Re: Lower Kurast Runs
Treasure Class Misc, as in jewels/charms/etc. Many people do runs with as low MF as possible simply because its less chance of getting uniques/sets when they are hunting for socketed items. Similarly its clear that popping superchests is a similar way of "controlling item drop"... although from what I have read here the chests are biased towards a treasure class that contains jewels and charms - which is most fortunate! :grin:
Yes which I what I wanted to know. Superchests dont drop uniques/sets. Normal chests do and are MF-affected. Sparkly chests... are they different? And what about the different tomb types in e.g. Countess' castle.
I'm not sure what you mean by "TC misc". Superchests, like those in LK, cannot spawn set or unique items. Sparkly chests are slightly different, and have a very small chance to try and spawn unique or set items.
Treasure Class Misc, as in jewels/charms/etc. Many people do runs with as low MF as possible simply because its less chance of getting uniques/sets when they are hunting for socketed items. Similarly its clear that popping superchests is a similar way of "controlling item drop"... although from what I have read here the chests are biased towards a treasure class that contains jewels and charms - which is most fortunate! :grin:
All objects (the technical term for "poppables") drop from chest TC's. The amount of picks they make is different, as is the desired quality, but the ratios at which they drop various item types is exactly the same for objects in the same area.
Yes which I what I wanted to know. Superchests dont drop uniques/sets. Normal chests do and are MF-affected. Sparkly chests... are they different? And what about the different tomb types in e.g. Countess' castle.