LK Screenshots Needed - Normal Chests

Re: LK Screenshots Needed - Normal Chests

If [highlight]all[/highlight] non-sparkly chests have this truncated drop, have you started running your simulator in act 5 yet? Zod drop would be wicked if possible, but I don't know if such a high level normal chest exists.
 
Re: LK Screenshots Needed - Normal Chests

If [highlight]all[/highlight] non-sparkly chests have this truncated drop, have you started running your simulator in act 5 yet? Zod drop would be wicked if possible, but I don't know if such a high level normal chest exists.

I haven't started on normal chests in act 5, I have however started on special chests in act 5, I'm almost halfway done, and no Zod drop yet.



 
Re: LK Screenshots Needed - Normal Chests

I haven't started on normal chests in act 5, I have however started on special chests in act 5, I'm almost halfway done, and no Zod drop yet.

Two questions regarding this bit:
1) You're eloquent and thoughtful in your posts, so I'm sure you mean special chests and not sparkly. So where exactly are you running? I remember there being rumors of them in the fortress-like outside areas, but I still haven't seen one...

2) Which /p settings have you done/will you check?


I'll admit that I can wait for the answers to these for now since I'm sure you'll publish your findings and all pertinent information when you're finished. I also believe you're going to blow us all away with what you learn. ...Watch patch 1.13 go and change the drop rates... :badteeth:


 
Re: LK Screenshots Needed - Normal Chests

Two questions regarding this bit:
1) You're eloquent and thoughtful in your posts, so I'm sure you mean special chests and not sparkly. So where exactly are you running? I remember there being rumors of them in the fortress-like outside areas, but I still haven't seen one...

2) Which /p settings have you done/will you check?

1. The Special chests and Sparkly chests in Act 5 use the same graphic so its not immediately obvious which is which. Generally a sparkly looking chest in a main area is a special chest and a skarkly looking chest in a dead-end off shoot area is a sparkly chest. I think that the only exception is Bonesaw's chest. The two I've been using are the one in the Frigid highlands and the one in the Halls of Pain.

2. I've done p7 and p5 and will do p3 and p1 still. I may make a bit more complete finding post later but I will say that p7 has Ber,Lo,Ohm and Vex. P5 picks up the Sur and a Vex. But with only one chest per area that will never compete with LK in runes alone.



 
Re: LK Screenshots Needed - Normal Chests

Thanks and keep up the good work :)

Some questions of my own:

1. Per Jarulf's statements, objects other than special/normal chests do not use the init function that causes the seed truncation to 16 bits. Can I stop rifling the corpses in LK (so those screenies in this thread are just "normal" random behavior) or do you see reason to continue doing so?

2. Exactly what is a normal chest? Specifically in LK, there are two kinds that open up with a little delay. I'm pretty sure baskets/skellies/logs/corpses are not chests.

3. Your methods ... run whatever haxxor simulator you have a few million times on the map and record the drops (including order as you seem to have that information) Put the data in a set and count up the number and see if it adds to 2^16. Simple right? Yet the speed at which you are going suggests a lot of human interaction or (less likely) something incredibly computationally intensive.
 
Re: LK Screenshots Needed - Normal Chests

1. I don't see a reason to check other objects in LK. The corpses and what not have at best a 1/690K chance of dropping a Ber. But by the time you get down to Vex its only a 2-3 time worse chance. So I think if you are after Ber (Infinity, Enigma or similar) then you will be more efficient sticking to the Special Chests. If you're just rune hunting in general without any real target, hitting a couple objects that fall right in your path won't slow you down too much. Teleporting around hunting for them will though.

2. In Lk, a normal chest is anything that looks like a chest, not spinning or crumpling towers or anything else, just items that look a chest with a lid that opens. The only place that really gets questionable is in Act 5, like so much else there, LoD developers didn't fully understand the original developer's goals and all sorts of odds and ends are chests there.

3. Its not that simple. First, with only 4 items dropping from an unlocked chest, there will be a lot of identical looking drops that come from different seeds making a simple count impossible.

A more interesting point and that I have wondered about for a long time is the question of Locked chests. I always guessed that the seed was selected and then locked state was determined, giving us roughly 17K locked chests and 48K unlocked chests. It turns out the order is reversed.

Locked state is determined and then the 16 bit seed is set. So for normal chests you should have ~65K unlocked drop patterns (even if simple ones are repeated) and another ~65K that are a combination of the unlocked drops and an additional drop cycle. If a rune dropped in the unlocked portion, it should always drop for the seed and have 2^16 odds, if it dropped in the second cycle, it would have 1/4 that or 2^18th or 1/262000 odds. Also note that the locked chests always go through the drop cycles while unlocked chests have a fair (25%) chance of rolling a general nodrop before it gets to the item select cycle. These drops cause a third state where the first cycle happens differently than an unlocked chest but I don't think it changes the basic numbers enough to worry about. (Edit: Actually, considering the 25% chance of a general no drop and wildly guessing that it doesn't change based on player settings, the odds for unlocked drops are (4 * 2^16)/3 or somewhere in the 1/87K range.)


Now, this locked state is determined the same way for Special chests. If you've had enough of the technical details I'll just say that it does not affect the special chests as dramatically and I would venture to guess that all of the known HR patterns do not change as the locked state changes.

Here's why, but we need a little background on the special chests mechanics first. First, the special chests stop drop cycles when cycle passes the magic+ test. To pass the magic + test, the first item dropped in the cycle must be magic or rare (actually set and unique too but those can't happen from special chests). The special chests drop one cycle or two cycles (locked and unlocked), each cycle consisting of 4 drops. If any of those cycles pass the magic+ test, the chest drop is finished. IF they don't, the chests continue to drop, up to 10 more cycles, until a cycle passes the magic+ test.

So what does this mean for the actual number of special chests drops? Very little. The locked chests will always drop a second cycle but they won't alter the magic+ pass if the first drop passes it. So the only thing it can do is add a single second cycle when the first one fail and the second one passes. A very specific set of circumstances and so it would change only a small percentage of drops. The other thing that can happen, is that all 11 of the unlocked cycles fail the magic+ test and so when that same seed is used on a locked chest, it gets 12 cycles. That will also be a rare event and in both cases, its only one additional cycle, not a whole new drop. So the basic odds we've been working with in Lk hold up.


But, that's not all, lets look at one last real world (D2 wise) application of all that.

Lets take the famed P3 LK Lo drop. (RIP recent find). Now we have never seen an alternate version with more items so using the above information, we can guess that both items did not drop on the same cycle. If they had, then there would be a few Lo drops with additional items. So we can guess that the Lo alone dropped on the first cycle and the Balanced Axe dropped on the second.

Interesting but do we have any supporting evidence. Well, if Lo really is from the first cycle and since special chests use the same drop mechanics as normal chests, there should be a normal chest drop with just a Lo. And of course, there is: Lo from chest - P3 - (Skinny). We can also guess that there will be a 4x rarer version of this drop from a locked chest that will exactly match the special chest drop, Lo/Balanced Axe.
 
Re: LK Screenshots Needed - Normal Chests

Hey jjsucd, neither of the pics I linked to earlier were from chests. I totally mis-read what you wanted. Please disregard them.
 
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