- May 12, 2007
- 2,489
- 82
- 18
I originally wanted to make a straight fishysin, but it fairly quickly became apparent that if I wasn’t going to upgrade the Ribcracker Bartuc’s would just perform better. Instead of dumping the Ribcracker entirely, I decided to leave it on switch in order to have a source of Crushing Blow available for Act Bosses. Clearly that caused a change in the projected skill layout and a little bit of a change in expectation of the build. Before I had wanted to present a version of the original with just lower tier gear and while I’m sure that works just fine it’s not exactly an accomplishment that carries much information given that the likelihood of anyone wanting to do the build without being able to upgrade their Ribcracker – especially with 1.13’s rune rates – seems very low and the source of doing it with an upgraded Ribcracker already exists, so what I’ve aimed for instead is taking the TS/DS shell and trying to get as much out of it in terms of power/efficiency as I could for the gear level. Surely my choices are debatable, but they represent both what I thought was strongest overall for questing and things I wanted to examine, as I have precious little experience with Assassins.
My original planning for the build finished up at 82, which I’m okay with, whereas this version completes at 88, which I don’t really like. Of course, as I’ve done, you can just finish up without finishing the synergy and it’s not the biggest deal ever. You can save points on Shadow Master and Dragon Flight, the first of which I wanted for a variety of reasons ranging from never tried it before to filling in as something of a PI solution and the second of which I wanted for the mobility and the positioning. Neither of them are required, and those 5 points could either save leveling time or be dumped somewhere else (venom, DC, fire blast) depending on what you wanted.
As a reminder: the rules for the sept are cookie cutters with gear "easily" obtainable from NM Mephisto. Easily in this case being arbitrarily set at 1:3000 odds at 0MF which translates to a little over 1:1000 at 250 MF. Low-level runewords are allowed, and I reserved the right to allow exceptions if I so chose.
[highlight]The Character[/highlight]
Name: Lilietta
Class: Assassin
Level: 82
It took 21 hours, 10 minutes and 18 seconds to complete her journey. Normal and Nightmare were fairly quick, but Hell was quite slow, but a good portion of that was me choosing to fight instead of run past in most areas, which is to say I was enjoying actually playing her.
Skills
So like I said I wanted to try out Shadow Master and on the whole I'm glad I had her for this character, but I really hated Claw Block. I was pretty sure that was going to be the case coming in, and tried to rationalize it to myself as "if she weren't in claw block she'd be in hit recovery" but I wouldn't say that helped. I could've pumped the Master instead of lightning sentry, but I doubt that would've helped her tankiness in the situations I would've liked her to be sturdier and the extra trap damage was quite nice.
Gear
Charms
Skiller let me hit level 6 Shadow Master.
Haseen, Blessed Aim Mercenary
[highlight]Playthrough[/highlight]
One day I'll learn to not be an idiot on camera. Or off camera. Maybe.
I didn't want to spend a lot of time leveling her, so I moved on from the p3 Countess + Pits runs at level 79. I expected she'd be fine at hitting things even at a fairly low level with the BA merc, and was mostly right in as far as Claw Block seemed much more of the problem when there were any issues. Apart from trying to hit Diablo and Baal with the Ribby (which wasn't that bad) few things were particularly rough save for Griwold, Hephasto and Lister each of which were problematic in their own way. Griswold just took forever to die, Hephasto (who had Conviction) melted either the merc or the master basically upon contact and packed a hell of a punch on the char as well, while Lister was very difficult to get separated from his buddies.
One moment does sort of stand out from the experience, though. Heading down from the entrance of the Flayer Dungeon a couple regular ghosts amble my way, starting off with a Might aura and losing it as they come close. After dealing with them I walk down and see a hallway to the right and absolutely nothing below me, so I assume there's a bosspack in the hallway or just in the next room (it's a short hall) and make the right, but before the merc and master join me I see dolls running at me from the next room; plans for a hasty retreat are immediately hatched but, prior to execution, derailed by the might-enchanted bosspack of regular flayers bowling out of the bottom of the room I just left, not only cutting the assassin off from escaping but making sure the followers are nice and separated. I give dashing forward a try, but Doll City's borders are shut down tight. Dragon Flighting on the edge of the flayers in the previous room reunites the band and gives ample time to hammer out a new single titled "Boom Goes the Flayermite."
Finds
Forges: Sol/Pul
-Felloak from Normal Blood Raven
-Pelta Lunata in Normal Durance level 2
-The ilvl58 Shimmering GC she’s using
-A 12 mana, 6 life SC
-Failed set Scourge in Maggot Lair
-A 2strength, 95AR, 25cold res, 8% life leech, 6% mana leech ring in the Maggot Lair.
Deaths
Seven. A pack in NM Andariel's room was cursed...tanking the Maiden of Anguish didn't end well. Wasn't paying close attention while leveling on the Countess and dropped to a PI/ES/FE goatman pack. I tried to run past an Extra Fast/Cursed pack of ghosts in Tal's Tomb and didn't succeed. Cursed/ES Frenzytaur pack in the Ancient Way likewise. First two tries on the Ancients inolved separating each of them, getting down to just Cursed/ES Talic and then dying while tanking him - the first time he was around half life, the second time he was slivered. The last death was while trying to run through WSK level 2's spawn of beetles, suicide boars and gloams. All of them could've been avoided by not being an idiot, but if I didn't have my idiocy I'd have nothing.
Thank you for your time, and for reading. I've decided I prefer the kpop link over the horrible pun as my signoff of choice, so please enjoy (or don't, I'm not here to order you around) some Davichi.
My original planning for the build finished up at 82, which I’m okay with, whereas this version completes at 88, which I don’t really like. Of course, as I’ve done, you can just finish up without finishing the synergy and it’s not the biggest deal ever. You can save points on Shadow Master and Dragon Flight, the first of which I wanted for a variety of reasons ranging from never tried it before to filling in as something of a PI solution and the second of which I wanted for the mobility and the positioning. Neither of them are required, and those 5 points could either save leveling time or be dumped somewhere else (venom, DC, fire blast) depending on what you wanted.
As a reminder: the rules for the sept are cookie cutters with gear "easily" obtainable from NM Mephisto. Easily in this case being arbitrarily set at 1:3000 odds at 0MF which translates to a little over 1:1000 at 250 MF. Low-level runewords are allowed, and I reserved the right to allow exceptions if I so chose.
[highlight]The Character[/highlight]
Name: Lilietta
Class: Assassin
Level: 82
Code:
Naked/Gear
Strength: 100/143
Dexterity: 100/161 (171)
Vitality: 280/295
HP: 1052/1166 (1211)
Mana: 146/186
Fire: 88 (75)
Cold: 60
Lightning: 84 (75)
Poison: 21
Block: 44
FHR: 90 (4 frames)
IAS: 40 (7 frames Tiger Strike, 9 frames Traps, 5 frames Dragon Claw)
Tiger Strike damage: 555-1020. AR: 21403; 12872 (Ribby)
Dragon Claw damage (uncharged): 625-1160 (main), 619-1160 (secondary). AR: 21403
Dragon Claw damage (charged): 2191-4328, 2167-4328. AR: 28459
Ribby damage (uncharged; charged): 261-543; 1251-3585. AR: 9576; 16257
It took 21 hours, 10 minutes and 18 seconds to complete her journey. Normal and Nightmare were fairly quick, but Hell was quite slow, but a good portion of that was me choosing to fight instead of run past in most areas, which is to say I was enjoying actually playing her.
Skills
Code:
Tiger Strike, Death Sentry, Claw Mastery: 20 (26/24/25)
Lightning Sentry: 14(18)
Fire Blast: 3(7)
Cobra Strike, Dragon Flight: 1 (7)
Shadow Master, Venom, Mind Blast: 1 (6)
Required skills: 1
So like I said I wanted to try out Shadow Master and on the whole I'm glad I had her for this character, but I really hated Claw Block. I was pretty sure that was going to be the case coming in, and tried to rationalize it to myself as "if she weren't in claw block she'd be in hit recovery" but I wouldn't say that helped. I could've pumped the Master instead of lightning sentry, but I doubt that would've helped her tankiness in the situations I would've liked her to be sturdier and the extra trap damage was quite nice.
Gear
Code:
Rockstopper
Sallet
Defense: 194
Durability: 18 of 18
Required Level: 31
Required Strength: 43
Fingerprint: 0xf85ed930
Item Level: 88
Version: Expansion 1.10+
+30% Faster Hit Recovery
+208% Enhanced Defense
+15 to Vitality
Cold Resist +35%
Lightning Resist +33%
Fire Resist +73%
Damage Reduced by 10%
1 Sockets (1 used)
Socketed: Ral Rune
Angelic Wings
Amulet
Required Level: 12
Fingerprint: 0x4d255d0e
Item Level: 88
Version: Expansion 1.10+
20% Damage Taken Goes To Mana
+3 to Light Radius
Set (2 items): +75 to Life
Set (3 items): +1 to All Skills
(2 items): +10 to Dexterity
Goldskin
Full Plate Mail
Defense: 387
Durability: 70 of 70
Required Level: 28
Required Strength: 80
Fingerprint: 0xec3293ad
Item Level: 88
Version: Expansion 1.10+
+139% Enhanced Defense
All Resistances +35
Lightning Resist +30%
Attacker Takes Damage of 10
100% Extra Gold from Monsters
+2 to Light Radius
1 Sockets (1 used)
Socketed: Ort Rune
Bartuc's Cut-Throat
Greater Talons
One Hand Damage: 87 - 153
Durability: 69 of 69
Required Level: 42
Required Strength: 79
Required Dexterity: 79
Fingerprint: 0xc5c638be
Item Level: 88
Version: Expansion 1.10+
+1 to Martial Art Skills (Assassin Only)
+2 to Assassin Skill Levels
+20% Increased Attack Speed
+30% Faster Hit Recovery
197% Enhanced Damage
Adds 25 - 50 Damage
20% Bonus to Attack Rating
8% Life stolen per hit
+20 to Strength
+20 to Dexterity
1 Sockets (1 used)
Socketed: Shael Rune
Bartuc's Cut-Throat
Greater Talons
One Hand Damage: 86 - 153
Durability: 69 of 69
Required Level: 42
Required Strength: 79
Required Dexterity: 79
Fingerprint: 0x468f727a
Item Level: 76
Version: Expansion 1.10+
+1 to Martial Art Skills (Assassin Only)
+2 to Assassin Skill Levels
+30% Faster Hit Recovery
195% Enhanced Damage
Adds 25 - 50 Damage
20% Bonus to Attack Rating
9% Life stolen per hit
+20 to Strength
+20 to Dexterity
Angelic Halo
Ring
Required Level: 12
Fingerprint: 0x612d350
Item Level: 61
Version: Expansion 1.10+
+20 to Life
Replenish Life +6
Set (2 items): +984 to Attack Rating (Based on Character Level)
Set (3 items): 50% Better Chance of Getting Magic Items
(2 items): +10 to Dexterity
Raven Frost
Ring
Required Level: 45
Fingerprint: 0xc4e540c4
Item Level: 85
Version: Expansion 1.10+
+250 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+17 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen
String of Ears
Demonhide Sash
Defense: 107
Durability: 22 of 22
Required Level: 29
Required Strength: 20
Fingerprint: 0xf759eb56
Item Level: 55
Version: Expansion 1.10+
7% Life stolen per hit
+163% Enhanced Defense
+15 Defense
Damage Reduced by 14%
Magic Damage Reduced by 14
+10 Maximum Durability
Natalya's Soul
Mesh Boots
Defense: 134
Durability: 66 of 116
Required Level: 25
Required Strength: 65
Fingerprint: 0x39b36fcb
Item Level: 88
Version: Expansion 1.10+
+40% Faster Run/Walk
+97 Defense
Heal Stamina Plus (Based on Character Level) +20%
Cold Resist +25%
Lightning Resist +21%
+50 Maximum Durability
Magnus' Skin
Sharkskin Gloves
Defense: 60
Durability: 14 of 14
Required Level: 37
Required Strength: 20
Fingerprint: 0x259deb99
Item Level: 88
Version: Expansion 1.10+
+20% Increased Attack Speed
+100 to Attack Rating
+50% Enhanced Defense
Fire Resist +15%
+3 to Light Radius
Ribcracker (on switch)
Quarterstaff
Two Hand Damage: 55 - 146
Durability: 130 of 130
Required Level: 31
Required Strength: 25
Fingerprint: 0x8bf5dd1f
Item Level: 85
Version: Expansion 1.10+
+50% Increased Attack Speed
+50% Faster Hit Recovery
215% Enhanced Damage
Adds 30 - 65 Damage
50% Chance of Crushing Blow
+100% Enhanced Defense
+100 Defense
+15 to Dexterity
+100 Maximum Durability
Charms
Code:
Iron Small Charm of Sustenance
Small Charm
Required Level: 31
Fingerprint: 0xf420ad78
Item Level: 88
Version: Expansion 1.10+
+24 to Attack Rating
+14 to Life
Fine Small Charm
Small Charm
Required Level: 21
Fingerprint: 0xbc2f9e81
Item Level: 87
Version: Expansion 1.10+
+2 to Maximum Damage
+20 to Attack Rating
Shimmering Grand Charm
Grand Charm
Required Level: 27
Fingerprint: 0xa0fa5e9
Item Level: 85
Version: Expansion 1.10+
All Resistances +14
Sharp Grand Charm of Quality
Grand Charm
Required Level: 33
Fingerprint: 0x6dfe0f2e
Item Level: 85
Version: Expansion 1.10+
+9 to Maximum Damage
+71 to Attack Rating
Emerald Small Charm of Fortune
Small Charm
Required Level: 32
Fingerprint: 0x601dba95
Item Level: 88
Version: Expansion 1.10+
Poison Resist +11%
3% Better Chance of Getting Magic Items
Emerald Small Charm of Life
Small Charm
Required Level: 32
Fingerprint: 0x512f1da1
Item Level: 85
Version: Expansion 1.10+
+5 to Life
Poison Resist +10%
Sharp Grand Charm of Dexterity
Grand Charm
Required Level: 21
Fingerprint: 0x6e89899a
Item Level: 64
Version: Expansion 1.10+
+10 to Maximum Damage
+51 to Attack Rating
+4 to Dexterity
Shimmering Grand Charm
Grand Charm
Required Level: 27
Fingerprint: 0x69e6436a
Item Level: 58
Version: Expansion 1.10+
All Resistances +14
Shimmering Small Charm
Small Charm
Required Level: 25
Fingerprint: 0xcdfbfa9f
Item Level: 85
Version: Expansion 1.10+
All Resistances +4
Mentalist's Grand Charm of Strength
Grand Charm
Required Level: 42
Fingerprint: 0x23cf79bf
Item Level: 88
Version: Expansion 1.10+
+1 to Shadow Discipline Skills (Assassin Only)
+3 to Strength
Fine Small Charm
Small Charm
Required Level: 21
Fingerprint: 0xd4925bd5
Item Level: 88
Version: Expansion 1.10+
+2 to Maximum Damage
+17 to Attack Rating
Shimmering Small Charm
Small Charm
Required Level: 25
Fingerprint: 0x2dbf64c7
Item Level: 85
Version: Expansion 1.10+
All Resistances +3
Skiller let me hit level 6 Shadow Master.
Haseen, Blessed Aim Mercenary
Code:
Undead Crown
Crown
Defense: 113
Durability: 38 of 50
Required Level: 29
Required Strength: 55
Fingerprint: 0xd8e35535
Item Level: 88
Version: Expansion 1.10+
+50% Damage to Undead
+100 to Attack Rating against Undead
5% Life stolen per hit
+3 to Skeleton Mastery (Necromancer Only)
+59% Enhanced Defense
+40 Defense
Poison Resist +50%
Half Freeze Duration
Duriel's Shell
Cuirass
Defense: 702
Durability: 45 of 150
Required Level: 41
Required Strength: 65
Fingerprint: 0x451407f7
Item Level: 85
Version: Expansion 1.10+
+196% Enhanced Defense
+102 Defense (Based on Character Level)
+15 to Strength
+82 to Life (Based on Character Level)
Cold Resist +30%
All Resistances +20
Cannot Be Frozen
+100 Maximum Durability
Insight
Superior Partizan
RalTirTalSol
Two Hand Damage: 178 - 372
Durability: 37 of 37
Required Level: 27
Required Strength: 103
Required Dexterity: 57
Fingerprint: 0x889cfa1a
Item Level: 66
Version: Expansion 1.10+
Level 12 Meditation Aura When Equipped
+35% Faster Cast Rate
233% Enhanced Damage
+9 to Minimum Damage
232% Bonus to Attack Rating
+2 to Attack Rating
Adds 5 - 30 Fire Damage
Adds 75 Poison Damage Over 5 Secs (125 Frames)
+4 to Critical Strike
All Stats +5
+2 to Mana after each Kill
23% Better Chance of Getting Magic Items
Increase Maximum Durability 15%
Ethereal
4 Sockets (4 used)
Socketed: Ral Rune
Socketed: Tir Rune
Socketed: Tal Rune
Socketed: Sol Rune
[highlight]Playthrough[/highlight]
I didn't want to spend a lot of time leveling her, so I moved on from the p3 Countess + Pits runs at level 79. I expected she'd be fine at hitting things even at a fairly low level with the BA merc, and was mostly right in as far as Claw Block seemed much more of the problem when there were any issues. Apart from trying to hit Diablo and Baal with the Ribby (which wasn't that bad) few things were particularly rough save for Griwold, Hephasto and Lister each of which were problematic in their own way. Griswold just took forever to die, Hephasto (who had Conviction) melted either the merc or the master basically upon contact and packed a hell of a punch on the char as well, while Lister was very difficult to get separated from his buddies.
One moment does sort of stand out from the experience, though. Heading down from the entrance of the Flayer Dungeon a couple regular ghosts amble my way, starting off with a Might aura and losing it as they come close. After dealing with them I walk down and see a hallway to the right and absolutely nothing below me, so I assume there's a bosspack in the hallway or just in the next room (it's a short hall) and make the right, but before the merc and master join me I see dolls running at me from the next room; plans for a hasty retreat are immediately hatched but, prior to execution, derailed by the might-enchanted bosspack of regular flayers bowling out of the bottom of the room I just left, not only cutting the assassin off from escaping but making sure the followers are nice and separated. I give dashing forward a try, but Doll City's borders are shut down tight. Dragon Flighting on the edge of the flayers in the previous room reunites the band and gives ample time to hammer out a new single titled "Boom Goes the Flayermite."
Finds
Forges: Sol/Pul
-Felloak from Normal Blood Raven
-Pelta Lunata in Normal Durance level 2
-The ilvl58 Shimmering GC she’s using
-A 12 mana, 6 life SC
-Failed set Scourge in Maggot Lair
-A 2strength, 95AR, 25cold res, 8% life leech, 6% mana leech ring in the Maggot Lair.
Deaths
Seven. A pack in NM Andariel's room was cursed...tanking the Maiden of Anguish didn't end well. Wasn't paying close attention while leveling on the Countess and dropped to a PI/ES/FE goatman pack. I tried to run past an Extra Fast/Cursed pack of ghosts in Tal's Tomb and didn't succeed. Cursed/ES Frenzytaur pack in the Ancient Way likewise. First two tries on the Ancients inolved separating each of them, getting down to just Cursed/ES Talic and then dying while tanking him - the first time he was around half life, the second time he was slivered. The last death was while trying to run through WSK level 2's spawn of beetles, suicide boars and gloams. All of them could've been avoided by not being an idiot, but if I didn't have my idiocy I'd have nothing.
Thank you for your time, and for reading. I've decided I prefer the kpop link over the horrible pun as my signoff of choice, so please enjoy (or don't, I'm not here to order you around) some Davichi.