasant surprise was that even for example Mephisto was nicely helpless. Not many untwinked chars can feel so much easy in their life .
In act 4 another unexpected improving in gear – Harlequin Crest from Lord de Seis! That was really wow. Although Ben started to wear it from act 5, as he needed light+fire resist from his previous circlet for fight with Diablo. Diablo was quite easy , but with few hot whiles. The tactic was simple, run to the middle, cast golem there, then move a bit aside and when Diablo appears cast decrepify and imprison him. This startegy quite worked, the only hot while was when Diablo did the same - imprisoned Ben. Man, that prison is tough! Gladly he was also imprisoned, so he couldn't come any closer and with casting golem in opposite direction than Ben was standing was possible to divert his fire and light attack from Ben. That wasn't pleasant situation, but also that was the worst thing what happened. Diablo went down quite fast with Bone spirits then.
Act 5, my favourite act, went nicely. Good was even battle with Ancients. The easiest one in my HC career, I would almost say it was a pleasure. Again huge Bone prison ruled here. Only Korlic, of course, was hunting Ben at first. When he died, two others Ancients ended like this - poor guys - Talic and Madawc. I had to laugh at them. If I imagine how my other HC untwinked chars suffered here...this was a revenge!
The rest was easy. Even gloams weren't any problem. Waves = Bone prison (lame me). Baal = Decrepify + Golem (cloning didn't help him).
Best drops: Harlequin Crest, Rockstopper, Lycander's Aim (= from hell Baal)...all HC grailers
HF: Fal, Lum
His future: retirement and long life forever
Thank you for reading .
Guardian Ben - untwinked Bone necro
This character was born as a part of Hector’s tournament: Septavariate. Ben is my first Guardian in this project, so that means 1/7. This tourney doesn’t have any restrictions, only to play untwinked. And that’s exactly what I do and what I like, I can’t ever imagine to play HC twinked. And it is a nice change, to not have any further restrictions as in other tourneys, so I can play without stomach-ache .
Name : Ben
Level: 85
Strength: 56 / 79
Dexterity: 31 /34
Vitality: 403 / 405
Energy: 25 / 27
Life: 1007 / 1266
Mana: 193 / 395
Resists: R/C/L/P 50/75/75/40
Skills:
Curses
Decrepify: 0 / 5 (items on switch)
Summoning
Clay Golem: 1 / 4
Golem Mastery: 1 / 4
Summon resist: 1 / 4
Poison and Bone
Bone Spirit: 20 / 23
Bone Spear: 20 / 23
Bone Prison: 20 / 23
Bone Wall: 18 / 21
Bone Armor: 1 / 7
Teeth: 6 / 9
CE: 8 / 11
Gear:
Code:
Ben's Harlequin Crest
Shako
'Ort'
Defense: 117
Durability: 12 of 12
Required Strength: 50
Required Level: 62
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0x392e2422
+2 to Strength
+2 to Energy
+2 to Dexterity
+2 to Vitality
Damage Reduced by 10%
Lightning Resist +30%
50% Better Chance of Getting Magic Items
+2 to All Skill Levels
+127 to Life (Based on Character Level)
+127 to Mana (Based on Character Level)
Socketed (1: 1 used)
Bone Noose
Amulet
Required Level: 48
Item Version: 1.10+ Expansion
Item Level: 71
Fingerprint: 0x8666d951
+15 to Attack Rating
All Resistances +19
Replenish Life +4
Poison Length Reduced by 50%
+2 to Shape-Shifting Skills (Druid Only)
Level 1 Teleport (22/22 Charges)
Superior Wand
One-Hand Damage: 2 to 5
Durability: 15 of 15
Staff Class - Normal Attack Speed
Item Version: 1.10+ Expansion
Item Level: 5
Fingerprint: 0xe4e9f7d4
+1 to Maximum Damage
+3 to Bone Armor (Necromancer Only)
150% Damage to Undead
Fiend Badge
Unraveller Head
Defense: 51
Chance to Block: 28%
Durability: 20 of 20
(Necromancer Only)
Required Strength: 18
Required Level: 22
Item Version: 1.10+ Expansion
Item Level: 43
Fingerprint: 0x1283014d
Poison Resist +14%
Adds 12-28 poison damage over 4 seconds
Attacker Takes Damage of 5
+1 to Necromancer Skill Levels
+2 to Iron Maiden (Necromancer Only)
+42 to Defense (Based on Character Level)
Pain Wrap
Breast Plate
Defense: 116
Durability: 50 of 50
Required Strength: 30
Required Level: 47
Item Version: 1.10+ Expansion
Item Level: 69
Fingerprint: 0x7640a799
+11 to Strength
+69% Enhanced Defense
Damage Reduced by 2
Fire Resist +28%
+1 to Light Radius
Eagle Winding
Plated Belt
Defense: 17
Durability: 24 of 24
Required Strength: 60
Required Level: 14
Item Version: 1.10+ Expansion
Item Level: 81
Fingerprint: 0x23d16137
+14 to Life
+48% Enhanced Defense
Cold Resist +30%
67% Extra Gold from Monsters
24% Faster Hit Recovery
Storm Hand
Heavy Gloves
Defense: 5
Durability: 14 of 14
Required Level: 13
Item Version: 1.10+ Expansion
Item Level: 29
Fingerprint: 0x8878f260
+10 to Maximum Stamina
Lightning Resist +26%
Poison Resist +22%
15% Better Chance of Getting Magic Items
Poison Length Reduced by 25%
5% Chance to cast Level 3 Frost Nova when struck
Dire Shank
Boots
Defense: 4
Durability: 12 of 12
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 63
Fingerprint: 0x5ebc7648
+36 to Mana
+18% Enhanced Defense
Cold Resist +31%
24% Better Chance of Getting Magic Items
20% Faster Run/Walk
14% Chance to cast Level 5 Charged Bolt when struck
Scintillating Ring of Warding
Required Level: 59
Item Version: 1.10+ Expansion
Item Level: 73
Fingerprint: 0x4b4650da
Magic Damage Reduced by 1
All Resistances +15
Dread Eye
Ring
Required Level: 60
Item Version: 1.10+ Expansion
Item Level: 61
Fingerprint: 0xf89947b7
+4 to Strength
Fire Resist +28%
Lightning Resist +4%
Cold Resist +4%
Poison Resist +25%
Level 1 Attract (22/22 Charges)
Charms:
Code:
Shimmering Grand Charm of Frost
Keep in Inventory to Gain Bonus
Required Level: 27
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0x4f723995
All Resistances +15
Adds 1-2 cold damage over 1 seconds
Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 77
Fingerprint: 0x6c68358
+19 to Life
Stout Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 76
Fingerprint: 0x3cbb0645
+18 to Life
+1 Defense
Burly Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 81
Fingerprint: 0xee7910bd
+17 to Life
+17 Defense
Ocher Grand Charm of Strength
Keep in Inventory to Gain Bonus
Required Level: 7
Item Version: 1.10+ Expansion
Item Level: 19
Fingerprint: 0xadedb4b2
+4 to Strength
Lightning Resist +20%
Ocher Small Charm of Dexterity
Keep in Inventory to Gain Bonus
Required Level: 10
Item Version: 1.10+ Expansion
Item Level: 16
Fingerprint: 0xdc134491
+1 to Dexterity
Lightning Resist +7%
Snake's Large Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 50
Item Version: 1.10+ Expansion
Item Level: 79
Fingerprint: 0x4360eed9
+30 to Life
+15 to Mana
Snake's Large Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 50
Item Version: 1.10+ Expansion
Item Level: 83
Fingerprint: 0x3381a08c
+30 to Life
+20 to Mana
Sapphire Grand Charm of Fire
Keep in Inventory to Gain Bonus
Required Level: 22
Item Version: 1.10+ Expansion
Item Level: 77
Fingerprint: 0xb1b54f5a
Cold Resist +26%
Adds 1-3 fire damage
Garnet Small Charm of the Icicle
Keep in Inventory to Gain Bonus
Required Level: 20
Item Version: 1.10+ Expansion
Item Level: 45
Fingerprint: 0xd6827411
Fire Resist +8%
Adds 2-4 cold damage over 1 seconds
Russet Small Charm
Keep in Inventory to Gain Bonus
Required Level: 10
Item Version: 1.10+ Expansion
Item Level: 79
Fingerprint: 0x8cd2c9d0
Fire Resist +7%
Lapis Small Charm of Fortune
Keep in Inventory to Gain Bonus
Required Level: 18
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xe6c9f01
Cold Resist +6%
4% Better Chance of Getting Magic Items
Ocher Grand Charm of Balance
Keep in Inventory to Gain Bonus
Required Level: 7
Item Version: 1.10+ Expansion
Item Level: 11
Fingerprint: 0xba757a26
Lightning Resist +16%
12% Faster Hit Recovery
Ocher Small Charm of Strength
Keep in Inventory to Gain Bonus
Required Level: 16
Item Version: 1.10+ Expansion
Item Level: 75
Fingerprint: 0x3b4fa066
+2 to Strength
Lightning Resist +6%
Merc:
Code:
Rockstopper
Sallet
Defense: 173
Durability: 18 of 18
Required Strength: 43
Required Level: 31
Item Version: 1.10+ Expansion
Item Level: 71
Fingerprint: 0x8485c751
+5 to Strength
+15 to Vitality
+175% Enhanced Defense
Damage Reduced by 10%
Fire Resist +40%
Lightning Resist +52%
Cold Resist +27%
30% Faster Hit Recovery
Socketed (1: 1 used)
Insight
Giant Thresher
'RalTirTalSol'
Two-Hand Damage: 151 to 405
Durability: 49 of 55
Required Dexterity: 140
Required Strength: 188
Required Level: 66
Polearm Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0x56a164d1
+5 to Strength
+5 to Energy
+5 to Dexterity
+5 to Vitality
+256% Enhanced Damage
+9 to Minimum Damage
Adds 5-30 fire damage
+75 poison damage over 5 seconds
23% Better Chance of Getting Magic Items
+1 to Critical Strike
35% Faster Cast Rate
229% Bonus to Attack Rating
+2 to Mana After Each Kill
Level 12 Meditation Aura When Equipped
Socketed (4: 4 used)
Iceblink
Splint Mail
Defense: 167
Durability: 17 of 30
Required Strength: 51
Required Level: 22
Item Version: 1.10+ Expansion
Item Level: 49
Fingerprint: 0xa392e570
+74% Enhanced Defense
Magic Damage Reduced by 1
Cold Resist +30%
+4 to Light Radius
Freezes Target +1
The beginning of the game was classical, at first melee necro, then Bone spear necro with CE and huge mana problems. But this was getting slowly better. The damage was good and on higher players setting leveling went well. It was possible to re-run areas in this tourney, but I didn’t want to do some bigger MFing or rune hunting on purpose, I wanted to move ahead. So first noticeable improvement in gear happened in the end of NM. The Cow King dropped Sol rune, what went into first Insight (in normal weapon, as I couldn’t wait more for better base weapon, mana ate my patience), and also Ben gained this coronet:
Ben's Summoner's Coronet of the Tiger
'OrtRal'
Defense: 40
Durability: 30 of 30
Required Level: 43
Item Version: 1.10+ Expansion
Item Level: 68
Fingerprint: 0xa998ef62
+23 to Life
Fire Resist +30%
Lightning Resist +30%
+1 to Necromancer Skill Levels
Socketed (2: 2 used)
In Hell Stony Field some random bosspack dropped Rockstopper, so even merc had uber gear . And the real treasure was this amulet:
Bone Noose
Amulet
Required Level: 48
Item Version: 1.10+ Expansion
Item Level: 71
Fingerprint: 0x8666d951
+15 to Attack Rating
All Resistances +19
Replenish Life +4
Poison Length Reduced by 50%
+2 to Shape-Shifting Skills (Druid Only)
Level 1 Teleport (21/22 Charges)
So this were Ben’s best items for the most of Hell difficulty.
Bone necro is quite powerful for untwinked playing, I would recommend that even over classical summoner, as summoner is very slow. Combination of quite high damage and Golem+Bone armor+Bone prison makes him very safe. And it is quite big difference to have or to not have synergized Bone prison. It feels almost lame to say that I just imprisoned any even slightly dangerous bosspack and felt safe and comfortable (and thanks to Teleport charges even merc felt often safe and comfortable : D). It fully absorbed also any LE spells (of course I don't mean gloams), and pleasant surprise was that even for example Mephisto was nicely helpless. Not many untwinked chars can feel so much easy in their life .
In act 4 another unexpected improving in gear – Harlequin Crest from Lord de Seis! That was really wow. Although Ben started to wear it from act 5, as he needed light+fire resist from his previous circlet for fight with Diablo. Diablo was quite easy , but with few hot whiles. The tactic was simple, run to the middle, cast golem there, then move a bit aside and when Diablo appears cast decrepify and imprison him. This startegy quite worked, the only hot while was when Diablo did the same - imprisoned Ben. Man, that prison is tough! Gladly he was also imprisoned, so he couldn't come any closer and with casting golem in opposite direction than Ben was standing was possible to divert his fire and light attack from Ben. That wasn't pleasant situation, but also that was the worst thing what happened. Diablo went down quite fast with Bone spirits then.
Act 5, my favourite act, went nicely. Good was even battle with Ancients. The easiest one in my HC career, I would almost say it was a pleasure. Again huge Bone prison ruled here. Only Korlic, of course, was hunting Ben at first. When he died, two others Ancients ended like this - poor guys - Talic and Madawc. I had to laugh at them. If I imagine how my other HC untwinked chars suffered here...this was a revenge!
The rest was easy. Even gloams weren't any problem. Waves = Bone prison (lame me). Baal = Decrepify + Golem (cloning didn't help him).
Best drops: Harlequin Crest, Rockstopper, Lycander's Aim (= from hell Baal)...all HC grailers
HF: Fal, Lum
His future: retirement and long life forever
Thank you for reading .